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Drag and drop board management

Started by Arantor, August 23, 2013, 03:08:01 PM

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Arantor

Thanks, I try :) My style of cutting to the chase is not always so appreciated ;)

Ultimately I'd like to include it, but when I rejoined the team in September, my focus was on bug hunting and things I considered major missing functionality (like the alerts system), rather than things like this. If the bug situation were better, I'd probably be more favourable to including this in 2.1 but right now there's just too many bugs to be worrying about large scale functional improvements :(

Xarcell

I would love to see this, but I think the issues need to be squashed first. If one issue a day was squashed, which isn't ideal, it would take 90+ days from now to address them all. That 3 months from now. If you add drag & drop boards, it'll just add to the delay significantly.

I'm perfectly fine with waiting until x-mas to get a beta release. I'd much rather do everything right, and try to squash all known bugs(because more will be found after beta), and implement more features, like: Drag & Drop Boards, 2CO, Coinbase, Better Theme, Default Avatar, etc...

However, more than not, people are ready for 2.1 to come out yesterday.

I wish we could expect a beta in X-Mas rather than anytime soon, and fast transition to gold afterwards. Rather than be several betas, release candidates, and so on that last another year. Not only that, I think it would take some of the pressure off of the developers if a beta release was scheduled for X-Mas. Not to mention that can sit back and absorb the feedback over the holidays, then get back to cracking on it afterwards. I know Arantor has worked his ass off, and put up with a few annoying people. :cough: So he needs a break...

Arantor

One a day to take 90 days? No. One a day means several months because there are more issues to be addressed than on Github, some of which were known years ago. Just to fix the known issues will take months, so much so I'm on hiatus to avoid totally burning out.

JBlaze

Just to chime in about drag-n-drop board management, this was one of my favorite features in IPB. It makes life much easier when re-organizing boards. It's definitely a feature I look forward to in 3.0, and even a mod for 2.0/2.1.
Jason Clemons
Former Team Member 2009 - 2012

PSN

Its a nice suggestion and which has a hxxp:point.it [nonactive] will be more managable then the previous one. 

AllanD

I have used this on other forum software as well and it's very handy when setting up boards and sub-boards.
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JOSHSKORN

I would also like to chime in on this discussion.  I was starting to build my community with the Enjin forums, which had this feature.  Unfortunately, paying for all the features I wanted would not only be too costly, but I still wouldn't be able to do several things I'd want to do, due to not having direct access to the board coding, the luxury I have with SMF.

That said, I would be ecstatic, to say the least, if there were a mod to include this feature, or if this was included by default.  I just started rebuilding my community, and with the amount of boards I'm going to have, this is going to end up being somewhat of a nightmare, but I'm willing to put up with it.  Do I want to? Obviously not, but I still do overall prefer SMF.

This, and the ability to sort all boards alphabetically.

dougiefresh

Hmmm....  Nice idea....  Board management area definitely needs a rewrite...

There is this mod here: AJAX Board Reordering.... (not mine!) but I hate that it is a "front-end" mod, not an "admin-side" mod....

dougiefresh

UPDATE: Sorry about bumping such an old thread...  I found a fork of SMF called ElkArte, which is based on the SMF 1.1.x software and is BSD 3-clause licensed.  It has the drag-and-drop functionality built in into the software for the board management UI.  So I decided to try to write a mod for SMF 2.0.x (and maybe 2.1), copying as much of the code that makes that possible in the ElkArte forum.  The template and CSS changes are complete, but the code to actually perform the board move isn't implemented yet....

Kindred

Actually, elkarte is a fork of 2.0

1.1.x can not legally be forked
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Antes

Quote from: Kindred on February 15, 2016, 10:34:42 PM
Actually, elkarte is a fork of 2.0

1.1.x can not legally be forked

I think they are fork of 2.1.

Wedge was work of either RC3/4 of 2.0

Kindred

No. 2.1 did not exist. They are a fork of 2.0
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Please do not PM, IM or Email me with support questions.  You will get better and faster responses in the support boards.  Thank you.

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Antechinus

Quote from: Kindred on February 16, 2016, 01:53:20 AM
No. 2.1 did not exist. They are a fork of 2.0

Well, sort of. Elk was a fork of the dev branch of SMF, which was basically 2.1 Alpha at the time. So, not a fork of 2.1 as it currently stands, but not really a fork of 2.0.x either. Not that it matters much now.

dougiefresh

Well, about the only thing that remains more-or-less consistent between the two are the templates.  The ElkArte source has undergone some radical rewrites....  And I did further "research" (via Google) and you're right: it's a fork of SMF 2.0....  My bad  :P

vbgamer45

Good work dougie keep the porting going!
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dougiefresh

#35
UPDATE: My new mod works, except it is supposed to inform the user that the board was moved and it just doesn't....

Antechinus

Quote from: dougiefresh on February 16, 2016, 09:10:00 AM
Well, about the only thing that remains more-or-less consistent between the two are the templates.  The ElkArte source has undergone some radical rewrites....  And I did further "research" (via Google) and you're right: it's a fork of SMF 2.0....  My bad  :P

Nope. Like I said, it's a fork of 2.1 Alpha*. Which isn't the same as 2.1 Beta 2, since there have been lots of changes between Alpha and Beta 2, but was not 2.0.x either.

I was there, and was involved with the dev team at the time, so remember the whole thing rather well.

dougiefresh

Quote from: Antechinus on February 17, 2016, 03:30:38 PM
I was there, and was involved with the dev team at the time, so remember the whole thing rather well.
Oops.  Sorry, read further in the google search.  You are 100% right about it being SMF 2.1....

Anyways, I've got most of the guts of the mod working.  I admit that my grasp of CSS and JS are lacking, but I've got most of it together.  I'm lacking stuff to correctly create the visual dropdown like Quick Reply posting and editing....  Can I post the unfinished mod under the SMF Coding Discussion board and ask for help there?  Cause I wanna get some help and get this done, but I don't know who to ask....

margarett

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dougiefresh

#39
Okay!  Thanks!

BTW, once it works for SMF 2.0, I'll try to get it working with SMF 2.1, then submit a Github pull request (that's the term, right?) for SMF 2.1 so maybe it can be included....  Would be awesome to have this in there by default!

EDIT: New thread opened here!

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