Advertisement:

Author Topic: Package SDK, anyone?  (Read 397028 times)

Offline [SiNaN]

  • SMF Super Hero
  • *******
  • Posts: 11,509
  • Young and Foolish
    • SimplePortal
Re: Package SDK, anyone?
« Reply #200 on: May 11, 2009, 10:54:10 AM »
Former SMF Core Developer | My Mods | My Anime List | SimplePortal | Samanyolu Fanları

Offline Kcmartz

  • SMF Hero
  • ******
  • Posts: 4,296
Re: Package SDK, anyone?
« Reply #201 on: October 13, 2009, 05:09:01 PM »
www.7zip.com works perfectly for me, supports tar, gzip, zip, 7z, rar, ace, cab, etc... etc...

Yes, I like 7zip! (except for windows 7, the unzipper you don't need to get a license for...)



And I will look at this at home, I have always wanted to do a mod!

Offline

  • SMF Friend
  • SMF Legend
  • *
  • Posts: 60,862
Re: Package SDK, anyone?
« Reply #202 on: October 13, 2009, 05:39:40 PM »
Way to quote a 5 year old post, there...

Remember that all this tells you is how to put a mod together for the package manager, it won't teach you how to code in PHP to write that mod. (But that's what Coding Discussion is for, after all)
Never sacrifice who you are just because someone has a problem with it.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Damaged people are dangerous. They know they can survive.
Also, for years I have marvelled at the technical ingenuity of certain people, even if the practical usability was questionable. My goal is to outdo their technical ingenuity - for practicality. The king is dead. Long live the king.

Offline ɔɔɔɔɔɔuɥoɾ

  • SMF Hero
  • ******
  • Posts: 2,737
  • Gender: Male
  • Community Support Helper SMF forums ftw!
Re: Package SDK, anyone?
« Reply #203 on: October 13, 2009, 06:13:32 PM »
I just use a Java Mod Creator, lol.. no xml coding for me haha

SMF 2.0 RC5

   
Webhost to New Webhost file transfer service, PM me - Fast transfers

Offline

  • SMF Friend
  • SMF Legend
  • *
  • Posts: 60,862
Re: Package SDK, anyone?
« Reply #204 on: October 13, 2009, 06:15:56 PM »
That's great until the mods get bigger and you need to do file includes. Or you want to split it into multiple files like I do.
Never sacrifice who you are just because someone has a problem with it.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Damaged people are dangerous. They know they can survive.
Also, for years I have marvelled at the technical ingenuity of certain people, even if the practical usability was questionable. My goal is to outdo their technical ingenuity - for practicality. The king is dead. Long live the king.

Offline ɔɔɔɔɔɔuɥoɾ

  • SMF Hero
  • ******
  • Posts: 2,737
  • Gender: Male
  • Community Support Helper SMF forums ftw!
Re: Package SDK, anyone?
« Reply #205 on: October 13, 2009, 06:29:03 PM »
I wont be making any "big" mods anytime soon lol..

SMF 2.0 RC5

   
Webhost to New Webhost file transfer service, PM me - Fast transfers

Offline Garou

  • Sr. Member
  • ****
  • Posts: 759
  • Gender: Male
  • On Hiatus.
    • Balance Games
Re: Package SDK, anyone?
« Reply #206 on: October 18, 2009, 08:34:18 PM »
SMFMC was interesting and Sheepy did a good job with it, though I actually prefer the XML ModMaker and Packinfo Maker on Sleepy's site. I just wish he'd make the code public, Id love to put it on my site.  8)

In any case all are good learning tools but once you get the hang of it, its just as easy to do by hand IMHO.

Offline Dimon4ik

  • Newbie
  • *
  • Posts: 5
Re: Package SDK, anyone?
« Reply #207 on: February 24, 2010, 02:42:26 PM »
Quote
I wont be making any "big" mods anytime soon lol..
Yes: it's simple to simply use your hands for small mods.
I done a whole lot of changes like this.

P.S. Theres changes are private, but I'm going to make some of them public in some time.

Offline

  • SMF Friend
  • SMF Legend
  • *
  • Posts: 60,862
Re: Package SDK, anyone?
« Reply #208 on: February 24, 2010, 02:50:25 PM »
Interesting the way this has gone. I'm writing my biggest mod ever (and believe me, it's huge as mods go) but there is no way it could have been built by a package maker because it modifies so little of the actual SMF code and mostly adds its own.
Never sacrifice who you are just because someone has a problem with it.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Damaged people are dangerous. They know they can survive.
Also, for years I have marvelled at the technical ingenuity of certain people, even if the practical usability was questionable. My goal is to outdo their technical ingenuity - for practicality. The king is dead. Long live the king.

Offline JBlaze

  • SMF Friend
  • SMF Super Hero
  • *
  • Posts: 10,986
  • Gender: Male
    • jasonclemons on GitHub
    • XboxLeaders.com
Re: Package SDK, anyone?
« Reply #209 on: February 25, 2010, 02:44:22 AM »
Well, as far as the XML files go for mods, they are pretty much alot of copy/paste. Very simple once you get the basic syntax down.
Jason "JBlaze" Clemons
Former Support & Customization     
Current Projects
Xbox LIVE API
Simple Avatar Rotator     
Important Links
Please, no PMs for support.
Unmanaged VPS Starting at $20/mo

Offline Nitram

  • Semi-Newbie
  • *
  • Posts: 38
    • Civilization 4/5 Modding Comunity
Re: Package SDK, anyone?
« Reply #210 on: March 15, 2010, 01:36:26 PM »
Thanks for these tutorials!

Offline CapadY

  • SMF Friend
  • SMF Hero
  • *
  • Posts: 3,127
  • Gender: Male
Re: Package SDK, anyone?
« Reply #211 on: April 11, 2010, 06:29:43 AM »
How long will it take before a MOD is aproved ????

It isn't realy a motivation when you don't hear anuthing for weeks.

Please, don't PM me for support unless invited.
If you don't understand this, you will be blacklisted.

Offline

  • SMF Friend
  • SMF Legend
  • *
  • Posts: 60,862
Re: Package SDK, anyone?
« Reply #212 on: April 11, 2010, 06:32:57 AM »
As long as it takes. SlammedDime makes some comments about it - http://www.simplemachines.org/community/index.php?topic=375429.msg2578057#msg2578057
Never sacrifice who you are just because someone has a problem with it.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Damaged people are dangerous. They know they can survive.
Also, for years I have marvelled at the technical ingenuity of certain people, even if the practical usability was questionable. My goal is to outdo their technical ingenuity - for practicality. The king is dead. Long live the king.

Offline Liam.

  • SMF Hero
  • ******
  • Posts: 2,239
  • Gender: Male
Re: Package SDK, anyone?
« Reply #213 on: April 11, 2010, 06:53:06 AM »
Rememeber that the SMF Team are all volunteers so aren't abliged to do anything. Wheras they always get to it sometime, they are still humans, so don't expect it instantly. Another thing to consider is that they have plenty of other mods pending approval aswell. Finally, smaller mods are generally quicker to get to, larger mods take longer.

Offline

  • SMF Friend
  • SMF Legend
  • *
  • Posts: 60,862
Re: Package SDK, anyone?
« Reply #214 on: April 11, 2010, 06:55:22 AM »
In some cases though it's been *weeks* for even simple mods. See the comments from SlammedDime that I link above.
Never sacrifice who you are just because someone has a problem with it.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Damaged people are dangerous. They know they can survive.
Also, for years I have marvelled at the technical ingenuity of certain people, even if the practical usability was questionable. My goal is to outdo their technical ingenuity - for practicality. The king is dead. Long live the king.

Offline Liam.

  • SMF Hero
  • ******
  • Posts: 2,239
  • Gender: Male
Re: Package SDK, anyone?
« Reply #215 on: April 11, 2010, 06:59:05 AM »
I've read that post ;) But the amazing use of the word "generally" comes in handy, as I used :P My other points still stand.

Offline eattheword

  • Semi-Newbie
  • *
  • Posts: 12
Re: Package SDK, anyone?
« Reply #216 on: April 20, 2010, 06:21:55 AM »
Can someone tell me where this 'test_modification.php' script can be found please?

Offline

  • SMF Friend
  • SMF Legend
  • *
  • Posts: 60,862
Re: Package SDK, anyone?
« Reply #217 on: April 20, 2010, 01:28:27 PM »
Can someone tell me where this 'test_modification.php' script can be found please?

In the only attachment in the first post of this thread?
Never sacrifice who you are just because someone has a problem with it.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Damaged people are dangerous. They know they can survive.
Also, for years I have marvelled at the technical ingenuity of certain people, even if the practical usability was questionable. My goal is to outdo their technical ingenuity - for practicality. The king is dead. Long live the king.

Offline caoyiqian

  • Semi-Newbie
  • *
  • Posts: 44
  • Gender: Male
  • Free coupons
    • Free coupons
Re: Package SDK, anyone?
« Reply #218 on: April 21, 2010, 02:33:45 AM »
This is a very useful thread, I am looking for 'test_modification.php' script as well.

Offline

  • SMF Friend
  • SMF Legend
  • *
  • Posts: 60,862
Re: Package SDK, anyone?
« Reply #219 on: April 21, 2010, 06:17:21 AM »
FFS

Seriously you like this thread but you didn't bother to actually LOOK AT THE ATTACHMENT IN THE FIRST POST?
Never sacrifice who you are just because someone has a problem with it.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Damaged people are dangerous. They know they can survive.
Also, for years I have marvelled at the technical ingenuity of certain people, even if the practical usability was questionable. My goal is to outdo their technical ingenuity - for practicality. The king is dead. Long live the king.