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Author Topic: SMF 2.0 Update Part Last  (Read 324903 times)

Offline Illori

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Re: SMF 2.0 Update Part Last
« Reply #260 on: June 01, 2011, 07:30:19 AM »

Offline [SiNaN]

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Re: SMF 2.0 Update Part Last
« Reply #261 on: June 01, 2011, 07:32:19 AM »
Yes, it's related to OpenID verification failing in most of the cases.
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Offline Norv

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Re: SMF 2.0 Update Part Last
« Reply #262 on: June 01, 2011, 07:56:23 AM »
Quote
............................if you don't believe me, just look at the footer

That is just cosmetic to me, it's not a public release is it!

It is not a public release, nor it is exactly "cosmetic": it is one of the steps in the process of a public release. Testing SMF on the community forum is one of the steps we take, to make sure SMF is capable to handle the load of such site, that no problems are found, and that is it at the standard we want it to be for the community. So are many other things.

Allow me to be honest about it... We did have a couple of moments of sweat during the entire process so far. It proved a mostly unwarranted sweat in the end, yes, but that is exactly why, from my point of view, SMF 2.0 needs throughout testing before going public - in the measure of our possibilities.

What is more important, and release-critical, we did have to look into OpenID issues, as said above.

If you expect me to release SMF to public as long as I see an issue with it, with the slightest doubt or potential to affect thousands of people's forums in a measure we might not consider acceptable, then allow me to be clear about it: you are not going to see it.

I apologize for the little delay from the deadline we set for ourselves. I really am sorry for that. I know, delays may happen all the time, even in commercial software projects, and at the end of the day a few days off are less likely to cause issues for people than the potential of everything not being ready. However, I am not taking it lightly and I really am sorry about it.

We are in the process of knocking down all steps of making SMF 2.0 - the stable release - available to the public, including the codebase without release-critical bugs, language packs, etc. This process has steps, and we are following them. SMF 2.0 will be available to the community when I am comfortable enough with everything it does and everything it will do, in the measure of possible.
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Offline Arantor

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Re: SMF 2.0 Update Part Last
« Reply #263 on: June 01, 2011, 08:03:52 AM »
Thank you, I'm actually more reassured by this one post than hordes of 'it'll be done when it's ready' toeing the party line mantra.

Though I would have to disagree about the whole 'unpleasant surprise', it's been broken for a very long time, since at least RC3, possibly even earlier.
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Offline [SiNaN]

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Re: SMF 2.0 Update Part Last
« Reply #264 on: June 01, 2011, 08:33:32 AM »
I considered it an "unpleasant surprise" because it was found out just days before the planned release.
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Offline Tweak

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Re: SMF 2.0 Update Part Last
« Reply #265 on: June 01, 2011, 08:39:33 AM »
As you can tell from my post count, I'm much more of a lurker than a poster.

I've used SMF for a long time and have always been impressed with it. SMF 1.1 is a stable product and I would be disappointed if SMF 2 was not.

Whilst I can understand the frustration from people, like myself, who have been waiting 5 years for SMF 2 as a developer myself I can understand the issues with releasing products that cannot be deemed stable. The ones who can deem a product stable? The developers of it.

Despite all the waiting I'm sure that it will be worth it for a free product as stable and feature-packed as SMF.

Those complaining about the time being taken would also be those complaining about bugs that slipped through due to a rushed release, such is the personality of people. I'm disappointed it isn't released yet but brandishing the pitchforks and torches is hardly a mature reply for a free and volunteer-built system.

All I can request is to keep us updated, the post regarding the OpenID bug was fantastic it gave everyone a good idea what the issue was and why there is a delay and gives some idea how long such a fix should take. Obviously updating us takes you away from the work though, so not too much!

SMF and it's team have my full support - I'll be taking up a Charter Membership shortly, once I know I have the funds. Keep up the good work!

Offline KensonPlays

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Re: SMF 2.0 Update Part Last
« Reply #266 on: June 01, 2011, 11:20:00 AM »
Good reasons Norv :)

Offline Powerbob

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Re: SMF 2.0 Update Part Last
« Reply #267 on: June 01, 2011, 02:30:39 PM »
+1 :)



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Offline b4pjoe

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Re: SMF 2.0 Update Part Last
« Reply #268 on: June 01, 2011, 02:37:22 PM »
Thanks for the updates and reasoning. Makes sense and makes me see why you don't give release dates in the first place.

Offline butchs

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Re: SMF 2.0 Update Part Last
« Reply #269 on: June 01, 2011, 02:38:19 PM »
Go Norv go!!! 
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Offline Adish - (F.L.A.M.E.R)

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Re: SMF 2.0 Update Part Last
« Reply #270 on: June 01, 2011, 02:53:57 PM »
Thank you for the motivation guys! This is why SMF just doesn't want to let down their users :)

Offline TotalNerds123

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Re: SMF 2.0 Update Part Last
« Reply #271 on: June 01, 2011, 03:03:19 PM »
Ah ha, now I know the back story! Thanks you all! Any ETA on the release?

Offline Adish - (F.L.A.M.E.R)

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Re: SMF 2.0 Update Part Last
« Reply #272 on: June 01, 2011, 03:05:03 PM »
Very very very soon! Just keep the trust in the team. It is very soon :)

Offline TotalNerds123

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Re: SMF 2.0 Update Part Last
« Reply #273 on: June 01, 2011, 03:30:52 PM »
Very very very soon! Just keep the trust in the team. It is very soon :)

Okay! I cant wait! I hope its today!

Offline IchBin™

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Re: SMF 2.0 Update Part Last
« Reply #274 on: June 01, 2011, 03:32:21 PM »
Thanks for the updates and reasoning. Makes sense and makes me see why you don't give release dates in the first place.

Hopefully the community can now see why we don't like to give dates on anything that is dependent upon volunteers. :)
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Offline Herman's Mixen

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Re: SMF 2.0 Update Part Last
« Reply #275 on: June 01, 2011, 03:47:07 PM »
Just in this "End of May" situation the team had be better off when they added a 14 day extra extend, I know the Devs do all they can so i just sit and wait for the "When its Ready" situation ;)

So Devs go for it and give us some nice Gold Release :P
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Offline TotalNerds123

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Re: SMF 2.0 Update Part Last
« Reply #276 on: June 01, 2011, 04:12:50 PM »
Very true.

Offline JBlaze

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Re: SMF 2.0 Update Part Last
« Reply #277 on: June 01, 2011, 05:01:01 PM »
Just in this "End of May" situation the team had be better off when they added a 14 day extra extend, I know the Devs do all they can so i just sit and wait for the "When its Ready" situation ;)

Hmmm....
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Offline NanoSector

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Re: SMF 2.0 Update Part Last
« Reply #278 on: June 01, 2011, 05:11:52 PM »
Just in this "End of May" situation the team had be better off when they added a 14 day extra extend, I know the Devs do all they can so i just sit and wait for the "When its Ready" situation ;)

Hmmm....
Slow site's slow :S

A game is something different from website software :P
I know, you can play Minecraft online (in fact, I started playing it today), but that's not website software: just a java applet.

But they have the same situations. But hey, I don't blame the SMF team for this, they take their time and that's good. It means that they are fully opting theirselfes on releasing stable software.
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Offline JBlaze

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Re: SMF 2.0 Update Part Last
« Reply #279 on: June 01, 2011, 05:30:07 PM »
@Yoshi2889, you've completely missed the point...
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