A workaround for SMF 2.0, a parseColor function is added, and the regular expressions are removed for the color parsing in the init function.
function parseColor(color) {
var cache
, p = parseInt // Use p as a byte saving reference to parseInt
, color = color.replace(/\s\s*/g,'') // Remove all spaces
;//var
// Checks for 6 digit hex and converts string to integer
if (cache = /^#([\da-fA-F]{2})([\da-fA-F]{2})([\da-fA-F]{2})/.exec(color))
cache = [p(cache[1], 16), p(cache[2], 16), p(cache[3], 16)];
// Checks for 3 digit hex and converts string to integer
else if (cache = /^#([\da-fA-F])([\da-fA-F])([\da-fA-F])/.exec(color))
cache = [p(cache[1], 16) * 17, p(cache[2], 16) * 17, p(cache[3], 16) * 17];
// Checks for rgba and converts string to
// integer/float using unary + operator to save bytes
else if (cache = /^rgba\(([\d]+),([\d]+),([\d]+),([\d]+|[\d]*.[\d]+)\)/.exec(color))
cache = [+cache[1], +cache[2], +cache[3], +cache[4]];
// Checks for rgb and converts string to
// integer/float using unary + operator to save bytes
else if (cache = /^rgb\(([\d]+),([\d]+),([\d]+)\)/.exec(color))
cache = [+cache[1], +cache[2], +cache[3]];
// Otherwise throw an exception to make debugging easier
else throw Error(color + ' is not supported by $.parseColor');
// Performs RGBA conversion by default
isNaN(cache[3]) && (cache[3] = 1);
// Adds or removes 4th value based on rgba support
// Support is flipped twice to prevent erros if
// it's not defined
return cache.slice(0,3 + !!$.support.rgba);
}
smf_NewsFader.prototype.init = function init()
{
var oForeEl, oForeColor, oBackEl, oBackColor;
// Try to find the fore- and background colors.
if ('currentStyle' in this.oFaderHandle)
{
oForeColor = parseColor(this.oFaderHandle.currentStyle.color);
this.oFadeFrom = {
r: parseInt(oForeColor[0]),
g: parseInt(oForeColor[1]),
b: parseInt(oForeColor[2])
};
oBackEl = this.oFaderHandle;
while (oBackEl.currentStyle.backgroundColor == 'transparent' && 'parentNode' in oBackEl)
oBackEl = oBackEl.parentNode;
oBackColor = parseColor(oBackEl.currentStyle.backgroundColor);
this.oFadeTo = {
r: parseInt(oForeColor[0]),
g: parseInt(oForeColor[1]),
b: parseInt(oForeColor[2])
};
}
else if (!('opera' in window) && 'defaultView' in document)
{
oForeEl = this.oFaderHandle;
while (document.defaultView.getComputedStyle(oForeEl, null).getPropertyCSSValue('color') == null && 'parentNode' in oForeEl && 'tagName' in oForeEl.parentNode)
oForeEl = oForeEl.parentNode;
oForeColor = document.defaultView.getComputedStyle(oForeEl, null).getPropertyValue('color').match(/rgb\((\d+), (\d+), (\d+)\)/);
this.oFadeFrom = {
r: parseInt(oForeColor[1]),
g: parseInt(oForeColor[2]),
b: parseInt(oForeColor[3])
};
oBackEl = this.oFaderHandle;
while (document.defaultView.getComputedStyle(oBackEl, null).getPropertyCSSValue('background-color') == null && 'parentNode' in oBackEl && 'tagName' in oBackEl.parentNode)
oBackEl = oBackEl.parentNode;
oBackColor = document.defaultView.getComputedStyle(oBackEl, null).getPropertyValue('background-color');
this.oFadeTo = {
r: parseInt(oBackColor[1]),
g: parseInt(oBackColor[2]),
b: parseInt(oBackColor[3])
};
}
// Did we get our fader items on construction, or should we be gathering them instead?
if (!this.bReceivedItemsOnConstruction)
{
// Get the news from the list in boardindex
var oNewsItems = this.oFaderHandle.getElementsByTagName('li');
// Fill the array that has previously been created
for (var i = 0, n = oNewsItems.length; i < n; i ++)
this.aFaderItems[i] = oNewsItems[i].innerHTML;
}
// The ranges to fade from for R, G, and B. (how far apart they are.)
this.oFadeRange = {
'r': this.oFadeFrom.r - this.oFadeTo.r,
'g': this.oFadeFrom.g - this.oFadeTo.g,
'b': this.oFadeFrom.b - this.oFadeTo.b
};
// Divide by 20 because we are doing it 20 times per one ms.
this.iFadeDelay /= 20;
// Start the fader!
window.setTimeout(this.opt.sSelf + '.fade();', 20);
}