Simple Machines is proud to announce the immediate release of SMF 2.0 RC2 to Charter Members. This is the long awaited Second Release Candidate for 2.0 and is one of the last steps towards 2.0 going gold. Literally hundreds of bugs that were reported after the release of RC1 have been fixed and improvements have been made to security, stability, and performance.
As promised, 2.0 RC2 boasts our new Curve theme, which has been made the new default theme. The previous default theme has been renamed Core. Please note Classic and Babylon themes have been removed from the package and are now only available by the theme site.
Major changes since the last release:
- Inclusion of the Curve theme
- Fixed a significant number of bugs reported by Beta Testers, Charter members, and community members.
- Optimized hundreds of queries for faster performance (with new indexes, re-written queries etc, changes to column type)
- Canonical link support for better search engine indexing
- Feature: ability to have different readmes in packages for different languages
- Feature: ability to delete languages (oops! we forgot that earlier)
- Linktrees have been re-added to the lower-areas of the forum. Also, linktrees have been added to the admin, moderation and profile sections.
- Lighttpd support for Queryless urls
- Improved support for right to left languages
- Fixed OpenID
- Extra fields to for Advanced Profile fields to surround/enclose within other text, and to choose placement as icon or signature.
- Several theme improvements for better semantics and standards support.
- Moved more JS out of templates
- Wireless links to switch back to normal mode.
Simple Machines would like to thank its Charter Members for their continued support for SMF.
Regards,
Simple Machines
Yay! :D
Yes, hurray! :D
DO IT ALREADDYYYYYYYYYYY
/me throws things at Aaron
It's out there on the d/l page for team and charter AFAICT.
Congratulations :D
:D :D :D :D
Quote from: Fustrate on October 03, 2009, 05:52:09 PM
/me throws things at Aaron
/me throws Fustrate at Aaron
Quote from: Nas on October 03, 2009, 05:59:02 PM
:D :D :D :D
Quote from: Fustrate on October 03, 2009, 05:52:09 PM
/me throws things at Aaron
/me throws Fustrate at Aaron
/me flies towards Aaron at supersonic speeds
Blazing fast, just like SMF :)
Well since it's been released I suppose it must be ready then. Now everyone can stop asking. :D
/me hauls everyone off Aaron so he can get the announcement out without distractions :D
It IS out, Arantor! :D
This topic wasn't in News & Updates when I first tried to post it :P
Great news though, whatever way you slice it.
Congrats! Time to work on the mods updates!
This update has been worked on so much by all the SMF team, is great to see it released :)
Well done to the team.
Woot!
Been looking forward to this release. :D
Woohoo!
Congratulations to not only the developers, but our beta testers, team members and community members for reporting all those bugs :)
Now I may not be a Charter Member, but this is definitely good news! Yay! :D
Congratulations!
Can't wait to download it :P What's a usual time for a RC to be available to download by regular members?
Usually a week to two weeks, depending on... stuff :)
Yay, finally it's officially out! Congratulates developets!
Quote from: Fustrate on October 03, 2009, 06:20:24 PM
Usually a week to two weeks, depending on... stuff :)
Thanks!
Congrats!
Congrats to everyone involved!
Congrats for the release!
I'm actually a bit surprised by its sudden arrival-- there was no discussion about it on the beta boards (unlike all previous releases), and many of the Curve glitches that are reported (in private) on the bug tracker have yet to be fixed. Do you think you'll fix all of them before the public release?
For the record, I find it quite amusing that I released SMG2 RC2 (SMF Media Gallery) 15 minutes after SMF2 RC2 (yes that's the same version number). I mean, I only saw the announcement right now. Maybe we all thought "October 3" was a nicer release date than "October 4" or something ;)
Yeeeeah!!! I can't wait to see it available for "normal" users!! :D
Congrats to all the team, you're the best!!
At last 8)
Congratulations team!
/me go crazy..
congrats and about time :)
congrats all! can't wait for gold :P
does anybody know how many mods this new version breaks?
Quotedoes anybody know how many mods this new version breaks?
Most mods (and themes) that work on SMF 2.0 RC1, will have to be rewritten for this release. This is a *big release* that introduces an entire new theme with and markup which would break compatibility.
Quote from: Nao/Gilles on October 03, 2009, 06:26:16 PM
I'm actually a bit surprised by its sudden arrival-- there was no discussion about it on the beta boards (unlike all previous releases), and many of the Curve glitches that are reported (in private) on the bug tracker have yet to be fixed. Do you think you'll fix all of them before the public release?
Well, technically it's been on the verge of release for quite some time. Of course, it's not completely bug free (software never really is), but we do think we're at a point where the software is release worthy. We can't hold back forever. ;)
Of course, we're planning to fix the real annoying bugs before RC2 goes public. :)
Yeah! This news will undermine other softwares : )
Quote
This is a *big release* that introduces an entire new theme
That's what I thought / was afraid of...
At the same time, I want to give whoever thought of Subs-Menu a big hug.
Quote from: RockConn on October 03, 2009, 06:44:09 PM
Yeah! This news will undermine other softwares : )
Hmm... Do you really think this is the team's goal? :-\
Quote from: ebender33 on October 03, 2009, 06:50:23 PM
That's what I thought / was afraid of...
Why? ;)
Quote from: Nao/Gilles on October 03, 2009, 06:53:15 PM
Hmm... Do you really think this is the team's goal? :-\
Yes, ruling always SMF's. (my english is terrible in the meantime)
Quote from: RockConn on October 03, 2009, 07:04:55 PM
Quote from: Nao/Gilles on October 03, 2009, 06:53:15 PM
Hmm... Do you really think this is the team's goal? :-\
Yes, ruling always SMF's. (my english is terrible in the meantime)
Quote from: ebender33 on October 03, 2009, 06:50:23 PM
Quote
This is a *big release* that introduces an entire new theme
That's what I thought / was afraid of...
At the same time, I want to give whoever thought of Subs-Menu a big hug.
A Subs-Menu? Now that's definitely going to change the mods that adds buttons to the menubar!
this is better ....
Cheers!
Congratulations, and thank you for it!
Why stop with phpBB? :P
Aaron but when usual users can download RC2 for themselves? You can name approximate number for public release?
how about
Quote from: zetatalk on October 03, 2009, 07:30:10 PM
Aaron but when usual users can download RC2 for themselves? You can name approximate number for public release?
zetatalk it will be at least another 2 weeks maybe more, depends how many bugs we can get fixed, also we are aiming to have 3 RC's however this may change
So why not to let out the version for public testing as RC1 and? Why you only give the chance to test Charter Members?
RC1 is already available to the public, and charters get it as its part of the charter membership one of the benifits they get advanced releases.
Or maybe....

idk..i thought it was fun to just make one. xD
Thanks :)
yeah congratulations :D
Quote from: zetatalk on October 03, 2009, 07:36:12 PM
So why not to let out the version for public testing as RC1 and? Why you only give the chance to test Charter Members?
It's our way of thanking them for their donations - they get treated to an early release every so often, priority support, and shiny badges :)
would have been nice if someone could have dropped an email to the Charter members to know it is out since i have been away for a while..
btw good to be back :P
Hey Smoky! Nice to see you again! :D
hahaha TYTY!!! 8)
mmmm now what all did i miss O:)
Well, I've been building up on posts here at SMF, and I got the SHOTM award last month, and that's pretty much it. :D
(take a look in my sig as well ;))
sweet tyty... good to see you are hanging in here..
*whispers - someone needs to keep them all straight* ;D O:)
mmm i have been hiding on on second life designing in 3d..
i can now do virtual tattoos, motorcycles, houses, and working on hair, clothes, textures, styles, font creations and more.. hmm should i really come back?? hahahhahaha!!! O:)
haha, yeah i'm still here.
I don't want to go off-topic now...lol. But it's nice to see your humor (that I have missed) again. :)
well on topic >:(
how deep are the bugs?? ::) >:( :P
Congratz to charter members to get the hands on it first. Don't worry, we aren't yet far from getting it. ;)
Glad that RC2 is finally out to Charters! Thanks again to everyone who has helped with bug reporting and fixing :)
Yippe!! Me very excited to get it......after all Curve is mind blowing default theme :P
Thanks a bunch guys, great work! So glad to finally have the Curve theme at my disposal :) Immediately gave it a test run and it looks positively stunning.
I suppose as far as the Version Check is concerned, SMF 2.0 RC1.2 will remain the official latest release until RC2 is publicly available?
Very nice job. Cant wait for the final release to the public.
Congratulations!
Congrats to everyone. Well worth the wait! :P
Congratulations !
Glad to hear you guys finally got RC2 out :D
Good work guys :)
Suppose I sign up for Charter Membership .. would I get an SMF RC2 download as well? Still supporting SMF as well.
Congrats! Well, like vbgamer45 said, "Time to Make the Donuts... errr, update my MODs!
Anxiously awaiting a public release!
Cheers :)
Quote from: erlend_sh on October 04, 2009, 12:33:15 AM
I suppose as far as the Version Check is concerned, SMF 2.0 RC1.2 will remain the official latest release until RC2 is publicly available?
Correct.
Quote from: Yigal on October 04, 2009, 01:29:30 AM
Suppose I sign up for Charter Membership .. would I get an SMF RC2 download as well? Still supporting SMF as well.
Yes, but there is a seven day delay before you can access special charter downloads, as noted on the sign-up page. This was done to cut down on fraud.
Quote from: Motoko-chan on October 04, 2009, 02:49:51 AM
Yes, but there is a seven day delay before you can access special charter downloads, as noted on the sign-up page. This was done to cut down on fraud.
Although I don't think public RC2 will be out in a week (honestly, out of experience: not before 2 weeks, probably in a months, maybe in two :P), and thus it may be worth for him to wait for 7 days, I should point out that people with 2.300 messages usually aren't frauds ;) My eagerness to test & try SMF2 when I bought a CM back in september '07 was what led the team to lift my 7-day wait as well. I did prove in the end that I was committed. (Hopefully.) (Did I?)
So, in short: if you've been a community member for a long time, just PM one of the project managers, I think it's safe to assume they'll remove your waiting time.
Waiting over =) Congratulations!
after this release, i can use the default skin with curve but optional ?
i like more the default skin :(
You can still use the original RC1.2 skin (it's named as 'Core'), however Curve is default now.
Quote from: Nao/Gilles on October 04, 2009, 04:48:01 AM
Although I don't think public RC2 will be out in a week (honestly, out of experience: not before 2 weeks, probably in a months, maybe in two :P
It won't be that long, really. No need to be so pessimistic. ;)
Quote from: Nao/Gilles on October 04, 2009, 04:48:01 AM
I should point out that people with 2.300 messages usually aren't frauds ;)
Honestly, we've had members sign up for a charter membership, download an preview version and withdraw their PayPal transaction, only to leak out the preview version on a bittorrent site. This is why we setup the seven days restriction.
Thank you SMF!
Is there an RC2 Forum online, I would like to take a look at the new Curve! :)
Yupii! :D :)
Ok, I have just now seen it, and gotta tell ya? I'm puzzled, trying to install mods is a 1 way street. That is, once you download them, you get 1 option to install, right after uploading them to the server. After that you can look at it, but you can't try to install it again. Also, what happened to the file edits?? Is there a completely different way to make mods for RC2?? Or has the file edits (i.e. - the <operations>) been taken out? I kinda liked that there, shame it's not there anymore. Was very helpful in seeing where problems occurred during install >:(
Well, hopefully this is among 1 of the annoyances that you mentioned, as it is annoying the hell out of me. >:(
P.S. -> Love the new look :)
thanks
What's the mod you're trying to install/uninstall? Likely means the uninstall block hasn't been updated.
(You can try using the Advanced option to manually override with a new version number for now)
Ok, Thanks Arantor, will take a much much deeper look into it later :)
Bytheway, all mods I'm trying to install belong to me. PM Attachments, Signature Image Rotator, and a new 1 I'm working on. Uninstall blocks are all there. So not sure what the problem is. Just says that it is not compatible with this version of SMF, nothing else. No coding errors, nothing! Perhaps there is a way to turn on code edit errors. Though, will have a deeper look into it a bit later.
Cheers :)
EDIT: The code I am using to check with in the package-info.xml file is:
for="2.0 - 2.0.99"
Is this correct for SMF 2.0 RC2??
The file edits are different because of the different templates but the xml syntax is the same as it always was. I've just updated one of my mods and it works fine on Curve.
http://custom.simplemachines.org/mods/index.php?action=download;mod=1718;id=117967
Do not attempt to install that file on RC1.2. You wont like the results. The RC1.2 version (http://custom.simplemachines.org/mods/index.php?action=download;mod=1718;id=107402) of the mod is still available.
Enjoy. ;)
Can't you bundle the different versions into a single file then?
Of course I can but damned if I'm going to do that. RC1.2 will be dropped like a hot potato soon. Why bother?
I just figured if you already had a RC1.2 version, it might have been easier for users if it's a single package.
As long as mods get updated, though, it's all cool really.
Quote from: Shadow82x on October 03, 2009, 06:42:18 PM
Quotedoes anybody know how many mods this new version breaks?
Most mods (and themes) that work on SMF 2.0 RC1, will have to be rewritten for this release. This is a *big release* that introduces an entire new theme with and markup which would break compatibility.
I suppose that if your worried you can wait a bit longer until the mod get updated before you update smf :)
I'm going to be reviewing all my mods next week when I'm back home to update for RC2.
Quote from: Arantor on October 04, 2009, 06:33:22 AM
I just figured if you already had a RC1.2 version, it might have been easier for users if it's a single package.
As long as mods get updated, though, it's all cool really.
Yes but I'm a let them eat brioche kind of bastard. As soon as RC2 goes public I'll remove the RC1.2 version of the mod. I'm not into encouraging people to use outdated and buggy software.
Congrats guys :D
Sounds good - and indeed, RC2 fixes a number of issues in RC1.2.
Quote from: Antechinus on October 04, 2009, 06:21:46 AM
The file edits are different because of the different templates but the xml syntax is the same as it always was. I've just updated one of my mods and it works fine on Curve.
http://custom.simplemachines.org/mods/index.php?action=download;mod=1718;id=117967
Enjoy. ;)
Tried to install on RC2 and get this error message:
QuoteThe package you are trying to download or install is either corrupt or not compatible with this version of SMF.
Also, I have changed in the package-info.xml file the for to
for="2.0 RC2"
and doesn't work as it still gives me this error when uploading it via Admin -> Packages -> Download Package -> Package to Upload.
QuoteThe package you are trying to download or install is either corrupt or not compatible with this version of SMF.
Ok, nevermind, I know what happened now. It's all fine now. I had selected Advanced and reverted it to RC1.2 and forgot to revert it back to RC2. All is fine now. Everything is working as it should.
Thanks anyways. Feeling a bit dumb now.
after upgrade, smf 2.rc2 can update the old skin based on core (2rc1.2) ?
RC2 comes with core installed.
Quote from: Antechinus on October 04, 2009, 07:26:49 AM
RC2 comes with core installed.
Core-based themes still need to be rewritten. (Remember, I've been through this.... You don't wanna know :o)
Oh yeah I know all about that. Can't avoid it. :D
I can not wait!
I've since SMF 2.0 came out showing much interest rc1.2 SMF 2.0 RC2 looking every day, would do well to stay something like 1 week or less eh seen a site that a user created with your script smf 2.0 rc2 and this fantastic very clean theme!.
A greeting from Spain, Cordoba!
By: Google translator.
Can we see live example of SMF forum that has Curve installed?
Also I wonder will Santa bring us final SMF 2 version this year...
Quote from: ameo on October 04, 2009, 09:07:47 AM
Can we see live example of SMF forum that has Curve installed?
Also I wonder will Santa bring us final SMF 2 version this year...
Hmm I've seen no one else reply this, so I'll do it.
To the team: if you find this post offending, feel free to delete it.A RC2 dating back a week or two: http://geez.fr/ (registration disabled, no posts allowed, it's a test site I installed for testing purposes only.)
My live site also has Curve installed (not by default, though), I'm reworking it to fit my needs, I'm far from being done (about 10% only) so it's just for the curious minds.
http://noisen.com/
Add ?theme=1 to the URL to switch to Curve, or ?theme=9 to switch back to the default theme.
http://www.canarias-online.es/
http://dark-spain.hostcan.net/index.php
Thanks for demo. I appreciate it. Though, did anyone notice that when looking posts footer image is apart from rest of the forum? I saw that on 2 different forums so it must be some kind of design glitch.
Quote from: ameo on October 04, 2009, 09:57:21 AM
Thanks for demo. I appreciate it. Though, did anyone notice that when looking posts footer image is apart from rest of the forum? I saw that on 2 different forums so it must be some kind of design glitch.
Yes, I noticed it too!
And, also, the "Info Center" is too near to the above line "No New Posts - Redirect Board"...
Anyway I really, really like Curve!! :D
"
Very nice team ;)
Thanks!
she work fine
thank you
Good work
I think by adding the curve theme, SMF made a very good decision. Sure, the coding is very important and very good! That's why I love SMF from the beginning, but what people see is the default theme. With curve, SMF looks better than all the other forum software out there.
Great job! And I can't wait to upgrade my forum.
Quote from: ameo on October 04, 2009, 09:07:47 AM
Can we see live example of SMF forum that has Curve installed?
The forum on my personal site (click the globe icon by my name) is running a development release from yesterday. Curve is default on it now (since the embargo was lifted for public display).
Quote from: ameo on October 04, 2009, 09:07:47 AM
Also I wonder will Santa bring us final SMF 2 version this year...
We can hope. It all depends on development resources, how many bugs are found and their complexity, and other factors.
Quote from: Motoko-chan on October 04, 2009, 02:06:48 PM
The forum on my personal site (click the globe icon by my name) is running a development release from yesterday. Curve is default on it now (since the embargo was lifted for public display).
I think activation emails are busted on your site. I've had it resend a few times and still nothing after more than an hour.
Quote from: Motoko-chan on October 04, 2009, 02:06:48 PM
The forum on my personal site (click the globe icon by my name) is running a development release from yesterday. Curve is default on it now (since the embargo was lifted for public display).
I can't find it. Where is it?
Quote from: tfs on October 04, 2009, 02:16:49 PM
Quote from: Motoko-chan on October 04, 2009, 02:06:48 PM
The forum on my personal site (click the globe icon by my name) is running a development release from yesterday. Curve is default on it now (since the embargo was lifted for public display).
I think activation emails are busted on your site. I've had it resend a few times and still nothing after more than an hour.
It finally came. Thanks.
Quote from: searchgr on October 04, 2009, 02:24:44 PM
Quote from: Motoko-chan on October 04, 2009, 02:06:48 PM
The forum on my personal site (click the globe icon by my name) is running a development release from yesterday. Curve is default on it now (since the embargo was lifted for public display).
I can't find it. Where is it?
Remove the /~motokochan/ and put /forum/
Quote from: tfs on October 04, 2009, 02:29:49 PM
Remove the /~motokochan/ and put /forum/
Ah yeah, sorry. I forgot which link I set where. The first link in my signature will take you to the main site.
Will rc2 tagged bugs be solved in public version?
I'm interested 2 bugs.
Bug #3738: strlen and substr calls should by $smcFunc['strlen'] and $smcFunc['substr'] (http://dev.simplemachines.org/mantis/view.php?id=3738)
Bug #3474: UTF-8 mishandled for Smileys (http://dev.simplemachines.org/mantis/view.php?id=3474)
Maybe, maybe not.
Thanks karl. Why devs never speak clearly =)
Thanks to all who have helped. :)
Quote from: [Daydreamer] on October 04, 2009, 03:32:30 PM
Why devs never speak clearly =)
Because it depends on the complexity of the bug and the resources (time) the developers have to devote to the project. The two bugs you mentioned are particularly tricky, from my understanding.
WHOAAAA! GOOOD JOB! My old themes works 100%, no errors so far!
Quote from: Aäron on October 03, 2009, 05:39:28 PM
Please note Classic and Babylon themes have been removed from the package
Still there ;)
New feature: "Load Balancing". What that actually do?
I was wondering about that myself...
Nice job, I can't wait for public release, thanks Dev Team
Quote from: Owdy on October 04, 2009, 04:50:06 PM
New feature: "Load Balancing". What that actually do?
If I understand correctly it shuts functions down like Search when you don't have the resources (CPU and memory) to handle everything.
Quote from: Owdy on October 04, 2009, 04:50:06 PM
New feature: "Load Balancing". What that actually do?
Linux/Unix servers track their own load. Using that you can force features to turn off under high server load to keep everything else up. E.g. turning off unread replies and search to keep everything else running.
Quote from: Arantor on October 04, 2009, 06:31:18 PM
Quote from: Owdy on October 04, 2009, 04:50:06 PM
New feature: "Load Balancing". What that actually do?
Linux/Unix servers track their own load. Using that you can force features to turn off under high server load to keep everything else up. E.g. turning off unread replies and search to keep everything else running.
Wow, that is a GREAT feature ! Thanks to all of the developers for this feature, and the other new features for SMF 2.0 RC2
Yeah, this must mean wysiwyg is working and curve has drop-down menus. :P
i hope javascript adcodes are fully supported like VB in this new release of smf O:)
Quote from: Owdy on October 04, 2009, 04:50:06 PM
New feature: "Load Balancing". What that actually do?
Aaron didn't mention this in his announcement. Where do you see it, in the package itself?
Quote from: poolhall on October 04, 2009, 07:50:41 PM
Quote from: Owdy on October 04, 2009, 04:50:06 PM
New feature: "Load Balancing". What that actually do?
Aaron didn't mention this in his announcement. Where do you see it, in the package itself?
It's in the server settings. Its new tab in this section.
Quote from: [Daydreamer] on October 04, 2009, 07:53:33 PM
It's in the server settings. Its new tab in this section.
Cool!
The new Curve theme looks great. Can't wait to install this when it is released for normal users :)
This is probably a silly question and commonly ask,but will themes made for rc1-2 work on rc2?
Oh and same with the mods?
Anyways I can't wait to try rc2 out :D.
I am glad smf has such a nice release cycle :).
Quote from: NBK*Twitch on October 04, 2009, 09:10:21 PM
This is probably a silly question and commonly ask,but will themes made for rc1-2 work on rc2?
Possibly. It depends on how much they interlocked with Core. They could certainly be made to work with Curve. You can see the compatibility stylesheet Core has for some ideas on the changes needed.
Quote from: NBK*Twitch on October 04, 2009, 09:10:21 PM
Oh and same with the mods?
Possibly. If it edits the themes, it will need to be updated. Most anything modifying a common control or not touching the theme should work.
Quote from: Motoko-chan on October 04, 2009, 02:49:51 AM
Quote from: erlend_sh on October 04, 2009, 12:33:15 AM
I suppose as far as the Version Check is concerned, SMF 2.0 RC1.2 will remain the official latest release until RC2 is publicly available?
Correct.
Quote from: Yigal on October 04, 2009, 01:29:30 AM
Suppose I sign up for Charter Membership .. would I get an SMF RC2 download as well? Still supporting SMF as well.
Yes, but there is a seven day delay before you can access special charter downloads, as noted on the sign-up page. This was done to cut down on fraud.
I Signed up for Charter ;)
Anyway, I'm excited for Curve though.
And Curve is excited for you. It's been drooling with glazed eyes for days.
o.o LOL .. It better be compataible with my mods .. lol
Does anyone have a rough estimate of how long will it be until the official 2.0 version will be out?
Congratz :)
Quote from: meko me on October 04, 2009, 07:41:13 PM
i hope javascript adcodes are fully supported like VB in this new release of smf O:)
As I recall, our code wasn't the problem...
Now to wait for all the themes and mods to catch up :D
Done my two mods already. Themes are next. :D
whihiiiiiiiiiiiiiiiiiiiiiii, cant wait till release to regular member :D
what time SMF 2.0 Final will be released ?
regards , GISfreak
We're aiming between a week and two weeks if nobody finds any nasty bugs. You can't always predict this sort of thing.
ETA: I mean for RC2 public release, not Final. Final is still a way off.
WOOOHOOO!!!!!!!!!!!!
:D :D :D :D :D
Don't woohoo too much. I just edited my post. Wasn't paying attention and thought he was asking about the public release of RC2.
Quote from: Arantor on October 04, 2009, 06:31:18 PM
Quote from: Owdy on October 04, 2009, 04:50:06 PM
New feature: "Load Balancing". What that actually do?
Linux/Unix servers track their own load. Using that you can force features to turn off under high server load to keep everything else up. E.g. turning off unread replies and search to keep everything else running.
Lol, makes me think of something: wasn't SMF2 feature frozen already? ;)
Ever since Beta 4 really...
Numerous interesting features have been pushed to 2.1 because of the frozen state. How did that one slip in? :P
Hi there !
This news are wonderful! So all mod writers can update, and test with curve. Things are going on!
Wonderful job done!
Quote from: Mr. Jinx on October 04, 2009, 10:50:36 AM
I think by adding the curve theme, SMF made a very good decision. Sure, the coding is very important and very good! That's why I love SMF from the beginning, but what people see is the default theme. With curve, SMF looks better than all the other forum software out there.
Great job! And I can't wait to upgrade my forum.
Actually, that should be music all of the SMF team ears and certainly to mine lol. :)
There are a LOT of things in SMF2 that are new and exciting, but the design is no doubt what you see first.
And I can remember someone arguing with us that looks weren't all that important. :D
Well for the average member looks are the most important as this is basically all they see in it :D
Quote from: Antechinus on October 05, 2009, 04:17:11 AM
We're aiming between a week and two weeks if nobody finds any nasty bugs. You can't always predict this sort of thing.
ETA: I mean for RC2 public release, not Final. Final is still a way off.
but how to update mu modes and themes with out know how does RC2 work,
and does my modes work fine on it or not ?!
Quote from: Nao/Gilles on October 05, 2009, 05:51:41 AM
Numerous interesting features have been pushed to 2.1 because of the frozen state. How did that one slip in? :P
Because code already existed for this a while back, the feature itself has been in since 1.1. All that happened here was a UI was given to it.
Now, if only one were added for disableTemplateEval...
Makes me very happy :)
Quote from: islam2hamy on October 05, 2009, 06:57:42 AM
Quote from: Antechinus on October 05, 2009, 04:17:11 AM
We're aiming between a week and two weeks if nobody finds any nasty bugs. You can't always predict this sort of thing.
ETA: I mean for RC2 public release, not Final. Final is still a way off.
but how to update mu modes and themes with out know how does RC2 work,
and does my modes work fine on it or not ?!
RC2 will go public as soon as the developers consider it is ready for general public release. Of course everybody will be able to test and update their mods and themes then.
In any case, Charter Members do have access to RC2 and thus can try it out.
As RC2 is not yet public you will not be able to mark your mods as RC2 compatible yet (the option is not yet on the mod editing page)
Quote from: Norv on October 05, 2009, 08:13:27 AM
RC2 will go public as soon as the developers consider it is ready for general public release. Of course everybody will be able to test and update their mods and themes then.
Quote from: Arantor on October 05, 2009, 09:13:31 AM
In any case, Charter Members do have access to RC2 and thus can try it out.
As RC2 is not yet public you will not be able to mark your mods as RC2 compatible yet (the option is not yet on the mod editing page)
ok, so let's wait .
Where did you get a copy of the RC2 from?
cool, finally :))
So all the mods & themes that will work on this release will probabaly also work for the final release right?
So it's safe to start up site now whit this release after it's public ?
I don't have any copy of RC2 :(
Please Note: I don't Administrate the server it is on. Just Administrate the Forum. The person who bought the server is a Charter Member here at SMF. Since I am a Mod Developer, that person has installed SMF 2.0 RC2 so that I can test my Mods on. That's all! Again, I don't have a copy of SMF 2.0 RC2.
Pretty much any mod or theme for RC2 should work on 2.0 final, yes. But many mods and themes will have to be updated first.
That's good to know Arantor. So we can pretty much begin coding for it now. However, can't submit to the mod site I suppose until it goes public, or can we??
Quote from: SoLoGHoST on October 05, 2009, 11:54:30 AM
That's good to know Arantor. So we can pretty much begin coding for it now. However, can't submit to the mod site I suppose until it goes public, or can we??
Nope, not even team members can do that.
Quote from: SoLoGHoST on October 05, 2009, 11:47:28 AM
I don't have any copy of RC2 :(
Please Note: I don't Administrate the server it is on. Just Administrate the Forum. The person who bought the server is a Charter Member here at SMF. Since I am a Mod Developer, that person has installed SMF 2.0 RC2 so that I can test my Mods on. That's all! Again, I don't have a copy of SMF 2.0 RC2.
That's not really an excuse. It's your forum, not his, and he's only allowed to use it on HIS forums.
Ok, so if it's HIS/HER forum and HE/SHE decides to make me Admin, does that breach any terms of agreement?? Sorry, if this is the case, I can have HIM/HER get rid of it today. Let me know, k? Sorry if this created any problems.
Please note, I don't even have any FTP Access to the files, just Admin status to upload and install packages to test on.
No, if it's his/her forum, he/she can make you an administrator, and that would be fine... but seeing as it's on your site right now, it's a breach of the agreement.
No, it's actually on HIS/HER site, using sub-domains, and a .htaccess file which changes the name of the sub-domain to a shorter name with dots in it instead of folderpaths, if you know what I mean.
Quote from: Arantor on October 03, 2009, 06:02:58 PM
/me hauls everyone off Aaron so he can get the announcement out without distractions :D
SAFAD Push Awa Arnator So He Can Get Space To Ask : When Its Available For Simple Members Like me ??[/]
SAFAD: It's available publicly when the devs deem it ready. Charter Members get it ahead of everyone else as a reward for their donations to help support Simple Machines.
SoLoGHoST: Strictly speaking, the ability for CMs to download and use RC2 should really be for their own forum, not really to allow use on test forums other than ones they are using themselves ahead of the public release.
I would note that there may well be changes between the preview RC2 and the public RC2 so you are advised to NOT test your mods on it just yet anyway, nor can you mark your mods as RC2 compatible on the mod site at this time.
You can see our position; this is a preview given to our Charter supporters and to see a non Charter Member seemingly having access is normally against the Charter Members rules, especially as we may well see "but he had it..." messages.
Ok, no probs, will ask that he/she remove it immediately.
Quote from: Arantor on October 05, 2009, 12:24:45 PM
SAFAD: It's available publicly when the devs deem it ready. Charter Members get it ahead of everyone else as a reward for their donations to help support Simple Machines.
SoLoGHoST: Strictly speaking, the ability for CMs to download and use RC2 should really be for their own forum, not really to allow use on test forums other than ones they are using themselves ahead of the public release.
I would note that there may well be changes between the preview RC2 and the public RC2 so you are advised to NOT test your mods on it just yet anyway, nor can you mark your mods as RC2 compatible on the mod site at this time.
You can see our position; this is a preview given to our Charter supporters and to see a non Charter Member seemingly having access is normally against the Charter Members rules, especially as we may well see "but he had it..." messages.
charter member wont cost alot
but i think developing mod and helping guys will support SMF for me (as i think or am i wrong ?)
so guys like me have to wait ,,, ok !!
hey one last question
will SMF 2RC 1,2 Themes Will Work in SMF RC2 ???
If Yes Me And SMF ARABIC TEAM Will Start Translating Themes to arabic so we will invite many arabs to SMF
Quote from: Aäron on October 03, 2009, 05:39:28 PM
- Wireless links to switch back to normal mode.
Can someone explain this? Where is the manual for this version?
Quote from: SAFAD on October 05, 2009, 12:45:57 PM
will SMF 2RC 1,2 Themes Will Work in SMF RC2 ???
If Yes Me And SMF ARABIC TEAM Will Start Translating Themes to arabic so we will invite many arabs to SMF
It depends on the theme. Make sure to ask the theme author's permission before taking their work and redistributing it. However, themes themselves shouldn't need any kind of translation, they would use the SMF language files.
Quote from: searchgr on October 05, 2009, 01:04:18 PM
Quote from: Aäron on October 03, 2009, 05:39:28 PM
Wireless links to switch back to normal mode.
Can someone explain this? Where is the manual for this version?
If you are browsing the forum on your phone and are on the mobile version, a link will also be included to display the "full" version. Not sure about your manual question, RC2 shouldn't behave any different from the previous RC.
You know what would be amazingly useful? If someone who is running SMF2 could start maintaining an ongoing list of mods for SMF1 that are no longer necessary due to new built-in functionality of SMF2. Would greatly reduce the amount of research those of us with lots of mods need to do as we prepare for an SMF1 -> SMF2 upgrade.
Thanks in advance. ;)
Thanks Motoko-chan.
Really i don't like design of curve !!!!! ::) ::) ::) ::) ::)
I've just seen some of the demo sites and want to congratulate everybody that made Curve possible... nice work ;), besides the modern part, it looks much more "warmer" and "lighter" than the previous default one... now let's see if it will be easier to customize also. ;D
Quote from: Owdy on October 04, 2009, 04:50:06 PM
New feature: "Load Balancing". What that actually do?
Quote from: Nao/Gilles on October 05, 2009, 05:51:41 AM
Lol, makes me think of something: wasn't SMF2 feature frozen already? ;)
Well, the load balancing settings have been included as hidden settings since 1.1, so technically it doesn't classify as a new feature. We just added an interface to edit them. ;)
Awesome job! When SMF2 becomes final I am going to start a new forum :) .
Good updates and bug fix to make 2.0 much more stabilized one.
Thanks team and the one who have took there time for testing, reporting and supporting it.
Nice to be a part of SMF.
Finally! :D Congratulations!
Quote from: sremick on October 05, 2009, 01:16:00 PM
You know what would be amazingly useful? If someone who is running SMF2 could start maintaining an ongoing list of mods for SMF1 that are no longer necessary due to new built-in functionality of SMF2. Would greatly reduce the amount of research those of us with lots of mods need to do as we prepare for an SMF1 -> SMF2 upgrade.
Thanks in advance. ;)
I can think of two (I'm sure there are more, but this is all I can think of at the moment):
Redirection boards (though the mod does have some additional functionality)
Visual warning (SMF 2.0 has built-in user warnings)
Quote from: sremick on October 05, 2009, 01:16:00 PM
You know what would be amazingly useful? If someone who is running SMF2 could start maintaining an ongoing list of mods for SMF1 that are no longer necessary due to new built-in functionality of SMF2. Would greatly reduce the amount of research those of us with lots of mods need to do as we prepare for an SMF1 -> SMF2 upgrade.
Thanks in advance. ;)
Also: custom profile fields. (they are built-in in 2.0)
And image verification for guest actions (posting, search, etc)
I have noticed that the new database functions for SMF 2.0.x such as $smcFunc['db_create_table'] and $smcFunc['db_add_column'] both require {db_prefix} be inserted just before the table name.
For Example, this will work for SMF 2.0 RC2:
$smcFunc['db_create_table']('{db_prefix}table_name', $columns_array, $column_indexes, array(), 'ignore');
But this will NOT work for SMF 2.0 RC2 (Although, works fine in SMF 2.0 RC1.2):
$smcFunc['db_create_table']('table_name', $columns_array, $column_indexes, array(), 'ignore');
Well, I'm just wondering if this is a mistake or forgotten line of code when coding for this, or is this going to be the new standard that will need to have {db_prefix} for table names at all times.
Thanks :)
Quote from: SoLoGHoST on October 05, 2009, 10:56:07 PM
I have noticed that the new database functions for SMF 2.0.x such as $smcFunc['db_create_table'] and $smcFunc['db_add_column'] both require {db_prefix} be inserted just before the table name.
For Example, this will work for SMF 2.0 RC2:
$smcFunc['db_create_table']('{db_prefix}table_name', $columns_array, $column_indexes, array(), 'ignore');
But this will NOT work for SMF 2.0 RC2 (Although, works fine in SMF 2.0 RC1.2):
$smcFunc['db_create_table']('table_name', $columns_array, $column_indexes, array(), 'ignore');
Well, I'm just wondering if this is a mistake or forgotten line of code when coding for this, or is this going to be the new standard that will need to have {db_prefix} for table names at all times.
Thanks :)
I believe that's related to this - http://dev.simplemachines.org/mantis/view.php?id=2963
Ok, thanks for that Bug Report Link. Says issue has been resolved, so I'm confused... Did they agree to change it without {db_prefix} or did they agree to keep it in there? Either way is fine with me. Makes a bit of sense to keep it in there as it would be more consistent.
Quote from: SleePyI give the patch my approval, it covers the points in my post linked above.
We basically always try to replace "{db_prefix}" and assume that otherwise, it already has a prefix in place. Then the list_tables function handles the prefix as needed.
Quote from: 007007 on October 05, 2009, 01:39:37 PM
Really i don't like design of curve !!!!! ::) ::) ::) ::) ::)
Why not? What's wrong with it? It's okay if you don't , everyone has different opinions ;) .
If you don't like the design of curve. Don't use it. :P The core theme will still be included with installs & upgrades.
Quote from: Paracelsus on October 05, 2009, 02:11:45 PM
...now let's see if it will be easier to customize also. ;D
It sure is :D I made two OK themes based on Curve in no time :P
Well, I am not a charter member............ yet. I just wonder how long it will take for mod writers to update their mods to work with RC 2? I am waiting to upgrade for most (at least 90%) of my installed mods to be compatible.
I guess it's just a game of "wait-n-see".
Kratos
Quote from: Nas on October 06, 2009, 01:03:14 AM
Quote from: Paracelsus on October 05, 2009, 02:11:45 PM
...now let's see if it will be easier to customize also. ;D
It sure is :D I made two OK themes based on Curve in no time :P
Huh. Aint gonna be easier for me. I like hacking templates. :D
Kratos: any mod author with access to RC2 is probably working on their mods already. I've done my two and I know several other people are right into it.
Just 1 of my mods converted over before having RC2 removed :( :(
Guess I'll just wait for the Public Release of it than since I'm not allowed to even test my mods out on it :(
Hi all,
I was wondering, I'm playing around with RC1 at the moment. Am I able to upgrade from RC1 to 2 or is it a clean install thing now?
Quote from: Moif on October 06, 2009, 03:15:58 AM
Hi all,
I was wondering, I'm playing around with RC1 at the moment. Am I able to upgrade from RC1 to 2 or is it a clean install thing now?
Yes, of course you can upgrade :) Just use the upgrade file, upload the files over the existing ones, and run upgrade.php
But you will have to wait for the public release. :)
Quote from: Tristan Perry on October 06, 2009, 03:18:05 AM
Yes, of course you can upgrade :) Just use the upgrade file, upload the files over the existing ones, and run upgrade.php
Marvellous.
Quote from: Antechinus on October 06, 2009, 03:21:10 AM
But you will have to wait for the public release. :)
Of course :) Although I am considering coughing up the dosh for a charter membership. I've been using SMF for years now and would like to give something back.
Quote from: Moif on October 06, 2009, 03:25:37 AM
Marvellous.
:)
Quote from: Moif on October 06, 2009, 03:25:37 AM
Of course :) Although I am considering coughing up the dosh for a charter membership. I've been using SMF for years now and would like to give something back.
Even more marvellous ;D
Quote from: Tristan Perry on October 06, 2009, 03:18:05 AM
Quote from: Moif on October 06, 2009, 03:15:58 AM
Hi all,
I was wondering, I'm playing around with RC1 at the moment. Am I able to upgrade from RC1 to 2 or is it a clean install thing now?
Yes, of course you can upgrade :) Just use the upgrade file, upload the files over the existing ones, and run upgrade.php
Don't forget to uninstall your mods before updating, then reinstall your mods.
Quote from: Shadow82x on October 05, 2009, 11:59:46 PM
Quote from: SleePyI give the patch my approval, it covers the points in my post linked above.
We basically always try to replace "{db_prefix}" and assume that otherwise, it already has a prefix in place. Then the list_tables function handles the prefix as needed.
Although the changes in this area are not too complicated (even mods with a large number of tables such as SMG took less than 10 minutes to convert), it should be specified that until SMF2 Betas & RC1 are outdated and no longer supported, modders will have to specify 'no_prefix' in their code to remain compatible with them.
PS: oh, double post. Didn't even realize I was on the same topic as earlier ;)
Is it necessary to uninstall the mods? Thought that the files will be overwritten...
Well I guess this can be done without, but SMF might frown upon the fact that the database says mods are installed, while they aren't.
To be more specific, up until recently, SMF2 would try to "fix" mods when being upgraded. But this also had the effect of breaking perfectly working forums (with up to date files) that were simply running the upgrade.php script to upgrade the database format (such as, ahem, beta testers). So it wasn't perfect and now it's pretty much up to the user to make sure they're doing things properly.
Thank you Nao.
Quote from: Nao/Gilles on October 06, 2009, 04:04:40 AM
Don't forget to uninstall your mods before updating, then reinstall your mods.
Roger roger.
Quote from: Nao/Gilles on October 06, 2009, 04:04:40 AM
Don't forget to uninstall your mods before updating, then reinstall your mods.
Ugh, what a nightmare. 90+ mods, many of which had to be manually edited-in due to them not installing cleanly. So that's a lot of manual un-editing. :(
You don't need to undo the manual edits as well, because when you overwrite the files with the files from the upgrade package, they will be ... well, overwritten. :)
Quote from: Norv on October 06, 2009, 09:11:04 AM
You don't need to undo the manual edits as well, because when you overwrite the files with the files from the upgrade package, they will be ... well, overwritten. :)
So I can just force a dirty uninstall for anything that kicks up errors, and ignore those files it errored on? It just wants to see a database that reports "no mods installed"?
Congrats to all ;)
Quote from: sremick on October 06, 2009, 09:13:26 AM
Quote from: Norv on October 06, 2009, 09:11:04 AM
You don't need to undo the manual edits as well, because when you overwrite the files with the files from the upgrade package, they will be ... well, overwritten. :)
So I can just force a dirty uninstall for anything that kicks up errors, and ignore those files it errored on? It just wants to see a database that reports "no mods installed"?
Yes.
Although you may not even actually need to uninstall the mods I believe, but it's better for having a clean SMF. I haven't tried this myself I must say, I'm only remembering the last time I upgraded SMF the regular way rather than with diff patches (that was 2 years ago.)
Weldone guys.
Will be useful to have selectable checkboxes near every MOD, and also one that select automatically all, and then a button to disable/enable 'em all together (like Wordpress!)!
What do you think about it? :)
The thing is, you can't just disable a mod, you have to uninstall it (since it changes the files). Installing a single mod is computationally expensive, doing multiple at once - especially if you have 50+ (let alone 100+) would likely cause the operation to fail.
Some modification authors do include an interface to enable or disable their modification's functionality.
Very true - I do on some of mine, but there is no central enable/disable mechanism other than uninstalling/reinstalling AFAIK. (If there is please let me know so my mods can support it)
And how about adding a built-in enable/disable system for mods? This will help also when getting errors that cause serious problems to the forum; if SMF notices that something doens't work properly, automatically (or prompting an advice that invites to) disables that mod (like wordpress, that imho has one of the best plugins system)! :D
Don't know if it would be too difficult to add, maybe for the next major release... :P
Nicely Done!!
Hey guys, i just discover that the new SMF have 63 tables while 1.1.10 have 51 that's 12 tables more...
I was thinking that the new release will have less tables.
Quote from: Arantor on October 06, 2009, 02:16:47 PM
The thing is, you can't just disable a mod, you have to uninstall it (since it changes the files). Installing a single mod is computationally expensive, doing multiple at once - especially if you have 50+ (let alone 100+) would likely cause the operation to fail.
Plus, it's best to uninstall mods in the reverse order of installation. (Latest mod gets uninstalled first.)
Otherwise, some mods are bound to conflict.
@Kenny> Why? It has many, many more features...
Quote from: lorenzone92 on October 06, 2009, 03:27:24 PM
And how about adding a built-in enable/disable system for mods? This will help also when getting errors that cause serious problems to the forum; if SMF notices that something doens't work properly, automatically (or prompting an advice that invites to) disables that mod (like wordpress, that imho has one of the best plugins system)! :D
Don't know if it would be too difficult to add, maybe for the next major release... :P
There are two ways (AFAIK) to make software plugins:
- Either allow mods to modify code inside the original software. Best flexibility, but may cause conflicts with different versions or additional mods,
- Add "entry points", "hooks" into the original software code, that will call a series of functions that belong to the mod. This would allow such a feature as what you're referring to, but would make mods much more complicated to develop, if only because hooks can't be placed everywhere (it would kill performance), so there are many things you couldn't do.
So... I guess they will tell you no ;)
Am I the only one who can see the font on the on.png icon resembles one of the oriental fonts like Hebrew?
Quote from: poolhall on October 06, 2009, 04:22:27 PM
Am I the only one who can see the font of the on.png icon resembles one of the oriental fonts like Hebrew?

lol! I see it too :P
You guys will always complain on something free.
Quote from: Kenny01 on October 06, 2009, 04:25:15 PM
You guys will always complain on something free.
Not Complaining.. :/ Just pointing something out.
i know, just teasing.
:P . Obviously.
Anywho, Curve looks nice. Once I get it, I might edit some colors I like into my forum.
Yeah, it's not a complaint but rather pointing out that a product aiming to international market would not sport something like the hammer and sickle because it may not be a good marketing move. Same here, when I logged in on the forum where I am a member with Curve theme installed, the first thing I noticed on the forum index was a long column of those "sabbatical" icons, LOL. And I thought, the forum has really been converted. ;D
Quote from: Kenny01 on October 06, 2009, 03:42:57 PM
Hey guys, i just discover that the new SMF have 63 tables while 1.1.10 have 51 that's 12 tables more...
I was thinking that the new release will have less tables.
:D Kenny, you are confusing html tables with database tables. 2.0 has less of the former and more of the latter compared to 1.1.x.
Quote from: poolhall on October 06, 2009, 04:41:30 PM
Yeah, it's not a complaint but rather pointing out that a product aiming to international market would not sport something like the hammer and sickle because it may not be a good marketing move. Same here, when I logged in on the forum where I am a member with Curve theme installed, the first thing I noticed on the forum index was a long column of those "sabbatical" icons, LOL. And I thought, the forum has really been converted. ;D
That's because the world is controlled by the Elders of Zion and we at SMF are their devoted minions. :P
Take it away, conspiracy theorists.
Quote from: Antechinus on October 06, 2009, 04:56:02 PM
conspiracy theorists.
I am absolutely sure it was NOT a desirable effect, so please knock this ... off.
Quote from: lorenzone92 on October 06, 2009, 03:27:24 PM
And how about adding a built-in enable/disable system for mods? This will help also when getting errors that cause serious problems to the forum; if SMF notices that something doens't work properly, automatically (or prompting an advice that invites to) disables that mod (like wordpress, that imho has one of the best plugins system)! :D
Don't know if it would be too difficult to add, maybe for the next major release... :P
The mod system is not the same with a plugin system. They both serve the same purpose: extending the functionality of a base software, but do it differently.
As said above, you can't really disable mods (unless the mod itself is written to provide some way, but then it's nonstandard anyway), as long as they are exactly that: mods, that is
direct modifications of code. If they were
separate components as far as implementation is concerned, that would be possible.
However, switching SMF to a modular design at that scale (
and switching mods to a different kind of extensions) is unlikely to happen any time soon (meaning years, if ever). In a sense, as explained by Nao, it's a different way of writing the software to be extensible. One way consists in allowing direct modifications of the code itself (mods), and being optimized for it, while the other consists in plugging in various external extensions. (plugins, or whatnot)
SMF is, and for all I can tell, will most likely continue to be, a medium sized piece of software which can be extended by
modifications to get the wanted result with minimum hassles. It has a certain degree of modularity (by its template subsystem and a few others) and it is still small enough for a fair part of it to be fully understood, thus allowing easy modification.
We might see higher degrees of modularity of SMF in the future indeed, as the software grows, but personally, I highly doubt they will consist in implementing a totally different concept of its packages system. (rather, it's continually being improved and will most likely continue to be).
Quote from: sremick on October 05, 2009, 01:16:00 PM
You know what would be amazingly useful? If someone who is running SMF2 could start maintaining an ongoing list of mods for SMF1 that are no longer necessary due to new built-in functionality of SMF2. Would greatly reduce the amount of research those of us with lots of mods need to do as we prepare for an SMF1 -> SMF2 upgrade.
Thanks in advance. ;)
Also my Slogan mod however version 4 of the mod will be out for RC2
Quote from: poolhall on October 06, 2009, 05:03:35 PM
Quote from: Antechinus on October 06, 2009, 04:56:02 PM
conspiracy theorists.
I am absolutely sure it was NOT a desirable effect, so please knock this ... off.
It was a joke. Seriously though I know what conspiracy theorists are like. They only have to spot one stray comment online and they'll be off and running. I would not be at all surprised if the rumour about SMF being controlled by shady Jewish organisations was doing the rounds in under a week once somebody read your post about the icons looking like they had Hebrew text on them.
The simple truth of the matter is that the font used for the text becomes unclear at that scale, as is common with most fonts. This means it does not look quite how you might expect it to look. Also bear in mind that Bloc is not English and may well have not originally written the icon text in English. It doesn't matter as it is purely representational in this context.
Quote from: Antechinus on October 06, 2009, 05:23:30 PM
Quote from: poolhall on October 06, 2009, 05:03:35 PM
Quote from: Antechinus on October 06, 2009, 04:56:02 PM
conspiracy theorists.
I am absolutely sure it was NOT a desirable effect, so please knock this ... off.
It was a joke. Seriously though I know what conspiracy theorists are like. They only have to spot one stray comment online and they'll be off and running. I would not be at all surprised if the rumour about SMF being controlled by shady Jewish organisations was doing the rounds in under a week once somebody read your post about the icons looking like they had Hebrew text on them.
Check the 5 o'clock news tonight! I just sent both of these comments to every news agency in the world! LOL (JK, if you hadn't figured that out yet)
No but really, when I looked at the icon, all I saw was a bunch of squiggly lines that could represent writing.
Kratos
Quote from: Antechinus on October 06, 2009, 05:23:30 PM
Quote from: poolhall on October 06, 2009, 05:03:35 PM
Quote from: Antechinus on October 06, 2009, 04:56:02 PM
conspiracy theorists.
I am absolutely sure it was NOT a desirable effect, so please knock this ... off.
It was a joke. Seriously though I know what conspiracy theorists are like. They only have to spot one stray comment online and they'll be off and running. I would not be at all surprised if the rumour about SMF being controlled by shady Jewish organisations was doing the rounds in under a week once somebody read your post about the icons looking like they had Hebrew text on them.
The simple truth of the matter is that the font used for the text becomes unclear at that scale, as is common with most fonts. This means it does not look quite how you might expect it to look. Also bear in mind that Bloc is not English and may well have not originally written the icon text in English. It doesn't matter as it is purely representational in this context.
I fail to see why you're writing this to me. I didn't say I don't understand why it could happen, I was merely sharing my impression on the
result. I was not implying anything, and there was no need to label me, especially without knowing me. I am in fact don't know a single conspiracy theory that I like, and, moreover, I am Jewish.
I didn't label you. I was taking the mick out of conspiracy theorists. :)
Quote from: Antechinus on October 06, 2009, 05:40:12 PM
I was taking the mick out of conspiracy theorists. :)
Yes, I hate them too ;) If you see them here, let me know.
Thank you guys for explainations!! :)
Really clear!! ;)
Quote from: Kenny01 on October 06, 2009, 03:42:57 PM
Hey guys, i just discover that the new SMF have 63 tables while 1.1.10 have 51 that's 12 tables more...
I was thinking that the new release will have less tables.
Not when you have lots of big new features like the warning system, custom profile fields, etc. The devs have done a good job of optimizing things and new tables/columns are only added when necessary.
Quote from: Nas on October 03, 2009, 06:03:52 PM
It IS out, Arantor! :D
With that said:
/me throws Arantor at Arantor... oh wait... :'(
But at least RC2 is finally out! Now I can stop staring at the bugtracker screen to find hints of an upcoming release :P
EDIT: I find it disturbing you hath not yet upgraded your own main forum :P
Because our own main forum uses its own theme, which - like all other themes - needs revisiting for Curve compliance.
I want! how can we get???????????????
It's not out yet. Only for Charter Members.
Quote from: prettylolita on October 06, 2009, 10:07:28 PM
I want! how can we get???????????????
Dodgy Dave is selling blackmarket copies in the third cubical of the SMF mens toilet, knock 4 times on the door and he will know you want business.......... but shush keep it a secret
Quote from: stikkki on October 06, 2009, 10:13:47 PM
Quote from: prettylolita on October 06, 2009, 10:07:28 PM
I want! how can we get???????????????
Dodgy Dave is selling blackmarket copies in the third cubical of the SMF mens toilet, knock 4 times on the door and he will know you want business.......... but shush keep it a secret
cool I"ll be sure to pick up a copy.
But really I think I've become obsessed with SMF latly because I work with alot of forum owners and most of them love phpbb and I hate installing mods on it. T_T It makes me cry...
... so painful and their auto installer is like beta and more crying.
I love you SMF for making it so much easier!!!!!!!!!!!!!!!!!!!!!!
For those commenting on the icon's wording..
If you zoom in on it, though pixelated, it says
Quote
POSTS
TOPIC
Quote from: metallica48423 on October 06, 2009, 10:39:24 PM
For those commenting on the icon's wording..
If you zoom in on it, though pixelated, it says
Quote
POSTS
TOPIC
It
can be seen without glasses or loupe of any kind ;)
My transaction finally passed from PayPal for Charter Membership .. now wandering how much longer I will get SMF RC2 ;)
I like the new Statistics Page (in Profile).
Congratulation on finally getting this long-awaited release out of the bag!
As for Curve, I guess I'm both excited and slightly concerned by what I've seen so far...
On one hand, I think it has potential to be a great foundation for my new default theme, but on the other hand, I also see a lot of annoying bugs - well, at least in my opinion - in its current incarnation, which means I could end up with much more extensive code editing than I had hoped for :-\
My main grievance is the seeming lack of structure and system to the use of rounded corners as well as catbgs vs. titlebgs. Maybe not the most serious things in the world, but personally, I think these inconsistencies have a detrimental effect on the flow of the design. And by the way, I also feel that rounded corners have been over used to the extent that square corners stick out like sore thumbs...
In addition to this, there are a number of minor issues/pet peeves, which I'll hold on to comment on until I've had a chance to play around with the theme/code.
In the end, these are all superficial things I can live with though - or fix myself. The important thing is that the underlying code is up to par. For my untrained eyes, it's clearly a vast improvement from 1.1.x, but hopefully, deathshadow and other resident experts will chime in on that discussion 8)
Quote from: Yigal on October 06, 2009, 11:02:16 PM
My transaction finally passed from PayPal for Charter Membership .. now wandering how much longer I will get SMF RC2 ;)
QuoteCharter Membership
Take out a Charter Membership. See here for more info.
Please note: You must be a Charter Member for one week before you will be able to access our pre-releases.
Okay, 1 week I will wait :P
All I know is that as soon as they release SMF RC2, the SMF Customization Team will have a ton of work to do for these MODs. They will definitely have their plate full. I wouldn't be surprised if it takes months to approve some mods.
We don't approve updates to mods, so no, it won't take months.
Oh, that's right. Don't know why I was thinking this. Thanks for the reminder Fustrate.
We'd like to, though :) or at least random checks
Quote from: Fustrate on October 07, 2009, 12:38:15 AM
We'd like to, though :) or at least random checks
It seems that random quality checks would be optimal. If anything, it would force modders to make sure that their updates are up to par and not just rushed (possibly causing issues with the underlying code).
Just my personal opinion coming form a Logistics Management Major (quality control is a big issue with us).
Kratos
We do, actually, do random spot checks on mods as and when time permits, but it is time consuming enough just approving mods as it is.
Though as I'm now on the other side of the fence, so to speak, I'll likely slow down producing mods and concentrating more on checking them out.
Awesome news, really looking forward to the public release :D
Great work dudes!
Quote from: Arantor on October 07, 2009, 05:32:43 AM
We do, actually, do random spot checks on mods as and when time permits, but it is time consuming enough just approving mods as it is.
Though as I'm now on the other side of the fence, so to speak, I'll likely slow down producing mods and concentrating more on checking them out.
Just noticed Arantor that you are now labelled Customizer. Does that mean you are on the SMF Customization Team of approving mods? Congrats, if that is the case. Like I said once before, I'd give me left *** to be a part of that. ;)
SoLoGHoST, thanks :) Indeed I am now part of the team that approves mods; have been for a couple of days. It's been a busy time getting to know the mod approval guidelines and going through mods; it's a different set of skills to writing them, but at the same time it's the same knowledge you're working from.
As a general rule, invites are given by the team themselves when they've noticed people helping out, I received an invite to Support after spending a lot of time in June and July providing support while I got to know modding better.
As a first step if you were serious about looking to join, I'd strongly urge helping out in the coding boards - SMF Coding Discussion, Tips & Tricks, maybe Scripting Help and Mod Requests too. With your skill set, I would also encourage you to look around Graphics and Templates; you may find that's more to your taste than the main coding boards, but to each their own.
As RC2 looms going public, a lot of mods are going to need to be updated by their authors and I think we can expect a lot of new mods to come through, too.
Thanks Arantor. I will try, however, I, unfortunately, have a 2 year old daughter to support, so gotta run out to work sometimes ;) But I'll definitely try and help out more. I'm currently working on a mod that is taking up most of my free time, so hopefully will be approved. But I've been coding it for SMF RC1.2. So don't know if it will be done before SMF RC2 gets released publicly.
Cheers :)
Sounds like you've been as busy as our devs have!
A few mods have been updated for RC2 compatibility already. Several of mine will need serious refits though :(
Well, I have updated PM Attachments for SMF RC2 => Here (http://graphicsmayhem.com/GMForum/index.php?action=downloads;cat=25#down138), however, like you said in a previous post within this topic, some things may change, so I'm waiting for the final, public, release of it before I update it on the MOD Site here at SMF. Than I suppose I'll update my other mods with it after I can properly test it on a public release of RC2.
Cheers :)
*nods* Even if you have updated it and nothing changes, you can't mark it as RC2 compliant on the mod site, though you will be able to submit it as an updated version (by adding the download to the original page, optionally unticking your original package to remove it)
Well, actually, it's just 1 package, supports both RC1.2 and RC2. Well, the RC2 version I tested it on. So, like I said, will wait for the public release of it. 8) However, I haven't tested all of the features and options, would actually appreciate it if I could get some RC2 testers for this mod.
It may be, but you would still have to either replace or add this package next to the originally provided package.
How come Arantor? If I do in package-info.xml installs for both RC1.2 and RC2 like so...
Install for RC1-1, RC1.2
<install for="2.0 - 2.0.99">
Install for RC2
<install for="2.0 RC2">
And do the same for uninstall and upgrade. This does it for both versions and create separate .xml files for each and separate database install files for each. This works just fine.
Assuming you want to distribute it on the mod site, you either need to delete the file already there, or at least replace it with your newly checked package?
Ofcourse, I'll just replace it with my newly checked package, which supports both RC1.2 and RC2. However, still not sure about replacing it just yet on the mod site since there may be some changes in RC2 before it goes public that may need to be addressed within my PM Attachments mod, so we'll see.
You can have both together if they're different names, by the way, then remove the preliminary RC2 version later.
Yeah, exactly, better safe than sorry.
Is Queryless urls? Do you have a demo?
Queryless URLs have been around since 1.1. Basically it means removing the ? from the URL.
Basically instead of this thread being http://www.simplemachines.org/community/index.php?topic=340177.0 it would become http://www.simplemachines.org/community/index.php/topic,340177.0.html
Board links go from http://www.simplemachines.org/community/index.php?board=1.0 to http://www.simplemachines.org/community/index.php/board,1.0.html
Not really necessary for modern search engines.
Quote from: Arantor on October 07, 2009, 02:38:24 PM
Queryless URLs have been around since 1.1. Basically it means removing the ? from the URL.
Basically instead of this thread being http://www.simplemachines.org/community/index.php?topic=340177.0 it would become http://www.simplemachines.org/community/index.php/topic,340177.0.html
Board links go from http://www.simplemachines.org/community/index.php?board=1.0 to http://www.simplemachines.org/community/index.php/board,1.0.html
Not really necessary for modern search engines.
Thank you I know. But inadequate. Why not be as pretty urls?
Because queryless URLs works on more servers than Pretty URLs, plus Pretty URLs adds a performance hit queryless URLs don't. And Google (and other search engines) have said there is little/no SEO benefit to doing it anyway.
Additionally, in a typical forum, topic names usually aren't entirely helpful anyway.
PrettyURLs is mostly helpful when your topics act like blog posts. In which case it's a really, really nice addition.
Quote from: Arantor on October 07, 2009, 03:01:01 PM
Because queryless URLs works on more servers than Pretty URLs, plus Pretty URLs adds a performance hit queryless URLs don't. And Google (and other search engines) have said there is little/no SEO benefit to doing it anyway.
Additionally, in a typical forum, topic names usually aren't entirely helpful anyway.
SMF automated SEO needs! postname.html more appropriate.
example vbSEO > http://www.vbseo.com
Quote from: Nao/Gilles on October 07, 2009, 03:32:01 PM
PrettyURLs is mostly helpful when your topics act like blog posts. In which case it's a really, really nice addition.
It only really makes memorable URLs, still doesn't have much/any SEO benefit.
Google has specifically advised AGAINST rewriting URLs anyway.
Quote from: *Can on October 07, 2009, 03:43:03 PM
Quote from: Arantor on October 07, 2009, 03:01:01 PM
Because queryless URLs works on more servers than Pretty URLs, plus Pretty URLs adds a performance hit queryless URLs don't. And Google (and other search engines) have said there is little/no SEO benefit to doing it anyway.
Additionally, in a typical forum, topic names usually aren't entirely helpful anyway.
SMF automated SEO needs! postname.html more appropriate.
example vbSEO > http://www.vbseo.com
Quote from: Nao/Gilles on October 07, 2009, 03:32:01 PM
PrettyURLs is mostly helpful when your topics act like blog posts. In which case it's a really, really nice addition.
Stuffs like this will never help your site, what you need for traffic, is simply regular contents, more contents = more traffic.
Quote from: Arantor on October 07, 2009, 03:44:30 PM
It only really makes memorable URLs, still doesn't have much/any SEO benefit.
Google has specifically advised AGAINST rewriting URLs anyway.
Okey. But you said I prefer seo. But you said We prefer postname.html seo
SMF, 2 different versions is ridiculous. 1.1.x will be completed when. ( Require 1.1.x termination )
Quote from: Kenny01 on October 07, 2009, 03:50:42 PM
Quote from: *Can on October 07, 2009, 03:43:03 PM
Quote from: Arantor on October 07, 2009, 03:01:01 PM
Because queryless URLs works on more servers than Pretty URLs, plus Pretty URLs adds a performance hit queryless URLs don't. And Google (and other search engines) have said there is little/no SEO benefit to doing it anyway.
Additionally, in a typical forum, topic names usually aren't entirely helpful anyway.
SMF automated SEO needs! postname.html more appropriate.
example vbSEO > http://www.vbseo.com
Quote from: Nao/Gilles on October 07, 2009, 03:32:01 PM
PrettyURLs is mostly helpful when your topics act like blog posts. In which case it's a really, really nice addition.
Stuffs like this will never help your site, what you need for traffic, is simply regular contents, more contents = more traffic.
I think the content is not important. SEO = Hit = Money
Quote from: *Can on October 07, 2009, 03:53:07 PM
I think the content is not important. SEO = Hit = Money
If you read around the inter-webs you'll see that this has been proven false many, many times.
Your contents must contain keywords related to your site in both titles and header.
Quote from: *Can on October 07, 2009, 03:53:07 PM
I think the content is not important. SEO = Hit = Money
W-O-W.
Message of the month.
Quote from: Nao/Gilles on October 07, 2009, 04:52:03 PM
Quote from: *Can on October 07, 2009, 03:53:07 PM
I think the content is not important. SEO = Hit = Money
W-O-W.
Message of the month.
Really funny, i'm yet to see a site without contents.
Quote from: *Can on October 07, 2009, 03:53:07 PM
SMF, 2 different versions is ridiculous. 1.1.x will be completed when. ( Require 1.1.x termination )
1.1 went gold 3 years ago. 2.0 is the development version and when 2.0 is completed (rather than in final betas) it will replace 1.1 as the main version. In many cases, 1.1 is already considered obsolete and is not maintained except for security.
But content is the KEY for SEO. Every guide every written on SEO requires content, how can you optimise for search engines if you have nothing to optimise for?
true talk Arantor.
out of curiousity why was the centered menu curve preview image (http://www.simplemachines.org/smf/Curve/Boardindex.png) left aligned - looks better centered
I think it looks better left aligned personally.
It looks like a text re-sizer is built in judging by the preview images (upper right). I do not see that in the curve demo sites though. Is that going to be a feature?
Stikkki: the centered menu is a pain to get working with drop menus. Try it sometime and see how you go. :D
And don't tell me about "div width 50%" and "margin auto" because we both know that gives a half-arsed result that doesn't work all the time.
Yahmez: all browsers these days have a zoom function, so it was decided that including a text resizer in Curve was a waste of space and code.
Quote from: Antechinus on October 07, 2009, 09:10:11 PM
Stikkki: the centered menu is a pain to get working with drop menus. Try it sometime and see how you go. :D
And don't tell me about "div width 50%" and "margin auto" because we both know that gives a half-arsed result that doesn't work all the time.
Yahmez: all browsers these days have a zoom function, so it was decided that including a text resizer in Curve was a waste of space and code.
i know but then im a numpty (the msn messages have shown u that on several occasions lol)
Just wanted to make you all aware of this and hopefully this is fixed in RC2. In Firefox, trying to hit alt+s to submit a post sometimes brings up the History FF Browser menu instead. And then, if this happens, will not allow you to submit the post. That is once you hit alt+s trying to submit the post and the History Menu in FF pops up, either clicking on the Post Button and/or alt+s again, has NO EFFECT! It will not submit the post at all. Only way to get around this is to copy your message and than go back to the topic and click on the Reply button again and paste it back into the body of the message and click on Post this time.
Well, this is very annoying. Just wanted to let you all know of this if you all didn't already. I never experienced this problem when I was using IE, just FF has this issue.
Quote from: SoLoGHoST on October 07, 2009, 10:16:52 PM
Just wanted to make you all aware of this and hopefully this is fixed in RC2. In Firefox, trying to hit alt+s to submit a post sometimes brings up the History FF Browser menu instead.
It's an issue with Firefox. Back in 2.0 (I believe), the developers decided that web applications taking up default shortcuts was a bad thing, and so Alt+letter won't work in it. You need to add the Shift key to the combo. If you want to complain, there are at least a few bugs on the Firefox Bugzilla, but the browser devs are fairly solid on the issue and probably won't be changing it.
I am using Firefox 3.0.14, issue still remains. The issue isn't with Firefox, it is with ALT+S as this is a FF Browser MenuItem, so the issue is with SMF Choosing this shortcut key combination and should be changed to a different shortcut key IMO. But like I said, it's an annoyance, but I can live with it nonetheless.
Cheers :)
No, it's not an issue with SMF. It was change in FF like Motoko said. Take a look in a google search and you'll quickly see that is the case. In fact, here's a link for you.
http://forums.mozillazine.org/viewtopic.php?t=446830
Ok, np. So will just use ALT+SHIFT+S than. :-\
Quote from: Antechinus on October 07, 2009, 09:10:11 PM
Stikkki: the centered menu is a pain to get working with drop menus. Try it sometime and see how you go. :D
I centered my Curve-based menu in minutes.
Table magic :P
QuoteYahmez: all browsers these days have a zoom function, so it was decided that including a text resizer in Curve was a waste of space and code.
I liked the text resizer, too. I'm ashamed that I never noticed it was removed.
I'm guessing this was removed only because of changes to the font size system that were incompatible with it?
Well yes you can do it with a table, but they're supposedly anathema these days.
Yeah... No, they're not.
Basically, there are people who only code with tables, preferably with border=1 and red text on brilliant green backgrounds.
Then you have the CSS zealots who will work for days on a single table because it refuses to align correctly when it's turned into a div.
And inbetween, you have the regular users who respect standards, but who don't give a damn about whether it's a table or a div and use what makes most sense.
Really, tables ARE standard. They're just frowned upon by many semantics activists who think a table should only be used on tabular data.
Recently, I pointed out to the team that with Curve, the "Report to a moderator" link could be in the middle of a post, and thus have an exposure that is probably not wanted, as opposed to Core where it sticks to the bottom of the message and thus remains quite discrete.
http://dev.simplemachines.org/mantis/view.php?id=3794
This is where CSS reaches the end of its capabilities, I believe. I couldn't find a way to make it work (and I tried hard -- look at the comments).
The same thing happened to me when I wanted to add a left-floated div with a sidebar on my board. Guess what? The regular contents had a clear:both setting at some point, and the rest of the page showed below the sidebar. Woohoo. Couldn't get it to work. After 5 minutes I got rid of my div and replaced it with a table. Now, it worked straight out of the box. Weird, uh? No, not that weird-- tables do what they're asked to do. You can place a sidebar somewhere, tell it how it will align horizontally and vertical, and so on. Divs don't do that. Maybe they do (display: table-cell, maybe?), but I don't know how.
So, basically -- Curve is not "ready for prime time", as I like to say. It's a very nice improvement over the basic Core, and I have to say the team's desire to go all the way sematics can only force my admiration, but beyond that, it has to work. That's the bottom line. So, tables.
(Okay, seriously, this topic is going to be to be split into several topics at some point...)
Quote from: Nao/Gilles on October 08, 2009, 06:15:19 AM
(Okay, seriously, this topic is going to be to be split into several topics at some point...)
As long as it goes (semi-)off-topic for a while, then it comes back on track, I see no very good reason to.
Discussing the improvements themselves brought with RC2 and their trade-offs is not even
that off-topic. :)
The clear: both; is something that should be avoided. Many errors with floats can be fixed using overflow instead.
The problem is that simply transferring the rigid setup of Core theme isn't gonna work that well in Curve's css setup all the time. But, its solvable.
Quote from: Nao/Gilles on October 07, 2009, 04:52:03 PM
Quote from: *Can on October 07, 2009, 03:53:07 PM
I think the content is not important. SEO = Hit = Money
W-O-W.
Message of the month.
google uncle, saying: :SEO = Hit = Money :P SMF is not well optimized!
SMF = NO MONEY :(
Quote from: Arantor on October 07, 2009, 05:06:08 PM
Quote from: *Can on October 07, 2009, 03:53:07 PM
SMF, 2 different versions is ridiculous. 1.1.x will be completed when. ( Require 1.1.x termination )
But content is the KEY for SEO. Every guide every written on SEO requires content, how can you optimise for search engines if you have nothing to optimise for?
I found my own way. Turk outsmart ;)
You're not force to use SMF.
I don't know where Ive been the last 5 days but I just noticed this was available :-[
I cant wait to try it out. That and to see what if any mods I have to change to work with it. LOL
i hope the version 2.x will release in 2009 :D the rc are very good, so i hope to know the true promise of the new version :D
Quote from: SoLoGHoST on October 08, 2009, 12:57:12 AM
Ok, np. So will just use ALT+SHIFT+S than. :-\
Given that the help text actually reads "shortcuts: hit shift+alt+s to submit/post or shift+alt+p to preview"
Probably a good idea.
I've only ever known it to say alt-s and alt-p...?
Whats Charter members?
Charter Member (http://www.simplemachines.org/charter/)
Quote from: Arantor on October 08, 2009, 02:34:58 PM
I've only ever known it to say alt-s and alt-p...?
Check the changelog or an RC2 forum ;)
It's recent then, I checked an SVN build a few days old before posting...
Not that recent, it's certainly in 20090719.
Does it browser sniff? I just went to a 20090926 build and it says:
Quoteshortcuts: hit alt+s to submit/post or alt+p to preview
But I am using IE7.
Of course, it would be silly to display the wrong text in IE ;D
According to index.english.php in latest SVN:
$txt['shortcuts'] = 'shortcuts: hit alt+s to submit/post or alt+p to preview';
May be one for the bug tracker then as they are defined in post.english.php
$txt['shortcuts'] = 'shortcuts: hit alt+s to submit/post or alt+p to preview';
$txt['shortcuts_firefox'] = 'shortcuts: hit shift+alt+s to submit/post or shift+alt+p to preview';
Quote from: Nao/Gilles on October 08, 2009, 06:15:19 AM
Yeah... No, they're not.
Basically, there are people who only code with tables, preferably with border=1 and red text on brilliant green backgrounds.
Then you have the CSS zealots who will work for days on a single table because it refuses to align correctly when it's turned into a div.
And inbetween, you have the regular users who respect standards, but who don't give a damn about whether it's a table or a div and use what makes most sense.
Really, tables ARE standard. They're just frowned upon by many semantics activists who think a table should only be used on tabular data.
Recently, I pointed out to the team that with Curve, the "Report to a moderator" link could be in the middle of a post, and thus have an exposure that is probably not wanted, as opposed to Core where it sticks to the bottom of the message and thus remains quite discrete.
http://dev.simplemachines.org/mantis/view.php?id=3794
This is where CSS reaches the end of its capabilities, I believe. I couldn't find a way to make it work (and I tried hard -- look at the comments).
The same thing happened to me when I wanted to add a left-floated div with a sidebar on my board. Guess what? The regular contents had a clear:both setting at some point, and the rest of the page showed below the sidebar. Woohoo. Couldn't get it to work. After 5 minutes I got rid of my div and replaced it with a table. Now, it worked straight out of the box. Weird, uh? No, not that weird-- tables do what they're asked to do. You can place a sidebar somewhere, tell it how it will align horizontally and vertical, and so on. Divs don't do that. Maybe they do (display: table-cell, maybe?), but I don't know how.
So, basically -- Curve is not "ready for prime time", as I like to say. It's a very nice improvement over the basic Core, and I have to say the team's desire to go all the way sematics can only force my admiration, but beyond that, it has to work. That's the bottom line. So, tables.
(Okay, seriously, this topic is going to be to be split into several topics at some point...)
I agree with you actually. Tables certainly have their uses if you are sensible about how and where you use them.
Quote from: Ben_S on October 08, 2009, 06:52:28 PM
May be one for the bug tracker then as they are defined in post.english.php
$txt['shortcuts'] = 'shortcuts: hit alt+s to submit/post or alt+p to preview';
$txt['shortcuts_firefox'] = 'shortcuts: hit shift+alt+s to submit/post or shift+alt+p to preview';
$txt['shortcuts_firefox'] is a completely new entry in the RC2 language pack.
When you go out the version published?
DarkGênesis: if you mean when RC2 will be out for the public, that is not fullt certain, however within a couple of weeks would be a rough estimate.
Quote from: Akyhne on October 08, 2009, 08:59:55 PM
$txt['shortcuts_firefox'] is a completely new entry in the RC2 language pack.
Indeed. But the $txt['shortcuts'] is *also* in index.english.php without its Firefox related version.
Quote from: Bloc on October 08, 2009, 07:11:42 AM
The clear: both; is something that should be avoided. Many errors with floats can be fixed using overflow instead.
The problem is that simply transferring the rigid setup of Core theme isn't gonna work that well in Curve's css setup all the time. But, its solvable.
How do you propose we/I solve the two problems I mentioned?
- Sidebar next to the message list
- Report to a Moderator link
The only fix I can find for #2 is to simply remove the link... (lol.) Or move it to an icon and put it next to the icon list above (split, quote, etc.)
Sidebars-- no go for now, because of the numerous clear:both uses. And position:absolute is not a solution either, except by forcing the rest of the page to have extra padding (probably the only logical solution.)
Quote from: Nao/Gilles on October 09, 2009, 10:49:05 AM
Quote from: Bloc on October 08, 2009, 07:11:42 AM
The clear: both; is something that should be avoided. Many errors with floats can be fixed using overflow instead.
The problem is that simply transferring the rigid setup of Core theme isn't gonna work that well in Curve's css setup all the time. But, its solvable.
How do you propose we/I solve the two problems I mentioned?
- Sidebar next to the message list
- Report to a Moderator link
The only fix I can find for #2 is to simply remove the link... (lol.) Or move it to an icon and put it next to the icon list above (split, quote, etc.)
Sidebars-- no go for now, because of the numerous clear:both uses. And position:absolute is not a solution either, except by forcing the rest of the page to have extra padding (probably the only logical solution.)
Thats what I mean, because of the clearings its impossible to add sidebars without using a table. I removed many of them, but it seems many are left. :P
Also, for your own use, it can help to use clear: right where clear: both is defined - without looking at it more thoroughly.
The report to moderator thing needs some looking into. It might be needed to shuffle around the whole markup for display there.
Quote from: SoLoGHoST on October 08, 2009, 12:57:12 AM
Ok, np. So will just use ALT+SHIFT+S than. :-\
Easy fix:
Type "about:config" in the address bar (no quotes). Acknowledge their silly warning.
In the "filter" box, type "ui.key" (again without the quotes)
Double-click on "ui.key.chromeAccess" and change its value to 5
Double-click on "ui.key.contentAccess" and change its value to 4
That will force the content access keys to be more important, thus making things work like you'd expect them to.
I don't like the catcha, is it possible to disable it, or to use a less complicated catcha?
Quote from: Kenny01 on October 09, 2009, 04:22:37 PM
I don't like the catcha, is it possible to disable it, or to use a less complicated catcha?
In 1.1 you can change the settings from the Registration Settings area of the admin center. In 2.0 it's in Admin -> Server Settings -> Security -> Anti-Spam.
Quote from: Oldiesmann on October 09, 2009, 08:40:44 PM
Quote from: Kenny01 on October 09, 2009, 04:22:37 PM
I don't like the catcha, is it possible to disable it, or to use a less complicated catcha?
In 1.1 you can change the settings from the Registration Settings area of the admin center. In 2.0 it's in Admin -> Server Settings -> Security -> Anti-Spam.
This is not there in the new 2 beta release (Server Settings -> Security -> Anti-Spam)
Please devs fix this before the final release.
EDIT:
SORRY GUYS I FIND IT. Just still learning the new stuffs.
Damn that new stuffs. ;)
I just want to know why SMF is still using SMF 2.0 RC1.2 version?
Because this site theme was written prior to Curve and needs to be updated to work with Curve, just like most other themes will need to be.
Quote from: Fustrate on October 03, 2009, 06:20:24 PM
Usually a week to two weeks, depending on... stuff :)
Yesss... that's good news :)
Any date for public? :D
If they make it public now, the support team will be overloaded with supports.
Quote from: Kenny01 on October 10, 2009, 12:57:54 PM
If they make it public now, the support team will be overloaded with supports.
This will be the same if they make it public next week, month, year, ...
Quote from: Briapv on October 10, 2009, 12:55:38 PM
Any date for public? :D
I think the public release will have to wait for a while until they fix a couple of security issues found with both lastest versions.
Curve is a really great theme ;D
Quote from: Ben_S on October 10, 2009, 02:23:11 PM
Curve is a really great theme ;D
You sir, are very much right. :)
Quote from: Ben_S on October 10, 2009, 02:23:11 PM
Curve is a really great theme ;D
Indeed. I think with Curve Smf will have the best default look of all forum softwares. And that is a fact.
word.
I think cuve ist the best default theme ever made, i think it's better than payware-default themes such as the theme from Burning borad or vBulletin...
Thanks to the Dev Team for 2.0 RC2. It is very nice!
When is this due to be released for everyone?
(Can't afford $49.99 :()
Public releases are usually released 1-2 weeks after the Charter Member release
1 week to go then ;) (i hope last one :D )
Ah not long atal thanks
Surprisingly easy to customize.
Curve? Yes, it is. Although I worked on it I have only just started playing with customising it and I must say I am surprise at how easy it is. Obviously some things will still require template edits, depending on how far you want to push the design envelope, but you can do quite a lot without changing any markup.
Of course, being an idiot, I like pushing the design envelope. :D
Quote from: Antechinus on October 10, 2009, 07:59:04 PM
Curve? Yes, it is. Although I worked on it I have only just started playing with customising it and I must say I am surprise at how easy it is. Obviously some things will still require template edits, depending on how far you want to push the design envelope, but you can do quite a lot without changing any markup.
Of course, being an idiot, I like pushing the design envelope. :D
The theme I made for my website (http://wiipowered.com) is actually the Core theme. It was easy for me to customize to make it look what it is now, and if I can pull it off for Core, I can pull it off for Curve.
When RC2 comes public of course. ;)
This may be stupid question, but will there be any PSD files available for download, to easy change color of some parts of the theme, such as navigation. I have some issues with orange, unfortunatelly :P
By the way, will theme that was made for SMF 2.0rc1 work without problems on SMF 2.0RC2?
Quote from: ameo on October 11, 2009, 03:30:54 PM
This may be stupid question, but will there be any PSD files available for download, to easy change color of some parts of the theme, such as navigation. I have some issues with orange, unfortunatelly :P
As far as I know, a theme developer kit is planned. I don't know the timeline on it offhand.
Quote from: ameo on October 11, 2009, 03:30:54 PM
By the way, will theme that was made for SMF 2.0rc1 work without problems on SMF 2.0RC2?
It really depends on the number of changes. Most themes will require work be done to update them for RC2 and newer.
Quote from: watchhorse on October 10, 2009, 01:00:12 PM
Quote from: Kenny01 on October 10, 2009, 12:57:54 PM
If they make it public now, the support team will be overloaded with supports.
This will be the same if they make it public next week, month, year, ...
He has a point...
you guys are the best
sits back with jack daniel to wait for pub release
Quote from: ameo on October 11, 2009, 03:30:54 PM
This may be stupid question, but will there be any PSD files available for download, to easy change color of some parts of the theme, such as navigation. I have some issues with orange, unfortunatelly :P
By the way, will theme that was made for SMF 2.0rc1 work without problems on SMF 2.0RC2?
Bah, there is no such thing as a stupid question. What is stupid is doing things the wrong way because questions were never asked. At least that's what I tell the people under me at work.
In looking at the theme, there are a handful images in ./Themes/default/images/theme that may or may not need to be altered based on what you intend to do. Many changes can be made just by altering ./Themes/default/css/index.css just like you would the style.css and a couple other css files in previous versions of SMF.
I'm also pretty sure that there will need to be some edits to most all older themes as several of the various .css files have been merged into the index.css. It also depends on what edits had to be made to the index.template.php and or some of the other files.
I wouldn't expect any of the older themes to just plug and play without some work but right now its not looking a lot of work will be needed for any one theme. I do feel sorry for those theme designers that have a lot of themes that people will want upgraded though.
That said, Curve and the updated Core themes seem much easier to understand and modify that even a novice like me can change the look pretty easily. :)
Once I have my mods converted to work with RC2 I plan on working out a few themes where in the past I wasn't really good at it or maybe I was just to chicken really put the effort into it. :P Right now I'm feeling much more confident about being able to make something decent with the new system. :)
Couple of questions:
1. How do we check the status of our Charter Membership. I did have one once, and thought it should still be active but cant see the link - want to check when I last paid before paying again just to double check.
2. Has anyone put together a list of mods that have been upgraded to RC2? I dont mind waiting for the mods to be upgraded, but I'd like to have an idea of what I'll lose before upgrading my forum so I can warn my users.
Quote from: Sordell Media on October 11, 2009, 11:14:20 PM
1. How do we check the status of our Charter Membership. I did have one once, and thought it should still be active but cant see the link - want to check when I last paid before paying again just to double check.
It's under "Paid Subscriptions" in your profile.
Quote from: Sordell Media on October 11, 2009, 11:14:20 PM
2. Has anyone put together a list of mods that have been upgraded to RC2? I dont mind waiting for the mods to be upgraded, but I'd like to have an idea of what I'll lose before upgrading my forum so I can warn my users.
Nope. Since it's a preview release, there is no way to mark a modification compatible in the mod site.
Well, hopefully no one minds, I have put together a topic in Chit Chat called SMF RC2 Mods/Themes (http://www.simplemachines.org/community/index.php?topic=341810.0) for those of us who want to start adding their conversions/creations for it. Please, this is not an official thread for this, just a way for us to keep track of what's been done thus far by mod/theme developers. Keep in mind that any conversions you do may need to be reconverted again once RC2 goes public.
Cheers :)
Quote from: SoLoGHoST on October 11, 2009, 11:47:39 PM
Well, hopefully no one minds, I have put together a topic in Chit Chat called SMF RC2 Mods/Themes (http://www.simplemachines.org/community/index.php?topic=341810.0) for those of us who want to start adding their conversions/creations for it. Please, this is not an official thread for this, just a way for us to keep track of what's been done thus far by mod/theme developers. Keep in mind that any conversions you do may need to be reconverted again once RC2 goes public.
Cheers :)
There's no point converting, if it need to be re-converted again for the final release.
I do rather wait for the final release before doing anything.
Quote from: Motoko-chan on October 11, 2009, 11:38:18 PM
Quote from: Sordell Media on October 11, 2009, 11:14:20 PM
1. How do we check the status of our Charter Membership. I did have one once, and thought it should still be active but cant see the link - want to check when I last paid before paying again just to double check.
It's under "Paid Subscriptions" in your profile.
Quote from: Sordell Media on October 11, 2009, 11:14:20 PM
2. Has anyone put together a list of mods that have been upgraded to RC2? I dont mind waiting for the mods to be upgraded, but I'd like to have an idea of what I'll lose before upgrading my forum so I can warn my users.
Nope. Since it's a preview release, there is no way to mark a modification compatible in the mod site.
On the nice side, you can't filter for any type of incompatibility either? hehe (just endless pages of modes that don't work >.>)
Quote from: Kenny01 on October 12, 2009, 12:51:52 AM
Quote from: SoLoGHoST on October 11, 2009, 11:47:39 PM
Well, hopefully no one minds, I have put together a topic in Chit Chat called SMF RC2 Mods/Themes (http://www.simplemachines.org/community/index.php?topic=341810.0) for those of us who want to start adding their conversions/creations for it. Please, this is not an official thread for this, just a way for us to keep track of what's been done thus far by mod/theme developers. Keep in mind that any conversions you do may need to be reconverted again once RC2 goes public.
Cheers :)
There's no point converting, if it need to be re-converted again for the final release.
I do rather wait for the final release before doing anything.
That's why I hold on to all of the code and never throw it away, including RC1.2, even after RC2 goes public.
Hey, this forum is now on SMF 2.0 RC2, that's cool.
But there's a conflits with the menu on top, "Simple Machines Community Forum" is hiding the "Home" button.
That's a bug for those with a long forum name.
Your monitor is too small. :P
Quote from: Antechinus on October 12, 2009, 07:50:58 AM
Your monitor is too small. :P
You're wrong, my monitor is large and big, i'm using a PC and not a laptop.
I do suggest to reduce the size for the "forum name" in the defaut theme before the final release. It look too big at the moment.
It probably would start running out of room on a 1280 screen but that extra top menu isn't part of the standard RC2 anyway so it wont affect other sites. We should do something about it here though since 1024 screens are still quite common.
ETA: It's easy to change the name size in the css yourself. ;)
Don't mistaken me, because you have two home at the top, i'm refering to this "
* Home
* Community
* Download
* Customize
* Support
* Docs
* About
* Contribute
* Development"
Quote from: Antechinus on October 12, 2009, 07:50:58 AM
Your monitor is too small. :P
My suggestion is move to upshrink image, and resize the site title maybe we can replace title to smf logo. Because we need to think future. :P Maybe we need new items in here.
And 1024x768 is a web standart and mostly user use that.
Quote from: Kenny01 on October 12, 2009, 07:59:15 AM
Don't mistaken me, because you have two home at the top, i'm refering to this "
* Home
* Community
* Download
* Customize
* Support
* Docs
* About
* Contribute
* Development"
Yes I know. As I said, that menu is not part of a standard RC2 release. It is a custom addition for this site only, so there wont be any interference problems with the standard Curve.
Hi.
I'm not sure if you have a dedicated topic for curve just yet and reporting bugs/problems etc.. so I'm going to use this thread for now.
I've noticed that the buttons on the far right when in board or topic view have their "rounded corners" cut off or missing (ie the Print and Mark Read buttons).
Also, I strongly feel that any of the menu items that have drop downs need some sort of indicator that they are -- just a small arrow or something. It took me a while to figure out that some menu items are drop downs at all!!
Thanks.
Quote from: yashmaf on October 12, 2009, 08:05:21 AM
I strongly feel that any of the menu items that have drop downs need some sort of indicator that they are -- just a small arrow or something. It took me a while to figure out that some menu items are drop downs at all!!
Thanks.
I support your idea 100%, because i also experience the same problem.
Just noticed the buttons. Not sure what happened here as the problem doesn't affect the Charter release of RC2.
Regarding the menus, it's the same as it was with this site's previous theme. ;) You should be used to it by now.
Really you can't use any of the menu without hovering over a button anyway, and as soon as you do that any drop menus will appear. I fail to see the need for indicators.
Quote from: Antechinus on October 12, 2009, 08:12:49 AMRegarding the menus, it's the same as it was with this site's previous theme. ;) You should be used to it by now.
Really you can't use any of the menu without hovering over a button anyway, and as soon as you do that any drop menus will appear. I fail to see the need for indicators.
Yes I guess. But I got lost in the forum profile where you have changed that layout to tabs instead of a list. I think there should have originally been a drop down icon simply because it affects user experience.
(Btw, "Buddies/Ignore List..." opens and empty drop down :P)
SMF Devs,...FYI,....
While using the iPhone, attachments on RC2 breaks the forum. Seen here on SMF and SMF-Media.
Quote from: [Daydreamer] on October 12, 2009, 08:00:10 AM
Quote from: Antechinus on October 12, 2009, 07:50:58 AM
Your monitor is too small. :P
My suggestion is move to upshrink image, and resize the site title maybe we can replace title to smf logo. Because we need to think future. :P Maybe we need new items in here.
And 1024x768 is a web standart and mostly user use that.
I have it on 1024x768 and what I see is this:

Besides this, I think there are some improvements needed in font-size of different post elements (like for example each post title has the same font-size as the post itself, being the effect a lack of "visual priority" if I can describe it that way whenever you read a post).
Quote from: Antechinus on October 12, 2009, 08:12:49 AM
anyway, and as soon as you do that any drop menus will appear. I fail to see the need for indicators.
Admin may get use to it, but not a forum newbie register members, you can't grow a forum without thinking about the forum newbie members, for they make up 70% of your forum traffic.
The forum here is mostly use by forums admins and techies who can easily find there way round.
@Paracelsus: Yes the custom menu will need rearranging. I disagree about the "visual priority" though. The heading is bold and IMO that is sufficient. I wouldn't like to see a bigger font there myself. In fact when reading a thread I pretty much ignore the post headings as there is no need to read them, so why make them bigger than they need to be?
Kenny, when I first came to this site I was completely new to SMF and it was running the previous menu, which had drop menus with no indicators. I found it perfectly easy to use. Never bothered me at all.
Quote from: Antechinus on October 12, 2009, 08:32:39 AM
Yes the custom menu will need rearranging. I disagree about the "visual priority" though. The heading is bold and IMO that is sufficient. I wouldn't like to see a bigger font there myself. In fact when reading a thread I pretty much ignore the post headings as there is no need to read them, so why make them bigger than they need to be?
Actually, I didn't mean bigger but smaller instead. ;D Like you, I find them quite irrelevant comparing to the post itself, that's why I think there is room for improvement in these tiny elements. ;)
Quote from: Antechinus on October 12, 2009, 08:32:39 AM
Yes the custom menu will need rearranging.
Thanks for taking note.
Quote from: Antechinus on October 12, 2009, 08:32:39 AM
Kenny, when I first came to this site I was completely new to SMF and it was running the previous menu, which had drop menus with no indicators. I found it perfectly easy to use. Never bothered me at all.
The point is not everyone will. In fact, more people won't than other people will, simply because it is standard across the web and OS for dropdowns to have an arrow or indicator. You shouldn't rely on people having to "find" things like this out by accident, especially since they are an important part of the menu system.
Anyway, I've taken a bit of another look around and noticed some inconsistencies with table headers and their fonts. In the PM center, the Date and Subject headers have a different font/size to the From (and the rest of the forum), and in other places like Who's Online, members list, etc. This is probably due to old templates or something, but anyway... =)
just my opinion but i think the font colors thru curve doesnt work well with the background colours - everything seems to just blend together when you look at the screen and isnt clear and precise and could be difficult for visually impared people to read
the
a:link, a:visited - color:#334466; - should be a little darker
i feel is too light and isnt clear enough against the window bg's
same as the main font and windowbg font of color:#444444; just dont seem clear enough, again should be darker
obviously these are just personal preferences but the fonts throughout the theme dont seem as clear as in core or in smf.org's previous theme
For bugs with public theme elements, please post in the Bug Reports board. For all other bugs, please post in the Charter Members board.
We are working on the new site theme still, so please refrain from bug reporting concerning this site for about 24 hours unless there is a major functionality issue, and that should go in the Site Comments board.
When is it going pub?
Quote from: Akpaka on October 12, 2009, 11:58:49 AM
When is it going pub?
Ahem, allow me: "When it's ready" :)
(I think historically releases have gone from charter to public about 2 weeks later, is this right?)
I'm feeling sorry, coz I am not a Charter Member :(
Normally, there is about a two week delay. However, we are working to clean a lot of the Curve bugs being found before making a public release. This might extend the delay a little bit.
While you're all waiting, why not go to a Curve-enabled site, test the theme out, and post bug reports to the correct board? That will help make the public release much more stable and bug-free.
Take you time guys to sort it out.
Grats on the new design. It's very elegant.
I'm so excited and made a small animation(my sig) lol.
Your animation is great. SMF need to employ you for there new logo ;D
Quote from: Kenny01 on October 12, 2009, 07:52:52 AM
Quote from: Antechinus on October 12, 2009, 07:50:58 AM
Your monitor is too small. :P
You're wrong, my monitor is large and big, i'm using a PC and not a laptop.
I do suggest to reduce the size for the "forum name" in the defaut theme before the final release. It look too big at the moment.
That's happening for me too and I'm using a 26 inch monitor.
Quote from: smp420 on October 12, 2009, 01:02:55 PM
Quote from: Kenny01 on October 12, 2009, 07:52:52 AM
Quote from: Antechinus on October 12, 2009, 07:50:58 AM
Your monitor is too small. :P
You're wrong, my monitor is large and big, i'm using a PC and not a laptop.
I do suggest to reduce the size for the "forum name" in the defaut theme before the final release. It look too big at the moment.
That's happening for me too and I'm using a 26 inch monitor.
Never mind, they're working on it.
Wow, just getting on here now and seeing RC2 on SMF. Thought my eyes were playing tricks on me. So I had to double check and reload the page.
Looking good, but will take some getting used to. I suppose Topic Solved MOD will need to be converted over to RC2 also.
Cheers :)
That and some of the other magical stuff we have here...
Yeah it looks nice, and like anything new, it will take a little getting used to.
Great job team!!
Love the new look! :D
The wait is now even more unbearable, curse you! ;D
Please, put the board name after Thread name in action=unreadreplies
It's confusing to give support when you don't know the name of the board.
farewell
Quote from: smp420 on October 12, 2009, 01:02:55 PM
Quote from: Kenny01 on October 12, 2009, 07:52:52 AM
Quote from: Antechinus on October 12, 2009, 07:50:58 AM
Your monitor is too small. :P
You're wrong, my monitor is large and big, i'm using a PC and not a laptop.
I do suggest to reduce the size for the "forum name" in the defaut theme before the final release. It look too big at the moment.
That's happening for me too and I'm using a 26 inch monitor.
What size font are you forcing? I use a 20 inch with the site's default css and there's a stack of space.
Quote from: Costa on October 12, 2009, 03:51:09 PM
Please, put the board name after Thread name in action=unreadreplies
It's confusing to give support when you don't know the name of the board.
farewell
I agree with this. Several people have suggested it.
I don't like style of the quote and code
please improve it
2nd suggestion:
add buttons to quote, edit, remove instead of text + icons
Sorry buddy, could you make it a little larger? lol
I don't like the style of his post. ;)
Quote from: 007007 on October 12, 2009, 04:10:38 PM
I don't like style of the quote and code
please improve it
How? If you think it can be made better please tell us how you think it could. Right now, I prefer it as it is compared to the Core version.
Before anyone suggests it again, we did try rounded corners on quotes but to be honest they didn't look that great and it is a lot more markup.
I think he may mean how the quote box has no left or right border, and how the open quote image is actually the closing one lol
But who knows, with all that yelling, I couldnt hear a thing! ;)
Quote from: Costa on October 12, 2009, 03:51:09 PM
Please, put the board name after Thread name in action=unreadreplies
It's confusing to give support when you don't know the name of the board.
farewell
Thank you :)
Quote from: Sabre™ on October 12, 2009, 04:32:37 PM
I think he may mean how the quote box has no left or right border, and how the open quote image is actually the closing one lol
But who knows, with all that yelling, I couldnt hear a thing! ;)
I actually like it without the side borders. It's a trick I've used in several custom themes to make the quotes appear less boxy.
Quote from: Sabre™ on October 12, 2009, 04:32:37 PM
I think he may mean how the quote box has no left or right border, and how the open quote image is actually the closing one lol
But who knows, with all that yelling, I couldnt hear a thing! ;)
lol: yelling
guy is on red labels i guess
I don't like the font he was yelling in.
I do think the quote box in Curve is a huge improvement over other themes I've used. In many SMF themes quoted text is crowded by the top and bottom quote box borders, and the font size of quoted text often is too small.
I quite like Curve just as it is, it combines form and function in harmony IMHO.
i am just waiting for the release, so i can grab it sofort.
anybody who is not comfortable with the way it is ,
what happened to custom edit ?
STLYE.CSS
Core looks nice, but it's so effeminate. It's just so completely pale hued everywhere you look. I think it would look better with some darker blues.
Check the link in my sig. :D You can customise Curve very easily.
Quote from: Antechinus on October 12, 2009, 06:12:52 PM
Check the link in my sig. :D You can customise Curve very easily.
i like Prince of Darkness and Chocolate Curvaceous ;)
Quote from: Antechinus on October 12, 2009, 06:12:52 PM
Check the link in my sig. :D You can customise Curve very easily.
I like how the curve theme looks so elegant in any color you apply to it (in the right way ofc) and still looks pretty custom :D
Yes, it's a tribute to the fundamental balance of the original. Those were based on simple filters mass applied to the entire theme (desaturation for PoD, inversion for CC and invert-lightness/keep-colour for BS). I did it that way because Bloc hasn't released full PSD's to the team yet and I just wanted to have some fun without it becoming a major undertaking, and those combinations worked best. Of course I still had to do some custom icons, plus the css for link colours, etc.
Is it me or the logo is a fresh new? Seems to me like it wasn't so slick-drop-shadowed 1 hour ago? ;-)
It's a new one. Bloc has been playing with Photoshop. :D
Quote from: Arantor on October 12, 2009, 04:25:55 PM
Quote from: 007007 on October 12, 2009, 04:10:38 PM
I don't like style of the quote and code
please improve it
How? If you think it can be made better please tell us how you think it could.
After playing around a bit with the quote style in Opera's Developer Tools, I think I'm leaning towards no borders or bottom border only, and in that case, possibly with a slightly softer colour than black...
See, that's useful feedback, because you've suggested how you'd improve it. Just saying someone doesn't like it without saying what they'd change isn't actually so helpful.
I can see where you're coming from, though personally I'm not sure I'd change it.
A top and bottom border is good for nested quotes as it gives more definition, but I agree about softening the black slightly. I think #7D808F would be right. It looks good on my local host.
Just wondering, when RC2 gets publicly released, will it still say this when downloading it??
QuoteNote: As this is in development, we do not recommend running SMF 2.0 RC2 on a production site.
I suspect it will. It is, after all, a release candidate, not a final release.
It probably will. That's a standard warning for any non-Final builds. I'm going to be running RC2 live myself though, along with a lot of other people. The main drawback is that when upgrading to Final it will not be a simple patch but a full upgrade pack. I can live with that though.
Ohh, OK. Well, I can see things coming together here at SMF with this new version installed. However, the BBC Editor and Smileys are missing when posting, in case this was accidentally missed somehow.
They work for me. Are you using the BBC editor or the WYSIWYG editor?
Quote from: Antechinus on October 12, 2009, 08:11:27 PM
A top and bottom border is good for nested quotes as it gives more definition, but I agree about softening the black slightly. I think #7D808F would be right. It looks good on my local host.
I will probably choose a colour which accepts shorthand hex notation for my own Curve-based theme, but #7D808F does look pretty good in this colour scheme.
On my monitor, the background colours of nested quotes are different enough to work well without borders, and at least the top border, where the quote header gives additional separation, should be perfectly safe to remove in that regard.

(http://img444.imageshack.us/img444/9548/quotes.jpg)
Hmm. Don't like it without the top borders, myself. I can't see that shorthand notation matters either. I'd just pick a colour that looks good.
Hello all,
Is the Curve theme meant to show this:

Or is it a bug?
I am using Internet Explorer 7, on Windows Vista.
IE7 bug by the look of it. Personally I haven't checked the latest builds on IE7 yet.
What about this vesion. Not that I don't like the current quotes...
Not bad. Might be onto something there.
Last attempt (but what do I know about graphics).
Note the nice badge! ;)
Nice work. But TBH IMO I liked the other version. Maybe if I get used to this one, I will like it even more ;)
Nope. Way over the top.
Quote from: tfs on October 12, 2009, 06:10:48 PM
Core looks nice, but it's so effeminate. It's just so completely pale hued everywhere you look. I think it would look better with some darker blues.
Do you mean Curve?
Quote from: Costa on October 12, 2009, 04:43:45 PM
Quote from: Costa on October 12, 2009, 03:51:09 PM
Please, put the board name after Thread name in action=unreadreplies
It's confusing to give support when you don't know the name of the board.
farewell
Thank you :)
Much better now with the board name, thanks :)
Quote from: Antechinus on October 12, 2009, 10:13:11 PM
Nope. Way over the top.
Are you referring to me?
btw .. is there anyway to switch back to the other theme?
You can pick other themes in your profile, same as usual. And I was referring to Akyhne's last screenshot.
Oh, I tried that. 3 of the themes are all curve.
:D It's a sign from God, my son.
Quote from: kai920 on October 12, 2009, 10:19:10 PM
Quote from: tfs on October 12, 2009, 06:10:48 PM
Core looks nice, but it's so effeminate. It's just so completely pale hued everywhere you look. I think it would look better with some darker blues.
Do you mean Curve?
Whoops! :) Yes, I was speaking about Curve.
Ok, attached are 2 images. 1 of the look of my posts when posting, and the other of the look of my layout options in my profile. As you can see I have the WYSIWYG Editor checked in here, saved it and am still not able to see the Editor when posting and/or replying to topics. :(
OK, just now seeing that I am also not able to Add Attachments when clicking the Additional Options... :( :(
Well, I suppose I'll have to use img bbc code to add the images, here goes

(http://acs.graphicsmayhem.com/images/smf_layout_settings.jpg)

(http://acs.graphicsmayhem.com/images/smfwysiwyg.jpg)
SoLoGHoST, I believe custom smiley sets aren't working. Set your set back to the site default.
This topic isn't for posting issues with the site theme, so I'm locking. I'll split the topic when I get a chance.