Simple Machines Community Forum

Simple Machines => SMF Developers' Blog => Topic started by: emanuele on September 02, 2012, 04:39:44 PM

Title: Some updates on SMF 2.1
Post by: emanuele on September 02, 2012, 04:39:44 PM
It's been a while since the last update on the subject, right? Well, let's try to fill the gap.

Summary of SMF Development Release Cycle (Simple Form)
Development Builds/Alpha Testing -> Beta Testing -> Release Candidates -> Final

After this process we move into a maintenance cycle for the release, meaning that bug fixes and security patches will continue to be issued.

The most active part of SMF 2.1 development ended a few days ago, this means that after having added features and code improvements we are now facing a stabilization phase where we will not add any new features and will concentrate on fixing bugs.

With this post we would also like to start involve the community into the main development process in two ways: first officially presenting our public repository. As some of you may already have noticed, the main repository where SMF 2.1 is being developed is now publicly available at github: https://github.com/SimpleMachines/SMF2.1 That means anyone can see the code, fork it and send pull requests with new features or bug fixes.

Second giving you something to play with: attached is the first public "build" of SMF 2.1. We don't consider the code stable enough to be labelled as "beta", as such we are releasing "SMF 2.1 Alpha". It contains all the new features that will be present in the final version of SMF 2.1. Some may be clearly evident, some less so, and for that reason in the coming weeks we will post a series of blog posts to explain the main improvements from SMF 2.0 futher.

This version of SMF is not considered suitable for a public site yet, use it only for testing!

In the meantime, enjoy what SMF 2.1 will be, report any bugs (http://www.simplemachines.org/community/index.php?board=137.0) you find and again, feel free to contribute with code and patches at our public repo (https://github.com/SimpleMachines/SMF2.1).

We all hope you will participate in SMF development with testing and/or patches! ;D

Update: 15/01/2013
The package has been removed since outdated.
You can download the most recent version of the code from github, direct link (https://github.com/SimpleMachines/SMF2.1/archive/release-2.1.zip).
You can find the instruction on how to prepare an install package on the Online Manual, at the following page: How to create an install from repo (http://wiki.simplemachines.org/smf/User:Emanuele/guide/How_to_create_an_install_from_repo)
Title: Re: Some updates on SMF 2.1
Post by: Robert. on September 02, 2012, 04:44:31 PM
Great news! :)
Title: Re: Some updates on SMF 2.1
Post by: Trekkie101 on September 02, 2012, 05:41:24 PM
Well done!
Title: Re: Some updates on SMF 2.1
Post by: Colin on September 02, 2012, 06:27:31 PM
Awesome!
Title: Re: Some updates on SMF 2.1
Post by: LiroyvH on September 02, 2012, 06:28:29 PM
Great news indeed, well done :) Thank you!
Title: Re: Some updates on SMF 2.1
Post by: Iomega0318 on September 02, 2012, 06:47:51 PM
Very nice! Can't wait to play with it (that sounded much cleaner in my head)..
Keep up the great work guys/gals! And love the new github!

**EDIT**
The very first thing one should notice is the new theme lol, definitely going to take some getting use to.

For anyone interested you can see 2.1 Alpha on my test site here:
UOFreeshards.net 2.1 Aplha Test Site (http://www.uofreeshards.net/index.php?board=52.0)
All Core Features have been enabled on the site, if you want to register and test them out feel free.

**EDIT TWO**
OMFreakingG! I have noticed a few things that I absolutely love! I would say them but no spoilers, unless you say it's ok lol..
Title: Re: Some updates on SMF 2.1
Post by: Antes on September 02, 2012, 07:20:06 PM
Awesome news! Thanks for all hard work done by everybody!
Quick question : This is Release2.1 Branch right?
Title: Re: Some updates on SMF 2.1
Post by: Iomega0318 on September 02, 2012, 07:22:22 PM
Quote from: Antes on September 02, 2012, 07:20:06 PM
Awesome news! Thanks for all hard work done by everybody!
Quick question : This is Release2.1 Branch right?
Quote from: emanuele on September 02, 2012, 04:39:44 PMSecond giving you something to play with: attached is the first public "build" of SMF 2.1. We don't consider the code stable enough to be labelled as "beta", as such we are releasing "SMF 2.1 Alpha".
;)
Title: Re: Some updates on SMF 2.1
Post by: gisfreak on September 02, 2012, 10:56:28 PM
wow awesomeeeee
Im gonna deploy this on my localhost

congrats DEV
Title: Re: Some updates on SMF 2.1
Post by: CountryLady on September 03, 2012, 12:11:07 AM
Many thanks everyone~!  :)
Title: Re: Some updates on SMF 2.1
Post by: sAce on September 03, 2012, 12:17:05 AM
looking awesome guys.. good work
Title: Re: Some updates on SMF 2.1
Post by: carajo on September 03, 2012, 01:05:57 AM
Nice theme!!  Thankss
Title: Re: Some updates on SMF 2.1
Post by: Ricky. on September 03, 2012, 02:49:37 AM
Good work :)
Title: Re: Some updates on SMF 2.1
Post by: Gary on September 03, 2012, 02:56:37 AM
Sweetness.

I'll be messing with the new theme in 2.1 and porting my flagship theme (http://custom.simplemachines.org/themes/index.php?lemma=2487) to it sooner or later. :P
Title: Re: Some updates on SMF 2.1
Post by: Hackathon on September 03, 2012, 04:12:42 AM
I've been waiting for so long.. . Thanks SMF team.. :)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 03, 2012, 04:50:25 AM
Quote from: Antes on September 02, 2012, 07:20:06 PM
Awesome news! Thanks for all hard work done by everybody!
Quick question : This is Release2.1 Branch right?
Yes, but with some more "tricks" to quickly fix few issues discovered while packaging and that will be more properly patched later. :P
Title: Re: Some updates on SMF 2.1
Post by: TigPT on September 03, 2012, 05:00:09 AM
Good news.

I will test it in a sand box server. Keep going SMF
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 03, 2012, 05:24:52 AM
Quote from: Iomega0318 on September 02, 2012, 06:47:51 PM
**EDIT TWO**
OMFreakingG! I have noticed a few things that I absolutely love! I would say them but no spoilers, unless you say it's ok lol..
/me is curious! :P
Title: Re: Some updates on SMF 2.1
Post by: JBlaze on September 03, 2012, 07:04:48 AM
Running it on a sandbox. Beating the hell out of it with a population script and whatnot. Holding up so far.

Awesome job on the new theme. Much cleaner and easier on the eyes, not to mention more modern ;)

Keep up the great work ladies and gents! I wish I had more time to contribute myself, but alas, RLTM takes precedence :(

I also may decide to run this on my live forums, once an upgrade package is available. I highly suggest you know your beans before making a decision like that btw ;)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 03, 2012, 07:17:32 AM
Quote from: JBlaze on September 03, 2012, 07:04:48 AM
I also may decide to run this on my live forums, once an upgrade package is available. I highly suggest you know your beans before making a decision like that btw ;)
Prevent this is the reason I didn't post the upgrade package! :P
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 03, 2012, 08:27:08 AM
Quote from: Iomega0318 on September 02, 2012, 06:47:51 PM
For anyone interested you can see 2.1 Alpha on my test site here:
UOFreeshards.net 2.1 Aplha Test Site (http://www.honorshard.com/uof-21)
All Core Features have been enabled on the site, if you want to register and test them out feel free.

That certainly looks quite a bit different from the current standard theme.  I like the fact that it's still quite similar, but there are some aspects that will definitely take some getting used to from the look of it.

Thanks for posting this.  I might register and have a play around with it later.
Title: Re: Some updates on SMF 2.1
Post by: Trekkie101 on September 03, 2012, 10:15:20 AM
You're free to post the two features you've found, what were they :P
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 03, 2012, 11:35:09 AM
I have also set up an accessible test site...
http://test2.turtleshellprod.com/

Posting reports and comments as I find them... Anyone else is welcome to join in.
http://test2.turtleshellprod.com/index.php?board=2.0
Title: Re: Some updates on SMF 2.1
Post by: Kenny01 on September 03, 2012, 11:50:41 AM
That's great, hoping to read more on this...
Title: Re: Some updates on SMF 2.1
Post by: lifeguard81 on September 03, 2012, 01:02:38 PM
I love the new theme. Its realy a nice one!
Great job devteam!
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 03, 2012, 01:30:39 PM
Quote from: Kindred on September 03, 2012, 11:35:09 AM
I have also set up an accessible test site...
http://test2.turtleshellprod.com/

Posting reports and comments as I find them... Anyone else is welcome to join in.
http://test2.turtleshellprod.com/index.php?board=2.0

I'll sign up Kindred.  If there's anything specific you want me to test, let me know.
Title: Re: Some updates on SMF 2.1
Post by: Dzonny on September 03, 2012, 03:05:33 PM
Rock on! :)
Title: Re: Some updates on SMF 2.1
Post by: holodoc on September 03, 2012, 04:05:49 PM
Good. Some new toys to break :)
Title: Re: Some updates on SMF 2.1
Post by: Joseph H on September 03, 2012, 04:15:32 PM
Great news hope someone can post a demo of a fresh instal
Title: Re: Some updates on SMF 2.1
Post by: Iomega0318 on September 03, 2012, 04:46:35 PM
Quote from: Irisado on September 03, 2012, 08:27:08 AM
Quote from: Iomega0318 on September 02, 2012, 06:47:51 PM
For anyone interested you can see 2.1 Alpha on my test site here:
UOFreeshards.net 2.1 Aplha Test Site (http://www.honorshard.com/uof-21)
All Core Features have been enabled on the site, if you want to register and test them out feel free.

That certainly looks quite a bit different from the current standard theme.  I like the fact that it's still quite similar, but there are some aspects that will definitely take some getting used to from the look of it.

Thanks for posting this.  I might register and have a play around with it later.
Hehe yeah and my host is having some database issues at the moment lol so I just got it back online.. freaking host!
But yes feel free to register, post, test stuff out, post things you like/hate.

Quote from: emanuele on September 03, 2012, 05:24:52 AM
Quote from: Iomega0318 on September 02, 2012, 06:47:51 PM
**EDIT TWO**
OMFreakingG! I have noticed a few things that I absolutely love! I would say them but no spoilers, unless you say it's ok lol..
/me is curious! :P
Also some of the features I have found and love so far are,
I am not sure but is it Ajax stuff added in, definitely the fact that Drafts support is being added and the fact that there's no more pop ups! Another is the way user info like ICQ ect is displayed by hovering over the Avatar! I am sure there is much more I have forgotten since last night lol..
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 03, 2012, 05:06:46 PM
Quote from: Iomega0318 on September 03, 2012, 04:46:35 PM
Another is the way user info like ICQ ect is displayed by hovering over the Avatar!

I thought it was displayed hovering over the user name?  At least it was for me.  That's one of the new features I don't like myself, as I like post count, personal text, and contact icons to be easily visible without having to hover the mouse over anything.
Title: Re: Some updates on SMF 2.1
Post by: Iomega0318 on September 03, 2012, 05:17:55 PM
Quote from: Irisado on September 03, 2012, 05:06:46 PM
Quote from: Iomega0318 on September 03, 2012, 04:46:35 PM
Another is the way user info like ICQ ect is displayed by hovering over the Avatar!

I thought it was displayed hovering over the user name?  At least it was for me.  That's one of the new features I don't like myself, as I like post count, personal text, and contact icons to be easily visible without having to hover the mouse over anything.
Yeah I corrected it right before you quoted my post lol, I had put click the avatar :P

And I am sure it could be modded back the way it was but I kinda like it, it saves so much space and makes it look cleaner while still allowing you to hover and see everything you would want to know.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 03, 2012, 05:25:42 PM
Actually, the hover stuff is something that I despise...

For one, I want things displayed, not requiring hover... 99% of the people will never find it if it requires a hover.

For two, I use an iPad a lot of the time... Which means there is no hover, and. Can never see that information.
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 03, 2012, 05:28:00 PM
Quote from: Iomega0318 on September 03, 2012, 05:17:55 PM
And I am sure it could be modded back the way it was but I kinda like it, it saves so much space and makes it look cleaner while still allowing you to hover and see everything you would want to know.

I want to see everything I want to know without having to hover though ;).  I also would say that Kindred's point is very important on a number of levels, not least that people are lazy, and like to see information without having to do anything to obtain it.

I would imagine that it's always a nightmare updating forum software as you're never going to be able to please everyone, which is probably why so many mods are created in the first place.

I'll continue to test, and see what other features I can find as a regular user.
Title: Re: Some updates on SMF 2.1
Post by: Suki on September 03, 2012, 05:37:10 PM
Hovering isn't the only way, the same can be applied on click, that's how I got it on my site (with a lightbox (http://defunkt.io/facebox/)) since I dislike hovering too.

I also dislike having to see the same data over and over again, like the info part on the left, if I post 10 messages, there will be ten times the same data, over and over again, if a person wants to know my data then this person will have to click on my avatar to see it.
Title: Re: Some updates on SMF 2.1
Post by: Trekkie101 on September 03, 2012, 05:39:41 PM
On the iPad, and tablets, tap the name and it it shows, tap again to goto the profile.

However on a slightly different version/test of this theme theres a reveal button.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 03, 2012, 05:58:31 PM
Quote from: Kindred on September 03, 2012, 05:25:42 PM
Actually, the hover stuff is something that I despise...
Actually all the crap next (and below) the posts is something that I despise... :P

The theme is there to be changed. furthermore, the default theme (IMHO) should just be a (good) skeleton that people can easily customize to match their own needs, not something that tries to make everybody happy, because in the end it will be something that no one really likes.
Title: Re: Some updates on SMF 2.1
Post by: Iomega0318 on September 03, 2012, 06:02:22 PM
Quote from: Irisado on September 03, 2012, 05:28:00 PM
I want to see everything I want to know without having to hover though ;).  I also would say that Kindred's point is very important on a number of levels, not least that people are lazy, and like to see information without having to do anything to obtain it.

I would imagine that it's always a nightmare updating forum software as you're never going to be able to please everyone, which is probably why so many mods are created in the first place.
Haha very true on both counts lol..

Quote from: emanuele on September 03, 2012, 05:58:31 PM
Quote from: Kindred on September 03, 2012, 05:25:42 PM
Actually, the hover stuff is something that I despise...
Actually all the crap next (and below) the posts is something that I despise... :P

The theme is there to be changed. furthermore, the default theme (IMHO) should just be a (good) skeleton that people can easily customize to match their own needs, not something that tries to make everybody happy, because in the end it will be something that no one really likes.
And yes I agree with you completely emanuele, although I will say I don't mind signatures at least the first time.. then seeing them 80 times more in a thread is annoying lol..

Quote from: holodoc on September 03, 2012, 04:05:49 PM
Good. Some new toys to break :)
lol yes indeed :)

**EDIT**
On a side note some things I would love to see would be some sort of attachment sorting built in as well as lightbox or similar, I have always hated how when you click on a large image in the attachments it just enlarges it then you not only have to scroll your page down to see it all you then have to scroll the attachment window to view it..
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 03, 2012, 06:15:29 PM
Quote from: emanuele on September 03, 2012, 05:58:31 PM
The theme is there to be changed. furthermore, the default theme (IMHO) should just be a (good) skeleton that people can easily customize to match their own needs, not something that tries to make everybody happy, because in the end it will be something that no one really likes.

True, but the basic skeleton that is currently here is hardly cluttered.  I mean there's only post count, personal text, and a few icons.  That's hardly a major inconvenience to my mind.  I feel that it would be better to design a mod/theme which allows users who don't like them to hide them, rather than have them only visible through hovering/clicking as the default option.

Still, I'm not skilled with IT, so I can only comment as a user of SMF, rather than a computer expert, and you can't please everyone all of the time :).
Title: Re: Some updates on SMF 2.1
Post by: Iomega0318 on September 03, 2012, 06:44:40 PM
Added a few new boards, one for likes and dislikes and one for bugs/errors.
Also changed the link to go through my main site to track how many people visit it, just for me really lol :)

UOFreeshards.net 2.1 Aplha Test Site (http://www.uofreeshards.net/index.php?board=52.0)
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 03, 2012, 08:04:07 PM
Yeah, I found out that a single tap brings out the mini profiles, but, as I said, the majority of the users are never going to figure it out.

Ah well... As noted, even though I hate the whole hideen until clicked thing, it is a personal preference and can be handled with a customized theme fairly easily.
Title: Re: Some updates on SMF 2.1
Post by: butchs on September 03, 2012, 08:49:50 PM
Quote from: Kindred on September 03, 2012, 05:25:42 PM
Actually, the hover stuff is something that I despise...

For one, I want things displayed, not requiring hover... 99% of the people will never find it if it requires a hover.

Now I understand why it has been historically difficult to update my Board Hover mod when a new version of SMF comes out.  I am going to wait for the release before I take on the challenge... 
:)

EDIT:  Just looked at it and there was only two changes...  Where is the fun in that?   :'(
Title: Re: Some updates on SMF 2.1
Post by: .Vapor on September 04, 2012, 12:44:04 AM
Great work ! Looks very clean, please design new on / off icons :)
Title: Re: Some updates on SMF 2.1
Post by: 4Kstore on September 06, 2012, 12:40:04 AM


I really like this, nice job... and thanks for so much!
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on September 06, 2012, 08:27:59 AM
I strongly encourage anyone interested to go check it out on Github. Using Git is enabling us to make changes much, much faster than before by allowing everyone to develop on what is currently being worked on.
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 06, 2012, 01:01:25 PM
Quote from: Joshua Dickerson on September 06, 2012, 08:27:59 AM
I strongly encourage anyone interested to go check it out on Github. Using Git is enabling us to make changes much, much faster than before by allowing everyone to develop on what is currently being worked on.

Thanks for the suggestion, but I suspect that's more suited to admins and programmers.

I only moderate using SMF, so I'll just report any testing errors I find to testers on the same test forum who know a lot more about coding than I do, and they can get involved on the Github.  I hope that this is okay.
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on September 06, 2012, 02:24:14 PM
Absolutely okay. I meant for those that are capable and interested. If you don't know how to program, Github isn't the place for you.
Title: Re: Some updates on SMF 2.1
Post by: rocknroller on September 07, 2012, 10:54:59 AM
Very cool great work, Congrats  8)
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 07, 2012, 11:11:20 AM
well, rather than reporting bugs here, you should either report them in the bug list or on one of the test sites that the devs are reviewing/reading (like mine...)
(especially since the hooks problem was reported and fixed last week. :P )

Also... note: once something goes into Alpha, there are no new features...
Title: Re: Some updates on SMF 2.1
Post by: rocknroller on September 07, 2012, 11:20:37 AM
Quote from: Kindred on September 07, 2012, 11:11:20 AM
well, rather than reporting bugs here, you should either report them in the bug list or on one of the test sites that the devs are reviewing/reading (like mine...)
(especially since the hooks problem was reported and fixed last week. :P )

Also... note: once something goes into Alpha, there are no new features...

I moved my post into Bugs report Board, before i sow this post, but thanks :) Kindred
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 07, 2012, 11:40:44 AM
lol...  modified as I was posting, I guess. :)
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 07, 2012, 11:06:33 PM
OUCH!  I'm sorry to say that I'm totally NOT impressed one bit!  The new look, is ugly, sorry to say!  But I suppose that's why there are different themes.

I see you've added an integration hook for loading up a default action (actually a non-action) within index.php, however, you guys failed to include this integration hook at the bottom when it falls through to the board index...

Thus:  action=blahblahblah will load up the Board Index, since the action doesn't exist.  However, it would make more sense to load up the default action from the integration function.

No offense, but ouch!!

I do however, like the idea of Drafts being added to the Core Features, and being able to disable Integration hooks that are added in by mods, but honestly, the first impression I got after installing the SMF 2.1 Alpha Release was OUCH!  And you've added in a slight animation for when expanding/collapsing certain sections, which I find a bit slow and annoying TBH.

Well, I know it's only in Alpha status, so good luck!

P.S. - Maybe if I find some time, I will fork it with a few changes and resubmit it on your GIT Repository, but honestly, IMO, it needs a lot of work still!
Title: Re: Some updates on SMF 2.1
Post by: Daniel15 on September 08, 2012, 12:05:50 AM
Awesome, nice work!

Surely it's time to clean up some of the old JavaScript (the bits with IE 5 hacks for example) :P
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on September 08, 2012, 12:55:47 AM
SoLoGHoST, I welcome you to fork and submit pull requests. Development depends on people criticizing... and having solutions.

Hopefully the code changes will make it easier for you to modify the base.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 08, 2012, 01:15:11 AM
Thanks, I'll give it a shot...  I think I can improve the animation of your expand/collapse with 1 function that works in all browsers.  And not sure what the Class-BrowserDetect.php file does, as I haven't looked at it yet, just noticed it.  But by the name of it, I would assume it's a way to detect browsers and code differently for each.

-Solo
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 08, 2012, 01:49:23 AM
Oh, wait, I see you've adapted jQuery into SMF, smart move!  Was thinking of doing the same in DP, but now I don't have to, since it's a part of SMF 2.1.  Anyways, I think I feel the forum a bit more, now that I've browsed around it more.  Like I said, first impression is UGGH, but it kinda grows on you as you tend to experience it a bit more in full depth.  I'll just play and have some fun with it anyways.

I wonder how much time I have to play with it before it goes public??  Cause my time is very limited, these days, with work and Dream Portal... argg!

P.S. -> I really want to thank the person who added in the loadCSSFile function in Load.php!  And you actually grab the basename of the $sheet, and we can now supply our own id.  YOU ROCK!!!

P.P.S. -> I am struggling with understanding how the Core Features work now.  The save button is gone, and I see that there is an AJAX call, and a $context['hooks_exist'] as well as $subActions['hooks'] in the ModifyModSettings function of the ManageSettings.php file.  Trying to understand why my mods Core Features aren't working... arggg!!!  Looking into the Integration Hooks section reveals the hooks in the mod, yet states that the hooks aren't found???  Weird...
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 08, 2012, 04:21:39 AM
Quote from: SoLoGHoST on September 08, 2012, 01:49:23 AM
P.P.S. -> I am struggling with understanding how the Core Features work now.  The save button is gone, and I see that there is an AJAX call, and a $context['hooks_exist'] as well as $subActions['hooks'] in the ModifyModSettings function of the ManageSettings.php file.  Trying to understand why my mods Core Features aren't saving... arggg!!!
What hook do you use to include the file?
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 08, 2012, 04:28:16 AM
Well, only 2 hooks are installed upon installing the mod.  And I'm using: integrate_admin_include, which points to dp_core.php file and integrate_core_features which points to the function within dp_core.php file.  Am I supposed to populate an array inside of $context['hooks_exist'] with all of the hooks for the mod?  Cause in dp_core.php, it handles the setting_callback which, I thought was enough... but apparently isn't.  Was enough in SMF 2.0.2.

Than if the feature is enabled, integrate_pre_include gets used for the file that actually has the rest of the functions that the integration functions point to.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 08, 2012, 04:33:15 AM
Quote from: SoLoGHoST on September 08, 2012, 04:28:16 AM
Well, only 2 hooks are installed upon installing the mod.  And I'm using: integrate_admin_include, which points to dp_core.php file and integrate_core_features
That's strange I thought I fixed the admin_include before releasing this package, but maybe I was wrong...I have to check...

You are not supposed to do anything else than add the hooks where they should be. There is nothing else to mess with. ;)

ETA: yeah, forgot to put in global a couple of variables (namely $boarddir and $settings)... I should never do things "right before" prepare the package... ::)

ETA2: BTW if you find something that doesn't work I'd prefer if you open a new topic in bug reports rather than use this one as "support/development" topic, thanks! ;)
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 08, 2012, 04:41:47 AM
Quote from: emanuele on September 08, 2012, 04:33:15 AM
You are not supposed to do anything else than add the hooks where they should be. There is nothing else to mess with. ;)

Well, in Core Features, don't you need to handle adding/removing of the hooks upon enabling and disabling of the feature??  SMF can't handle this, simply because there are hooks that still need to be installed, even when disabling of the Core Feature.  Such as the hooks I've already mentioned:  integrate_admin_include and integrate_core_features

Right now, I can see the Core Feature in there, but clicking on the icon on the right to enable it, pops up a Red box up top, stating, "Sorry, but the Feature doesn't exist".  So, basically, it won't enable the feature at all.

ETA:  Please feel free to split this topic where you see fit!  And no problem, it's a pleasure finding bugs...  And I don't mind squashing them either, some people get grossed out by it, not me! ;)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 08, 2012, 05:08:43 AM
Quote from: SoLoGHoST on September 08, 2012, 04:41:47 AM
Well, in Core Features, don't you need to handle adding/removing of the hooks upon enabling and disabling of the feature??
That's what that page is supposed to do. :P

Quote from: SoLoGHoST on September 08, 2012, 04:41:47 AM
SMF can't handle this, simply because there are hooks that still need to be installed, even when disabling of the Core Feature.  Such as the hooks I've already mentioned:  integrate_admin_include and integrate_core_features
The integrate_core_feature is already included (since you see the action, that means it is properly processed). The integrate_admin_include should be used since I explicitly copied the code in Xml.php (where though a couple of globals are missing).
I'm not sure at the moment why it doesn't work for your since I used SimpleDesk (well, a modified version, but modified in other places) to test it in 2.1 and it enables/disabled without problems. So, as soon as I have my testing computer available, I'll check DP and see what is not working, but now...well, it's time to go buy some food if I want to eat this week! :P
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 08, 2012, 05:30:01 AM
Don't bother checking DP, there were edits that needed to be done to it, that might take a bit of time for you to get around to...  Unless you want the package I have, let me know I can send it to you, but it's not on the DP.net site either, cause I just updated it, and only on my PC at the moment.  The package on the DP.net site and on the SMF Site, only works for SMF 2.0.x, not SMF 2.1.

Sorry for going a bit off-topic here.  But the more I look at the code of SMF 2.1, the more I start to like it! :)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 08, 2012, 08:48:57 AM
I tried to install locally DP (1.1) without caring about the errors but the core feature works fine.
The admin menu will not be displayed in alpha due to a bug (this one (https://github.com/emanuele45/playpen/commit/80ca0d95b9c6c96a5a19e6f3d8963ec0b4ba4871)), integration hooks are reported as not-installed due to another bug (this commit (https://github.com/emanuele45/playpen/commit/c1d5e3944d42afa0a6179dee110c66e5626cc568) gives you the proper code[/url]).
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 08, 2012, 02:39:19 PM
Ok, you are right, I downloaded the release from the actual GIT HUB instead of this topic, so that explains everything.  Just now redownloaded and re-installed SMF 2.1 from this actual topic, and yes, this fixes everything, along with your recommended edits above.

- Solo

P.S. -> Do I have to purchase GitHub membership in order to Fork it and help with the bug fixes, etc. etc.?  Cause I don't see any way to signup without paying for a membership.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 08, 2012, 02:56:58 PM
The version from github doesn't have few fixes present in this one, while this one has few bugs not present in the one from github...tough call! :P

The very first option on top of the 3 paid plans:
QuoteFree for open source

Unlimited public repositories and unlimited public collaborators
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 08, 2012, 04:03:10 PM
Ah ha, just realized I had an account from like a year ago...

Thanks :)
Title: Re: Some updates on SMF 2.1
Post by: NanoSector on September 09, 2012, 07:00:24 AM
Cool! Nice work team :)

Gonna install and test this ASAP :)
Title: Re: Some updates on SMF 2.1
Post by: redone on September 09, 2012, 01:01:21 PM
Nice work, I will have to fire it up and take it for a test drive. Congrats!
Title: Re: Some updates on SMF 2.1
Post by: Jntg4 on September 09, 2012, 02:28:23 PM
Love this!  I was a week late but I've installed it seamlessly on my local EasyPHP server!
Title: Re: Some updates on SMF 2.1
Post by: butchs on September 09, 2012, 03:41:15 PM
I saw an error in "Subs-Cache.php".  Some of the old $cachedir was not changed.

search for $cachedir

replace with $cache['dir']
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 09, 2012, 04:26:15 PM
There isn't any Subs-Cache.php in 2.1. ???
And $cachedir is still the variable used, not $cache['dir'].

Can you please report exactly the error? (maybe in the bug reports board? ;))
Title: Re: Some updates on SMF 2.1
Post by: hhy89 on September 09, 2012, 04:35:51 PM
Nice work ;)
Congrats!

btw do you need help? :P
Title: Re: Some updates on SMF 2.1
Post by: TwitchisMental on September 09, 2012, 10:25:52 PM
Well I played around with the alpha for a bit. I am liking it so far.


However one thing has been bugging me. The info center collapse uses jquery(I think) and creates a smooth collapse effect.


Yet when collapsing categories it just instantly collapse no animation what so ever.  Why is this?
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 10, 2012, 04:05:31 AM
Quote from: NBK*Twitch on September 09, 2012, 10:25:52 PM
Yet when collapsing categories it just instantly collapse no animation what so ever.  Why is this?
Categories collapsing/expansion has always been a bit particular and always used a page refresh because when a category is collapsed the entire data of the category are not loaded into the page (boards details, last posts, etc.). Of course all this could be converted to something AJAX. Personally I never cared about it because I don't use it (I'm quite selfish if nobody noticed before :P), if there is anyone interested in add this cool feature feel free to fork SMF on github and send a pull request once the job is finished! ;D

Quote from: hhy89 on September 09, 2012, 04:35:51 PM
btw do you need help? :P
There is a lot to do and any help is appreciated!
What to do depends on your interests: bug reports are all public, if you want to squish some serve yourself, if you want to add some new feature the codebase is there, code it and send a pull request (the Next SMF Discussion (http://www.simplemachines.org/community/index.php?board=228.0) board holds some ideas for the future, as well as mantis, if you have some other idea maybe it's better to propose it in the Feature Requests (http://www.simplemachines.org/community/index.php?board=3.0) board first to let everyone know). ;D
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 10, 2012, 12:16:31 PM
First off - You don't need jQuery to make something collapse/expand that is animated and working in all browsers.  Javascript and a bit of CSS will suffice for that just fine!  But, to each their own.  Like I said, I have a method of using JS that will work just perfect, hell, uses the same js from Dream Portal code that I wrote, if that's fine with you guys... but it's whatever...

I am actually quite annoyed at the display of the "MARK ALL MESSAGES AS READ" box (in the BoardIndex.template.php), looks ugly just thrown there, honestly, been working on all of these boxes that are just thrown at the end of sections that offer features for those sections, etc. etc.  Cause this happens again, when you go to create a board:  "ADD BOARD" box thrown at the bottom right-hand side, just dangling there... ughhh!
Title: Re: Some updates on SMF 2.1
Post by: TwitchisMental on September 10, 2012, 03:30:19 PM
Quote from: emanuele on September 10, 2012, 04:05:31 AM
Quote from: NBK*Twitch on September 09, 2012, 10:25:52 PM
Yet when collapsing categories it just instantly collapse no animation what so ever.  Why is this?
Categories collapsing/expansion has always been a bit particular and always used a page refresh because when a category is collapsed the entire data of the category are not loaded into the page (boards details, last posts, etc.). Of course all this could be converted to something AJAX. Personally I never cared about it because I don't use it (I'm quite selfish if nobody noticed before :P ), if there is anyone interested in add this cool feature feel free to fork SMF on github and send a pull request once the job is finished! ;D


Well that just makes me ask another question lol. Why does it need a full page reload when doing so. I have seen other software like MyBB have a collapse and it doesn't need a page reload. I believe this is the case with IPB aswell.
Title: Re: Some updates on SMF 2.1
Post by: bloc on September 10, 2012, 03:39:41 PM
To save queries of course. When its collapsed the script doesn't need to fetch the data for it.

If you expand it, it must fetch it/have it already - hence it could be done through AJAX instead.

About animation through javascript: JQuery and Mootools(and others) offers optimised and smooth animation code that will work on all browsers due to heavy and focused development. Own cooked javascript or CSS3 might not. Its just convenient and saves development of these more trivial things. But, using those for animating categories requires that all boards are fetched in the first place, or at least right away through AJAX.
Title: Re: Some updates on SMF 2.1
Post by: maxg on September 16, 2012, 09:11:10 AM
For Me I've got to say this  real good move forward for the SMF and I am happy with the Theme, because I could see from the the first glance it's something that will be fun to work with and even though it still has a taste of the SMF looks, this is an indication of the trade mark (kinda thing), and yet with all the added features , I find it very useful in fitting most any situation, if customized and or tweaked toward ones own in site on how their site should appeal to their own groups or community. I have days ago started working with this theme of the Version 2.1 Alpha and I'm liking it. And even tough I can see other ways that it could have been done, only leaves me the opportunity to try newer things with it LOL!

If I find and better way. I will implement this and document it on My site and or possibly site like Bloc's or Crip's site! I shall not complain on something done by others, but I may find another way, and this is really what it's all about in MHO! Everyone has their own preferences, and once they implement these, then should then be displayed, rather than expressed as dislikes and negativeness.

I find it better to start out with your likes and work from there on a more positive note!

With this said I should mention that I am very pleased, again with this great move forward>>!

Kind regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 21, 2012, 09:15:30 AM
Quote from: maxg on September 16, 2012, 09:11:10 AM
Everyone has their own preferences, and once they implement these, then should then be displayed, rather than expressed as dislikes and negativeness.

I find it better to start out with your likes and work from there on a more positive note!
That's very very true! :D

I'd add that the default theme is exactly that: the default theme. Nobody force others to experiment and change things. I know that in the past (and probably still with 2.0) it was sometimes difficult to really make experiments because of the way mods are/were working (i.e. code edits and all the hassles of having to manually edit the themes), though with 2.1 and all the new hooks available, make mods that don't require any code edit will be much, much easier and that should allow themers to be more daring in exploring new ways of present the forum.
Of course to make this scenario true the modders has to take up the challenge and begin to heavily use hooks in their mods. ;)
And that makes me wonder if I should suggest to change the customization guidelines to make mandatory the use of hooks when possible...
/me feels a horde of people coming from behind...
/me runs! :P
Title: Re: Some updates on SMF 2.1
Post by: bloc on September 21, 2012, 12:45:32 PM
Quote from: emanuele on September 21, 2012, 09:15:30 AM
Quote from: maxg on September 16, 2012, 09:11:10 AM
Everyone has their own preferences, and once they implement these, then should then be displayed, rather than expressed as dislikes and negativeness.

I find it better to start out with your likes and work from there on a more positive note!
That's very very true! :D

I'd add that the default theme is exactly that: the default theme. Nobody force others to experiment and change things. I know that in the past (and probably still with 2.0) it was sometimes difficult to really make experiments because of the way mods are/were working (i.e. code edits and all the hassles of having to manually edit the themes), though with 2.1 and all the new hooks available, make mods that don't require any code edit will be much, much easier and that should allow themers to be more daring in exploring new ways of present the forum.
Of course to make this scenario true the modders has to take up the challenge and begin to heavily use hooks in their mods. ;)
And that makes me wonder if I should suggest to change the customization guidelines to make mandatory the use of hooks when possible...
/me feels a horde of people coming from behind...
/me runs! :P

Hooray! ;D I will be sure to utilize those possibilities lol.
Title: Re: Some updates on SMF 2.1
Post by: 4Kstore on September 21, 2012, 01:28:41 PM
Quote from: emanuele on September 21, 2012, 09:15:30 AM
/me feels a horde of people coming from behind...
/me runs! :P

Title: Re: Some updates on SMF 2.1
Post by: NanoSector on September 21, 2012, 02:24:49 PM
Quote from: emanuele on September 21, 2012, 09:15:30 AM
And that makes me wonder if I should suggest to change the customization guidelines to make mandatory the use of hooks when possible...
I know this is not the right topic, but I quite agree, this avoids conflicts with other mods as much as possible.
Title: Re: Some updates on SMF 2.1
Post by: Hj Ahmad Rasyid Hj Ismail on September 22, 2012, 11:48:31 PM
Nice. (Almost) full implementation of css replacing most images. I have done that somewhere. :P The expand/shrink or up/down icon, need not be that big. It's ugly anyway. Try a smaller one. I would also sugest css icon based on html code (I can't remember where did I see one but you can search it of course).

A tooltip replacing poster's info is nice. I have put up this idea somewhere before (I think may not be here but in bloc's forum somewhere). But preferably, a simple avatar/picture is enough. Too much details shown are not necessary but may be left as an option whether to show or not to show.

The design of boardindex should be fully changed or at least an option whether to use that or a new homepage for SMF. I think bloc has some idea on that. It should, IMHO, show more details like topic, topic starter with smaller avatar/picture, in which board and few latest responses to it. A more like forum member's activity page to be precise. A member can choose whether to show all activity in the forum or just his buddy/friends plus recent or active (recently replied / commented) activity.

I haven't register yet, so I may not see other features. But do consider what people have long asked from SMF that is topic/post like system. Karma system on the other hand should be just a mod.

A mention/tag system and activity streaming center as opposed to information center? (monotiz has done these), a new and better profile page (like simplenetwork mod?), are all to be considered.

Lastly, javascript that expand/shrink the quick login form is a bit disturbing. If I choose to shrink it and go to another page, it will expand and shrink back. This is ugly. Do check that out too.

Overall, it looks just like SMF in SMF ways. I am not really sure whether I like or not but, it do has some improvements though may be not a major one and may be not to the satisfaction of all. Besides, who can satisfy everybody. ;)

I wish the team, good luck and all the best.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 23, 2012, 10:27:06 AM
meh... I disagree there...
I hate the hidden poster info.
But then again, that's what customization and custom themes are for.

and as for the rest of your new suggestions. How that Alpha is released, it should be considered feature frozen. Fix the issues, release a beta, RC and final... and move on.

Additionally, most of what you ask for is mod material, IMO. :P
Title: Re: Some updates on SMF 2.1
Post by: bloc on September 23, 2012, 03:16:57 PM
Ah, the joys of building a default theme.. :P Its never going to be nice for everyone, and its always one or two staff members that want their view in on it as well. So you change..and change..until your original idea is watered out and all your excitement over it are gone(..).

I'd say, ship SMF with the blandest theme ever, and let the users hunt for better third-party themes, where the constraints of making something unique isn't present. ;D Its the logical solution.
Title: Re: Some updates on SMF 2.1
Post by: maxg on September 23, 2012, 03:55:03 PM
Quote from: Bloc on September 23, 2012, 03:16:57 PM
Ah, the joys of building a default theme.. :P Its never going to be nice for everyone, and its always one or two staff members that want their view in on it as well. So you change..and change..until your original idea is watered out and all your excitement over it are gone(..).

I'd say, ship SMF with the blandest theme ever, and let the users hunt for better third-party themes, where the constraints of making something unique isn't present. ;D Its the logical solution.

Agreed .... there are many who love to make and or customize themes, so this should of less priority like Bloc says and possibly more time devoted on the main system and moving forward>>. I mentioned, I like theme and I do and I have already started working on and experimenting with it, if another is to come it should be something real skinny or clean! I feel there just to many things to get get lost in, like Bloc suggests.

I do not post much here but I'm at many sites, help and pushing to keep SMF alive and kicking and that's what I care most about.... 4 me doing themes is fun using SMF and I hope it stays that way LOL! :)

regards,
Maxx



Title: Re: Some updates on SMF 2.1
Post by: Gary on September 23, 2012, 05:00:52 PM
Quote from: Bloc on September 23, 2012, 03:16:57 PM
I'd say, ship SMF with the blandest theme ever, and let the users hunt for better third-party themes, where the constraints of making something unique isn't present. ;D Its the logical solution.

Okay, black text on a white background with blue and purple links it is. :P
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 23, 2012, 05:25:53 PM
hey...   I said that I didn't like it...   but me not liking it is fine because I can always install a custom theme that has it back the way that I think it should be. :P
Title: Re: Some updates on SMF 2.1
Post by: butchs on September 23, 2012, 09:09:25 PM
Yikes, from one extreme to the other.  There should be a compromise between the theme artist and the staff members.

A bland theme will be a regression!  I for one believe, the default theme should be written to be state of the art and allow further modification via hooks...
Title: Re: Some updates on SMF 2.1
Post by: Kindred on September 23, 2012, 09:26:13 PM
But, butchs... What is "state of the art?"

Everyone has very definite ideas on the layout and themes...  I know what I like.., and I don't really like the new default. But, as I said, it doesn't matter...   Because I can and will just add a custom theme to replace it. All of the bugs I have reported have to do with functionality, not aesthetics, or lack thereof.
Title: Re: Some updates on SMF 2.1
Post by: Sunburned Goose on September 23, 2012, 09:46:47 PM
I like the idea of software platforms providing a simple, straightforward, and consistent look and feel that is maintainable so that it is the same look and feel throughout versions.  You're effectively building a brand with that theme. 

I also appreciate products that take the time to highlight the best work of their community to demonstrate demonstrate the capability of the platform.  Draw attention to those who are volunteering their time to build great themes and mods for the community.  It builds good relationships and it lets consumers know that this developer did something right and should be emulated (license permitting :)).
Goose.
Title: Re: Some updates on SMF 2.1
Post by: maxg on September 24, 2012, 09:55:27 AM
I don't really think anyone is thinking about a completely plain theme, at least I'm not. I mentioned a few times already, that I like this theme and find it nice and fun to work with.... I would only ask, that rather than changing it or adding more themes, that we the "user" as mentioned above, note any bugs found and post them or post the solutions if any and  not add more paint to an already good painting, it will just ruin it, like also mentioned before>>  it may cause for frustration and or lost of interest, with too many cooks, changing the taste of the soup.

You have a good theme >>!<< after the bugs and issues, if any, are ironed out... then the "Themer" can come up with what they think others will need or like!

There are other things, need be concentrated on! JMHO..

You can please some people sometimes, but never all people all the time!

regards,
Maxx



Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 24, 2012, 10:48:12 AM
True, true.

Though I think that the idea of a "plain" theme is not that bad. In fact it's something I think it would be very interesting to explore.
A "simple" (both in the appearance and in the customizability) default theme would encourage more people to find their way to new looks and not just install the software and that's all.
Of course a "simple" default theme would probably be difficult to "sell" because many people want everything already set-up and working... especially nowadays: one-click install, one-click ordering, etc.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on September 24, 2012, 10:58:31 AM
Will SMF 2.0 themes work with SMF 2.1?
Has SM implemented theme version check, so you can't install a SMF 1 theme in SMF 2.1?
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 24, 2012, 11:02:32 AM
I'm still with Kindred on the lack of profile information displayed with the user name.  Given that the layout of this was, in my opinion, very good in 2.0, I don't really understand why it had to be changed for 2.1.  It's just a cosmetic change which takes away individuality from users, and introduces excessive homogeneity to the appearance of posts (i.e. you have to hover with the mouse to see most of the details).

I know that my view won't make any difference at all, and I'm also aware that someone is bound to make a theme which restores all of this information, but my reason for posting this is I would be interested to know why this change was made, because I just don't understand the reasoning.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 24, 2012, 11:10:02 AM
Quote from: Akyhne on September 24, 2012, 10:58:31 AM
Will SMF 2.0 themes work with SMF 2.1?
No idea, but I guess not.

Quote from: Akyhne on September 24, 2012, 10:58:31 AM
Has SM implemented theme version check, so you can't install a SMF 1 theme in SMF 2.1?
Nope.
Title: Re: Some updates on SMF 2.1
Post by: maxg on September 24, 2012, 11:43:22 AM
Quote from: emanuele on September 24, 2012, 11:10:02 AM
Quote from: Akyhne on September 24, 2012, 10:58:31 AM
Will SMF 2.0 themes work with SMF 2.1?
No idea, but I guess not.

Quote from: Akyhne on September 24, 2012, 10:58:31 AM
Has SM implemented theme version check, so you can't install a SMF 1 theme in SMF 2.1?
Nope.

To be honest I have been toying with the 2.02 theme on the Alpha already and only find minor  issue that could be worked out with out much Hazel I'd think, what I found is the following.

all main stuff works find so far, from the user member point of view, the only issues I find are  on and with the Admin parts, of none SMF 2.1 Alpha default themes:

admin menu bread crumbs > the admen menu messy. the admin main window has trouble with the Iframe used for version history!
unable to parse a complete Duplication of the default theme, and after edits in the current theme and or theme settings, you are unable to save your edits, in FF browser, but I do them off line and upload via FTP. Note the admin issue are present in the duped Default theme unless you transfer the admin.css to that duped theme, before working with it because it like I said is not parsed with the create new theme option in the admin section

Like I said  so far minor stuff. also amt find some portals my need some tweaking! But as I learn more about these little things I shall post them and later will post some screens.

Other wise from your visitor or user's view, they work find so far, But I need to test more theme, I done only a few 2.02 themes so far! looking great >>!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: bloc on September 24, 2012, 01:46:50 PM
But Kindred..your post is exactly what wrong with building a default theme, there are too many opinions. While you are not team member now, and your opinion isn't meant as a critique this time, its a sign of whats in store for anyone trying to create a default theme.

Which is why a bland, no-frills theme is a good solution.

But...then you loose all uniqueness with the software, as its not recognized anymore as "ah, THAT forum script" purely on the looks.

As for objections to changes..where do you draw the line? If a senior member for the team says he don't like the user posts, does that count as it having to be changed? What if Irisado here said it, should her opinion be taken into account? Should the designer have FULL freedom? or should it be done the google way, one tiny step at a time, with 5 variations of everything.. :P

I think I know the answers to all of these already, but it always helpful to ask them again. Arriving at current default theme have not been a straight line, nor was it a true and unique idea put into form. Its a compromise, a good one..I like how it turned out, but nonetheless, its not something "new".

maybe its a question of whether forum software should really change or not, whether the way of showing posts as discussions, with lots of info and signatures repeated several times(like any good ad manager lol) is the ONLY way to show people discussing.

I think not. The discussion itself have taken a minor seat to all the extra info, to make people participate more. But do they participate more if they just fill out lots of info about themselves? Isn't the DISCUSS part the most important? Little thought have been given to that (AFAIK): how to make people engage more without building a "pseudo" home for them in offering all kinds of personal info areas.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on September 24, 2012, 02:58:38 PM
The new default looks nothing like SMF. It's up to themers to make themes not looking like SMF, not the team itself.
Removing all SMF icons and images, is IMO not the way to go. I also don't understand why this is done. You have the cus. team to make the original icons more modern, instead of just using standard web site icons.
Title: Re: Some updates on SMF 2.1
Post by: Suki on September 24, 2012, 03:06:50 PM
Quote from: Akyhne on September 24, 2012, 02:58:38 PM
The new default looks nothing like SMF. It's up to themers to make themes not looking like SMF, not the team itself.
Removing all SMF icons and images, is IMO not the way to go. I also don't understand why this is done. You have the cus. team to make the original icons more modern, instead of just using standard web site icons.

Fell free to fork the repo and make your changes as you see fit.
Title: Re: Some updates on SMF 2.1
Post by: bloc on September 24, 2012, 03:32:31 PM
Quote from: Akyhne on September 24, 2012, 02:58:38 PM
The new default looks nothing like SMF. It's up to themers to make themes not looking like SMF, not the team itself.
Removing all SMF icons and images, is IMO not the way to go. I also don't understand why this is done. You have the cus. team to make the original icons more modern, instead of just using standard web site icons.
Uhm, an inaccurate observation since NDT of 2.1 have plenty of nods to the previous NDT. But that isn't necessarily a bad thing, question is rather if a theme that really did look completely different, would be accepted or not.

As for icons..the web leans towards less of the small works-of-art glyphs and more into less detailed, but bigger symbols + more texts. Its a shift in perceived "coolness" lol and of course the big guys set the tone there. Where would we be without Apple to give us all that luscious design work? ;)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 24, 2012, 03:59:17 PM
Quote from: Bloc on September 24, 2012, 01:46:50 PM
As for objections to changes..where do you draw the line? If a senior member for the team says he don't like the user posts, does that count as it having to be changed? What if Irisado here said it, should her opinion be taken into account? Should the designer have FULL freedom? or should it be done the google way, one tiny step at a time, with 5 variations of everything.. :P
From me: 80/85% complete freedom to the designer, 10/15% of space for other needs (translation, usability (even though Ant is much better than me on that one O:)) and some kind of standardization (i.e. if the designer creates a new template for a single page that can be created using another template...well... :P)), 5% for comments from others.
But of course I know nothing about design and I'm rather adaptable, so I don't care too much about the interface.

Of course, in all that percentages there is a parallel value, but somehow more important: 100% of freedom to those who are willing to work on it. ;)

Quote from: Bloc on September 24, 2012, 01:46:50 PM
I think not. The discussion itself have taken a minor seat to all the extra info, to make people participate more. But do they participate more if they just fill out lots of info about themselves? Isn't the DISCUSS part the most important? Little thought have been given to that (AFAIK): how to make people engage more without building a "pseudo" home for them in offering all kinds of personal info areas.
So true.
Space for all the users' garbage, space for ugly signatures (and complex mechanisms to limit those ugly signatures), space for sidebars everywhere (left, right, top, bottom), and the message becomes just an annoying thing that can be ignored... ::)

Quote from: Bloc on September 24, 2012, 03:32:31 PM
Uhm, an inaccurate observation since NDT of 2.1 have plenty of nods to the previous NDT. But that isn't necessarily a bad thing, question is rather if a theme that really did look completely different, would be accepted or not.
Of course it would not be accepted because it is "different" (and it doesn't come from Cupertino :P).
Well, I'm guilty here because I didn't like so much "Penguin" and that's one of the reasons I didn't work on it (apart from the fact I'm terribly dumb in theming lol).
Title: Re: Some updates on SMF 2.1
Post by: maxg on September 24, 2012, 04:08:15 PM
@Bloc,

I agree not just because it's Bloc and know him, he knows that If don't like something, I say so and disagree.... but as I surf the web, I'm finding more and more sites trimming down the graphics and using more HTML5 and CSS friendly stuff, and giving way for more and better content. as I have been mentioning on every site I visit. I have myself been replacing image with CSS ( experimenting for many years now) just because I like doing it. Take for example Utube and Y@hoo ...and for the News site, whos to say what is news now days???? more content and less clutter, fast and smooth with attention to their subject matter or content!

Like I said many time it may look great. but can you find what you came here for + content ( information, answers ) not more confusion!

If your site is about SMF and Mod and Themes Then great, bloat sites may be your answer, but if you site if information that will hopefully be found by someone that needs or is interested in learn from it, then these gadgets and flash and jquery and image will not do the trick


Love the art work, but bottom line is 4 me, reliability and content and Pro like intro to you front door!

And these will also help your site to be found and passed on to others!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: InfoStrides on September 24, 2012, 04:13:57 PM
Thanks for the great job.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on September 24, 2012, 05:12:04 PM
The SMF 2.1 theme doesn't work, cause there's nothing left of SMF. The previous themes, Yabb, Core, Babylon etc. all had something in common with each other. It was mainly the icons which told you, you were still in a SMF forum, and that's why it's a shame that they didn't at least keep some of those.
Another view of mine is that if they really have to change that much from the past theme, then the past theme wasn't done properly enough.

I really don't mind the new theme. Most of it, is ok. But it's just not SMF. I just feel like I've gone somewhere else when I visit my newly installed SMF 2.1.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 24, 2012, 05:38:18 PM
So now SMF it's all about its icons...heck I thought it was the code and the community...I was so wrong...well, it's not too late to revert everything (including features and theme, what matters are the icons) back to 1.0 default.
[/sarcasm]
Title: Re: Some updates on SMF 2.1
Post by: maxg on September 24, 2012, 07:27:07 PM
The theme is good!!!
let's not go backward, I'm getting way too old for that! and the old cell phone was so heavy, but had nice features for it's day!

The SMF system is looking good and moving, let's be happy!!

I tested some older 2.02 SMF themes and they work with little to be done>> I have managed to take the theme apart and started customizing things, no real problems thus far, same with the 2,02 SMF default them, most issues are only looks ( cosmetic ) admin related stuff I mentioned before.

All the little stuff I do not like I can change!

With both the Version beta 2.02 and 2.1 Alpha can be changed to look like the older SMF in many ways and also changed to look more WP or Blog like, this is being worked on by a few already. I have also discovered some real basic changes that made a world of difference in the looks and feel, (still hard at this part)... Like I and many have said, lets leave that to the Theme designers to spend time on, and present this stuff later on.

What concerns me more is the when, and what it takes to get to the Beta.

Hate to see this get stuck on options of the theme (so far minor stuff)

Got to move with the Web , before it leaves us behind!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: Angelina Belle on September 24, 2012, 10:54:27 PM
Change can be difficult. And, if you have built your forum's identity around the CURVE theme, you are bound to be a little shocked by the change.
I do not imagine that the developers here will get stuck on options of the theme.

The SMF team knows that it is only one small part of the SMF community. Though the team does its best to understand the needs of the entire community and deliver improvements and even excitement with each new major version of SMF, it cannot possibly satisfy every need of every community member.  Just as the team members work on what we love, we encourage you all to work on what you love.

Do you love the CURVE theme? Read through the new Penguin templates to learn about differences from SMF 2.0.2. Create a new CURVE theme compatable with SMF 2.1.  You may need to make a few tweaks as SMF 2.1 progresses out of alpha, through beta, through the RC stage, and into its final release.  But you will be rewarded with an SMF 2.1 with all the promised features, while still retaining the CURVE look you love.

Go ahead.  Be the first to submit a 2.1-compatable CURVE theme to the theme site. It is free/libre software, after all.  Just follow the rules of the BSD License (http://www.simplemachines.org/about/smf/license.php) and write good code.  You'll have exactly what you want, and many fellow community members will thank you.  What -- are you afraid you are not the only one with this brilliant idea? Just start a topic on the themes and graphics board to get together with several like-minded individuals.  Many hands make light work.

Enjoy!
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on September 25, 2012, 01:44:42 AM
It is nothing about that I don't like changes. I don't particular like Curve and I don't particular like any of the older SMF themes. Why do you think I make new themes that are not like the Default?
To me, Curve was easy to make new themes from, I've never complained. That doesn't mean that I wanted to keep it. Releasing a new SMF version without creating a new and very different "state-of-the-art" theme, would to be be a step backwards.

But there needs to be some kind of recognition from one SMF standard theme to another and there isn't in the new theme. The older SMF themes had the icons in common. Icons were the oly thing telling you that you used SMF.
A new theme could have been Curve with very different icons.
I tried to talk for newer, enhanced icons before releasing SMF2. Just using the old ones as they were, was to me dull. I even made some suggestions to new icons when I was in the team.

Now the team finally made something new. But they changed to much in one step. There's no recognition anymore. That's what I'm "complaining" about!

And no, I'm not going to make suggestions to changes. Why should I?!
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 25, 2012, 10:19:35 AM
Quote from: maxg on September 24, 2012, 07:27:07 PM
What concerns me more is the when, and what it takes to get to the Beta.
ATM what is highly missing is theme cleanup and bug fixing.
Hopefully you'll see a post about that in the close future. :P

Quote from: Akyhne on September 25, 2012, 01:44:42 AM
The older SMF themes had the icons in common. Icons were the oly thing telling you that you used SMF.
Well, I'm not going to argue any more. To me tradition is BS.

Quote from: Akyhne on September 25, 2012, 01:44:42 AM
Now the team finally made something new. But they changed to much in one step. There's no recognition anymore. That's what I'm "complaining" about!
TBH, I think that the new theme is much similar to Curve than Curve to Core, irrespective of the icons.
And the new icons, of course, fit much better than the previous ones (even only because they are png with proper transparencies rather than gif with fake-like transparency).
But as I said, I'm not going to waste more time arguing.

Quote from: Akyhne on September 25, 2012, 01:44:42 AM
And no, I'm not going to make suggestions to changes. Why should I?!
Yes, feel free to not make suggestions, nobody is forcing anyone to make any suggestion. But, please, feel free to stop complaining too, nobody needs only complains (http://bit.ly/PrAY8t).

And on a general note: if previous developers were kind enough to listen to everybody and try to mediate, I'm not. Unless there is a good technical reason and someone willing to work on it.
And of course "I don't like it" is not a technical reason. :)
There are things I don't like me too in the new theme, but I keep them for myself and I'll hack it when the time to upgrade will come.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on September 25, 2012, 12:23:00 PM
I'm not complaining FFS!
I write my opinion, U guys misunderstand me and I explain!

Ok, the more you misunderstand me and the more I need to explain, the more it looks like I'm complaining.
Read WHAT I write FFS and stop interpret what you THINK I write!

It's plain, it's simple and if you post about new changes in a forum about a new version, you will get opinions, positive as negative. Live with it! That's what FORUM software is about!

QuoteAn Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages
Note the word "Discussion"!!!
Title: Re: Some updates on SMF 2.1
Post by: Angelina Belle on September 25, 2012, 12:34:18 PM
It is normal for people to like some changes and dislike others. These are opinions.

Because it is hard to write really well, and because many users are also writing in their second language, it is easy for misunderstandings to happen.

I hope you both can see that the statement
QuoteBut there needs to be some kind of recognition from one SMF standard theme to another and there isn't in the new theme.
could be taken in more than one way.

To emanuele, it seemed like an order or requirement ("there needs to be"), whereas Akhyne says it is only his opinion, with no expectation that the SMF team really NEEDS to do it that way.

I hope you can agree this just is a little misunderstanding, and agree to amicably disagree about the new theme.

Of course, Akhyne is free to make a new theme which suits his own ideas of the perfect default theme for SMF 2.1.  And we know that I bet other users will like it, also.  We all know that Akhyne's themes (including ports of old SMF and YaBB default themes) are very popular. And the SMF developers team is free to continue with the new penguin theme.

It's a Free Software world. Work on the part you love.

Title: Re: Some updates on SMF 2.1
Post by: bloc on September 25, 2012, 01:26:42 PM
That icons are the consistent thing is not accurate either, Akyhne. I made the Core design, and I made the Curve design, I know the icons changed cuz I changed some of them lol. I have always been keen to replace them, but it never got off to all of them..and my skills in icon area is very limited. :P

But I like NDT's are very different from major version to another - thats why I even tumbled with Curv(y)e drafts when Core was already established (which is a pretty "square" theme) - I wanted to it to be quite different, and the only question was if the team liked it enough. They did. The thing in common was rather the (approx.) blue hues, and of course not-so-different inner templates: the postbit, display area and board/messageindex. Those didn't change that much, although we did get in a few major changes there as well..not to mention the work Antech did on many details the last 2 years. I also continued the "3d" look, the Curve top bit is a bevel of sorts, while the menus in Core are bevellled as well.

Penguin is in a similar state. I wish it could be more different..but alas, its a good compromise, and it can still be tweaked further.

This reminds me back to when I made Core theme, when Babylon theme was major stuff and both Unknown, Compuart and Grudge were around. They were very "there" in all things development, but I remember I talked with Compu in private about making a new NDT, which became Core later - I asked how i should do it, suggest some changes, perhaps get more people..or should I just post the design and let it be? He replied with a smilile "just post it and state its the new NDT". Lol, I did and the rest is history. Man, it was more trust then, because when Curve came around, I did same thing..but it took quite a few longer to go forward, and many had objections. But I think there's a point in trusting someone to give all their heart to something, trust it will be spectacular and not act like you could do it better anytime..(..)

Thats why i never(ad if I have , boy, I landed right back on my backside lol) suggested to know better than devs when it comes to the inner workings on SMF, even to mods although i painstakingly stumbled through the TinyPortal mod. But when it comes to design, to themeing..well, I had a lot more drive in the start, not because of being young in the game, but because of the trust and optimism that were there. Today I am not sure, but its unfair in any regard, since there are lot of new team members now, many of whom I don't know and don't know me.

Boy, this became a lot of "me"..it wasn't so of course, just wanted to get a point across(and do the memory lane thing 8) )
Title: Re: Some updates on SMF 2.1
Post by: Angelina Belle on September 25, 2012, 01:59:44 PM
Quote from: Bloc on September 25, 2012, 01:26:42 PM
well, I had a lot more drive in the start, not because of being young in the game, but because of the trust and optimism that were there.
+1
Title: Re: Some updates on SMF 2.1
Post by: Irisado on September 25, 2012, 06:20:51 PM
Quote from: Bloc on September 24, 2012, 01:46:50 PM
Which is why a bland, no-frills theme is a good solution.

But...then you loose all uniqueness with the software, as its not recognized anymore as "ah, THAT forum script" purely on the looks.

Well, you could argue not that displaying post count, member status, and personal text that the software is unique, because, as far as I know, such features haven't been removed from the default theme of other commonly used forum software  :D.  That said, this is not my reversing my position, because my view is that those things are default features of any forum software, and if people don't like them, then a mod can be made to remove them.

That's what really puzzles me about the change.  If you (impersonal usage) want to make profile information only available via mods, that's okay by me, as then forum admins can add what they see fit regarding all the different personal profile options, but why remove those three default features from the actual post?  I just don't understand how they can be considered as something which shouldn't be a default.

QuoteAs for objections to changes..where do you draw the line? If a senior member for the team says he don't like the user posts, does that count as it having to be changed? What if Irisado here said it, should her opinion be taken into account? Should the designer have FULL freedom? or should it be done the google way, one tiny step at a time, with 5 variations of everything.. :P

I empathise with this problem, and I also am under no illusions whatsoever regarding the points that I make here.  I'm not an admin, I don't have to do all the hard work of upgrading forum software, and all this sort of thing, I just moderate, and before that I was, and still am, a regular user who just really likes SMF software.  I don't expect my views to carry much weight, but I just like to make what I hope are constructive comments about the direction the software is taking, mainly to see if I'm in a complete minority, or whether anyone else shares my concerns.

QuoteI think not. The discussion itself have taken a minor seat to all the extra info, to make people participate more. But do they participate more if they just fill out lots of info about themselves? Isn't the DISCUSS part the most important? Little thought have been given to that (AFAIK): how to make people engage more without building a "pseudo" home for them in offering all kinds of personal info areas.

Personally, I've found through looking through user profiles on the forum where I moderate that it tends to be those who post most often, and who are most active, who fill out the most information on their profile.  This is, however, purely anecdotal, so I would hesitate to even suggest that it's correlation, let alone causation, but I just thought that I'd mention it as food for thought.

As I said above though, I'd have no problem with the personal profile sections being minimised, and more sections available via mods.

Quote from: AngelinaBelle on September 24, 2012, 10:54:27 PM
The SMF team knows that it is only one small part of the SMF community. Though the team does its best to understand the needs of the entire community and deliver improvements and even excitement with each new major version of SMF, it cannot possibly satisfy every need of every community member.  Just as the team members work on what we love, we encourage you all to work on what you love.

It's worth pointing out that I do fully agree with this, and I'm sure that those who are skilled at coding, creating mods et al will find ways to satisfy most people.

The only caveat that I want to add is that if, like me, you're just a user of SMF software, you are at the mercy of the default theme more than if you are in charge of a particular forum, and are skilled enough to install the mods that you want correctly (or make them yourself).  I guess the solution is I'll just have to prod Kindred in the nicest possible way :D.

Finally, I think that the fact that it's little details that seem to have provoked the most discussion somewhat suggest that SMF, as a whole, is very solid, and moving in the right direction, so I see that as being positive :).
Title: Re: Some updates on SMF 2.1
Post by: Hj Ahmad Rasyid Hj Ismail on September 25, 2012, 10:28:21 PM
I like all these sayings.

Quote from: emanuele on September 25, 2012, 10:19:35 AM
To me tradition is BS.

Quote from: emanuele on September 25, 2012, 10:19:35 AM
Yes, feel free to not make suggestions, nobody is forcing anyone to make any suggestion. But, please, feel free to stop complaining too, nobody needs only complains (http://bit.ly/PrAY8t).

Quote from: emanuele on September 25, 2012, 10:19:35 AM
There are things I don't like me too in the new theme, but I keep them for myself and I'll hack it when the time to upgrade will come.

Quote from: AngelinaBelle on September 25, 2012, 12:34:18 PM
It is normal for people to like some changes and dislike others. These are opinions.

Because it is hard to write really well, and because many users are also writing in their second language, it is easy for misunderstandings to happen.

Quote from: AngelinaBelle on September 25, 2012, 12:34:18 PM
I hope you can agree this just is a little misunderstanding, and agree to amicably disagree about the new theme.

Quote from: AngelinaBelle on September 25, 2012, 12:34:18 PM
It's a Free Software world. Work on the part you love.


And +10 for Bloc from me personally.


Quote from: Irisado on September 25, 2012, 06:20:51 PM
As I said above though, I'd have no problem with the personal profile sections being minimised, and more sections available via mods.

As for Irisado, though I personally prefer it to be very minimized, I also believe that it is better to give user option whether personal profile information (including signature) is to be displayed in details in post page, or only partially (important information only), or very minimized. Mod shall only be required to improve this option if needed but this option should IMHO be shipped with SMF 2.1.

Again, I wish the team, good luck and all the best.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on September 26, 2012, 04:20:50 AM
Quote from: Akyhne on September 25, 2012, 12:23:00 PM
I'm not complaining FFS!
I write my opinion, U guys misunderstand me and I explain!
If it is just a misunderstanding, then please apologise me.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on September 26, 2012, 07:04:50 AM
np
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on September 28, 2012, 03:01:40 AM
1 thing I'm noticing in SMF 2.1 Alpha, is the <!DOCTYPE html> still contains the DTD reference.  I believe this should be changed, in index.template.php, to just <!DOCTYPE html>, so that it places the browser in Standards Mode and still supports HTML5 without any validation errors!  HTML5 is not based on SGML, and therefore does not require a reference to a DTD.  In any case, it would make the most sense to use the HTML 5 DOCTYPE declaration instead of HTML 4 DOCTYPE that is being used still in SMF 2.1.  This helps prevent (X)HTML 5 Validation errors.

Just a thought...  I, honestly, don't know if I will have time to contribute to 2.1 at all, but just wanted to get this bit out there...
Title: Re: Some updates on SMF 2.1
Post by: GraphicJunki on September 28, 2012, 09:37:39 PM
Looking forward to installing this one Thanks guys  :D
Title: Re: Some updates on SMF 2.1
Post by: Nao å°š on September 29, 2012, 11:25:35 AM
That's an interesting discussion going on, or I don't know anything.

1/ Recognizability of a product. I think it requires some thought. I for one did recognize SMF when I looked at Penguin. It had the same color scheme, and basically the entire layout is 95% the same. Now, when you look at Wedge, the layout is also similar, but it offers a homepage by default, so it's not exactly SMF either, but it shows signs of being a fork. The color scheme is different precisely because it's not SMF, and it needed to have a scheme of its own. Those who like SMF's better can stick to something closer in spirit, like the Wuthering skin. (You can see it in action by selecting it in the sidebar's drop down menu. It should work for guests, too.)
All in all: SMF 2.1 should be a recognizable SMF iteration because it's SMF, and because people are going to update one day or the other. When someone goes from SMF 2.0 to 2.1, they want to benefit from the latest additions and tweaks and security fixes. When they go from SMF 2.0 (or whatever) to Wedge, that's because they want to try something entirely different. It's not the same state of mind.
For that reason, I think it's best that SMF keeps in line with its earlier themes when it introduces a NDT, and waits until version 3.0 (with the smCore rewrite) if they want to attempt something different -- which I'm sure they'll do, somehow.

Good recognizability examples: phpBB 3 (default theme has the userbox on the right, which is something no other forum had tried before, and it's still usable, even though I prefer it on the left), BBPress, IPB.
Bad recognizability: XenForo, Vanilla, myBB. For the first two, the default themes are just too unconventional and full of odd ideas. So, yes, finding a generic forum you'll immediately recognize XF or Vanilla, but your second reaction will be 'too bad it's that default theme...'
For myBB, the problem is that it's not recognizable enough... When I see a myBB forum, I'll either think it's phpBB or some vBulletin theme.

2/ Content versus containers. Oh, that... It's only one of my many obsessions. When I'm on a forum, as a power user I want to have easy access to any possible actions or information. Especially when I'm administering that forum. When I'm just a regular user, it's not so important. But if you start thinking like a noob user, or just someone that gets to your forum through a google reference and only cares to read a post and then go on with their life (which is absolutely fine with me!), they don't want all the clutter.
Think of the last time you followed a news link and found a news website that had tons of 'Follow us on twitter/facebook/iwetmypants/google+' buttons, multiple ads everywhere (header, sidebar, content side, footer, popups...), things like that. Websites so crowded that you have to search carefully for the comments area. They don't encourage discussions, they just treat you like you're stupid and all you want to do is share their URL to all your friends.
So, that's one of the things that bothers me: there should be enough side information to allow for both noobs and power users to be happy, but still make the content king.

I fixed this in my own way, with several tweaks:
- having a mandatory sidebar. It can actually be removed by a skin, but these skins should provide for a fallback or expect the sidebar content to be hidden entirely. Having a sidebar by default means that modders will have a place to target when they want to insert content, instead of having to add it where they know it can be pushed -- i.e. where the main content is. I know it can be disputed (emanuele doesn't share my views on this IIRC), but it's still a decision I made that I'm happy about, two years later. Most notably the fact that if your screen isn't wide enough, Wedge won't attempt to cram the sidebar into its usual place, and will instead move it to the bottom, where it's unlikely to hinder your reading habits.
- user mini-menus. I like to think that my implementation is what inspired the same thing in Penguin :) After all, it's not a very original concept, what's original in mine is that the menus are generated by JavaScript so as not to take any space in the HTML, and thus make it faster to load. Anyway, user menus definitely help with the userbox clutter. I still haven't gotten to removing the visible icons, which kind of defeats the menu's original goal, but that's only because I want to be able to see if a user has a website icon or not. I'll probably move that one next to the username because it's important to me, more important than a user's PM or mail links. You may also notice that these icons, even if they're still there, are now dimmed (reduced opacity) so as not to take attention away from the content. It's a good compromise and I'd recommend that if icons are going to stay, they're dimmed the same way in SMF. It's only 3 lines of CSS, really... (including the hover code.)
- more padding! It's not up to Bloc's tests in this area, but it's still nice to have some breathing space I think... If you have to take away padding from an element for it to it, it's time to start thinking about the reason why it needs to be so cranked.
- obviously, no facebook/twitter/etc clutter in the default theme Weaving... Not only does it save space, it allows make pages more responsive.
- and generally moving all JS to the bottom (at least when a user has no session opened yet, meaning they don't have any JS in their browser cache), things like that make the page more responsive and thus you can start reading the content earlier.

These are things that I'd encourage SMF to try out as well...

Good clutter-free forum: FluxBB (although it takes it a bit too far... Given that even avatars are a plugin, that's a bit far-fetched in my opinion...)
Bad forum (i.e. not clutter-free): vBulletin. It's nice to offer plenty of features... But it's a very bad idea to enable them all by default. I know, what they're after is your money, but to me it's always been a no-no because the focus seems to be on forum features rather than the post content...

So, all in all, I'd take FluxBB as a good example of both recognizability and clutter-free content, with BBPress a close second (it does have interesting things going for it, but overall it's too WordPress-centric for my taste). Had FluxBB had a nicer codebase (i.e. clean and flexible code), I might have worked on it rather than on an SMF fork... I really did evaluate it. It just wasn't enough for me. But OTOH, SMF was so slow in comparison, which is why I focused so much of my work on making Wedge faster than anything... I'm not sure it'll be noticeable for most users, probably won't, but it's still going to be something I'm very happy with. Plus, the work I invested in Wess (the CSS preprocessor) is probably going to be distributed with an OS license in the future, so that it can be reused in other projects.

3/ Going for originality in the default theme. Ah, this one is tricky... One could argue that Weaving is 'original' in many aspects, but I really did my best to make it look 'dull' to the untrained eye. Not exactly dull, but at least 'normal'. The idea, which is valid for SMF and every other web software product really, is that recognizability should only be a plus, but it's more important that when someone installs a forum and starts using it without applying any tweaks, it shouldn't look like everyone else's forum. It's something I never really fixed in Wedge, so I'm definitely not going to boast about it... Half of the work should be done by admins, i.e. installing a logo/header is the first thing they should do. The other half should be made by developers, e.g. by ensuring that it's actually very easy to change the default look. I think that even just changing the background or windowbg colors would be enough to guarantee a 'unique' effect, as long as the default theme isn't too unique itself in its design. In Wedge, you can easily select one of the other available skins, which are quite different from the root one, but I'd like to make it easier to just change the color, so I'll probably also ship a 'test' skin that just does that -- changing some colors -- and will have the very bare minimum needed to do that task. If people look into that skin and see it only has a few lines, they'll probably want to play with it and change the colors, and then make it the default skin for their forum.
I think that SMF's 'variants' aren't used much on SMF forums because (1) they aren't advertised properly, (2) SMF never really encouraged to use them (for instance by shipping a sample variant), (3) well, they're probably a bit complicated to grasp for the untrained eye... Even though it's not exactly true.

I think I'll stop here for now... I've given you enough food for thought ;)
Title: Re: Some updates on SMF 2.1
Post by: bloc on September 29, 2012, 03:48:58 PM
How does Wedge fare with mobiles..or simply smaller widths? Or more to the point, what do you have of plans for it?

Reason I ask is because I recently worked with trying to make a regular SMF theme more responsive, by altering only the CSS. The ideas of using separate templates for mobile users might not be the best after all, not when phones come out that have 1024px by default(..) It blurs the separation between touch=small widths and desktops which only get bigger and bigger(2100+ pixels). I think by working with the design's CSS is a better solution then, for now anyhow.

A few things I picked up from the net and use are:
1) use a selectbox for the menu, which hides on bigger widths than 480px
2) hiding whole columns in boardindex/messageindex on lower widths, only keeping the most relevant ones
3) using a sidebar to maximise the space on widths above 1200px, jumping beneath the main content on lower
4) stop relying on hovers on lower widths, to meet the typical touch-based devices, although as said, it might need to be re-visited
5) using a css grid that can be put on 100% width on lower widths, and work as floats with percents on higher

In SMF 2.1 some measures have been taken to be more responsive too, Antechinus have written some about that. I think I will agreed with him now lmao. ;D

I recollect some discussion about this in Wedge too..but its been a while since I followed that.

..but back to content versus clutter: its most times a question of what looks attractive first, then whats useful next. Somewhere inbetween those extremes is where the solution should be. If stark naked, the forum looks unfinished, if over-worked it looks bloated. But content, as in discussions foremost, though I have experimented with showing discussions as blogs/galleries etc - as have Wedge - is and should be the most important. FB is also about content to some degree..but it presents it in another way, it assumes a lot about you, presents things it reckon you will be interested in..and generally is not very fair to you in what you actually want to read. You select friends, but they are often suggested by..FB. And so on..

So the FB way isn't the answer IMO, discussions as up to now, in forums, have something great going for them, they follow a linear direction, and you only follow one at a time. Mechanisms for reading unread posts are there, but I think more could be done there, and perhaps more options to tag topics for example, so you can make a structure yourself on top of the unread/category/board structure.  Or just make own preferred things like ignore boards..anything but more boxes about the sites you own, what social services you use, what color your cat has or where you lived 10 years ago.. :P
Title: Re: Some updates on SMF 2.1
Post by: Sunburned Goose on September 29, 2012, 07:07:49 PM
Quote from: Bloc on September 29, 2012, 03:48:58 PM
A few things I picked up from the net and use are:
1) use a selectbox for the menu, which hides on bigger widths than 480px
2) hiding whole columns in boardindex/messageindex on lower widths, only keeping the most relevant ones
3) using a sidebar to maximise the space on widths above 1200px, jumping beneath the main content on lower
4) stop relying on hovers on lower widths, to meet the typical touch-based devices, although as said, it might need to be re-visited
5) using a css grid that can be put on 100% width on lower widths, and work as floats with percents on higher

Touch and :hover are not friends.  You can make optimizations for the desktop, but the designer would be assuming large screens are desktops but iPad 3's resolutions put that argument down.  It's time to move one and leave :hover in the past.  Navigating in SMF 2.0 on a phone is not fun.  Try to send a PM.  You click on "My Messages" and you see a drop down flash before you are taken to the PM page.  There, if you want to send a message, you have to click on "Messages" (which is not a very discoverable location for "New Message" btw).  If you happened to be zoomed in to click on "Messages", you are jerked up to the top of the page because the link uses a '#' anchor, and then you have to drag back down to see the popup under "Messages".  It's just inconvenient for touch users.  In 2.1, it's worse because once I get into "My Messages", I can click on any of the links in "Messages", "Actions", and "Preferences", but unlike 2.0, it takes me directly to the first item in the drop down, and I have no way to get to any of the sibling links.  Hover doesn't work anymore if there is any consideration for touch friendly user interfaces, which includes desktops as touch-sensitive desktop screens are becoming more common.

Grid systems are helpful, but they really shine on content heavy websites like blogs.  I'm working a project that is building a responsive template for SMF 2.0 to see how responsive design can be applied to forums.  I've already posted about it and will keep the discussion in this post (http://www.simplemachines.org/community/index.php?topic=487210.0). 
Title: Re: Some updates on SMF 2.1
Post by: bloc on September 29, 2012, 09:00:22 PM
Have a look at http://www.blocweb.net , the theme is displayed there although its much more to do in it.

I'll check out the progress on your work.
Title: Re: Some updates on SMF 2.1
Post by: Sunburned Goose on September 29, 2012, 09:04:54 PM
That theme looks sharp.  I will bookmark that and look at it more.
Goose.
Title: Re: Some updates on SMF 2.1
Post by: dimspace on October 02, 2012, 08:22:20 AM
Quote from: emanuele on September 03, 2012, 07:17:32 AM
Quote from: JBlaze on September 03, 2012, 07:04:48 AM
I also may decide to run this on my live forums, once an upgrade package is available. I highly suggest you know your beans before making a decision like that btw ;)
Prevent this is the reason I didn't post the upgrade package! :P

Oh go on.. I have a carbon copy of my forum on my server that we use for testing themes, mods etc prior to implementing them on the main forum, so was hoping that there was an upgrade feature to try out on that..

but can understand for every 100 people that tried it there would be 1 muppet that tried it on  a live forum
Title: Re: Some updates on SMF 2.1
Post by: Kindred on October 02, 2012, 09:25:44 AM
oh, you give them too much credit. I estimate at least 50 out of every 100 would do it and then complain....
Title: Re: Some updates on SMF 2.1
Post by: butchs on October 02, 2012, 09:12:33 PM
I ran 2.0 beta for a long time live.  Never complained and just fixed it myself.  I was bad, I did not share...
:o
Title: Re: Some updates on SMF 2.1
Post by: Kindred on October 02, 2012, 09:29:20 PM
Naughty....

However, a beta is still very different from an alpha
Title: Re: Some updates on SMF 2.1
Post by: Atomic Blaze on October 05, 2012, 11:40:37 AM
Quote from: Kindred on October 02, 2012, 09:29:20 PM
Naughty....

However, a beta is still very different from an alpha

Depending on the developers, some teams release alpha quality betas, others release RC quality alpha.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on October 05, 2012, 12:00:30 PM
/me would release RC quality alphas, skip beta, and alpha quality RCs. (just to keep the balance of the universe :P)
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on October 05, 2012, 12:20:35 PM
I would probably wind up doing that because I didn't want to wait for the next version to get features in there heh.

Unit tests FTW!
Title: Re: Some updates on SMF 2.1
Post by: Powerbob on October 11, 2012, 04:57:43 AM
Downloaded and installed on test site, first impression, very good job 8)
Title: Re: Some updates on SMF 2.1
Post by: Trekkie101 on October 12, 2012, 04:49:09 PM
Quote from: Powerbob on October 11, 2012, 04:57:43 AM
Downloaded and installed on test site, first impression, very good job 8)

Glad to hear it. :)
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 13, 2012, 05:51:52 PM
Quote from: Nao å°š on September 29, 2012, 11:25:35 AM

2/ Content versus containers. Oh, that... It's only one of my many obsessions. When I'm on a forum, as a power user I want to have easy access to any possible actions or information. Especially when I'm administering that forum. When I'm just a regular user, it's not so important. But if you start thinking like a noob user, or just someone that gets to your forum through a google reference and only cares to read a post and then go on with their life (which is absolutely fine with me!), they don't want all the clutter.

Think of the last time you followed a news link and found a news website that had tons of 'Follow us on twitter/facebook/iwetmypants/google+' buttons, multiple ads everywhere (header, sidebar, content side, footer, popups...), things like that. Websites so crowded that you have to search carefully for the comments area. They don't encourage discussions, they just treat you like you're stupid and all you want to do is share their URL to all your friends.

So, that's one of the things that bothers me: there should be enough side information to allow for both noobs and power users to be happy, but still make the content king.

Yup. One guy here is working on a Facebook-styled theme, partly because he's impressed with how much data FB outputs to each page.  I've always thought that SMF outputs too much useless data to a lot of pages, and prefer to minimise it for less clutter. I think the best way to go is to first identify what is essential and put that on clear display. Then, decide what else would be useful and have that clearly linked, but concealed (droppys, etc). Otherwise, things are just too confusing for a lot of n00bs and casual users.


QuoteI fixed this in my own way, with several tweaks:
- having a mandatory sidebar. It can actually be removed by a skin, but these skins should provide for a fallback or expect the sidebar content to be hidden entirely. Having a sidebar by default means that modders will have a place to target when they want to insert content, instead of having to add it where they know it can be pushed -- i.e. where the main content is. I know it can be disputed (emanuele doesn't share my views on this IIRC), but it's still a decision I made that I'm happy about, two years later. Most notably the fact that if your screen isn't wide enough, Wedge won't attempt to cram the sidebar into its usual place, and will instead move it to the bottom, where it's unlikely to hinder your reading habits.

Sidebars can be good (I use them myself via a portal) but I'm not sure they're necessary. If they are present, I prefer them to be collapsible without having to hunt for ridiculously tiny icons. A clickable full-height div down one side of the screen works well.


Quote- user mini-menus. I like to think that my implementation is what inspired the same thing in Penguin :) After all, it's not a very original concept, what's original in mine is that the menus are generated by JavaScript so as not to take any space in the HTML, and thus make it faster to load. Anyway, user menus definitely help with the userbox clutter. I still haven't gotten to removing the visible icons, which kind of defeats the menu's original goal, but that's only because I want to be able to see if a user has a website icon or not. I'll probably move that one next to the username because it's important to me, more important than a user's PM or mail links. You may also notice that these icons, even if they're still there, are now dimmed (reduced opacity) so as not to take attention away from the content. It's a good compromise and I'd recommend that if icons are going to stay, they're dimmed the same way in SMF. It's only 3 lines of CSS, really... (including the hover code.)

Sorry, but I've never even looked at your coding for Wedge. The user mini-menu is an idea several people have come up with independently. Think of it as covergent evolution. ;)


Quote- more padding! It's not up to Bloc's tests in this area, but it's still nice to have some breathing space I think... If you have to take away padding from an element for it to it, it's time to start thinking about the reason why it needs to be so cranked.

Totally. To my mind, one of the things that has always been wrong with the SMF gui is that it insists on spewing so much garbage into such a tiny space. It's not necessary or desirable to do that, IMO. I've often thought that it's a relic from the early days, when everything on the web was ugly and the only way geeks could get their rocks off was by outputting bigger amounts of data than the other guys ( a sort of "mine is bigger than yours" situation).
Title: Re: Some updates on SMF 2.1
Post by: hcfwesker on October 22, 2012, 04:37:05 AM
WOW!  An auto-emulator for installing packages from older versions.  LOVING IT!!!

Theme looks delicious, as well.  The drop downs for the main menu are very slick and a nice touch.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 22, 2012, 04:51:17 AM
Funny you should mention menus. I've just been tweaking them up over the last couple of days. We've decided to add flyouts to the old sidebar menus too, since some people still prefer the sidebar but could benefit from the extra access options provided by the flyouts. I had already coded them a while back, just out of curiosity, so it was easy to add them to 2.1. They use much of the same css that runs the other drop menus, so it's not that much more complex than not having them.

Screenshot attached. Second one is the same area focused in the flyout, but by keyboard access without javascript enabled. This should reassure people who are worried about us getting carried away with that new-fangled javascripty stuff. The accessibility of the entire 2.1 menu system, with or without javascript enabled, is a lot better than the 2.0.x system. :)



Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 22, 2012, 05:40:08 PM
I never used the new top menu. Always hated it. Old style sidebar menus are way easier to use.

There are some issues with the new layout in SMF 2.1. Where would the team like these reported?
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 22, 2012, 05:45:42 PM
Anywhere. Mantis or the Bugz board. Same as always. :)
Title: Re: Some updates on SMF 2.1
Post by: bloc on October 24, 2012, 02:24:40 PM
Tried several menu types in the "bwtheme" project I made a year back, where sidebar + flyout was one of them. I quite liked how they worked out, although i ended up changing how the sidebars looked, to better display the flyouts.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 24, 2012, 03:27:18 PM
I think it's sensible to include them if we're going to have a sidebar option anyway. Styling can be done a million ways, but this suits the current theme IMO. Could change my mind on that though. :D

One thing I think I might try (custom, not default) is a fixed bottom bar for admin menus. CSS changes over the standard drop menu setup would be trivial, and I'm keen to try it for a while and see how well it works.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on October 24, 2012, 03:30:05 PM
me, on the other hand...   I hate sidebars. I prefer topnav menus with dropdowns. :)
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 24, 2012, 03:31:55 PM
Well we have both. TBH I'm inclined to think that once a navigation system has to provide lots of possible links, just about any arrangement is going to be a PITA to some degree.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on October 24, 2012, 03:57:55 PM
Personally, I've always used the sidebar in SMF.  That is the VERY 1st thing I do when installing SMF.  I change it from the Menu Drop Downs to the Sidebar on the left in the SMF Admin, which affects everything else fortunately!  So, doing away with the SMF Sidebar in the SMF Admin within SMF 2.1 was upsetting to me as I don't like the idea of the Menu Buttons for this.  Cause I got accustomed to the way the sidebar showed all of the sections and links, all at once, which is kinda the way I like to see it.  Outputted on the page.  Ofcourse, it could use improvements done to it, but I still like it outputted onto the actual page.

Anyways, just my 2 cents...
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 24, 2012, 04:13:42 PM
SoLoGHoST: You can change that and a lot of other stuff in Admin -> Current theme -> Member Options.

In Admin -> Current theme -> Member Options -> "Change current options for all members using this theme", you can even change it for current users.

Works for both SMF 2.0.x & 2.1
Title: Re: Some updates on SMF 2.1
Post by: Herman's Mixen on October 24, 2012, 04:27:22 PM
if you need the side bars for yourself go to Profile --> Look and Layout --> Use sidebar menus instead of dropdown menus when possible
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 24, 2012, 06:33:06 PM
What they said.
Title: Re: Some updates on SMF 2.1
Post by: Gary on October 24, 2012, 06:51:02 PM
Heh. I wondered where that went. :P

If it came down to it, I'd simply have just gotten used to using the dropdowns.

But hey, you learn stuff everyday. :P
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on October 24, 2012, 06:53:45 PM
Wow, ok, it's just been moved...  Nice to know that it still exists in 2.1!

Cheers :)
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 24, 2012, 07:14:26 PM
Yup, it's still there. We removed the little toggle thingy because it seemed pointless. 99% of people choose one or the other and leave it that way, so just having it as a profile option made the most sense. The only people who really use the toggle are the poor sods that have to keep testing everything. :D
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 24, 2012, 07:25:31 PM
Quote from: The Burglar! on October 24, 2012, 04:27:22 PM
if you need the side bars for yourself go to Profile --> Look and Layout --> Use sidebar menus instead of dropdown menus when possible
It's always been there in SMF2.

Quote from: SoLoGHoST on October 24, 2012, 06:53:45 PM
Wow, ok, it's just been moved... 
No
Title: Re: Some updates on SMF 2.1
Post by: Herman's Mixen on October 24, 2012, 07:40:14 PM
i'll know ;)

some people dont suspect its in their own profile...

cause we like the side bars better than the dropdown's
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 24, 2012, 07:43:39 PM
Could be interesting to see a vote here on that.
Title: Re: Some updates on SMF 2.1
Post by: Herman's Mixen on October 24, 2012, 07:48:56 PM
well its a matter of "taste" some like the side bars, some like the dropdowns but its good to have both to set your own "taste"

it doesnt have to be removed its just what the people like to use, so its your own choice what you wanna use or not ;)
Title: Re: Some updates on SMF 2.1
Post by: Arantor on October 24, 2012, 07:50:18 PM
You could even be daring and try something different again ;)
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on October 24, 2012, 09:05:06 PM
Wow, I never even noticed it within the profile.  That's sorta my fault for forgetting to be an end-user sometimes...
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 24, 2012, 09:05:40 PM
The top bar is annoying and doesn't give any overview. It's like having a remote where you have to open a cover to see some hidden buttons.

But if it was controllable with key shortcuts like windows programs have, it would be something different. I hate using any kind of mouse.
Some years ago, I worked a lot with a CAD program, called Eplan. It could be controlled 95% with key shortcuts or hotkeys only. I loved it!
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 24, 2012, 09:09:11 PM
Code the shortcuts then. The 2.1 menus already allow access by keyboard.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 24, 2012, 09:25:55 PM
It isn't as simple as that.
Title: Re: Some updates on SMF 2.1
Post by: bloc on October 25, 2012, 03:14:55 PM
Theres lot of "me like" and "annoying" in these latest posts... You can't really just wish it was so and so, and expect others to that DO make actual changes, to share the same vision.

I for one, has long gone stopped listening to individual's wishes and demands. You can get 20 different views on a single feature, and they still don't resonate with your own. :P
Title: Re: Some updates on SMF 2.1
Post by: Kindred on October 25, 2012, 03:22:09 PM
just remember... I'm right, and it you don't agree with me, you're wrong. :P
Unless my wife agrees with you, in which case, she (and you) are right.........

anyways...
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on October 25, 2012, 03:45:27 PM
Quote from: Bloc on October 25, 2012, 03:14:55 PM
Theres lot of "me like" and "annoying" in these latest posts...

Yeah, and I don't like it and find it annoying. :D


QuoteI for one, has long gone stopped listening to individual's wishes and demands. You can get 20 different views on a single feature, and they still don't resonate with your own. :P

They wont even agree with each other, let alone your own opinion.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 25, 2012, 03:54:37 PM
Quote from: Bloc on October 25, 2012, 03:14:55 PM
Theres lot of "me like" and "annoying" in these latest posts... You can't really just wish it was so and so, and expect others to that DO make actual changes, to share the same vision.

I for one, has long gone stopped listening to individual's wishes and demands. You can get 20 different views on a single feature, and they still don't resonate with your own. :P
Wrong! What are forums for? To put people together in a... forum. In forums, views are given and discussed on different issues and matters.

And the team of Simple Machines should listen even more to people's needs. I don't tell what I like and what I don't like, because I want to decide what people should like. I do it to tell - in this case - that sidebar menus should stay in SMF. And I do it, because it was one of many things, team members talked about dropping in newer SMF versions.
And if you don't want to listen to people, then why even run a forum?!

Quote from: Kindred on October 25, 2012, 03:22:09 PM
just remember... I'm right, and it you don't agree with me, you're wrong. :P
Unless my wife agrees with you, in which case, she (and you) are right.........

anyways...
No... you are also wrong :P
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on October 25, 2012, 05:18:03 PM
Quote from: Kindred on October 25, 2012, 03:22:09 PM
Unless my wife agrees with you, in which case, she (and you) are right.........
Smartest thing I've ever read. I have to remember to use that.

Akhyne, I know this should never be written down in a public place, but the customer doesn't know what they want. Ask Apple if the customer knows what they want. The saying "the customer is always right" means, placate them and make them think they are right, but make sure you still do what is right. Of course, that all implies that you are building an exceptional product and supply a great service. Otherwise, you're wrong.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on October 25, 2012, 05:44:36 PM
I see it this way:
I start using a forum software. I'm the admin. I'm in control. Using it for months, some tasks seems not to be easy. At this point, I've already gotten ideas on what I want. I seeks for it. Maybe I find it. If not, I make it or get someone to do it.

We are all forum admins in here, ain't we? We use, we think, we act. We're not the normal regular users.
And the users in my forums are not stupid, although they knownothing about what SMF is. But they've seen a WYSIWYG in other software. So they ask me about it. I say "it's comming in the new SMF2" (and then 2 years of waiting lol).
They ask for Youtube embedding, I find the mod for it.

Yeah, even users know what they want.
Title: Re: Some updates on SMF 2.1
Post by: bloc on October 25, 2012, 06:10:59 PM
If, by your logic Akyhne, a forum is a place where you are allowed to express an opinion - everyone's opinion will matter. If you discuss what brand of beer we should drink - sure. ;D But not if you discuss what features should be in a mod, or in a theme..or in SMF 9.276.

Joshua, very true. :) But since we are not all Apple, then we have to at least assume we are still right. In the end, the success in any product is by how many actually wants and use it. Its not always a sign of quality though, which is the creators point of view(hopefully).

And by that we cannot listen to everybody, even if we wanted to...
Title: Re: Some updates on SMF 2.1
Post by: KensonPlays on November 01, 2012, 11:17:24 AM
Love this theme more than 2.0 final lol.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 01, 2012, 11:19:23 AM
Quote from: emanuele on September 02, 2012, 04:39:44 PM
As some of you may already have noticed, the main repository where SMF 2.1 is being developed is now publicly available at github: https://github.com/SimpleMachines/SMF2.1
Why isn't the github being updated with fixes? I thought developement was only there.

Are you still using some kind of internal tool on sm.org and then only update github now and then?

Bloc, there's nothing wrong in listening to the community, now and then. Maybe even asking with polls what people think of new ideas.
Title: Re: Some updates on SMF 2.1
Post by: KensonPlays on November 01, 2012, 11:22:20 AM
Quote from: Kcmartz on November 01, 2012, 11:17:24 AM
Love this theme more than 2.0 final lol.
If only I could get the 2.1 theme on 2.0 live site.. lol
Title: Re: Some updates on SMF 2.1
Post by: Suki on November 01, 2012, 03:34:05 PM
Quote from: Akyhne on November 01, 2012, 11:19:23 AM
Quote from: emanuele on September 02, 2012, 04:39:44 PM
As some of you may already have noticed, the main repository where SMF 2.1 is being developed is now publicly available at github: https://github.com/SimpleMachines/SMF2.1
Why isn't the github being updated with fixes? I thought developement was only there.

Are you still using some kind of internal tool on sm.org and then only update github now and then?


Please do some search before making any statements...

https://github.com/SimpleMachines/SMF2.1 Has 3 branches,

- development branch is where all the new features are added.
- release2.1 is used for bug fixing
- master for reference


Those branches aren't been used directly, all the people who want to work on 2.1 send pull request to one of those branches (either dev or release, never to the master branch), the PR gets reviewed and eventually gets merged to the pertinent branch.

You can fork the repo and create a new branch based on the release2.1 branch, if this branch haven't been updated in some time it doesn't matter, when you send the pull request the one in charge of merging your pull request will do the dirty work for you.

Development is made on each individual account, if you want the bleeding edge development then look at emas or Spuds forks.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 01, 2012, 04:26:19 PM
Thanks Suki!

The branch that (hopefully) is updated is release-2.1.
Well, I have to admit that in theory we should only add bug fixes, but recently Spuds was a bit absent and so...well, some new feature went in there too... O:) (and probably some more will go in the next "few" days...
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 01, 2012, 04:46:23 PM
I don't know how Github works. I'm not a developer. I can just see the folders and files aren't updated often on https://github.com/SimpleMachines/SMF2.1
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 01, 2012, 04:53:21 PM
Btw, I can see my name (and quite a few others) has been removed from the credits. Is this a new policy?
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 01, 2012, 05:07:16 PM
That is the most recent "official" version you can get: https://github.com/SimpleMachines/SMF2.1/zipball/release-2.1

About the names: as far as I know the same that has always been: in the credits page are listed the members that are on the team while the "current version" is developed (that's what I've been told was the "tradition", and looking at 1.0, 1.1 and 2.0 seems true).
Though starting from 2.1 I feel (and I'm not the only one thinking that of course) we'd have to think about something different: the team is no more the "only" (and in certain contexts (theme for example) not even the main) source of contributions. We'll need to find a proper way to thanks all those involved.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 01, 2012, 05:10:54 PM
Without getting into arguments about policy, personally I don't care about credit for the theme. Most people know where it came from anyway, those that don't probably wont read the credits, and everyone will be totally bored with it and wanting a new theme in a couple of years anyway. :D
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 01, 2012, 05:18:33 PM
If the policy hasn't changed, then all current and former team members are listed.
Title: Re: Some updates on SMF 2.1
Post by: Deaks on November 01, 2012, 09:18:28 PM
except 2.1 is not 2.0
Title: Re: Some updates on SMF 2.1
Post by: KensonPlays on November 02, 2012, 01:04:23 AM
Quote from: Bryan "Runic" Deakin on November 01, 2012, 09:18:28 PM
except 2.1 is not 2.0
I know, I said it'd be nice. I had to put live site to 2.1A in order to achieve this :P
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 02, 2012, 04:08:26 PM
2.1 Alpha is not ready for use on a live site.
Title: Re: Some updates on SMF 2.1
Post by: KensonPlays on November 02, 2012, 04:16:09 PM
Quote from: Antechinus on November 02, 2012, 04:08:26 PM
2.1 Alpha is not ready for use on a live site.
It works fine for me? I am fine with it lol. It's just a small site with nobody on it. It's mainly cause I love the theme lol.
Title: Re: Some updates on SMF 2.1
Post by: Deaks on November 02, 2012, 04:45:58 PM
yeh and that was a bad idea, this is not a stable release, this is not even stable enough for beta, putting this onto a live forum is opening yourself up to every bug and any security issues that 2.1 has.  Also there have been numerous changes since the alpha that has been posted and what is now included.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 02, 2012, 04:48:09 PM
As long as nobody is using the site, it's ok to have it just to see what 2.1 is going to be like. It's a very bad idea to actually try and run a forum on it at the moment.
Title: Re: Some updates on SMF 2.1
Post by: KensonPlays on November 02, 2012, 04:54:20 PM
Ive had no issues with it, but ive had spammers try to register (the register but never log on kind).

It will be awesome when released.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 02, 2012, 04:57:31 PM
I'd suggest disabling registration.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 02, 2012, 05:08:50 PM
The most important thing to know is that I (may be others could) will not support any upgrade from alpha to beta. O:)

That said there are already at least two or three "live" sites with 2.1 installed for testing (see this topic), so as long as you know what you are doing it's fine. ;)
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 02, 2012, 05:11:50 PM
Oh definitely on the upgrade stuff. I very much doubt that anyone will be prepared to provide any support whatsoever for upgrading an alpha site to beta. In fact, last I checked the upgrade script wouldn't even upgrade earlier alpha to current alpha. Alpha haz bugz. That's what alpha is for. :)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 02, 2012, 05:15:19 PM
Testing the upgrade is a PITA!! :'(
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 02, 2012, 05:17:58 PM
Well I don't mind testing the thing. I'm just not much help with debugging it. Make it all CSS and I'll fix it. :P
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on November 03, 2012, 02:52:38 AM
Quote from: emanuele on November 02, 2012, 05:08:50 PM
That said there are already at least two or three "live" sites with 2.1 installed for testing (see this topic), so as long as you know what you are doing it's fine. ;)

Are you saying that we can view the live sites and they will have the latest fixes on them?  Cause, honestly, I'm sure you guys have done some work to 2.1 since I last saw it...  But contributing to an ever changing forum software could be tricky if that feature has been added, or something has been changed that I'm unaware of.  Will these test sites be up-to-date with the latest features/changes to SMF 2.1 Alpha?  If so, where are these test sites?  Perhaps I've missed it somewhere??
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 03, 2012, 05:54:28 AM
That's up to their own owners of course.

I know SleePy set up a cronjob to synchronize his (live-but-not-public) test site.
Kindred updated his last night (or the day before).
I don't know all the others.

If you only tested the alpha you have missed many fixes for sure.
If you downloaded the tarball of the release-2.1 branch in the last week then you have tested everything, but not a couple or two features that will (hopefully) go into 2.1 as soon as they are ready. ;)
Title: Re: Some updates on SMF 2.1
Post by: maxg on November 05, 2012, 09:51:02 AM
Quote from: emanuele on November 03, 2012, 05:54:28 AM
That's up to their own owners of course.

I know SleePy set up a cronjob to synchronize his (live-but-not-public) test site.
Kindred updated his last night (or the day before).
I don't know all the others.

If you only tested the alpha you have missed many fixes for sure.
If you downloaded the tarball of the release-2.1 branch in the last week then you have tested everything, but not a couple or two features that will (hopefully) go into 2.1 as soon as they are ready. ;)

Sorry if I missed out on the discussion, but is there a way to update the 2.1 with the latest fixes? I have the first 2.1 alpha release!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: Kindred on November 05, 2012, 09:56:56 AM
overwrite/reinstall


this is why it is ALPHA. There is no upgrade functionality between alpha versions (or even alpha to beta -- and probably nor form beta to RC either)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 05, 2012, 10:02:26 AM
http://www.simplemachines.org/community/index.php?topic=485590.msg3431919#msg3431919 ;)

No plans on release another alpha. The next one should be the beta (when is ready :P).
Title: Re: Some updates on SMF 2.1
Post by: maxg on November 05, 2012, 10:08:58 AM
Thanks for the replies! :)

Edit forgot ---- good luck and great work here, I wish I could be of more help but, Themes are what I do LOL!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: BullsFan23 on November 05, 2012, 02:17:30 PM
What's the major changes in 2.1?
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 05, 2012, 02:20:08 PM
http://www.simplemachines.org/community/index.php?topic=486056.0
http://www.simplemachines.org/community/index.php?topic=486526.0
http://www.simplemachines.org/community/index.php?topic=463767.0
More topics will come.
Title: Re: Some updates on SMF 2.1
Post by: BullsFan23 on November 05, 2012, 05:11:42 PM
Quote from: emanuele on November 05, 2012, 02:20:08 PM
http://www.simplemachines.org/community/index.php?topic=486056.0
http://www.simplemachines.org/community/index.php?topic=486526.0
http://www.simplemachines.org/community/index.php?topic=463767.0
More topics will come.
I see is there any place that we can request features to be implemented into 2.1? Honestly, it seems the same besides fresher with the new theme.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 05, 2012, 05:16:06 PM
There is the Feature Requests (http://www.simplemachines.org/community/index.php?board=3.0) board. But at that point is unlikely new features will be added to 2.1. New features will anyway be considered for future versions.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 05, 2012, 08:14:28 PM
Quote from: BullsFan23 on November 05, 2012, 05:11:42 PM
I see is there any place that we can request features to be implemented into 2.1? Honestly, it seems the same besides fresher with the new theme.

It's not the same. If it was, there would be no point making it. What were you expecting?
Title: Re: Some updates on SMF 2.1
Post by: BullsFan23 on November 05, 2012, 08:30:20 PM
Quote from: Antechinus on November 05, 2012, 08:14:28 PM
Quote from: BullsFan23 on November 05, 2012, 05:11:42 PM
I see is there any place that we can request features to be implemented into 2.1? Honestly, it seems the same besides fresher with the new theme.

It's not the same. If it was, there would be no point making it. What were you expecting?
There would be a point - it could have resolved some minor update like a bug update release a la vBulletin style.

Something more revolutionary, but that will come in 3.0.
Title: Re: Some updates on SMF 2.1
Post by: nend on November 05, 2012, 08:44:51 PM
It isn't the same but I still want more. Clone Topic and Post Karma can be standard, at least I wouldn't have to miss around with them anymore, lol.  ;D
Title: Re: Some updates on SMF 2.1
Post by: Kindred on November 06, 2012, 02:10:18 AM
Nend, why would those be standard? They are not things that the normal, general forum would find useful.

bulls fan, a bug fix release would be a minor release. I.e. 2.0.x
There are a fair umber of changes in 2.1, even other than the template.

Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 06, 2012, 02:30:32 AM
Quote from: nend on November 05, 2012, 08:44:51 PM
It isn't the same but I still want more. Clone Topic and Post Karma can be standard, at least I wouldn't have to miss around with them anymore, lol.  ;D
lol
Then I'd have few features to add me too. O:) :P

Quote from: Kindred on November 06, 2012, 02:10:18 AM
bulls fan, a bug fix release would be a minor release. I.e. 2.0.x
Just because I'm picky: 2.0.x would be a micro release. ;)
2.x a minor and x.0 a major. O:)
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 06, 2012, 03:27:04 AM
Quote from: BullsFan23 on November 05, 2012, 08:30:20 PMThere would be a point - it could have resolved some minor update like a bug update release a la vBulletin style.

That would be 2.0.3, not 2.1. ;)

And I don't think Post Karma should be a standard feature. TBH, I don't even think the whole karma system should be standard. IMO it's a waste of code.

Can't ever see me using Clone Topic either.

Title: Re: Some updates on SMF 2.1
Post by: BullsFan23 on November 06, 2012, 10:33:01 AM
Instead of karma, lets get reputation
Title: Re: Some updates on SMF 2.1
Post by: maxg on November 06, 2012, 10:49:46 AM
Don't know, have tried them all and SMF is the best for me. and the 2.1 looks like the right move so far as I can tell, allot of things are nice to have but not needed. If you have something good, it's best to just make it stable/secure and a little more flexible, if possible, and if something is not broken , don't fix it.

It's not a forum (only) ( it's Not a Blog only) but it is as I can see the most versatile community system out there, that portals and mods can be added on. I feel if you change things too much you may screw up and already good thing. ( i have seen this forum system used in so many ways already)!

I don't know how everyone feels, can not possibly know, but if I visit A vbull site I know as soon as the pages opens, if I visit a wp I can usually  tell right off, and so on and same goes for most.

If The SMF team sticks to a solid base and makes some improvements on the way of looks and feel (or features) fine, but after you have a Kick butt system and great foundation to build on these are more important, to me anyway.

Some of the other systems out there are very  hard for the topical user to navigate how to set up and use the system just to find it still does not do what SMF can do :) some you need a webmaster to set-up run and maintain!

Not to mention the fact that some themes are and look better on SMF that some have done, and are working on as we speak.

Again I like to say you are doing great, and please don't get distracted trying please everyone, cause it will never happen!

and Thanks!

regards,
Maxx



Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 06, 2012, 03:31:02 PM
Quote from: BullsFan23 on November 06, 2012, 10:33:01 AM
Instead of karma, lets get reputation

Same thing. All it does is encourage rep-whoring.
Title: Re: Some updates on SMF 2.1
Post by: Antes on November 10, 2012, 04:53:28 PM
Quote from: BullsFan23 on November 06, 2012, 10:33:01 AM
Instead of karma, lets get reputation

IMO, maybe we need to discuss future of Karma, removing it from SMF (not in 2.1 but maybe in 2.2 or even 3.0) and make it plug-in then we can see how many people actually needs & using it.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 10, 2012, 06:37:16 PM
Removing features from a software, would be pretty odd.
Title: Re: Some updates on SMF 2.1
Post by: live627 on November 10, 2012, 11:16:48 PM
Quote from: Akyhne on November 10, 2012, 06:37:16 PM
Removing features from a software, would be pretty odd.
Removing dinosaur features is odd?
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 11, 2012, 12:08:55 AM
Quote from: Akyhne on November 10, 2012, 06:37:16 PM
Removing features from a software, would be pretty odd.

Cool. Let's keep the legacy code to support IE4.
Title: Re: Some updates on SMF 2.1
Post by: live627 on November 11, 2012, 01:35:05 AM
And Safari 1 beta.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 11, 2012, 05:38:00 AM
Quote from: live627 on November 10, 2012, 11:16:48 PM
Quote from: Akyhne on November 10, 2012, 06:37:16 PM
Removing features from a software, would be pretty odd.
Removing dinosaur features is odd?
And what if a forum depended on it?

Quote from: Antechinus on November 11, 2012, 12:08:55 AM
Cool. Let's keep the legacy code to support IE4.
Unrelated...
Title: Re: Some updates on SMF 2.1
Post by: Antes on November 11, 2012, 07:08:13 AM
This is the same as messenger (MSN/YIM/AIM/ICQ) part, its also removed from core in SMF 2.2 (It transferred to custom profile). S in SMF means Simple remember :) (well i'm not a developer or never became one but one thing i learnt here, keep things simple). We are not in 1940 supply not creating its demand, demand changing supply.
Title: Re: Some updates on SMF 2.1
Post by: Linda.V on November 11, 2012, 08:52:36 AM
Quote from: GraphicJunki on September 28, 2012, 09:37:39 PM
Looking forward to installing this one. Thanks guys  :D
Me too, it's very nice. Thanks  ;)
Title: Re: Some updates on SMF 2.1
Post by: Hj Ahmad Rasyid Hj Ismail on November 11, 2012, 09:03:54 PM
Quote from: Antes on November 11, 2012, 07:08:13 AM
This is the same as messenger (MSN/YIM/AIM/ICQ) part, its also removed from core in SMF 2.2 (It transferred to custom profile). S in SMF means Simple remember :) (well i'm not a developer or never became one but one thing i learnt here, keep things simple). We are not in 1940 supply not creating its demand, demand changing supply.
Yes. Keep it more clean and simple (until we do not have anything fun? Just kidding). Those who like it, may add it. That is simple too.
Title: Re: Some updates on SMF 2.1
Post by: zdeveloper on November 16, 2012, 09:17:06 PM
based on the link given earlier in the thread,
Quote from: Iomega0318 on September 02, 2012, 06:47:51 PM
UOFreeshards.net 2.1 Aplha Test Site (http://www.uofreeshards.net/index.php?board=52.0)
I give a critique:
I really like the current "curve" theme, the new theme IMHO looks kind of bad compared to Curve.
I think the theme has too much white and the blocks are kind of...floaty.
colors and placement are a bit harsh and awkward,I think.
the new theme doesn't really feel like the classic SMF style that is identifiable and easy to use.
I'm kind of disappointed to be honest.   :'(

I don't want to sound rude, this is just my observation,please forgive how this post may come across as I have difficulty with expression of my thoughts;sometimes.    :-[
Title: Re: Some updates on SMF 2.1
Post by: Herman's Mixen on November 16, 2012, 10:08:10 PM
You can always change the look if ya like.. ;)

This is just a [WIP]...

Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 16, 2012, 10:53:42 PM
Not bad, easy for the eye.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 16, 2012, 10:55:56 PM
No default theme, or no custom theme for that matter, is ever going to please everyone. People can do their own thing if they don't like the default. :)
Title: Re: Some updates on SMF 2.1
Post by: bloc on November 17, 2012, 06:16:27 AM
Quote from: Antechinus on November 16, 2012, 10:55:56 PM
No default theme, or no custom theme for that matter, is ever going to please everyone. People can do their own thing if they don't like the default. :)
There was a fair bit of "i don't like it" when Curve theme came out too. :) People didn't like curved elements because they were used to boxy Core theme.

That said, there's always room for improvements, Curve was modified on many details for quite some time after it came out. The key was "time" - one have to give it some usage time first.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 17, 2012, 06:21:00 AM
Yup.
Title: Re: Some updates on SMF 2.1
Post by: maxg on November 17, 2012, 07:26:49 AM
Bloc... is correct and as I suggested before, rather finding what we don't like about it, it would be best to think what can we do with it, an already great theme and frame work!

If some do not know how, there are many free and some paid, but allot of free help out here, once it goes to the test of the Beta stage, or future> If you do know how, then there should no issues fitting your needs!

My eyes are wide open on this one... I'm liking it and planing ahead with it in mind>> thumb up!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: zdeveloper on November 17, 2012, 10:45:42 AM
Quote from: The Burglar! on November 16, 2012, 10:08:10 PM
You can always change the look if ya like.. ;)

This is just a [WIP]...
well, I'm fine with feature updates as long as I can still use Curve  ;)
I've never really like changing web themes that are identifiable,LOL.

for the people saying Curve was a bit different I agree on that, but it's kind of similar as for colors,gradients, etc. making it easier to adapt to.

Despite this I still want to see what new features there are,so I'll at least install it to test.  ;)
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 17, 2012, 11:12:15 AM
Quote from: zdeveloper on November 17, 2012, 10:45:42 AM
well, I'm fine with feature updates as long as I can still use Curve  ;)
That would require someone to make a SMF 2.1 version of it.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 17, 2012, 03:32:15 PM
That wouldn't be all that difficult, if someone wanted to do it. It would still make sense to incorporate some of the features from the 2.1 default, and to fix some of the known problems with Curve.
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 18, 2012, 09:07:29 AM
So I hear you suggest just taking the Curve theme (or any theme) and change the important stuff, instead of creating a new theme based on the new default?
Title: Re: Some updates on SMF 2.1
Post by: Herman's Mixen on November 18, 2012, 11:27:16 AM
yup it does a a few lines of code needed into curve look at these sections in Curve II

index.template.php
Code (search) Select

// load in any css from mods or themes so they can overwrite if wanted
template_css();

// load in any javascript files from mods and themes
template_javascript();


place that into the head section normal curve, and this other one is needed as well

Code (search) Select

// load in any javascipt that could be defered to the end of the page
template_javascript(true);


you can place that in the function template_html_below() just after the globals

that must be all to get it basically get it to work, i did not test this... i will if i have time in a couple of days ;)
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 18, 2012, 11:52:54 AM
I didn't ask how to do it, I asked Ants opinion on what he would do.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 18, 2012, 03:18:07 PM
It's a toss up. You'd have to rebuild some of Curve anyway. It'd probably make sense to start with Curve's index.template.php but use default templates as a basis for the rest. Even then you'd have to restructure index.template.php a bit. I did do a basic 2.1 version of Curve to start with, but we ended up going with the other theme. If I still have the 2.1 Curve files somewhere I can give them to anyone who is interested (I'm not).
Title: Re: Some updates on SMF 2.1
Post by: Akyhne on November 18, 2012, 04:29:54 PM
I would say that's the best way too, if you don't want to have a theme with all templates within.

Quote from: Antechinus on November 18, 2012, 03:18:07 PM
If I still have the 2.1 Curve files somewhere I can give them to anyone who is interested (I'm not).
No thanks! I might pick up Yabb SE & Babylon, though.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 18, 2012, 04:33:32 PM
Ok. Personally I have no interest in any of the old default themes. In fact, what got me into theming in the first place was the fact that I disliked the old defaults so much.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on November 22, 2012, 10:17:06 PM
I'm not sure if this was answered already, though I thought I asked this.  Is SMF 2.1 going to switch to the HTML 5 DOCTYPE?  Or will it still be using HTML 4 (with dtds) as it does in SMF 2.0.2?  I highly recommend that SMF uses the HTML 5 Doctype and that we do away with the dtd link, etc..
Title: Re: Some updates on SMF 2.1
Post by: Antes on November 23, 2012, 01:49:00 AM
Quote from: SoLoGHoST on November 22, 2012, 10:17:06 PM
I'm not sure if this was answered already, though I thought I asked this.  Is SMF 2.1 going to switch to the HTML 5 DOCTYPE?  Or will it still be using HTML 4 (with dtds) as it does in SMF 2.0.2?  I highly recommend that SMF uses the HTML 5 Doctype and that we do away with the dtd link, etc..

+1
Title: Re: Some updates on SMF 2.1
Post by: Blackylol on November 28, 2012, 03:33:49 PM
2.0 to 2.0.2 mods will work on this when released ?, like, i have done a lot of work on my forums with mods and custom code and I wonder if I'll be able to upgrade it ?
Title: Re: Some updates on SMF 2.1
Post by: Kindred on November 28, 2012, 03:41:29 PM
no. Many (if not most) 2.0.x mods will NOT work on 2.1 (unless the mod author used hooks) and themes almost certainly will not.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 28, 2012, 04:09:59 PM
Well, the only answer I can give you is: you have to test it.

I didn't do extensive testing. Mainly install.

Several *should* work.
I tried SimpleDesk for example and with few changes (the biggest is change all the icons from gif to png :P) works rather well (it still needs some tweak especially to the editor).
I think SimplePortal needs a couple of changes to the install script because of some code that has been moved.
Some other mod I tested installs without issues (even with file edits). Some other will require more changes.

Of course mods with a lot of file edits (and in particular theme edits) are more likely not to work with 2.1.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on November 28, 2012, 04:22:04 PM
Themes that use mainly default templates, and only have their own index.template.php, should be fairly easy to update. It will mean a lot of css changes, but most of them can be copy/pasted in blocks from default.
Title: Re: Some updates on SMF 2.1
Post by: Blackylol on November 28, 2012, 06:02:06 PM
But I mean, this 2.1 isnt like the 2.0 to 2.0.2 upgrade ? no need to reinstall all again? or it's necessary to start from 0 and just exporting users and messages ? because IF i want to upgrade from my modded 2.0.2 to 2.1 and automatic upgrade isn't possible, can I do it manually?
Title: Re: Some updates on SMF 2.1
Post by: Kindred on November 28, 2012, 06:53:17 PM
no. There are no upgrade patches for version to version. only for sub-version

in other words
1 -> 2 NO
2.0 -> 2.1 NO
2.0.0 -> 2.0.1 YES
Title: Re: Some updates on SMF 2.1
Post by: LiroyvH on November 28, 2012, 07:45:01 PM
To note, you can do a automatic upgrade at all times, but with major version changes it is highly unlikely any of your custom code will be left and the same goes for mods.
So as far as the part for mods: No, not automatic. As for the normal upgrade itself: Always possible, just disregards anything you changed.
Title: Re: Some updates on SMF 2.1
Post by: Blackylol on November 29, 2012, 02:37:43 PM
Thanks! how much time do you think It will take for a final release?. I think I'll stop the development of my site because I think it will be a waste of time after 2.1 is stable.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on November 29, 2012, 04:13:53 PM
Don't hold your breath. :P
Go on developing what you want. If you keep track of the changes you will be able to apply them again.
Title: Re: Some updates on SMF 2.1
Post by: Powerbob on November 30, 2012, 07:34:15 AM
I think it would have made more sense to ask if an RC is in the pipes soon 8)
Title: Re: Some updates on SMF 2.1
Post by: Kindred on November 30, 2012, 08:15:08 AM
ummm....   how about we finish the alpha and make a beta release before that?
Title: Re: Some updates on SMF 2.1
Post by: vpn on November 30, 2012, 03:12:02 PM
Is there any major improvements on performance when compared to 2.0.1?
Title: Re: Some updates on SMF 2.1
Post by: Apllicmz on December 22, 2012, 02:20:36 AM
Great news
Thank you
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on December 23, 2012, 01:58:07 AM
Just a thought...

It's getting a bit out-of-hand to have to keep building mods and upgrading them for each new version of SMF.  Is it possible that SMF 2.1 will have a better solution to mods, so that with each new version of SMF, mods won't have to be continually upgraded for it??  I mean, I like the idea of hooks, so this kind of really helps with mods not having to be upgraded for different versions of SMF, since that version of SMF will have those hooks still, so that is a huge PLUS in this department.   But, as a mod author, it gets extremely frustrating to have to rewrite mods to support different versions of SMF, as each new version comes out, an upgrade for the Mod has to be made...  I just wish there was a BULLET-PROOF process for creating a mod for SMF only 1 time and be done with it altogether, unless there are bugs within the mod itself.  Having to account for each new version of SMF that comes out, and put together an upgrade within the package-info.xml file, is just getting out-of-hand, especially when you have upgrades for 5 different versions of SMF...

Anyways, I'm hoping that SMF, in the future will have better handling than just a version emulation for when packages are installed and hooks.  Or perhaps, we could have a global hook system, with just 1 hook for everything and it will than have sub-hooks in it, which might work better!

Anyways, just a thought I'm having...
Title: Re: Some updates on SMF 2.1
Post by: Suki on December 23, 2012, 10:05:28 AM
Hooks is the bullet proof system you want, not only does it help with updating mods but for support too, if you use hooks you pretty much forget about the silly "how can I install this on my extremely customized theme?"   questions.

You can also state a wider range on your package-info.xml, you can accept versions from 2.0.1 to 2.0.99  and if your mod uses hooks you can safely include 2.1.99 too.

Some people might say that hooks only covers a small fraction  of the entire SMF codebase but, depending on your knowledge of hooks and the codebase itself, your can use hooks in several ways and not only the way they were designed for. Besides, there are literally hundreds of new hooks to play with.

Also, why would you want to offer support for old versions?  stick to the current ones, this also help to encourage people to upgrade to a better version.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on December 23, 2012, 10:39:15 PM
Yeah, I've been pretty amazed at the SMF Hook System that you all have been implementing over time, and it's a total relief!  Definitely a step in the right direction!

QuoteAlso, why would you want to offer support for old versions?  stick to the current ones, this also help to encourage people to upgrade to a better version.

I don't wish to support older versions of the SMF software at all.  The problem is, that SMF is always undergoing development to the point where a newer version keeps coming out.  I build a mod for the current version, but than later, another SMF version creeps to the public with better features and different coding... this makes it difficult when this keeps happening over and over and over again.  Cause now I have to update my old mods to support the newer version of SMF!  With Hooks, this makes it much easier (as long as you don't remove hooks in the future of SMF, but who knows...?).  So I can just use a hook and know that it will work on future versions of SMF, so there will be no need to have to keep upgrading every part of the mod to support newer versions of SMF when a newer version gets released!  It's not about supporting older versions of SMF at all, it's about keeping my mods up-to-date with the new versions of SMF when they get released!  This is a tedious task for mod developers, IMHO.  Kinda discourages mod creation a bit also.  But like I said, hooks have really helped in this department!

And on the flip-side of this, I understand that mods created for SMF do not influence the development of SMF itself, and probably should not!  It's just a thought is all...
Title: Re: Some updates on SMF 2.1
Post by: emanuele on December 24, 2012, 04:11:30 AM
Quote from: SoLoGHoST on December 23, 2012, 10:39:15 PM
I don't wish to support older versions of the SMF software at all.  The problem is, that SMF is always undergoing development to the point where a newer version keeps coming out.
Are you kidding? ???
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on December 25, 2012, 03:33:03 AM
Actually not really... I understand that the internet is an ever-changing environment.  But if you build something right the first time, why keep making changes to it?  If so, than all that means is that you didn't build it right.  Atleast now you are a step closer to building it right.  SMCore should really help with building it right also!
Title: Re: Some updates on SMF 2.1
Post by: emanuele on December 25, 2012, 06:43:17 AM
Quote from: SoLoGHoST on December 25, 2012, 03:33:03 AM
Actually not really... I understand that the internet is an ever-changing environment.
SMF 1.0 is 8 years old (older than IE 7, as old as Firefox 1.0).
SMF 1.1 is 6 years old (as old as IE 7 and FF 2.0).
SMF 2.0 is 1.5 years old.
It took 4.5 years to release a new version *almost* (because certain mods are still compatible) incompatible with the previous one. And the incompatibility is very well documented by the change in the major version number.
That is not fast in any way. Think about what was the web 4.5 years ago and compare it to what is now.

Of course 2.1 aims to be as much as possible backward compatible since it's a minor release, but SMF is not exactly built with version-compatibility in mind. And the fact that mods want to change the theme is already a major issue in backward compatibility because (as we very well know since forever) is not even possible to be sure a mod would install cleanly on any other theme apart default.

Quote from: SoLoGHoST on December 25, 2012, 03:33:03 AM
But if you build something right the first time, why keep making changes to it?  If so, than all that means is that you didn't build it right.
Not sure where you read SMF is built "right". :P
Of course it depends what you mean with "right".
SMF works perfectly for what it wants to do: a forum.
SMF works less perfectly for what modders want to do: whatever they want.
That's something known (at least I know it, learned by myself trying to fool the system to let it do what I wanted it to do). Though it's not something easy to change without a "revolution". Is it possible to do a revolution while keep backward compatibility? No unless you want to put a lot of bloat all around (and in certain cases it would be plain impossible anyway.
Title: Re: Some updates on SMF 2.1
Post by: maxg on December 25, 2012, 10:17:16 AM
emanuele,

I notice on the Dev site you corrected some token issue with the themes, Just wanted to know where can I find this error, in order to correct it or is that possible without over writing everything. What I'm real after is could you point me in the right direction, I have installed a xampp server on my local machine and both 2.0.3 and the 2.1 Alpha installed to start learn some before I get way to old.

And BTW the more I use the Alpha the more I'm liking it, and working with customizing themes for it is some kind of Fun lol! :)

but having trouble saving my work through the Current theme tweaks!

Hope I'm not out of line here!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: emanuele on December 25, 2012, 10:56:00 AM
I think I fixed just a couple of tokens issue from the time the alpha was released.
And both were connected to the changing of theme settings or editing theme files from the admin interface.
These are the two relevant commits:
https://github.com/emanuele45/playpen/commit/107d22aff566515d789e97054078c49edd21db54
https://github.com/emanuele45/playpen/commit/5f3f299846ecf0f9a3233427af0ab9ee448b10ff
but I think that there are many, more changes and you probably should take a new snapshot the release-2.1 branch if you want to play with 2.1...
Title: Re: Some updates on SMF 2.1
Post by: maxg on December 25, 2012, 11:01:47 AM
Cool,

Thanks and I think I may do that!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on December 25, 2012, 09:52:07 PM
Quote from: emanuele on December 25, 2012, 06:43:17 AM
SMF works less perfectly for what modders want to do: whatever they want.
That's something known (at least I know it, learned by myself trying to fool the system to let it do what I wanted it to do). Though it's not something easy to change without a "revolution".

The SMCore Project is going to be a "revolution" though and seems that you are going for SMF backwards compatible.  And yes, I understand that SMCore is not SMF.  But with the use of hooks, and SMCore together, you'll seem to achieve just this.  Hopefully, once SMCore is finished, SMF can just relax and be done with it's development (once it is finalized), and perhaps the Developers could all take a break and/or even work on other extensions for SMCore.   But that probably will never happen.
Title: Re: Some updates on SMF 2.1
Post by: maxg on December 26, 2012, 01:05:17 PM
Quote from: maxg on December 25, 2012, 11:01:47 AM
Cool,

Thanks and I think I may do that!

regards,
Maxx

OK on this token issue of saving current themes edits seems to have been fix with the changes you made in the sources/Themes.php..
the first save however gives an error ( sessions time out) but second save does the trick.  could be a cookie issue or even browser? some minor thing! :)

I noticed and tried the other fixes you did in the template file for the default, had not effect on the issue at hand, but I placed them anyway!

Note that this is the latest 2.1 installer version I'm using , xampp 1.81 package localhost!

Thanks!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: emanuele on December 26, 2012, 02:38:24 PM
Can you open a discussion in bug reports and explain exactly where the issue is and how to reproduce it?
Title: Re: Some updates on SMF 2.1
Post by: emanuele on December 26, 2012, 03:32:18 PM
Quote from: SoLoGHoST on December 25, 2012, 09:52:07 PM
The SMCore Project is going to be a "revolution" though and seems that you are going for SMF backwards compatible.
I don't think compatibility has ever been in the plans for smCore.

Quote from: SoLoGHoST on December 25, 2012, 09:52:07 PM
And yes, I understand that SMCore is not SMF.  But with the use of hooks, and SMCore together, you'll seem to achieve just this.  Hopefully, once SMCore is finished, SMF can just relax and be done with it's development (once it is finalized), and perhaps the Developers could all take a break and/or even work on other extensions for SMCore.   But that probably will never happen.
TBH the current development of smCore is not exactly "active".
Title: Re: Some updates on SMF 2.1
Post by: spiros on December 27, 2012, 06:23:38 AM
Quote from: emanuele link=topic=485590.msg3459490#msg3459490TBH the current development of smCore is not exactly "active".

Lol, indeed (http://smcore.org/forum/).
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on December 28, 2012, 02:19:10 PM
Awesome I will be testing this out.
Title: Re: Some updates on SMF 2.1
Post by: Morph_nkgc on January 02, 2013, 01:27:31 PM
Since i have to upgrade soon my smf 1.1.x forum, i wanna try this new branch, so, just a question: how can i install it without installer?  O:)  :o
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 02, 2013, 01:28:56 PM
Long story short, you can't. Then again you shouldn't be upgrading to 2.1 at this stage anyway unless you're a competent programmer or willing to understand that some things will likely be very very broken, because that's what *alpha* means.

Upgrading to 2.0 on the other hand (rather than 2.1) is easy, use the large upgrade pack. Note your themes and mods will need to be replaced or updated.
Title: Re: Some updates on SMF 2.1
Post by: Morph_nkgc on January 02, 2013, 01:33:36 PM
i just wanna try it, i don't wanna upgrade yet, so i need a fresh install, and now i find this article that could help me i hope :
http://wiki.simplemachines.org/smf/User:Emanuele/guide/How_to_create_an_install_from_repo

:)

A question to developers, may i upgrade to 2.0.x and upgrade to 2.1 after with semplicity and without work too much? i need to create a theme and every times i have to patch manually the forum....
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 02, 2013, 01:36:50 PM
Yes, you can upgrade your current install to 2.0 and then to 2.1 later on.

However you will need to replace your mods and themes from 1.1.x to 2.0 and almost certainly again from 2.0 to 2.1 given the default theme changes that are quite substantial.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 02, 2013, 01:37:55 PM
yes... you will usually need to recreate themes between major and minor versions
1.0 was different from 1.1 was different from 2.0. 2.1 is closer to 2.0, but will still require changes
Title: Re: Some updates on SMF 2.1
Post by: Herman's Mixen on January 02, 2013, 01:42:55 PM
Also its not recommended to use 2.1 in a "live site setup"

if you want to test it setup a test environment.

Themes other than default will fail !! - without any fix - even the copy one ;)
Mods should not use one - just test it !!

The themes needed some adjustment but can be done :)

Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 02, 2013, 01:47:38 PM
As a note, it looks like mods designed to completely use the hooks system (i.e. no source or template edits) will mostly work on 2.1 with little to no work
Title: Re: Some updates on SMF 2.1
Post by: Herman's Mixen on January 02, 2013, 01:52:36 PM
Those work fine, although other mods with edits to sources/templates will also work (Not all but some will do) !!
Title: Re: Some updates on SMF 2.1
Post by: Morph_nkgc on January 02, 2013, 02:24:38 PM
Ok, thank you guys!
Title: Re: Some updates on SMF 2.1
Post by: Xarcell on January 02, 2013, 05:05:39 PM
I wanted to voice my opinion about 2.1 thus far.

So far, Overall I like it. Alot.

This was the first time I had heard of SCEditor, and really like it. I may adopt it instead of using Markitup. I just wonder how customizable it is?

Is 2.1 forkable?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 02, 2013, 05:06:07 PM
Yes, as per the notes on Github, it is entirely forkable.
Title: Re: Some updates on SMF 2.1
Post by: maxg on January 02, 2013, 06:02:08 PM
As far as the alpha 2.1 theme it is very nice to customize and I've done several already...But did some with the changes done offline then uploaded.  If you make a copy of the default it will not render all the css files need so, you will need to create a copy then, just ad the admin.css to you CSS folder manually.

Note it also has a problem that emanuele is working out the minor token kinks in the Sources/Theme.php and template files ( you can scroll up this thread and find some discussions on this.
http://www.simplemachines.org/community/index.php?topic=485590.msg3459025#msg3459025 (http://www.simplemachines.org/community/index.php?topic=485590.msg3459025#msg3459025)
the problem is that the admin> current theme > edits would not save, but if you follow the links above you'll find the corrections to make this work!

I am running this alpha on my localhost (pc) and online test site and I'm have a ball working with it with very little problems, at least user related issue, But like mentioned it is alpha and should not be used on a live site, mainly for security reasons.

Simply Put I'm am very happy with the way it's going and thanks goes out to all involved!

regards,
maxx
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 03, 2013, 02:05:52 AM
Just wondering....For the current version is says 1.1.17 and not 2.0.3. May I ask why its like that?
Title: Re: Some updates on SMF 2.1
Post by: live627 on January 03, 2013, 03:34:43 AM
You most likely use 1.1.x, no?
Title: Re: Some updates on SMF 2.1
Post by: emanuele on January 03, 2013, 03:58:50 AM
Fetch again the data.
From time to time if there are issues fetching the files from sm.org it shows the latest 1.1.x version instead of the 2.0
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 04, 2013, 01:50:10 AM
@live627 nope
& @emanuele tried fetching but still shows 1.1.17 is the current
Title: Re: Some updates on SMF 2.1
Post by: emanuele on January 04, 2013, 04:02:02 AM
Oh, wait a moment, we are talking about 2.1...sorry I thought it was the 2.0.3 patch topic... lol

In that case is simply because 2.1 is not yet considered and when SMF asks for 2.1 sm.org returns 1.1.17 (most likely there is a comparison: $ver != 2.0 => 1.1 or something like that).
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 04, 2013, 04:50:10 AM
Lol aha alright! Its alright and Thank you for notifying me even though I have no idea what $ver is (some php code I believe) because i don't code yet lol. Anyways emanuele Happy Late New Year! :D :) 8) ;)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on January 04, 2013, 07:02:58 AM
In human readable words should sound like: if version is not 2.0 then show 1.1.x :P
Title: Re: Some updates on SMF 2.1
Post by: Hj Ahmad Rasyid Hj Ismail on January 04, 2013, 07:41:44 AM
Mstcool, have you checked your forum version? I mean using maintenance. I am surprised to hear that yours is showing update for version 1.1.x. I do not think that is even possible, or is it?
Title: Re: Some updates on SMF 2.1
Post by: maxg on January 04, 2013, 10:38:38 AM
Just and FYI here , but some web hosting companies Cpanel, script installers show the SMF 1.1.7 as the most stable or latest version, or possible even older versions, But if this what they may be referring to and the latest Version,  if so then they will need to install, then update, or contact the Host!  ( if they know what they doing they can upload and install the SMF 2.0.3 with the installer that come with the SMF ( fresh install ).

Just general Information intended here!

Regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 04, 2013, 10:51:45 AM
Max... that has nothing at all to do with 2.1 alpha....
Title: Re: Some updates on SMF 2.1
Post by: maxg on January 04, 2013, 11:12:40 AM
I did not say it did, I was trying to clear up some above confusion, on the versions, and they had nothing to with 2.1 either!

I know very well where I'm at :)

thank you.

Now you can see why I do not post much here!

regards,
maxx
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 04, 2013, 12:50:09 PM
Quote, I was trying to clear up some above confusion, on the versions, and they had nothing to with 2.1 either!

And it added even more confusion :/
Title: Re: Some updates on SMF 2.1
Post by: maxg on January 04, 2013, 05:26:02 PM
Quote from: Arantor on January 04, 2013, 12:50:09 PM
Quote, I was trying to clear up some above confusion, on the versions, and they had nothing to with 2.1 either!

And it added even more confusion :/
I'm sorry you get so confused, did someone ask you... I don't play your games, your way over everyone's head here or any place you go! :)
I don't care what you do would not want be like you!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 04, 2013, 05:34:21 PM
I'm not confused, I was more worried that everyone else would be confused. Yes, some installers state 1.1.17 as the latest, but that's because of themselves not being particularly up to date - but that's nothing to do with the issue being discussed that the update code in SMF admin panel that sometimes 2.0 series gets confused.

In fact, actually so does 2.1, both have been known to report 1.1.17 as being the latest when it shouldn't.

QuoteI'm sorry you get so confused, did someone ask you...

Nope. This is a public forum, everyone can voice their opinions.

QuoteI don't play your games, your way over everyone's head here or any place you go! :)

Wait, is that a compliment or a back-handed insult? I was voicing my opinion that we had one issue that was related, and then some other stuff came along that would have confused people more than might have been already, that was all. No games, no trickery, no snideness, just the observation that some people would be more confused reading this topic than they would have been before.

QuoteI don't what you do would not want be like you!

Most of the time being like me is actually quite miserable, because people like me spend hundreds of hours making things for other people and we never get much appreciation for the time we've spent in doing what we do. Being like me is not something people should try to emulate, because it's a rather lonely place. (I'm not complaining. I am where I am in my life due to my own choices for the most part. I do what I do so others don't have to. There is something quite acceptable about it all really.)
Title: Re: Some updates on SMF 2.1
Post by: NanoSector on January 04, 2013, 07:14:01 PM
Quotebut that's nothing to do with the issue being discussed that the update code in SMF admin panel that sometimes 2.0 series gets confused.
I believe you fix that with re-fetching the Simple Machines files, which gets done on a regular basis. Not sure though, could be all wrong... That's for 2.0 though, 2.1 does not have such a fix.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 04, 2013, 07:19:55 PM
Yes, and the files get refetched daily. Except sometimes the wrong file gets fetched.
Title: Re: Some updates on SMF 2.1
Post by: Road Rash Jr. on January 04, 2013, 11:37:23 PM
Quote from: Arantor on January 04, 2013, 05:34:21 PM

Most of the time being like me is actually quite miserable, because people like me spend hundreds of hours making things for other people and we never get much appreciation for the time we've spent in doing what we do. Being like me is not something people should try to emulate, because it's a rather lonely place. (I'm not complaining. I am where I am in my life due to my own choices for the most part. I do what I do so others don't have to. There is something quite acceptable about it all really.)

You are silently loved and appreciated by the masses. You are not in a lonely place but in a crowd of silent admirers. As off topic as that is, it had to be said.
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 05, 2013, 01:36:56 AM
Quote from: ahrasis on January 04, 2013, 07:41:44 AM
Mstcool, have you checked your forum version? I mean using maintenance. I am surprised to hear that yours is showing update for version 1.1.x. I do not think that is even possible, or is it?

I made a test forum and thats the only file I uploaded. So yup its possible. :p

@Emanuele aha thx for making it clear.

@Road Rash Soo true!


EDIT: Also will we be able to install the current curve theme? I like the new one but I would like to have both. So time to time I could change it and stuff. Just Wondering. Yup its too early. But just wondering. :p Thanks!
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 05, 2013, 09:09:17 AM
no... the current  curve theme will not work in 2.1 without modification
Title: Re: Some updates on SMF 2.1
Post by: Road Rash Jr. on January 05, 2013, 09:44:05 PM
Has the file in the first post been updated since it was released?
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 05, 2013, 09:49:25 PM
no.   New copies can be pulled directly from git
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 06, 2013, 12:22:06 AM
Ight! Thanks! :) :D

EDIT: Also if you go to choose themes the curves theme isn't changed. I don't think it matters but just pointing that out...:P :) ;) :D 8)!
Title: Re: Some updates on SMF 2.1
Post by: Road Rash Jr. on January 08, 2013, 01:54:17 PM
I tried out SMF 2.1 today and I am impressed with all the new features and admin controls. I especially liked the addition of auto draft saving. However I could not be it to work either as the admin or a regular member. It was all turned on, permissions set to on and the default of minimum 30 (seconds I guess) was saved. But no matter how long I waited, the draft was not auto saved anywhere I could find it. Also the settings say that when in post you can select and insert a saved draft but there was no command to do so. Only if I was in profiles and I clicked on edit the manually saved draft, it toke me to the message board.

Played with installing various of the mods and themes for SMF 2.xx and the all seemed to install without errors and function as they should.

Good job people, keep it up. I think this one is a keeper  ;D
Title: Re: Some updates on SMF 2.1
Post by: Road Rash Jr. on January 09, 2013, 02:05:59 AM
While you're thinking of it can you do something with those up and down arrows? They are extremely hard to see especially when they are on a light background.
Much appreciated.
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on January 13, 2013, 10:50:31 AM
gave it a quick try it looks quiet good it does
tried an smf 2.0 theme on it but the theme had some errors
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 13, 2013, 10:54:27 AM
Yeah, 2.0 themes aren't going to work properly on 2.1.
Title: Re: Some updates on SMF 2.1
Post by: maxg on January 13, 2013, 01:20:56 PM
Yes  agreed..
I'm sure there is more than meets the eye, but testing Bloc's Coral theme and one of my custom themes , I'm finding the only real issue s are with the Admin section, the lay out is a bit messy, and the admin menu is bread crumbs, It looks like a matter of CSS on the 2.1, so I think I'll dig deeper and find out what a can on the differences

Other than the Admin stuff, The Coral theme seems to work well with the 2.1 alpha.
I'm thinking that the 2.03 or earlier themes will need to call on the admin.css that comes with the alpha.
because the same issues happens, if you load the 21.i theme with =out the admin.css :)
or any copy you make of the 2.1 default, I think I've mentioned this to emanuele in another post!

so if there are not going to be any big changes in the default theme, the conversion may not be so bad ...hopefully :)

After this I can check log errors if I get that far!

regards,
maxx
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 14, 2013, 05:17:33 PM
Hey, How can I get the latest (already reported bugs and fixed) files? I don't understand GitHub that much so yeah. :)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on January 14, 2013, 06:10:28 PM
I updated the first post removing the package and adding this text:
QuoteYou can download the most recent version of the code from github, direact link (https://github.com/SimpleMachines/SMF2.1/archive/release-2.1.zip).
You can find the instruction on how to prepare an install package on the Online Manual, at the following page: How to create an install from repo (http://wiki.simplemachines.org/smf/User:Emanuele/guide/How_to_create_an_install_from_repo)

Hope that helps! ;D
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 14, 2013, 09:27:31 PM
Thank You! It worked! And the bug I found in the old version was already fixed in this! :D (it was the pm alignment thingy). Thank You Once again!
Title: Re: Some updates on SMF 2.1
Post by: emanuele on January 15, 2013, 02:54:47 AM
Typo fixed, thanks Mstcool. ;)
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on January 17, 2013, 10:14:38 PM
Aha, No Problem! :D :)
Title: Re: Some updates on SMF 2.1
Post by: oaqm on January 21, 2013, 02:32:05 AM
Quote from: Road Rash on January 08, 2013, 01:54:17 PM
I especially liked the addition of auto draft saving. However I could not be it to work either as the admin or a regular member. It was all turned on, permissions set to on and the default of minimum 30 (seconds I guess) was saved. But no matter how long I waited, the draft was not auto saved anywhere I could find it.

Same issue here.

Under Members/Permissions/General Permissions I have "Save drafts of new posts" and "Automaticaly save drafts of new posts" (NOTE - "automaticaly" is misspelled, should be two L's) checked.
Under Configuration/Core Features I have Drafts activated, "Enable automatic saving of drafts" is checked and a value of 30 is entered for "How often should drafts be autosaved?"

I assume I have missed a step somewhere?

All in all, I am lovin' 2.1.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on January 21, 2013, 04:34:06 AM
When you find a bug, please use github or the Bug Reports (http://www.simplemachines.org/community/index.php?board=137.0) board, not this topic.
Title: Re: Some updates on SMF 2.1
Post by: iLhay on February 02, 2013, 01:15:50 PM
Wow it's so Amazing!

one disadvantage of smf is Theme!

I think base theme on SMF 2.1 answer all of my demand on Webboard scrtips!

Cheers!
Title: Re: Some updates on SMF 2.1
Post by: gevv on February 04, 2013, 03:57:08 PM
(http://postimage.org/)

:D
Title: Re: Some updates on SMF 2.1
Post by: live627 on February 04, 2013, 08:53:32 PM
lulz
Title: Re: Some updates on SMF 2.1
Post by: Mstcool on February 04, 2013, 11:25:18 PM
Lol aha nice one!!!!
Title: Re: Some updates on SMF 2.1
Post by: LFrancke on March 01, 2013, 03:02:18 PM
 ;D  Wow, wow and more wow! I have installed the 2.1 Alpha and I really, really like the look and feel.   :)

I started being impressed from the start with the initial installation screen with its new look; from there on 2.1 was an easy sell.

Some of the new screen shawdows are a wee bit hard on my old eyes but I can live with that. Whom ever did the layout did a fantastic job. 

Many thanks for the new look and feel!
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on March 01, 2013, 04:19:50 PM
Glad someone likes it. :D
Title: Re: Some updates on SMF 2.1
Post by: maxg on March 04, 2013, 07:23:55 PM
I always said I like and I'm working with it, everybody likes it, they just don't realize it yet!

And if I find something I don't like I'll try to fix it, customize it, if I can.

regards,
Maxx

Title: Re: Some updates on SMF 2.1
Post by: Angelina Belle on March 05, 2013, 04:43:52 PM
That's the spirit, maxg! Welcome to SMF!
Title: Re: Some updates on SMF 2.1
Post by: -AJ- on April 16, 2013, 04:40:37 AM
Any further updates + any estimate release?  ;)
Title: Re: Some updates on SMF 2.1
Post by: Antes on April 16, 2013, 05:39:01 AM
Quote from: A.J on April 16, 2013, 04:40:37 AM
Any further updates + any estimate release?  ;)

no ETA :) but some updates here;

http://www.simplemachines.org/community/index.php?topic=498276.0
http://www.simplemachines.org/community/index.php?topic=499934.0
Title: Re: Some updates on SMF 2.1
Post by: Mick. on April 25, 2013, 01:13:44 PM
Alright, i want to get my hands on this ;)

I saw on github a folder called 'other' with the settings.php in it and such.  Any reason why?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on April 25, 2013, 01:25:05 PM
Because Settings.php shouldn't be updated on a current deployment with the master copies. In theory you should be able to perform an install then sync the repo and (mostly) keep updated that way.
Title: Re: Some updates on SMF 2.1
Post by: Mick. on April 25, 2013, 01:27:28 PM
Quote from: Arantor on April 25, 2013, 01:25:05 PM
Because Settings.php shouldn't be updated on a current deployment with the master copies. In theory you should be able to perform an install then sync the repo and (mostly) keep updated that way.
Gotcha. Makes sense.   I was wondering as to why since i am brand spanking new to github. lol
Title: Re: Some updates on SMF 2.1
Post by: Arantor on April 25, 2013, 01:28:41 PM
It's not just how it is in the Github repo, it's how it was done back in the old SVN days too.
Title: Re: Some updates on SMF 2.1
Post by: Mick. on April 25, 2013, 01:57:27 PM
Im not diggin' the text shadows. That's so 2010 lol
Title: Re: Some updates on SMF 2.1
Post by: Chalky on April 27, 2013, 08:17:41 AM
I've just installed 2.1 and have been playing with it this morning, so I thought I would share my initial thoughts.

I really like the floating sub-menus on the admin side bar.  I was also impressed that when I installed a mod, the install option on the Browse Packages list said "Install emulating 2.0".  Nice one  8)

You've used the same "last post" icon from fugue that I independently chose for ChalkCat!  Now I know I didn't copy my choice from 2.1 because I've only just seen it.  I obviously tweaked the colour to match my theme but here's mine   :laugh:

I did miss the little toggle for the sidebar, but I suppose once the preference is set in look and layout, users are unlikely to need to keep toggling it, so perhaps it's no great loss... it didn't take up much room though.

As for the autosaving drafts, they're not working for me either, but I haven't checked over on the Github bug report area yet.  I'm inclined to agree about the text shadows, but I guess that's something the themers can easily change.  They're certainly not ugly, just subject to personal taste  :)
Title: Re: Some updates on SMF 2.1
Post by: Chalky on April 27, 2013, 09:47:49 AM
Drafts auto saving nicely now thanks to Illori drawing my attention to this topic  http://www.simplemachines.org/community/index.php?topic=495519.0 and the individual setting in profile > look & layout, which I had completely missed  :)

Yes I'm liking it  :D
Title: Re: Some updates on SMF 2.1
Post by: Road Rash Jr. on April 28, 2013, 12:41:51 AM
Quote from: ChalkCat on April 27, 2013, 09:47:49 AM
Drafts auto saving nicely now thanks to Illori drawing my attention to this topic  http://www.simplemachines.org/community/index.php?topic=495519.0 (http://www.simplemachines.org/community/index.php?topic=495519.0) and the individual setting in profile > look & layout, which I had completely missed  :)

Yes I'm liking it  :D

I think it is a setting a lot of users have or will miss or be aware of its existence.It's a great function but perhaps should be a universal setting rather than a user profile setting. I don't know of many users of many forums who bother to check what settings they can change in their profile once they have registered.
Title: Re: Some updates on SMF 2.1
Post by: Chalky on April 28, 2013, 05:10:45 AM
I think the only change needed is that the setting should be enabled by default, with the setting in profiles giving users the option to disable it if they choose.  Otherwise I can see it being one of the most asked support questions of 2.1.
Title: Re: Some updates on SMF 2.1
Post by: Chalky on April 28, 2013, 12:32:55 PM
Oh I LOVE the smiley popup!!!!  :D :D :D

Is there any reason why my new 2.1 install appears to run more slowly than my live 2.0.4 forum running on the same server?  Or is it just the blue screen I get while I'm waiting that gives that impression?
Title: Re: Some updates on SMF 2.1
Post by: NekoJonez on May 02, 2013, 06:16:40 AM
What is going to be new in 2.1?

Probably you answered this before, if so, a suggestion is adding that info to the first post or something.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on May 02, 2013, 06:40:25 AM
I'd like to know what the full list of what's supposed to be in 2.1 is too.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 02, 2013, 07:20:30 AM
http://www.simplemachines.org/community/index.php?topic=498276.0
First link of the first message:
http://wiki.simplemachines.org/smf/Differences_between_SMF_2.1_and_SMF_2.0
Though I think I stopped at some point updating the page, so there is more.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on May 02, 2013, 07:24:58 AM
Thanks, but that wasn't quite what I asked. I know what the *current* differences are. I'd like to know what the intended full list of changes is supposed to be ;)
Title: Re: Some updates on SMF 2.1
Post by: Irisado on May 02, 2013, 07:28:54 AM
Maybe it's better that we don't know.  I jest to certain extent when I say that, but given the slightly controversial nature of some the changes (e.g. hover), perhaps it's better to be kept in the dark ;).
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 02, 2013, 08:02:07 AM
Quote from: Arantor on May 02, 2013, 07:24:58 AM
Thanks, but that wasn't quite what I asked. I know what the *current* differences are. I'd like to know what the intended full list of changes is supposed to be ;)
Yep, that was (mostly) the intended, then the current list is a bit longer and lacks a couple of things that were planned (namely a mobile theme and better dealing with file permissions...oh and support for openID 2.0), plus the usual bug fixings.

To put it in context (i.e. those are just few things, are you sure it was just that for a release?) 2.1 was intended as a "quick release", to be ready (production wise, so including beta and RC stages) by the end of 2012, so 4/6 months development and 6/8 months of testing.
Title: Re: Some updates on SMF 2.1
Post by: Mick. on May 04, 2013, 10:31:19 AM
Notices this today and its also on 2.0  When clicking Unread Posts and Updated Topics (with no replies or new topics)...

It shows: No unread topics found since your last visit. Click here to try all unread topics. for both.

Shouldnt be No unread topics found since your last visit. Click here to try all unread topics. and No unread replies found since your last visit. Click here to try all unread replies. ?

See the difference? 'topics' and 'replies'?
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 04, 2013, 10:33:21 AM
Bugs should go in Bug Reports (http://www.simplemachines.org/community/index.php?board=137.0). :P (BTW I think has been reported a while ago, try searching there.)
Title: Re: Some updates on SMF 2.1
Post by: Mick. on May 04, 2013, 10:35:19 AM
Quote from: emanuele on May 04, 2013, 10:33:21 AM
Bugs should go in Bug Reports (http://www.simplemachines.org/community/index.php?board=137.0). :P (BTW I think has been reported a while ago, try searching there.)
Oh right on! ;)
Title: Re: Some updates on SMF 2.1
Post by: AllanD on May 14, 2013, 05:12:32 PM
Where can we get support if needed.
I tried installing and everything went great up to step 3. When it comes to make the tables.
I get this error
QuoteTable 'skinsn_smf.smf_settings' doesn't exist
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 14, 2013, 05:55:07 PM
If you encounter a bug feel free to report it in Bug Reports (http://www.simplemachines.org/community/index.php?board=137.0) or at github (https://github.com/SimpleMachines/SMF2.1/issues).

In that specific case the bug has already been reported (https://github.com/SimpleMachines/SMF2.1/issues/358) and this is the fix (https://github.com/SimpleMachines/SMF2.1/pull/359/files) I proposed.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on May 14, 2013, 06:21:05 PM
The only problem I see with that is that I'm not sure $_POST['reg_mode'] is still available at that precise moment in time; if it's set for ForumSettings() to read it, IIRC it won't be passed through for DatabasePopulation() to handle it.
Title: Re: Some updates on SMF 2.1
Post by: AllanD on May 14, 2013, 06:33:23 PM
I replied at github, fix didn't work. Thank you though.
Title: Re: Some updates on SMF 2.1
Post by: Matthew K. on May 14, 2013, 06:47:49 PM
When I tested it...$_POST['reg_mode'] was most definitely available. Maybe it was not tested thoroughly enough, but it also could possibly be something else...
Title: Re: Some updates on SMF 2.1
Post by: Arantor on May 14, 2013, 06:50:37 PM
Available to what, exactly?

The original code makes use of the value of $_POST['reg_mode'] during ForumSettings(), which means it's shown to the user at the previous stage. Only trouble is, ForumSettings() is only for populating Settings.php and the database doesn't yet contain the settings table, so putting in the insert at that point is guaranteed to fail.

The update moves the population step into DatabasePopulation() but still relies on $_POST['reg_mode']. Since that's requested from the user two steps back and originally applied in ForumSettings(), there is no reason for ForumSettings() to push it back to the form for submission through into DatabasePopulation().

Edit: I suppose one of these days I'll actually try to install SMF 2.1 again, haven't installed it in months (and didn't for this, after seeing two people report it failing, I just looked at it)
Title: Re: Some updates on SMF 2.1
Post by: Matthew K. on May 14, 2013, 06:52:52 PM
You should definitely take a peak at it after that registration thing is fixed then.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on May 14, 2013, 07:49:51 PM
Quote from: AllanD on May 14, 2013, 05:12:32 PM
Where can we get support if needed.

Please do note, there is no actual "support" for alpha versions.
If there is a bug, we will attempt to fix it - but, at this point, the only folks who should really be running the software are folks who are knowledgeable about coding, etc and ones who can help track down the details behind reported issues.
(which is not to say that you or anyone else is not such a person... but there are people who will install alphas and betas and expect full production level support)
Title: Re: Some updates on SMF 2.1
Post by: AllanD on May 14, 2013, 08:19:38 PM
Quote from: Kindred on May 14, 2013, 07:49:51 PM
Quote from: AllanD on May 14, 2013, 05:12:32 PM
Where can we get support if needed.

Please do note, there is no actual "support" for alpha versions.
If there is a bug, we will attempt to fix it - but, at this point, the only folks who should really be running the software are folks who are knowledgeable about coding, etc and ones who can help track down the details behind reported issues.
(which is not to say that you or anyone else is not such a person... but there are people who will install alphas and betas and expect full production level support)


Ok so then the common user shouldn't have any say. Sorry I don't know much about mysql. Talking about turning away interested members.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on May 14, 2013, 08:22:25 PM
Quote from: Labradoodle-360 on May 14, 2013, 06:52:52 PM
You should definitely take a peak at it after that registration thing is fixed then.

I should definitely climb a mountain after that registration thing is fixed? Unless you mean 'peek' which is a different thing entirely.

I just find it all a bit sad that people would report it elsewhere in the hopes I'd be able to give them a better answer than they would if they had posted here.


@Allan: What Kindred is trying to say is that alpha grade software is still under active development and that things can and will change, to the point where only competent developers will be able to investigate.

Take this very bug. There are, what, half a dozen reports of it now? And yet there are only 3 people who might actually be able to fix it, at least that are actively involved in the discussion.

This is the thing I raised with my comment on the Wedge FB page and why I don't really want to give out alphas to people who don't understand what 'alpha' really means.
Title: Re: Some updates on SMF 2.1
Post by: AllanD on May 14, 2013, 08:29:00 PM
 understand about that, I wanted to play around with making a themes on it.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on May 14, 2013, 08:33:54 PM
Making a theme for a moving target is just that: a moving target. Which means the only people who can really help you are the people writing the code themselves.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on May 14, 2013, 09:08:42 PM
I am not turning away anyone...and, of curse, "common users" can have input.

However,
Alpha and beta software is in a state of flux.
As arantor said there is a certain level of debugging that s expected from people who are running test versions...   And it would be useless to try and develop a theme for 2.1 yet, since, in alpha it is possible to completely drop or rewrite anything.

As much as I like the availability of the code on github, it does present a problem because general users will nstalled it and expect support. However, there is no support for alpha and only limited for beta software.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 15, 2013, 05:52:26 AM
Quote from: Arantor on May 14, 2013, 06:21:05 PM
The only problem I see with that is that I'm not sure $_POST['reg_mode'] is still available at that precise moment in time; if it's set for ForumSettings() to read it, IIRC it won't be passed through for DatabasePopulation() to handle it.
Yep, it's still there (it's the same mechanism used for $enableCompressedOutput and $databaseSession_enable) because DatabasePopulation is run in the loop (https://github.com/emanuele45/playpen/blob/6f41a3cf49fe20285a711d08851ab582d7bef3cd/other/install.php#L127) just after ForumSettings has returned true (https://github.com/emanuele45/playpen/blob/6f41a3cf49fe20285a711d08851ab582d7bef3cd/other/install.php#L960).

Quote from: Arantor on May 14, 2013, 08:22:25 PM
I should definitely climb a mountain after that registration thing is fixed? Unless you mean 'peek' which is a different thing entirely.
Mountains in summer are nice! :P (Especially if there are trees around with some shadow O:))

Quote from: Arantor on May 14, 2013, 08:22:25 PM
Take this very bug. There are, what, half a dozen reports of it now? And yet there are only 3 people who might actually be able to fix it, at least that are actively involved in the discussion.
I agree that's sad that people report issues on other forums. I don't know why they do, but for those involved here (or at least for me) becomes a bit more tricky to even know they have been reported (anyway yes, I was aware of the report at Wedge, and I didn't answer because I was doing other things...and also because I felt a bit uncomfortable doing debug on SMF on the board of another software, then when I "woke up" (yeah, difficult morning and early afternoon yesterday) there was the issue open, the time to have a look and test it and I sent the PR with the fix).

A topic in bug reports or a message in this same topic would have been quite nice to have...I usually don't kill people reporting bugs... usually. O:) (maybe someone else does, in that case feel free to shoot him/her :P)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 15, 2013, 06:09:18 AM
Quote from: Kindred on May 14, 2013, 09:08:42 PM
However,
Alpha and beta software is in a state of flux.
As arantor said there is a certain level of debugging that s expected from people who are running test versions...   And it would be useless to try and develop a theme for 2.1 yet, since, in alpha it is possible to completely drop or rewrite anything.
Well, I always considered 2.1 quite "stable" theme-side because we really didn't change much of the background (of course in the early steps we changed few things, but nothing that would require a total rebuild of the theme, rewrite of certain things, but not completely. Of course it may become a bit tricky to keep track of changes if you are not using a local repo...that's true. And of course it all depends on what you want to obtain from your theme, if you just want to tweak the css it's one thing, if you want to redo it almost entirely it's another and the two options require different approaches).

Quote from: Kindred on May 14, 2013, 09:08:42 PM
As much as I like the availability of the code on github, it does present a problem because general users will nstalled it and expect support. However, there is no support for alpha and only limited for beta software.
What you are missing here is that we are supporting our product.
We are not giving support to the users of our product.
In that phase it's SMF that needs support and feedback from people installing it and using it, this is support that *we* need.

Building a new theme may let AllanD discover a bug somewhere, or may allow him to suggest some trick to the template that would improve the theming experience, or whatever.
Have users that create mods for devel versions provides feedback to improve some aspect (we introduced tons of hooks, but do we really know if they are *really* useful? No.). Of course is a possible waste of time, but that's part of the game (all the time we "developers" are putting into our code is potentially a huge waste of time, but we nevertheless continue to do it).

We have warned people (at least I think), so as long as they are aware of that, play with a development version (and anyway the current 2.1 doesn't receive many commits) is fine. And if they don't know or don't understand that, they will learn at some point.
Title: Re: Some updates on SMF 2.1
Post by: ziycon on May 15, 2013, 06:18:47 AM
Quote from: Kindred on May 14, 2013, 09:08:42 PM
As much as I like the availability of the code on github, it does present a problem because general users will nstalled it and expect support. However, there is no support for alpha and only limited for beta software.
Make a point of saying that, update the git repos so that the installer has a very prominent message saying that it wont be supported as it's an alpha or put a banner at the top of the installer/installed forum to this regard for anything on git.
Title: Re: Some updates on SMF 2.1
Post by: AllanD on May 15, 2013, 07:23:21 AM
Thanks emanuele, but I got it working last night the was an ) that was left out.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 15, 2013, 07:48:21 AM
Where exactly?
The missing parenthesis is something broken in the code?
Title: Re: Some updates on SMF 2.1
Post by: AllanD on May 15, 2013, 12:37:27 PM
It was on line 1750 on the install_2-1_mysql.sql. Could have been something I did when editing.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on May 15, 2013, 04:50:55 PM
Okay, good, thanks. :)

Just to be sure the Allan at github it's you, right?
Title: Re: Some updates on SMF 2.1
Post by: AllanD on May 15, 2013, 05:40:11 PM
Yeppers, one in the same.
Title: Re: Some updates on SMF 2.1
Post by: feline on June 11, 2013, 10:59:36 AM
I think there is a bug in the Who.php if a action=credits request ...
Fix for this:
in Who.php find:

function Credits($in_admin = false)
{
global $context, $smcFunc, $modSettings, $forum_copyright, $forum_version, $boardurl, $txt, $user_info;

// Don't blink. Don't even blink. Blink and you're dead.
loadLanguage('Who');

$context[$context['admin_menu_name']]['tab_data'] = array(
'title' => $txt['support_credits_title'],
'help' => '',
'description' => '',
);


replace with:

function Credits($in_admin = false)
{
global $context, $smcFunc, $modSettings, $forum_copyright, $forum_version, $boardurl, $txt, $user_info;

// Don't blink. Don't even blink. Blink and you're dead.
loadLanguage('Who');

if ($in_admin)
$context[$context['admin_menu_name']]['tab_data'] = array(
'title' => $txt['support_credits_title'],
'help' => '',
'description' => '',
);


Then the error is gone  ;)
Title: Re: Some updates on SMF 2.1
Post by: emanuele on June 11, 2013, 11:06:10 AM
mmmm...arg...yes I thought I fixed that some time ago, but apparently either I didn't fix it or I fixed and not pushed it...or fixed somewhere else. :P
Title: Re: Some updates on SMF 2.1
Post by: Antes on June 11, 2013, 11:12:10 AM
Quote from: emanuele on June 11, 2013, 11:06:10 AM
mmmm...arg...yes I thought I fixed that some time ago, but apparently either I didn't fix it or I fixed and not pushed it...or fixed somewhere else. :P

https://github.com/SimpleMachines/SMF2.1/pull/375 < Already :P
Title: Re: Some updates on SMF 2.1
Post by: Matthew K. on June 12, 2013, 06:31:45 PM
In the future, it'd be awesome if you could post things you find right in a GitHub issue so we can get to it sooner :)
Title: Re: Some updates on SMF 2.1
Post by: butchs on June 30, 2013, 07:59:09 PM
Git hub... Bla...  :(
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on June 30, 2013, 08:25:34 PM
I hate it too, but if you're using it purely as an issues tracker it's painless and effective.
Title: Re: Some updates on SMF 2.1
Post by: Matthew K. on June 30, 2013, 08:35:12 PM
GitHub is fantastic. Although you don't have to agree obviously :P
Title: Re: Some updates on SMF 2.1
Post by: ARG01 on June 30, 2013, 10:25:11 PM
I don't like GitHub much either. Everyone keeps stating to download 2.1 file updates from GitHub but I find no specific single file download options. The only download I see is the full 2.1 zip. I have to copy/paste any file updates. Very time consuming.
Title: Re: Some updates on SMF 2.1
Post by: Antechinus on June 30, 2013, 11:38:18 PM
Yeah if you want the merge capability you have to go full-on into Gitting, which IMO is more trouble than it's worth.
Title: Re: Some updates on SMF 2.1
Post by: ARG01 on July 01, 2013, 12:10:56 AM
It would help if the main zip was updated every few days or at least once a week.  ;)
Title: Re: Some updates on SMF 2.1
Post by: Matthew K. on July 01, 2013, 11:24:14 AM
You could just check out the repository and update it when you want the new files and it'd automatically update any changes...
Title: Re: Some updates on SMF 2.1
Post by: ARG01 on July 01, 2013, 11:55:15 AM
Quote from: Labradoodle-360 on July 01, 2013, 11:24:14 AM
You could just check out the repository and update it when you want the new files and it'd automatically update any changes...

Not sure what you mean? The Repository is only copy/paste.  ;)
Title: Re: Some updates on SMF 2.1
Post by: Matthew K. on July 01, 2013, 11:56:29 AM
Not if you get the GitHub client.
Title: Re: Some updates on SMF 2.1
Post by: ARG01 on July 01, 2013, 12:23:37 PM
Quote from: Labradoodle-360 on July 01, 2013, 11:56:29 AM
Not if you get the GitHub client.

I didn't really want to bother but I'll give that a try. However, I still think that a weekly updated zip would is a good idea and, since obtaining updated files would be easier it would probably get more members involved as well.  ;)
Title: Re: Some updates on SMF 2.1
Post by: ARG01 on July 01, 2013, 12:36:16 PM
Okay, just what I was attempting to avoid. Keep getting GitHub errors when attempting to add a repository. I still say an updated zip would be good. I guess it's back to copy/paste for now.  :-\

Quote from: Antechinus on June 30, 2013, 11:38:18 PM
Yeah if you want the merge capability you have to go full-on into Gitting, which IMO is more trouble than it's worth.

Agreed.
Title: Re: Some updates on SMF 2.1
Post by: emanuele on July 01, 2013, 01:04:15 PM
Quote from: ARG on July 01, 2013, 12:10:56 AM
It would help if the main zip was updated every few days or at least once a week.  ;)
https://github.com/SimpleMachines/SMF2.1
Right column, last button is: "Download ZIP". With this you download the most up-to-date version of the repository...not sure if that is what you mean.
Title: Re: Some updates on SMF 2.1
Post by: ARG01 on July 01, 2013, 01:11:45 PM
Yes, I know that but how often is the zip updated? It would be nice to have it updated regularly.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on July 01, 2013, 01:12:35 PM
I thought that the ZIP from that button was created using the files currently in the repository
Title: Re: Some updates on SMF 2.1
Post by: Illori on July 01, 2013, 01:14:42 PM
it is, it is automatically generated when the button is clicked.
Title: Re: Some updates on SMF 2.1
Post by: ARG01 on July 01, 2013, 01:16:03 PM
Quote from: Kindred on July 01, 2013, 01:12:35 PM
I thought that the ZIP from that button was created using the files currently in the repository

Quote from: Illori on July 01, 2013, 01:14:42 PM
it is, it is automatically generated when the button is clicked.

Problem solved. And, where were you two a few posts ago?  :D
Title: Re: Some updates on SMF 2.1
Post by: Illori on July 01, 2013, 01:18:02 PM
trying not to post too much....
Title: Re: Some updates on SMF 2.1
Post by: butchs on July 07, 2013, 07:10:18 PM
Bla.  ;)
Title: Re: Some updates on SMF 2.1
Post by: Powerbob on July 28, 2013, 02:21:33 AM
Looking Good Now :)
Title: Re: Some updates on SMF 2.1
Post by: SebaS on July 31, 2013, 07:11:12 PM
very nice!! good job team!!!
Title: Re: Some updates on SMF 2.1
Post by: iksa on January 17, 2014, 02:32:51 PM
Is there any estimate on when the final version of SMF 2.1 will be released? I'm asking this because I would need the newsletter features that are in 2.1 for my forum, but if it is still going to take years until it is released, then I'll prefer to write a mod that just copy/pastes the current newsletter code from 2.1 GitHub.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 17, 2014, 02:34:55 PM
No estimate will ever be given. We've been bitten in the past with giving deadlines and then failing to meet them.

Though if you notice what's going on Github (and looking at more recent topics than this one) you will probably get a fair idea of exactly how things are going and when things are likely to be done by.
Title: Re: Some updates on SMF 2.1
Post by: iksa on January 17, 2014, 04:00:21 PM
Yes, I see in GitHub that every now and then someone changes something. Still I would like to know if it is going to take months or years until a release is made (I won't kill anyone if the answer is incorrect).
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 17, 2014, 04:03:24 PM
Every now and then? There were dozens of changes in the last 24 hours alone.

The problem is, if I give you ANY kind of indication, and that's wrong in any direction, I guarantee IT WILL be pulled up by the community as 'you promised it would be done by then' and then we get demonised. This has happened multiple times in the past.

It'll be done when it's done, simple as.
Title: Re: Some updates on SMF 2.1
Post by: iksa on January 17, 2014, 04:27:09 PM
I understand, but will it be moths or years? I believe you have some idea about that.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 17, 2014, 04:27:45 PM
Of course I do, and I've already said I'm not going to give ANY estimates.
Title: Re: Some updates on SMF 2.1
Post by: iksa on January 17, 2014, 04:29:11 PM
So you are recommending me to write a mod on 2.0.6 instead?
Title: Re: Some updates on SMF 2.1
Post by: margarett on January 17, 2014, 04:32:05 PM
2.0.x will be supported for a long time. So any work you create in that way will for sure be valid ;)
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 17, 2014, 04:34:15 PM
I'm not recommending anything because I *know* there are people that will analyse my comments and read so much more into it than it is.

Read what's going on with the current blog updates, the activity on Github (in particular how many commits per day are going on that are bug fixes and stuff) and make your own mind up.
Title: Re: Some updates on SMF 2.1
Post by: iksa on January 17, 2014, 04:49:44 PM
Quote from: margarett on January 17, 2014, 04:32:05 PM
2.0.x will be supported for a long time. So any work you create in that way will for sure be valid ;)

Thank you.

Quote from: Sir Cumber-Patcher on January 17, 2014, 04:34:15 PM
I'm not recommending anything because I *know* there are people that will analyse my comments and read so much more into it than it is.

Read what's going on with the current blog updates, the activity on Github (in particular how many commits per day are going on that are bug fixes and stuff) and make your own mind up.

I'm not saying that you don't know something. I just wanted to ask an innocent question and I don't understand all that rudeness. You could always send me a private message if there is something you don't want to say publicly. I just wanted to know if the release is coming soon or not_soon, in order to know how I'm going to do with my own forum.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 17, 2014, 04:51:13 PM
See, here's the thing, even if I commit to 'soon', people will complain if it takes longer than their idea of 'soon'. If I commit to 'not soon', people will complain it's taking too long. So the only thing I can do is to not give any deadlines. There's no rudeness, only defensiveness because we get enough people complaining about what we do without giving them ammunition to complain about us with.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 17, 2014, 09:17:15 PM
Arantor was not being rude...

If you look back - we never give a release time. Not even "months or years"

The only thing we ill say is that it will be released when we feel it is ready.
(which is the same thing that has been said to this question for every single release)
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 17, 2014, 10:08:12 PM
Let me just clarify, the one time we ever did, it was merely the expression of 'I'd love to see it released in the summer'. Something *that* inocuous. And the amount of shouting come autumn time was incredible. And when it did come out - it was a beta release and it had a bunch of issues resulting from that, and people complained that it was late and buggy, of which the delays were the result of fixing some of the *other* bugs. (For those keeping score, this was 2.0 RC2)
Title: Re: Some updates on SMF 2.1
Post by: live627 on January 19, 2014, 04:27:40 PM
And for those who don't know/forgot:

Quote from: Aaron on July 02, 2009, 04:30:24 PM
I know most of you are eager to know when RC2 will be released. Unfortunately, I cannot say. Personally however, I am counting on a release this summer. :)

Aaron
Title: Re: Some updates on SMF 2.1
Post by: Andrea91 on February 10, 2014, 09:23:30 PM
Why the posting method in the new version is not live and is still with the [][/] code?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on February 10, 2014, 09:25:29 PM
Um... just like in 2.0 (the current version) there is a WYSIWYG mode, but ultimately it *always* comes back to bbcode anyway... like every forum software out there ultimately does.
Title: Re: Some updates on SMF 2.1
Post by: ApplianceJunk on February 10, 2014, 09:33:10 PM
So in other words your saying... ;)
Title: Re: Some updates on SMF 2.1
Post by: Arantor on February 10, 2014, 09:34:23 PM
So in other words I'm saying it's still using that, but you can have a 'nice' preview of it while you type, just like you've been able to for years, just like the other forum systems.
Title: Re: Some updates on SMF 2.1
Post by: ApplianceJunk on February 10, 2014, 09:42:20 PM
I just said that because it's like you have to repeat just about everything you say.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on February 10, 2014, 09:46:09 PM
Oh, yes, that's a recurrent thing. Combine a modicum of OCD, with the inherent and ongoing feeling that no-one understands me the first few times I say anything... yup. It sucks.
Title: Re: Some updates on SMF 2.1
Post by: ApplianceJunk on February 10, 2014, 09:52:00 PM
It's not a bad thing. Just find it entertaining sometime and other times I find it helpful because I may not understand myself until you say it a second or third time. Most of the time I get it the first time around, but not always. :D
Title: Re: Some updates on SMF 2.1
Post by: Arantor on February 10, 2014, 09:54:40 PM
I personally find it rather a burden to have to deal with. Far too much, more often than not.
Title: Re: Some updates on SMF 2.1
Post by: Angelina Belle on February 11, 2014, 08:32:22 AM
The problem, my cookie-eating friend, as often as not, is that you need a translator.
You do your best to speak precisely, using the best words you can find for the job.
Frequently though, your audience doesn't understand, because they are not familiar with how your words should be understood in the context you use them.

Often because they are not devs themselves.  Sometimes because they are relatively new to everything "forum", or even everything to do with starting up a web site.  Sometimes, because English is not their first language.  It is almost impossible to guess, the first time you communicate with someone, what they know and don't know.  So it is always difficult to make oneself understood the first time through.  Frequently, coming at the same explanation from a slightly different angle will do the trick of supplying whatever context the reader didn't have the first time through. Or will get the reader's brain to make connections between things he or she already might have known but had not really understood.  Or -- who knows?

Communication is often challenging.
Title: Re: Some updates on SMF 2.1
Post by: NekoJonez on February 11, 2014, 09:46:25 AM
Ah jeez. I have some reasons to update and not to update to SMF 2.1 when it releases.

Why I want to update are the major improvements. To the editor as well.
But the reason, why not, is that without a doubt a TON of mods will break. And I might have to wait a long time before they get updated.
Title: Re: Some updates on SMF 2.1
Post by: Suki on February 11, 2014, 09:55:01 AM
Quote from: NekoJonez on February 11, 2014, 09:46:25 AM
Ah jeez. I have some reasons to update and not to update to SMF 2.1 when it releases.

Why I want to update are the major improvements. To the editor as well.
But the reason, why not, is that without a doubt a TON of mods will break. And I might have to wait a long time before they get updated.

Mods that uses hooks will still be largely supported, those who made source files edits only also would be largely supported.

This high compatibility actually turns out to be a burden, for us, not for you.
Title: Re: Some updates on SMF 2.1
Post by: Antes on February 11, 2014, 10:03:15 AM
Quote from: NekoJonez on February 11, 2014, 09:46:25 AM
Ah jeez. I have some reasons to update and not to update to SMF 2.1 when it releases.

Why I want to update are the major improvements. To the editor as well.
But the reason, why not, is that without a doubt a TON of mods will break. And I might have to wait a long time before they get updated.

Its not 1.1 > 2.0 thing, you'll be surprised ;) I'm running live 2.1 site currently with some mods, i can't say they all working w/o touch but they are working (I had to made some changes on install files).
Title: Re: Some updates on SMF 2.1
Post by: NekoJonez on February 11, 2014, 10:22:17 AM
Interesting. I might have to check it out one day.
Title: Re: Some updates on SMF 2.1
Post by: Antes on February 11, 2014, 11:03:27 AM
Quote from: NekoJonez on February 11, 2014, 10:22:17 AM
Interesting. I might have to check it out one day.

Please remember, we do not support or courage our users to run alpha/beta products on their live sites due to daily changes and possible bugs.
Title: Re: Some updates on SMF 2.1
Post by: butchs on February 15, 2014, 12:30:53 PM
I say make all the changes you need.  Holding on to the past will not give us the best software.
Title: Re: Some updates on SMF 2.1
Post by: Xarcell on February 15, 2014, 07:13:03 PM
Quote from: butchs on February 15, 2014, 12:30:53 PM
I say make all the changes you need.  Holding on to the past will not give us the best software.

+1000
Title: Re: Some updates on SMF 2.1
Post by: M4rkus on March 04, 2014, 03:35:34 AM
Hi,

is this the right board to report any bugs with the 2.1 Alpha Installer ?
Title: Re: Some updates on SMF 2.1
Post by: Antes on March 04, 2014, 03:37:57 AM
Quote from: M4rkus on March 04, 2014, 03:35:34 AM
Hi,

is this the right board to report any bugs with the 2.1 Alpha Installer ?

You can use https://github.com/SimpleMachines/SMF2.1/issues or http://www.simplemachines.org/community/index.php?board=137.0
Title: Re: Some updates on SMF 2.1
Post by: DeroZ on April 16, 2014, 11:24:45 PM
default theme will be responsive or 2.1 will have a alternative mobile theme?

sorry, my english isn't good  :-[ :P
Title: Re: Some updates on SMF 2.1
Post by: Antes on April 17, 2014, 02:53:16 AM
Quote from: DeroZ on April 16, 2014, 11:24:45 PM
default theme will be responsive or 2.1 will have a alternative mobile theme?

sorry, my english isn't good  :-[ :P

http://www.simplemachines.org/community/index.php?topic=520692.0
Title: Re: Some updates on SMF 2.1
Post by: DeroZ on April 18, 2014, 02:20:54 AM
thx for reply

i have other questions

1) includes a mentions system? (like @username)

2) includes comments on profile? (like suki's mod (http://www.simplemachines.org/community/index.php?topic=520127.0))

3) an release date aprox? (q1, q2, q3 or 2015?, just "aprox")  ::)
Title: Re: Some updates on SMF 2.1
Post by: Antes on April 18, 2014, 02:47:42 AM
Quote from: DeroZ on April 18, 2014, 02:20:54 AM
thx for reply

i have other questions

1) includes a mentions system? (like @username)

2) includes comments on profile? (like suki's mod (http://www.simplemachines.org/community/index.php?topic=520127.0))

3) an release date aprox? (q1, q2, q3 or 2015?, just "aprox")  ::)

1) Planned (but by a former developer so it needs bit discussion maybe :P)
2) Probably not
3) Sorry there is no
Title: Re: Some updates on SMF 2.1
Post by: NekoJonez on April 19, 2014, 12:51:14 PM
For mobile themes, there is this app called TapATalk. Maybe an integration into SMF?

Thinking out loud.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on April 19, 2014, 02:19:34 PM
there is already a mod for tapatalk...

It is - however - not a mobile theme...
(and it requires payment, which is an issue)
(and there are several things that interact badly between tapatalk and other mods)


Title: Re: Some updates on SMF 2.1
Post by: NekoJonez on April 20, 2014, 06:01:23 AM
Quote from: Kindred on April 19, 2014, 02:19:34 PM
there is already a mod for tapatalk...

It is - however - not a mobile theme...
(and it requires payment, which is an issue)
(and there are several things that interact badly between tapatalk and other mods)


Indeed. And yes, it's indeed buggy and messy.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on April 20, 2014, 09:56:04 AM
so, why would we work on a deeper integration with a third party, which costs money and is known the have issues, when the better solution is to design the theme to be responsive in the first place?
Title: Re: Some updates on SMF 2.1
Post by: SolarShane on July 24, 2014, 11:10:50 PM
Quote from: Kindred on April 20, 2014, 09:56:04 AM
so, why would we work on a deeper integration with a third party, which costs money and is known the have issues, when the better solution is to design the theme to be responsive in the first place?

Tapatalk doesn't cost money. It's free to download for all. It's only if you want a dedicated SMF forum app created that costs money.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on July 25, 2014, 03:37:06 AM
It being free is a new thing, but it does have some interesting quirks like branding on uploads.

And the fact that it has all kinds of technical issues and had to be served a takedown notice a few months ago for not adhering to legalities of the SMF licence.
Title: Re: Some updates on SMF 2.1
Post by: xeon365 on October 29, 2014, 01:32:05 PM
what is actually new for 2.1 anything decent?

Title: Re: Some updates on SMF 2.1
Post by: Arantor on October 29, 2014, 01:34:53 PM
Draft posts, improved handling of attachments, revamped admin panel, alerts system, improved security systems, improved mod handling facilities... lots of goodies.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on October 29, 2014, 02:01:02 PM
The actual featureset will be announced when beta1 is released... and you can test it out yourself anyway...

Title: Re: Some updates on SMF 2.1
Post by: CountryLady on October 29, 2014, 02:56:07 PM
Have we told y'all lately that we appreciate everyone working on this? Probably not nearly often enough.

...and those who are testing and trying out SMF v.2.1 deserve our thanks as well.
...and props to all the workers & support helpers that are keeping our current versions humming along.

To everyone helping us enjoy this awesome software, "SMF"...

                         Many Thanks to each of you for a SUPER JOB~!
                                         A Fantastic Crew of Volunteers~!


Title: Re: Some updates on SMF 2.1
Post by: radu81 on October 29, 2014, 02:57:31 PM
After the beta 1,it will be beta 2 and then RC? Sorry for the offtopic
Title: Re: Some updates on SMF 2.1
Post by: Arantor on October 29, 2014, 03:02:25 PM
It will be what it needs to be. If more betas are required or more RCs are required, they will happen, simple as that.
Title: Re: Some updates on SMF 2.1
Post by: radu81 on October 29, 2014, 03:07:55 PM
No problem for me, I thought there was some kind of rule... Today I just had a look to github and sow beta 1,beta 2 and RC.  Too bad that github is not for me, I m not a coder :(
Title: Re: Some updates on SMF 2.1
Post by: Arantor on October 29, 2014, 03:08:47 PM
Nope, that's just the expectation rather than a definitive 'this is how it will be'.

But even the best laid plans of mice and men - my gallery was supposed to be out a couple of weeks ago and I still have 19 items on the to do list.
Title: Re: Some updates on SMF 2.1
Post by: xeon365 on October 30, 2014, 01:08:45 AM
so username will have membergroup class styling like....

<a class="adminGroup" href="/profile/adminUSER">AdminUSER</a>

<a class="memberGroup" href="/profile/memberUSER">memberUSER</a>

bit like enjin boards, would be nice.

and avatars on board index so board index can look a less crap by default instead of requiring tons of modding to get smf looking less like it wasn't made for the last decade.. or is that still to many queries for 2014 forum software, what can't be done without options to enable/disable can't be done.





Title: Re: Some updates on SMF 2.1
Post by: Arantor on October 30, 2014, 01:12:37 AM
Quoteso username will have membergroup class styling like

Given that hundreds of groups get used, the only way this could even possibly be a thing is if you had it as group_1, group_2 etc. or similar, and then you'd have to have a custom pipeline regenerating the stylesheet - or having the system manually attempt to modify stylesheets in themes, which is both a practical nightmare and a security risk.

Of course, if you don't like that SMF does it this way, alternative forum systems are available.

Quoteand avatars on board index so board index can look a less crap by default

I've never liked it, personally, but I believe 2.1 has an option for this.

Quoteor is that still to many queries for 2014 forum software

Given that this 2014 forum software has to work on the most stunted of forum hosts, serious considerations have to be given to performance. This is one of the things SMF has always taken very seriously and is how come we have communities with millions of posts running on a single server without too much difficulty.

Quotewhat can't be done without options to enable/disable can't be done.

Every option that's added makes it slower, it also makes it harder to use, harder to develop, harder to test.
Title: Re: Some updates on SMF 2.1
Post by: xeon365 on October 30, 2014, 01:25:07 AM
QuoteGiven that hundreds of groups get used, the only way this could even possibly be a thing is if you had it as group_1, group_2 etc. or similar, and then you'd have to have a custom pipeline regenerating the stylesheet - or having the system manually attempt to modify stylesheets in themes, which is both a practical nightmare and a security risk.



ofc member groups can just have default css style for that group, or no plain css styling for membergroups as it is right now.

With an admin option to specify a membergroup css class per membergroup then tada..

none of this nonsense...
Quoteand then you'd have to have a custom pipeline regenerating the stylesheet - or having the system manually attempt to modify stylesheets in themes, which is both a practical nightmare and a security risk.

it will attach the specific class, while those with tons of membergroups can just use the defaults. Those who want slighty less naff looking forums can add some better style into it at least for certain membergroups where css class has been specified, or class is just the membergroup name.

i dunno any sites that use hundreds of membergoup .. but i'd bet vast majority of smf configurations barely use much more than the defaults.

Quote
Given that this 2014 forum software has to work on the most stunted of forum hosts, serious considerations have to be given to performance. This is one of the things SMF has always taken very seriously and is how come we have communities with millions of posts running on a single server without too much difficulty.

fork smf into a lite edition if its such a problem, seems more like an excuse

QuoteOf course, if you don't like that SMF does it this way, alternative forum systems are available.

yes xenforo seems like the next one to move to, my smf board is nothing but tons of mods attempting to get what is just another boards freaking defaults.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on October 30, 2014, 01:30:04 AM
QuoteWith an admin option to specify a membergroup css class per membergroup then tada..

You have clearly never actually IMPLEMENTED this. I have in the past and it isn't nearly the simplicity you make it out to be. (I am formerly of the SMF development team. I know the code base at least as well as anyone currently on the dev team. The facilities to provide this simply do not exist in 2.1 and are not going to.)

You see, the part you fail to grasp is the actuality of implementing this. You say it's nonsense - I happen to be a programmer who understands what's actually involved in making it happen.

So you set the colours in the admin panel. At some point they have to get from the admin panel to the style sheet in order to be used, meaning either 1) you don't have the colours configurable from the admin panel, period, or 2) you expect theme authors to define colours for the standard groups which most sites don't actually use.

Trust me, you do not speak for the majority of forums. Neither do I, technically, but I have worked with many hundreds of SMF installations over the years. I've seen so many crazy setups it's not even funny any more.
Title: Re: Some updates on SMF 2.1
Post by: xeon365 on October 30, 2014, 01:34:43 AM
the default membergroups specified in the theme, just becomes common knowledge and easy to make forum admins aware of the changes

oh make a new membergroup, don't forgot to add this css into your theme style sheet, simple helper note in the relavent section if a new class is added or membergroup made etc.

such rocket science, though could be nice and have it automatically modify the theme css with the new class.
Title: Re: Some updates on SMF 2.1
Post by: JBlaze on October 30, 2014, 01:40:45 AM
Quote from: xeon365 on October 30, 2014, 01:34:43 AM
the default membergroups specified in the theme, just becomes common knowledge and easy to make forum admins aware of the changes

oh make a new membergroup, don't forgot to add this css into your theme style sheet, simple helper note in the relavent section if a new class is added or membergroup made etc.

such rocket science, though could be nice and have it automatically modify the theme css with the new class.
If you want it that bad, ask and/or pay someone to do it for you in a mod package. It won't make it to the 2.1 feature list (it's already feature-locked), and not to mention it's just too much work for such a minor change.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on October 30, 2014, 01:51:41 AM
Except, actually, that's also several steps beyond the average technical competence of SMF's admin users. Editing CSS by hand only happens in most cases when people get given the exact CSS they need and told where and how to use it.

And it's simply a terrible use of dev time to build a massive piece of architecture for something that, as far as I remember, has been requested only a handful of times.
Title: Re: Some updates on SMF 2.1
Post by: stmaxx on October 31, 2014, 11:21:11 AM
I have seen many, many themes, and none of them will suit, every Admin, Member or visitor, so what happens is that, either you take it upon yourself to learn a bit of the latest CSS stuff, make it appealing to you and you community, you pay someone to do it and or ask for some help, if you are no too fussy with them they may do it for you.
Making a great software, secure software package is allot of work and Team work as well. The themes and mods can be done freely buy others and submitted to the SMT team, or on their own as also ways.

I have seem some/many CMS packages that allow limited colour schemes to be edited, via the admin control panel. but the systems are nothing like or close to the SMF work. They have, not much other to offer, than the front door looks and feel, with very like or way too complicated admin controls.

I say let's let the progress continue with out, minor requests of distraction.

I for one can not, but have wait for the next release Beta or what ever. and It not going to be the simplistic ways of the past versions, At least as I see and. I'm not afraid of the changes, but looking forwarded to working with it, as with the Alpha!

Title: Re: Some updates on SMF 2.1
Post by: CountryLady on October 31, 2014, 09:38:46 PM
             Well said stmaxx~!

Title: Re: Some updates on SMF 2.1
Post by: ARG01 on October 31, 2014, 10:04:53 PM
Quote from: xeon365 on October 30, 2014, 01:25:07 AM
yes xenforo seems like the next one to move to, my smf board is nothing but tons of mods attempting to get what is just another boards freaking defaults.

This is often the very base of ones problems. I have been using SMF since it's birth and have been a theme designer for at least 10 tears. One thing that I have noticed is that a vast majority of forum owners spend a vast majority of their time working on cosmetics and installing unneeded mods and minimal time actually operating a successful forum.

Five Steps to a Successful SMF forum:

1. Install SMF
2. Choose a theme.
3. Design a logo, change a few colors.
4. Stop trying to be the big shot with an over abundance of unnecessary mods.
5. Actually admin your forum.

Sorry, I'll get back on topic now.  ;)
Title: Re: Some updates on SMF 2.1
Post by: Biology Forums on November 01, 2014, 04:02:37 AM
At the beginning (first two years), I installed countless mods that did the most basic things, because I didn't know how to code, and I didn't know which files to edit. Now that I have this knowledge, I've come to realize that half, if not more, of the mods I installed in the past were useless, and I've been correcting ny mistakes ever since. 2.1 is a solid piece of software, and this comes after using it for a solid hour - great new features and great design. SMF, as the name implies, is a simple platform. If you want a bloated platform, then install all those mods or purchase a forum software that incorporates everything (I don't think they exist either, given that Xenforo also has plenty of mods that can be installed).
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on November 11, 2014, 10:37:14 AM
hope i can ask this question but:
my i ask what is the status on smf 2.1 has it been released oe is it still in alpha, if it is may i ask what's it's current status ?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on November 11, 2014, 10:38:44 AM
It is still in alpha but has been available the entire time on Github for you to experiment with.
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on November 11, 2014, 10:40:12 AM
Quote from: Arantor on November 11, 2014, 10:38:44 AM
It is still in alpha but has been available the entire time on Github for you to experiment with.
is there a long list of jobs still to do on it or not ?
don't mean to ask to much
Title: Re: Some updates on SMF 2.1
Post by: Arantor on November 11, 2014, 10:41:01 AM
*shrug* It'll be finished when it's finished. Yes, there are things still to do, again this is all on Github.
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on November 11, 2014, 10:46:06 AM
Quote from: Arantor on November 11, 2014, 10:41:01 AM
*shrug* It'll be finished when it's finished. Yes, there are things still to do, again this is all on Github.
ok thanks for your help and fast answers
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on November 11, 2014, 10:49:15 AM
is there a place where i can find the bug list or the list of jobs to do ?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on November 11, 2014, 10:50:06 AM
-sigh- GITHUB.
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on November 11, 2014, 10:53:54 AM
Quote from: Arantor on November 11, 2014, 10:50:06 AM
-sigh- GITHUB.
i've looked around on github but i couldn't see any thing
(do i need to visit speck savers ?)
Title: Re: Some updates on SMF 2.1
Post by: Arantor on November 11, 2014, 10:55:07 AM
Every repository on Github has a list of issues.
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on November 11, 2014, 10:59:13 AM
Quote from: Arantor on November 11, 2014, 10:55:07 AM
Every repository on Github has a list of issues.
that's only wat been recently chaged what i meant is there a list of know bug or something like that on github ?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on November 11, 2014, 10:59:58 AM
-sigh- No, it is not the list of what's recently changed. The open issue list IS the list of what is known bugs/to do.

Since this appears to be too complicated to understand, https://github.com/SimpleMachines/SMF2.1/issues is the list of what is to be done. However you should wait until 2.1 is out because this is clearly not suitable for you.
Title: Re: Some updates on SMF 2.1
Post by: glennmckenna on November 11, 2014, 11:08:01 AM
Quote from: Arantor on November 11, 2014, 10:59:58 AM
-sigh- No, it is not the list of what's recently changed. The open issue list IS the list of what is known bugs/to do.

Since this appears to be too complicated to understand, https://github.com/SimpleMachines/SMF2.1/issues is the list of what is to be done. However you should wait until 2.1 is out because this is clearly not suitable for you.
thanks
sorry don't know github that much
Title: Re: Some updates on SMF 2.1
Post by: jsx on November 13, 2014, 02:24:42 PM
On github is information that SMF 2.1 is in BETA 1 stage, but I've question, why you don't released official information about that this version is available? Why you don't informing people of progress of works?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on November 13, 2014, 02:36:39 PM
Because it is not quite beta yet?
Title: Re: Some updates on SMF 2.1
Post by: Kindred on November 13, 2014, 02:40:43 PM
exactly --- it is being PREPPED for beta, which means we have changed the version strings... but it has not yet been officially released as Beta 1 because we are closing the last few issues we have targeted for the release and preparing the code for actual release.
Title: Re: Some updates on SMF 2.1
Post by: Powerbob on November 14, 2014, 04:30:43 AM
Thank you  8)
Title: Re: Some updates on SMF 2.1
Post by: SergeantAsh on December 13, 2014, 06:33:34 AM
Quick query - will there be an upgrade path from SMF 2.0.9 to SMF 2.1 upon it's release?
Title: Re: Some updates on SMF 2.1
Post by: Kindred on December 13, 2014, 07:52:28 AM
When you say, upgrade path, what do you mean?

Do you mean, will there be an upgrade.php which you run after you upload the 2.1 files, overwriting all 2.0.x files and requiring all new mods and themes?
Then yes....

If you mean, will there be a package manage patch file...
Then no...

This is version upgrade, not a patch release.
Title: Re: Some updates on SMF 2.1
Post by: SergeantAsh on December 13, 2014, 08:14:23 AM
Quote from: Kindred on December 13, 2014, 07:52:28 AM
When you say, upgrade path, what do you mean?

Do you mean, will there be an upgrade.php which you run after you upload the 2.1 files, overwriting all 2.0.x files and requiring all new mods and themes?
Then yes....

If you mean, will there be a package manage patch file...
Then no...

This is version upgrade, not a patch release.

Thanks for the information Kindred. Sounds good, I'm running an upgrade now from 2.0 RC3 to 2.0.9, looking forward to seeing if there are performance enhancements between the two. Also very much looking forward to eventually going up to 2.1!
Title: Re: Some updates on SMF 2.1
Post by: Arantor on December 13, 2014, 08:24:34 AM
No major performance changes from RC3 up, but there are many bug and security fixes over the last 4 years.
Title: Re: Some updates on SMF 2.1
Post by: jonnylbluejeans on January 08, 2015, 01:52:51 PM
I'm sure the devs get tired of hearing this, but thanks for all the time and thought that goes into a fantastic product.  I am new to SMF but we love 2.0.9 and are looking forward to what you have in store with 2.1.
Title: Re: Some updates on SMF 2.1
Post by: stmaxx on January 13, 2015, 09:04:43 AM
I in testing the SMF 2.1 see many user friendly changes in the 2.1 B1 so far, Now keep in mind I'm looking from the outside and in the looks and feel of the SMF. I am very sure, there is much more to it, on the inside to be considered, that we all may not see.

I see many things that have been improved, in the looks and styling of the 2.1! Not only in the styling it's self, but the php files, seem to be more admin friendly to edit ( only if you know how to ) that is.

I could go on with this but, better you discover these things on you own. For me the next step the RC + steps, are depending on several important things, some are; security , bug awareness, tracking and fixing, stability and basically a solid release. I feel it's to far in the game, to be asking for any major changes in the product at this point.

Any or all major additions and or changes, should or possibly be considered in the future alpha planning.

Now one thing, I have learnt from this is, many like major changes and others hate major changes.
But the major changes are most likely not to happen real soon. ( as I can see)_ Some of us, will need to get use to the Change already in the mix, and I am and so are some others I know.

For now we need to let it flow and continue to test and report what we find.. The changes that most are looking for will be done by the mods and themes, that are already be looked at and done as we speak.

I know at times I myself get impatient, I just want everyone to get together and let things flow, not point at anyone, But the complete community needs, not get in the way!

One thing that may help is a topic for a wishlist for the future , but not now!

I hope this better explain my feeling on all this!

kind regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 03:28:19 PM
I wonder how has the development of Mods changed from SMF 2.0.x to SMF 2.1?  Have just installed SMF 2.1 and seeing that it wants to emulate SMF 2.0 on every mod I try to install, and doesn't let me attempt to install it with SMF 2.1 Beta 1.  Strange thing is, I haven't seen 1 single Modification at the SMF Customization Site that even supports SMF 2.1 natively, without emulation.  And very little, to no documentation whatsoever on SMF 2.1 in the Development section of this site.  I wonder what is involved with upgrading a Mod for SMF 2.0.x to SMF 2.1 Beta 1.

Can anyone shed some light on this subject please?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 25, 2015, 03:31:54 PM
Because changing it to target version "2.1 Beta 1" instead of 2.0 as a range is difficult? That and the fact 2.1 Beta 1 isn't an option on the mod site.

Actually in most cases all you need to do is change the version. Template stuff is largely unchanged, and even vastly complex mods that do many-hook integrations are largely unchanged.
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 25, 2015, 03:41:36 PM
I crated a dummy mod pack with install for="2.0 - 2.0.99, 2.1 Beta 1" it doesn't try to emulate back to 2.0.x, I think packman also accepts "2.1 Beta *", but I don't recommend that.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 03:49:22 PM
Ok, thank you :)
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 03:54:14 PM
Noticing $modSettings['integrate_default_action'] that is the fall through action (if defined), taking the first array index, in index.php, is this implemented in a hook of some sort?  Or just through the settings db table?  Or a new setting in SMF perhaps?  Also, where is the place to discuss development in SMF 2.1 officially?
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 25, 2015, 03:58:35 PM
It's a hook like all the other hooks... including you adding to it the same way hooks have been handled for the last 5 years...
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 25, 2015, 03:59:40 PM
I think very best place: http://www.simplemachines.org/community/index.php?board=195.0 (http://www.simplemachines.org/community/index.php?board=195.0)

About integrate_default_action; I created this pack bit long ago to show how to make portal (alike) responsive http://www.simplemachines.org/community/index.php?topic=531878.msg3780752#msg3780752 (http://www.simplemachines.org/community/index.php?topic=531878.msg3780752#msg3780752)
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 04:09:53 PM
Are people able to discuss Mod Development there Antes?  I thought that was the place to upload WIP and MODs only for review?

Cheers :)
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 04:13:58 PM
Can I also ask, why you don't just use Bootstrap for responsive design in SMF?  Or are you guys already using it?  Haven't noticed.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 25, 2015, 04:17:01 PM
Because when 2.1 was started, responsive wasn't a consideration, and was supposed to be a quick release while 3.0 was worked on. Trying to add Bootstrap *now* would be a mammoth undertaking (coming from someone that actually tried it) as opposed to something in the meantime that doesn't require rebuilding vast amounts of templates or anything.

I am intrigued though, last time the word 'framework' was used around you, you went off into a tirade about how using frameworks promotes lazy developers.
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 25, 2015, 04:22:02 PM
You can always use Codding Discussion board as well, then ask to move your topic to Mod Dev. board once you have new pack. But I personally don't see any harm in opening topic there to discuss SMF 2.1 related mod/theme stuff.

There was a "2.1 Comments" board but its archived, I'm not aware of any plans from Development and/or Customization team want to put a new board to discuss upcoming version related modding/theme creating discussions. Please wait Lead Developer, Lead Customizer or Project Manager to reply that question officially :)

Thank you.

Quote from: SoLoGHoST on January 25, 2015, 04:13:58 PM
Can I also ask, why you don't just use Bootstrap for responsive design in SMF?  Or are you guys already using it?  Haven't noticed.

TBH, if I didn't bring or coded it there was no "mobile friendly" look planned for Curve2 (bit shameless promotion but that's truth). So no real need for bootstrap. Another part is boostrap (or similar frameworks) means rewrite to whole classes inside the theme. That's something totally unneeded for SMF 2.1, also I personally dislike those frameworks :P, I rather like to use things created for that software. I'm using Font-Awesome for Lunarfall just because I don't have skills to create icons for that theme etc... (+what Arantor said :P).
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 04:25:21 PM
@Arantor - Haha, yes, I remember that.

Font-Awesome is awesome, I have used it many times.  Anyways, thanks again guys.  Have a good day.
Title: Re: Some updates on SMF 2.1
Post by: stmaxx on January 25, 2015, 05:21:17 PM
I'm experimenting with systems built on Bootstrap and that's the  thing, one, they built on it and the other is, they are basically light weight forums, very minimal functionality and templates.

I like it in that respect or use, but, it will be way more complicated to do on SMF unless a complete redo of the system,  ( like mentioned above)!
I also have another Video site that is built on Bootstrap.

But that's not SMF Forum.... I like the way 2.1 is going!

regards,
Maxx
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 06:27:33 PM
I don't understand the complication of using Bootstrap?  Hell, can basically do it in a theme for SMF, Since all SMF is templates pretty much.  It basically would make a great Theme IMHO.  Maybe a few minor changes in source code, removing floatleft and floatright, changing clear to clearfix instead.

Hell, all of my mods seem more complicated to me than creating a Bootstrap Theme for SMF.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 25, 2015, 06:29:58 PM
Clearly you never actually *tried* it. And missed the point of why floatleft and floatright are classes the way they are as well as lefttext and righttext (hint: not all languages have content starting on the LEFT)
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 25, 2015, 06:31:55 PM
In short...  No.

Aside from anything else, we are already in beta and will not be making any major changes like that.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 06:33:39 PM
Yes, I have never tried integrating SMF into Bootstrap.  Thank you Mr. Obvious!  Float Left = float: left, lefttext = text-align: left.  Pretty sure the point is clear bro!  Maybe you are missing a point here?

Sure, it's all good Kindred.  Just a thought.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 25, 2015, 06:34:26 PM
Except when you're in RTL when floatleft has float: right defined. I don't see any point I'm missing, but I see several you might be.

rtl.css begins with:

.floatright
{
float: left;
}
.floatleft
{
float: right;
}
.clear_left
{
clear: right;
}
.clear_right
{
clear: left;
}
.righttext
{
margin-left: auto;
margin-right: 0;
text-align: left;
}
.lefttext
{
margin-left: 0;
margin-right: auto;
text-align: right;
}
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 25, 2015, 06:35:45 PM
OMG, take a chill pill bro!  You don't think Bootstrap supports RTL?  I'm done here!
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 25, 2015, 06:46:16 PM
Quote from: SoLoGHoST on January 25, 2015, 06:27:33 PM
I don't understand the complication of using Bootstrap?  Hell, can basically do it in a theme for SMF, Since all SMF is templates pretty much.  It basically would make a great Theme IMHO.  Maybe a few minor changes in source code, removing floatleft and floatright, changing clear to clearfix instead.

Hell, all of my mods seem more complicated to me than creating a Bootstrap Theme for SMF.

Its very time consuming job, is it really hard? no... but moving SMF 2.1 to Bootstrap is major problem for everyone. I'm not saying SMF 2.1 is 90% compatible with SMF 2.0 but still some generic mods working well with SMF 2.1. Also I didn't find any support for RTL in Bootstrap which is very unacceptable thing from SMF.

floatleft/right clear_left/right left/righttext is very important parts to maintain RTL, they cannot be moved.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 26, 2015, 12:59:09 AM
Even if Bootstrap had no support for RTL, you can still implement the same css file that SMF is currently using for RTL (just change class names).  Or use the following:  https://github.com/morteza/bootstrap-rtl on top of the original bootstrap.  In any case, not to drag a subject through the mud here, a theme could surely be created using Bootstrap rather easily, I'm sure.  And since responsive design has been the main focus of bootstrap, this would've been ideal to base SMF's default theme on, IMHO.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 26, 2015, 06:32:43 AM
I however disagree with your opinion on the matter...

:P

but - by all means - go ahead and make a bootstrap theme....
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 26, 2015, 06:52:17 AM
One thing I'm strongly against yet I'm truly sorry to say but most of the people in SMF (includes some of current developers) don't want to understand, depending on 3rd party too much makes your line of work a lot harder. You start to wait fixes from other people, because you expand the things you are using, which trust me every single new component added to your software not just designed for one thing, increase the risk of getting exposed to different type of vulnerability. So instead taking whole bootstrap & bootstrap rtl, I think its better to sit down and write your own CSS.
Title: Re: Some updates on SMF 2.1
Post by: stmaxx on January 26, 2015, 07:11:13 AM
Quote from: Antes on January 26, 2015, 06:52:17 AM
One thing I'm strongly against yet I'm truly sorry to say but most of the people in SMF (includes some of current developers) don't want to understand, depending on 3rd party too much makes your line of work a lot harder. You start to wait fixes from other people, because you expand the things you are using, which trust me every single new component added to your software not just designed for one thing, increase the risk of getting exposed to different type of vulnerability. So instead taking whole bootstrap & bootstrap rtl, I think its better to sit down and write your own CSS.
Yes! :)

It's also best to try an fit the situation you are in, rather than change the situation..

I really think ideas a are great, but at this point big changes will only hold things back!
The looks can still be changed by doing to own magic, but it's best we stick stably and security and a solid RC. IMHO
and if is not broke, don't fix it!

regards,
Maxx

Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 26, 2015, 07:18:25 AM
Shocking as this might be, I agree with Antes.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 26, 2015, 08:10:16 AM
which is yet another reason that we have avoided many third party stuff.

The exception, in the case of 2.1 is the editor and the jquery...
the first because -- our attempt to code a good wysiwyg editor internal to the code was problematic and the new one, even though it is third party, is well done
the second because -- well, jquery.
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 26, 2015, 12:45:45 PM
What about Spam bots?  Has this been worked on at all in SMF 2.1?  Reason I ask, is I experience an enormous amount of Spam on any SMF Site that I put up.  Shortly after posting a link anywhere on the web to the SMF Forum, it automatically gets bombarded with outrageous spam posts.  Has this been given any thought in SMF 2.1?  Yes, I realize there are Mods that can help reduce this spam, tho none are bullet proof.  But I have noticed that the ReCaptcha (https://www.google.com/recaptcha/intro/index.html) that google offers is one of the best ways to protect a form from being filled out via Spam bots.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 26, 2015, 12:56:08 PM
There are additional measures in 2.1 for anti spam purposes. reCAPTCHA will not be implemented in the core in line with general policy for third party services (and before anyone says the word PayPal, do not even go there, this is what is called an exception to core policy... and reaffirms every reason why third party services are not supported in core)
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 26, 2015, 01:14:00 PM
As for spam mods...  with the exception of the spam database update a month or two ago, I have not had a single successful spammer registration in 2 years...
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 26, 2015, 01:16:03 PM
Yes but you're not running an out-of-the-box setup which I believe is the point SoLo is making.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 26, 2015, 01:49:25 PM
However the success of the spam database a little while ago indicates that the anti-spam mods that I have are actually doing only a little bit of the work whereas the questions are doing the majority of the heavy lifting... Which of course then leads to the statement that the enhanced question ability having multiple answers and or multiple languages is still the primary and best defense
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 26, 2015, 01:56:46 PM
This is why it got added ;D
Title: Re: Some updates on SMF 2.1
Post by: stmaxx on January 26, 2015, 03:13:40 PM
Just asking, but has anyone really been able to control over the Spam bots and still keep your site opened to world, to be viewed! and another issue is countless members that may get in and never post.

What is your reason for wanting to join our community?
That's the question a contact form type thing or mod?

Or dealing with spam bots!

regards,
maxx
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 26, 2015, 04:13:08 PM
I completely disabled Registration for almost an Entire Month now at the Dream Portal site, that runs SMF (And yes, still getting Spam, but I suppose from Bots that have joined over a month ago).  Reasons, were I had over 100 spam bots posting all kinds of things.  Having installed a mod, Stop Forum Spam, did help a lot, however, crazy as it is now almost at 1 Million Spam bots blocked, in approx. 6 months that I have had it installed.  Also, there are still spam bots getting through, as I had to delete over 500 posts from Spam Bots.  And please don't even mention this being a security issue with Dream Portal, as this is happening on all of my SMF Sites, without Dream Portal, everywhere.  I just hope that SMF 2.1 has some kind of improvement over this.  Doesn't start to happen, until I post a link to my site though, since I suppose, bots don't know it exists until than.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 26, 2015, 05:01:20 PM
This is why we set up anti spam Q&A with good questions before we turn registration on...
Title: Re: Some updates on SMF 2.1
Post by: Night09 on January 26, 2015, 06:23:05 PM
Quote from: SoLoGHoST on January 26, 2015, 04:13:08 PM
I completely disabled Registration for almost an Entire Month now at the Dream Portal site, that runs SMF (And yes, still getting Spam, but I suppose from Bots that have joined over a month ago).  Reasons, were I had over 100 spam bots posting all kinds of things.  Having installed a mod, Stop Forum Spam, did help a lot, however, crazy as it is now almost at 1 Million Spam bots blocked, in approx. 6 months that I have had it installed.  Also, there are still spam bots getting through, as I had to delete over 500 posts from Spam Bots.  And please don't even mention this being a security issue with Dream Portal, as this is happening on all of my SMF Sites, without Dream Portal, everywhere.  I just hope that SMF 2.1 has some kind of improvement over this.  Doesn't start to happen, until I post a link to my site though, since I suppose, bots don't know it exists until than.

Quote from: Arantor on January 26, 2015, 05:01:20 PM
This is why we set up anti spam Q&A with good questions before we turn registration on...

You need to learn how to implement spam control properly if your plagued like so. Ive got multiple SMF installs and never have this kind of problem. Q&A has worked wonders and also no captcha turned on because its pointless.
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 26, 2015, 06:25:23 PM
Especially since in 2.1 I added other stealth measures to combat spam.
Title: Re: Some updates on SMF 2.1
Post by: austin.bollinger on January 28, 2015, 06:33:16 AM
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 28, 2015, 06:38:03 AM
There is not a 'security team' per se, however there are people around in the ecosystem actively involved that are *very* familiar with security issues. Including people that hold Zend certification and over a decade of PHP experience.

If you feel there is a legitimate security concern, please send an email to security at simplemachines.org where it will be looked at and investigated.
Title: Re: Some updates on SMF 2.1
Post by: margarett on January 28, 2015, 09:10:39 AM
Putting it in another perspective: there are no known security issues in SMF. Even the last ones that were patched all require a compromised admin account or a deliberately "dangerous" action by an admin (in which case all bets are off anyway). So there is nothing to "harden" ;)

If you are interested in helping SMF's development, our github repo is the place to start ;)
Title: Re: Some updates on SMF 2.1
Post by: Arantor on January 28, 2015, 09:18:36 AM
There are hardening things that can be done above and beyond, but these all fall into the realm of preventative rather than corrective measures.

/me has a plan for a new paid mod
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on January 30, 2015, 01:56:49 PM
Quote from: Antes on January 26, 2015, 06:52:17 AM
One thing I'm strongly against yet I'm truly sorry to say but most of the people in SMF (includes some of current developers) don't want to understand, depending on 3rd party too much makes your line of work a lot harder. You start to wait fixes from other people, because you expand the things you are using, which trust me every single new component added to your software not just designed for one thing, increase the risk of getting exposed to different type of vulnerability. So instead taking whole bootstrap & bootstrap rtl, I think its better to sit down and write your own CSS.
I used to agree but then I changed my ways. That is the antithesis of the idea of open source. You make it open source so anyone can find and fix issues and then release that change. Yeah, you might become complacent with checking your third party software but I'm willing to bet you wouldn't be checking that part of your own software anyway. At least someone out there is an expert in that area and you don't have to be. So, you can focus your time on being an expert of your area - thus potentially decreasing issues with it. If you want to fix an issue and the third party software is open source, you can contribute to it. If it follows good programming guidelines, you should be able to distribute your change in your software and not have to worry about forwards compatibility.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 30, 2015, 02:53:23 PM
That is a really big "IF" right there... and I would estimated that 90% or more would actually NOT fall into that category
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 30, 2015, 03:07:32 PM
Actually if you outsource too much, in this case which is what you say is take everything from its expert, not only you wait fixes but also you load a lot more than you need.
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on January 30, 2015, 03:34:13 PM
Quote from: Kindred on January 30, 2015, 02:53:23 PM
That is a really big "IF" right there... and I would estimated that 90% or more would actually NOT fall into that category
What's a big if?
Quote from: Antes on January 30, 2015, 03:07:32 PM
Actually if you outsource too much, in this case which is what you say is take everything from its expert, not only you wait fixes but also you load a lot more than you need.
I used to be overly concerned with that. My entire outlook on development has changed. I used to be the guy that wanted to get every drop of performance, but that comes at a huge cost for making good software. Watch for the 90% issues and grab the low-hanging fruit when you can but focus on writing good code and making software people want to use and develop. If performance is that big of a concern, there are plenty of things you can change to make an application like SMF way faster without writing code.
Title: Re: Some updates on SMF 2.1
Post by: Kindred on January 30, 2015, 03:38:53 PM
Quote from: Joshua Dickerson on January 30, 2015, 03:34:13 PM
Quote from: Kindred on January 30, 2015, 02:53:23 PM
That is a really big "IF" right there... and I would estimated that 90% or more would actually NOT fall into that category
What's a big if?

Quote from: Joshua Dickerson on January 30, 2015, 01:56:49 PM
If it follows good programming guidelines, you should be able to distribute your change in your software and not have to worry about forwards compatibility.
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 30, 2015, 04:44:20 PM
When I was searching a new news fader (slider), I see many projects left to dead. Its way too hard to find proper projects which gets some update - open license. Finding the balance is very important in my eyes. If you take a look at SMF 2.1, each outsourced material doing exactly what its asked for (excluding jQuery because its a main dependency for every component).
Title: Re: Some updates on SMF 2.1
Post by: SoLoGHoST on January 30, 2015, 04:48:52 PM
I'm confused about outsourcing?  You mean with a CDN?  Also, if you want bare minimum bootstrap, you can customize it and download it just like jQueryUI.  Just download only what you need.  Add to SMF install, no need to outsource, can be packaged with SMF.  In any case, not my call.  I just feel that maybe you are wasting valuable time on parts of a product (like Joshua already stated), for very little gain, when you could take advantage of open source code (Bootstrap modals, slideshows, tabs, etc.) that many have already discovered works flawlessly.  This would allow your developers to focus on the very heart and soul of what SMF should be.

row
col-xs-{grid size part}
col-s-{grid size part}
col-md-{grid size part}
col-lg-{grid size part}
col-offset-md-{grid size part}

These are all classes that can make your job tons easier... and there's soooo many more!

For example:

<div class="row">
    <div class="col-xs-24 col-md-12">Hello, I'm on Left Side in Large devices, and my own row in small devices.</div>
    <div class="col-xs-24 col-md-12">Hello, I'm on Right Side in Large devices, and underneath previous div in small devices.</div>
</div>


"row" class automatically clears element.  Many great looking sites built using bootstrap ( http://discoverphl.com , http://libertydiscountfuel.com , http://www.thinkitfirst.com just to name a few that I'm familiar with ).  Why rebuild something that has been built with a solid foundation already?  Because you don't want to rely on other 3rd party software?  This is something you are already doing in SMF anyways.  I seriously doubt CSS can cause a huge security risk as much as jQuery does.  Many people I work with surprised that Forum software is even still around.  SMF has a good chance at maintaining it, but new cutting-edge technologies are making Forum software not so much appealing anymore.  Why is HTML 5 not implemented?  Especially since HTML 5 has a huge advantage over 4, and has been around for quite some time now.  Why is SMF just now starting to use jQuery after all of this time?  How did it survive without it?  Even moreso, how did it survive without responsive design for all of this time?

The only answer I can think of is, Good People, Good Core, and Good Support!
Title: Re: Some updates on SMF 2.1
Post by: Antes on January 30, 2015, 04:52:07 PM
CDN is also outsourcing but not the way we are talking it. Bootstrap is not gonna be part of SMF 2.1, maybe for 3.0 but I'm not going to decide that.

http://www.businessdictionary.com/definition/outsourcing.html
Title: Re: Some updates on SMF 2.1
Post by: Joshua Dickerson on January 30, 2015, 05:30:26 PM
Quote from: Kindred on January 30, 2015, 03:38:53 PM
Quote from: Joshua Dickerson on January 30, 2015, 03:34:13 PM
Quote from: Kindred on January 30, 2015, 02:53:23 PM
That is a really big "IF" right there... and I would estimated that 90% or more would actually NOT fall into that category
What's a big if?

Quote from: Joshua Dickerson on January 30, 2015, 01:56:49 PM
If it follows good programming guidelines, you should be able to distribute your change in your software and not have to worry about forwards compatibility.

Well, you're responsible for finding good software to use.

Antes, so it's already built. Use it in the release you want and you can always change it later. Or, you can continue development with a fork or contributions. That's my point.
Title: Re: Some updates on SMF 2.1
Post by: Powerbob on April 03, 2015, 03:03:05 AM
Very quiet here  O:)
Last post is January 31st.