Simple Machines Community Forum

Simple Machines => SMF Developers' Blog => Topic started by: SleePy on May 13, 2009, 06:50:41 PM

Title: As "Curve" progresses
Post by: SleePy on May 13, 2009, 06:50:41 PM
It has been a while since we last updated you on the status of 2.0. I know most of you are itching to get your hands on our latest code and Curve, so here's a little update to get you up to speed.

So just what are we doing?
Well, Curve is not a normal theme like those we have released in the past. Babylon, Classic and Default did not have the changes that are going into Curve. We are rewriting all of our templates to use semantics, so with approximately 330 templates in SMF 2.0, this is a hefty task for the team to accomplish.
One major issue with converting our templates to be semantic is old themes. We are taking our time to ensure that once we have completed the new theme, that any theme based off it will still be able to work as it had before. While we can't be 100% perfect and account for every possible theme issue, we are doing our best to ensure a smooth upgrade.
In an effort to help with this, we selected a few theme designers from our community to help beta test Curve. This allows us to receive feedback on our progress from some of our theme designers. We hope that this finds any issues that theme designers would come across while making themes based off Curve.

So what else is going on?
In the time since 2.0 RC1 was released, we have fixed 279 reported bugs and logged 359 changes. Each day, those numbers continue to grow, so they could even be wrong now. While our theme continues to push forward, we also work to make the source more stable. This ultimately means a more stable release for our community.
As 2.0 is feature frozen, there aren't any new features to share, but a few minor features and enhancements have managed to sneak their way in. There has been a lot of optimization since RC1 and many features have been improved. We have had a few "Big Board" users take the leap to 2.0, and are working with them to optimize any slow queries they experience.
On a minor note, but just as important, we are working to push our Internationalization. One of the recent changes we have made is improving Right-to-Left language support. While this isn't complete yet, we are doing our best to make this work. We have many more surprises in store for our community, and hope that our approach to how SMF is translated and supported continue to improve.

In the end, this is our way of showing you that the whole team is working hard to polish up SMF and make an awesome release. I know many of you will ask, but we do not give release dates - it's ready when it's ready.

SleePy
Lead Spammer Customizer
                     
Title: Re: As "Curve" progresses
Post by: JBlaze on May 13, 2009, 07:04:53 PM
Very nice update, SleePy. I am really looking forward to getting my hands on Curve.

I think a round of drinks is on me tonight for the Devs as well as anyone else who is working on this project.

See ya all at the bar :P

Regards,
JBlaze
Title: Re: As "Curve" progresses
Post by: jossanaijr on May 13, 2009, 07:11:15 PM
Thanks.
Waiting...
Title: Re: As "Curve" progresses
Post by: islam2hamy on May 13, 2009, 11:15:12 PM
Quote from: jossanaijr on May 13, 2009, 07:11:15 PM
Thanks.
Waiting...
Title: Re: As "Curve" progresses
Post by: Dragooon on May 14, 2009, 09:36:46 AM
This is going really good :), everything is coming up better than it has ever been. Keep up the good work! :)
Title: Re: As "Curve" progresses
Post by: Crasy on May 15, 2009, 12:30:22 PM
It's too bad that the tradeoff to get a great product is more time.

Great product?
Patience?
I'll take the great product, thanks.

Impatiently being patient  ;)
Title: Re: As "Curve" progresses
Post by: Gary on May 15, 2009, 12:35:53 PM
I cant wait to get my hands on Curve!



<some guy whispers something to Gars>
Huh? Oh right. I don't need to.
Title: Re: As "Curve" progresses
Post by: Antechinus on May 16, 2009, 01:03:40 AM
Quote from: JBlaze™ on May 13, 2009, 07:04:53 PM
Very nice update, SleePy. I am really looking forward to getting my hands on Curve.

I think a round of drinks is on me tonight for the Devs as well as anyone else who is working on this project.

See ya all at the bar :P

Regards,
JBlaze
Hey it's just a theme dude. Chill.  ;D
Title: Re: As "Curve" progresses
Post by: JBlaze on May 16, 2009, 01:08:20 AM
Quote from: Antechinus on May 16, 2009, 01:03:40 AM
Quote from: JBlaze™ on May 13, 2009, 07:04:53 PM
Very nice update, SleePy. I am really looking forward to getting my hands on Curve.

I think a round of drinks is on me tonight for the Devs as well as anyone else who is working on this project.

See ya all at the bar :P

Regards,
JBlaze
Hey it's just a theme dude. Chill.  ;D

Just a theme maybe...

But a theme with a Curve :P
Title: Re: As "Curve" progresses
Post by: Crasy on May 19, 2009, 04:43:00 PM
Quote from: JBlaze on May 16, 2009, 01:08:20 AM
Quote from: Antechinus on May 16, 2009, 01:03:40 AM
Quote from: JBlaze™ on May 13, 2009, 07:04:53 PM
Very nice update, SleePy. I am really looking forward to getting my hands on Curve.

I think a round of drinks is on me tonight for the Devs as well as anyone else who is working on this project.

See ya all at the bar :P

Regards,
JBlaze
Hey it's just a theme dude. Chill.  ;D

Just a theme maybe...

But a theme with a Curve :P

Is this gonna be one of those bars with Curves?

Because I'm not old enough to come then...
Title: Re: As "Curve" progresses
Post by: babjusi on May 19, 2009, 04:46:20 PM
Thanks for the update and keep up the good work guys :)
Title: Re: As "Curve" progresses
Post by: MultiformeIngegno on May 23, 2009, 11:19:42 AM
Thanks for the update!! You rock!! :D
Title: Re: As "Curve" progresses
Post by: Alpay on May 24, 2009, 05:20:10 PM
Even if waiting is too hard there's nothin to do  :)
Thanks.