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SMF 2.0 Release Candidate 2 is out for Charter Members!

Started by Aaron, October 03, 2009, 05:39:28 PM

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poolhall

Quote from: metallica48423 on October 06, 2009, 10:39:24 PM
For those commenting on the icon's wording..

If you zoom in on it, though pixelated, it says

Quote
POSTS
TOPIC
It can be seen without glasses or loupe of any kind ;)

Yigal

My transaction finally passed from PayPal for Charter Membership .. now wandering how much longer I will get SMF RC2 ;)
I like the new Statistics Page (in Profile).
Yigal V.
Contact me by PM


do yourself a favour and not annoy support helpers by spamming or messaging for support
1.x Support | 2.x Support | 5Mods

Sverre

Congratulation on finally getting this long-awaited release out of the bag!

As for Curve, I guess I'm both excited and slightly concerned by what I've seen so far...

On one hand, I think it has potential to be a great foundation for my new default theme, but on the other hand, I also see a lot of annoying bugs - well, at least in my opinion - in its current incarnation, which means I could end up with much more extensive code editing than I had hoped for :-\

My main grievance is the seeming lack of structure and system to the use of rounded corners as well as catbgs vs. titlebgs. Maybe not the most serious things in the world, but personally, I think these inconsistencies have a detrimental effect on the flow of the design. And by the way, I also feel that rounded corners have been over used to the extent that square corners stick out like sore thumbs...

In addition to this, there are a number of minor issues/pet peeves, which I'll hold on to comment on until I've had a chance to play around with the theme/code.

In the end, these are all superficial things I can live with though - or fix myself. The important thing is that the underlying code is up to par. For my untrained eyes, it's clearly a vast improvement from 1.1.x, but hopefully, deathshadow and other resident experts will chime in on that discussion 8)

Owdy

Quote from: Yigal on October 06, 2009, 11:02:16 PM
My transaction finally passed from PayPal for Charter Membership .. now wandering how much longer I will get SMF RC2 ;)


QuoteCharter Membership
Take out a Charter Membership. See here for more info.

Please note: You must be a Charter Member for one week before you will be able to access our pre-releases.
Former Lead Support Specialist

Tarvitsetko apua SMF foorumisi kanssa? Otan työtehtäviä vastaan, lue:http://www.simplemachines.org/community/index.php?topic=375918.0

Yigal

Yigal V.
Contact me by PM


do yourself a favour and not annoy support helpers by spamming or messaging for support
1.x Support | 2.x Support | 5Mods

SoLoGHoST

All I know is that as soon as they release SMF RC2, the SMF Customization Team will have a ton of work to do for these MODs.  They will definitely have their plate full.  I wouldn't be surprised if it takes months to approve some mods.

Fustrate

We don't approve updates to mods, so no, it won't take months.
Steven Hoffman
Former Team Member, 2009-2012

SoLoGHoST

Oh, that's right.  Don't know why I was thinking this.  Thanks for the reminder Fustrate.

Fustrate

Steven Hoffman
Former Team Member, 2009-2012

king kratos

Quote from: Fustrate on October 07, 2009, 12:38:15 AM
We'd like to, though :) or at least random checks

It seems that random quality checks would be optimal. If anything, it would force modders to make sure that their updates are up to par and not just rushed (possibly causing issues with the underlying code).

Just my personal opinion coming form a Logistics Management Major (quality control is a big issue with us).

Kratos

Arantor

We do, actually, do random spot checks on mods as and when time permits, but it is time consuming enough just approving mods as it is.

Though as I'm now on the other side of the fence, so to speak, I'll likely slow down producing mods and concentrating more on checking them out.
No good deed goes unpunished
All helpful urges should be circumvented

Hragged

Awesome news, really looking forward to the public release :D

Great work dudes!

SoLoGHoST

Quote from: Arantor on October 07, 2009, 05:32:43 AM
We do, actually, do random spot checks on mods as and when time permits, but it is time consuming enough just approving mods as it is.

Though as I'm now on the other side of the fence, so to speak, I'll likely slow down producing mods and concentrating more on checking them out.

Just noticed Arantor that you are now labelled Customizer.  Does that mean you are on the SMF Customization Team of approving mods?  Congrats, if that is the case.  Like I said once before, I'd give me left *** to be a part of that. ;)

Arantor

SoLoGHoST, thanks :) Indeed I am now part of the team that approves mods; have been for a couple of days. It's been a busy time getting to know the mod approval guidelines and going through mods; it's a different set of skills to writing them, but at the same time it's the same knowledge you're working from.

As a general rule, invites are given by the team themselves when they've noticed people helping out, I received an invite to Support after spending a lot of time in June and July providing support while I got to know modding better.

As a first step if you were serious about looking to join, I'd strongly urge helping out in the coding boards - SMF Coding Discussion, Tips & Tricks, maybe Scripting Help and Mod Requests too. With your skill set, I would also encourage you to look around Graphics and Templates; you may find that's more to your taste than the main coding boards, but to each their own.

As RC2 looms going public, a lot of mods are going to need to be updated by their authors and I think we can expect a lot of new mods to come through, too.
No good deed goes unpunished
All helpful urges should be circumvented

SoLoGHoST

Thanks Arantor.  I will try, however, I, unfortunately, have a 2 year old daughter to support, so gotta run out to work sometimes ;)  But I'll definitely try and help out more.  I'm currently working on a mod that is taking up most of my free time, so hopefully will be approved.  But I've been coding it for SMF RC1.2.  So don't know if it will be done before SMF RC2 gets released publicly.

Cheers :)

Arantor

Sounds like you've been as busy as our devs have!

A few mods have been updated for RC2 compatibility already. Several of mine will need serious refits though :(
No good deed goes unpunished
All helpful urges should be circumvented

SoLoGHoST

Well, I have updated PM Attachments for SMF RC2 => Here, however, like you said in a previous post within this topic, some things may change, so I'm waiting for the final, public, release of it before I update it on the MOD Site here at SMF.  Than I suppose I'll update my other mods with it after I can properly test it on a public release of RC2.

Cheers :)

Arantor

*nods* Even if you have updated it and nothing changes, you can't mark it as RC2 compliant on the mod site, though you will be able to submit it as an updated version (by adding the download to the original page, optionally unticking your original package to remove it)
No good deed goes unpunished
All helpful urges should be circumvented

SoLoGHoST

Well, actually, it's just 1 package, supports both RC1.2 and RC2.  Well, the RC2 version I tested it on.  So, like I said, will wait for the public release of it. 8) However, I haven't tested all of the features and options, would actually appreciate it if I could get some RC2 testers for this mod.

Arantor

It may be, but you would still have to either replace or add this package next to the originally provided package.
No good deed goes unpunished
All helpful urges should be circumvented

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