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One month

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FrizzleFried:
That is the amount of time since the last new modification was approved (that I can see... I can't be 100% sure because the system sometimes puts newer files down the list for some reason)...

That seems a little... long?

Would it benefit the community to build a separate mod-site where "unapproved" mods can be downloaded and tested at the users risk?   I,  for one,  have a test-bed and run all my mods through it first before installing it on my main forum.... and oftentimes unapproved mods install/run perfectly fine.   How many mods are currently sitting waiting to be approved?  Is there a back log of hundreds?  Dozens?  How about a little transparency?   Perhaps a call for help?   Just some ideas... these delays are,  IMHO the reason many programmers are moving away from SMF or deciding to go the "commercial" route...



CoreISP edit: losing the caps lock title...

Arantor:
This is absolutely nothing new and was a problem even back in 2009 when I was a team member. The problem is too few people actually want to sit and review mods and play bad cop in kicking them back for various reasons.

A separate mod site as you propose has been discussed many times, and maybe it'll happen soon. It's... complicated.

It's really not the only reason programmers are going elsewhere and/or going commercial, remember it's been a year or so since 2.0 final, with the grand total of 2 patches since then, and that was after a 5 year cycle to develop 2.0 final. Most of the long-standing competent modders had long since already left, and there's not really that many good up and coming mod authors.

(edit: removed caps lock title)

FrizzleFried:

--- Quote from: Arantor on July 16, 2012, 02:49:26 PM ---This is absolutely nothing new and was a problem even back in 2009 when I was a team member. The problem is too few people actually want to sit and review mods and play bad cop in kicking them back for various reasons.

A separate mod site as you propose has been discussed many times, and maybe it'll happen soon. It's... complicated.

It's really not the only reason programmers are going elsewhere and/or going commercial, remember it's been a year or so since 2.0 final, with the grand total of 2 patches since then, and that was after a 5 year cycle to develop 2.0 final. Most of the long-standing competent modders had long since already left, and there's not really that many good up and coming mod authors.

--- End quote ---

Where did they go (aside from the obvious >grin<)?

I wish I had the experience/competency to help out but I fear my skills don't rise nearly to the level necessary to certify a mod...

I'd REALLY like to know how many mods are currently in queue... are we talking about a couple?  A few?  A dozen?  Two dozen?  A hundred?

Just curious.  It would be REALLY NICE if these mods were made available to the userbase... perhaps with having to agree to the fact that they are unapproved at the moment and they may cause issues, etc...

(edit: removed caps lock title)

Arantor:

--- Quote ---Where did they go
--- End quote ---

Elsewhere. Anywhere. Maybe life got in the way. Maybe they got fed up waiting. Either way the result is the same: most of the talent is gone and unlikely to spontaneously return. There is new talent, but it does not have the same fervour as the old talent.


--- Quote ---I'd REALLY like to know how many mods are currently in queue... are we talking about a couple?  A few?  A dozen?  Two dozen?  A hundred?
--- End quote ---

I think the worst I ever understood the queue to be was 50 or so, and that was early 2010 after I'd left the team, since up to that point I'd been doing the bulk of approvals.

I would imagine that the figure is probably in the mid 30s judging by what I've seen and what I hear.


--- Quote ---Just curious.  It would be REALLY NICE if these mods were made available to the userbase... perhaps with having to agree to the fact that they are unapproved at the moment and they may cause issues, etc...
--- End quote ---

Ah, see, I've always thought that the average level of technical skill on this site is a good reason to disallow it because people will use what's put in front of them, regardless of whether it works, whether it works well, or whether it's a pile of crud. Most people don't have the technical skill to weigh up whether a mod is well written or not, and rely on the information put in front of them - sign-off from the Cust. team represents a lot in that respect.



CoreISP edit: losing the caps lock title...

emanuele:

--- Quote from: FrizzleFried on July 16, 2012, 02:37:50 PM ---Would it benefit the community to build a separate mod-site where "unapproved" mods can be downloaded and tested at the users risk?
--- End quote ---
http://www.simplemachines.org/community/index.php?board=195.0

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