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Author Topic: Playing with Curve2  (Read 37120 times)

Offline Antes

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Playing with Curve2
« on: May 05, 2014, 04:59:13 PM »
My mid term exams ended but my work never ends :P I took two presentations for different classes while working on them, i had some free time and did some of my past loved ideas on Curve2 and now I want to share them with you.

General of those changes are less likely to go inside the SMF 2.1 but I'll share them with you once I had more time, while doing this changes I find some of them actually good enough to be added into SMF2.1, still I want to hear some feedback from our users to shape it.

I'll try and I'd love to update this topic in future with similar concept edits. Those are not the complete work just basic edits but they will give you some idea about general perspective :)
« Last Edit: May 10, 2014, 03:24:58 PM by Antes »
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Offline BryanD

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Re: Playing with Curve2
« Reply #1 on: May 05, 2014, 06:29:57 PM »
First One ... I am fully against that look and would actually make a mod to revert it to normal if it wasnt an option ... sorry
Second one ... can you please explain what you wish to do.

Offline Antes

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Re: Playing with Curve2
« Reply #2 on: May 05, 2014, 06:47:44 PM »
np, they are not official changes or wip to the future.

In second one, i moved the Like & report to quick buttons and removed margin between cat_bar & quick reply place also removed top-left/right border radius. Not the mention i removed windowbg/2 bg's and made them look like they are one piece and made the post view less detailed.
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Offline BryanD

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Re: Playing with Curve2
« Reply #3 on: May 05, 2014, 06:50:39 PM »
tbh I think better as they were good to see initiative, but maybe work on the current bugs instead of creating new ones :P

Offline Antes

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Re: Playing with Curve2
« Reply #4 on: May 05, 2014, 06:58:04 PM »
tbh I think better as they were good to see initiative, but maybe work on the current bugs instead of creating new ones :P

No sir, you can't take the right of creating annoying bugs from me :P while working on those type of things we discover some hidden bugs as well.
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Offline BryanD

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Re: Playing with Curve2
« Reply #5 on: May 05, 2014, 10:11:16 PM »
Just did no raki for you

Offline Antes

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Re: Playing with Curve2
« Reply #6 on: May 10, 2014, 03:25:40 PM »
Simple admin (back-end) UI, one of the things gets me mostly... Attached a screenshot to the first post.
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Offline Arantor

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Re: Playing with Curve2
« Reply #7 on: May 10, 2014, 03:26:52 PM »
Not convinced it's a good idea to drop the horizontal lines unless you're going to have some kind of hover effect on the entire row so that you know which button lines up with which board name.
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Offline Antes

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Re: Playing with Curve2
« Reply #8 on: May 10, 2014, 03:29:59 PM »
Not convinced it's a good idea to drop the horizontal lines unless you're going to have some kind of hover effect on the entire row so that you know which button lines up with which board name.

I think there is enough margin between lines but you kinda right it may(probably) confuse people.
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Offline BryanD

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Re: Playing with Curve2
« Reply #9 on: May 10, 2014, 09:21:31 PM »
im with Arantor I dont think its a good idea either as you have it, sorry man

Offline live627

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Re: Playing with Curve2
« Reply #10 on: May 11, 2014, 01:28:20 AM »
+1

You should at the very least use zebra striping.
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Offline Dragooon

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Re: Playing with Curve2
« Reply #11 on: May 11, 2014, 05:08:24 AM »
+1

You should at the very least use zebra striping.
+1 for zebra striping. +2 for zebra striping purely from CSS without using alternative classes

Offline Arantor

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Re: Playing with Curve2
« Reply #12 on: May 11, 2014, 09:15:15 AM »
Question of the day: does IE8 support zebra-striping purely from CSS? If not, then that won't happen :P
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline Dragooon

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Re: Playing with Curve2
« Reply #13 on: May 11, 2014, 10:21:11 AM »
Question of the day: does IE8 support zebra-striping purely from CSS? If not, then that won't happen :P
Another question of the day, how much damn do we give about IE8?

Offline Arantor

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Re: Playing with Curve2
« Reply #14 on: May 11, 2014, 10:22:07 AM »
2.1 has been stated to be compatible with IE8+.
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline BryanD

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Re: Playing with Curve2
« Reply #15 on: May 11, 2014, 10:22:19 AM »
still a large share browser so really more than you should for ie7 or  ie6 :P

Offline Dragooon

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Re: Playing with Curve2
« Reply #16 on: May 11, 2014, 10:22:55 AM »
2.1 has been stated to be compatible with IE8+.
Compatible != fully working

Offline Arantor

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Re: Playing with Curve2
« Reply #17 on: May 11, 2014, 10:30:25 AM »
But usability is a fairly big concern...
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

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Re: Playing with Curve2
« Reply #18 on: May 14, 2014, 02:32:34 AM »
Motoko has almost convinced me that we need to keep supporting ie8. I am, however, still on the fence and was leaning toward dropping it from 2.1 for this exact sort of reason...
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Offline Hristo

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Re: Playing with Curve2
« Reply #19 on: May 14, 2014, 01:18:40 PM »
Not that my vote counts much but still, I'm fully for dropping IE8 support from 2.1. As of April it has 4-5% usage, compared to ~8% usage year ago. Considering as of April XP is no longer supported I expect significant drop in usage within next few months. And when 2.1 is released IE8 will have less than 2% share.