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Author Topic: SMF 2.0.8 Released  (Read 677248 times)

Offline OCJ

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Re: SMF 2.0.8 Released
« Reply #100 on: August 20, 2014, 08:20:32 AM »
This has produced the biggest drop in the number of errors in the SMF log, though most are not be serious anyway.


Offline Kindred

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Re: SMF 2.0.8 Released
« Reply #101 on: August 20, 2014, 08:21:52 AM »
well -- the base installation - without any mods - of 2.0.8 will not product ANY errors.
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Offline OCJ

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Re: SMF 2.0.8 Released
« Reply #102 on: August 20, 2014, 08:27:02 AM »
True... that's why I thought it was a bit strange - how come the error log went down so much when this is an SMF patch and most of the errors are from mods!

Offline Bhagirath_Singh

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Re: SMF 2.0.8 Released
« Reply #103 on: August 20, 2014, 08:28:21 AM »
SMF is great so i installed that nw i also upgrade it into 2.8  8) 8)


But the feature are not install on it so wht's that

Cool version >>>>>............<<<<<<
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Offline Ninja ZX-10RR

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Re: SMF 2.0.8 Released
« Reply #104 on: August 20, 2014, 08:33:40 AM »
True... that's why I thought it was a bit strange - how come the error log went down so much when this is an SMF patch and most of the errors are from mods!

Probably a few of them edit pieces of code that has been changed with the new upgrade. Strange though as I have 90 mods installed and none of them spammed my error log when I upgraded to 2.0.8 from 2.0.7 >_<
Quote from: BeastMode topic=525177.msg3720020#msg3720020
It's so powerful that on this post and even in the two PMs you sent me,you still answered my question very quickly and you're apologizing for the delay. You're the #1 support I've probably ever encountered man, so much respect for that. Thank you, and get better soon.

I'll keep this in my siggy for a while just to remind me that someone appreciated what I did while others didn't.
♥ Jess ♥

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Offline Masterd

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Re: SMF 2.0.8 Released
« Reply #105 on: August 21, 2014, 04:58:23 PM »
Probably a few of them edit pieces of code that has been changed with the new upgrade. Strange though as I have 90 mods installed and none of them spammed my error log when I upgraded to 2.0.8 from 2.0.7 >_<

It's never good to have so many mods installed. They can cause numerous problems.
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Sugested that too. Hey ho. I'd link you to the original discussion but it's not visible to most people (seekrit team board stuff that is more dangerous than wikileaks).


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Offline Mstcool

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Re: SMF 2.0.8 Released
« Reply #106 on: August 21, 2014, 05:45:01 PM »
True... that's why I thought it was a bit strange - how come the error log went down so much when this is an SMF patch and most of the errors are from mods!

Probably a few of them edit pieces of code that has been changed with the new upgrade. Strange though as I have 90 mods installed and none of them spammed my error log when I upgraded to 2.0.8 from 2.0.7 >_<

And I thought I had too many mods installed. :p

Offline Arantor

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Re: SMF 2.0.8 Released
« Reply #107 on: August 21, 2014, 05:48:33 PM »
Then you get the crazy people like me that package up entire site conversions as a single mod :D
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Offline Kindred

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Re: SMF 2.0.8 Released
« Reply #108 on: August 21, 2014, 06:04:27 PM »
lol....  I've maxed out at 213 mods installed...   at that point, I started running into overlaps between mod functionlaity
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Offline Ninja ZX-10RR

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Re: SMF 2.0.8 Released
« Reply #109 on: August 21, 2014, 06:23:48 PM »
lol....  I've maxed out at 213 mods installed...   at that point, I started running into overlaps between mod functionlaity
Yeah I know that's why I am safe :P I have seen you once saying this so... If you did that I shouldn't have problems with "only" 90 ;) and they don't overlap in any way, even though some of them needed extra tweaks to work together properly.

It's never good to have so many mods installed. They can cause numerous problems.
As long as they don't hit too much the server, the error log is clear, they are somehow "safe" and useful it's not a big deal ;) it took me like 2 months to do things properly and I still haven't finished, I'm waiting an important update by margarett since I have to install one of his mods (login/logout track) but I need the prune function. >_<
Quote from: BeastMode topic=525177.msg3720020#msg3720020
It's so powerful that on this post and even in the two PMs you sent me,you still answered my question very quickly and you're apologizing for the delay. You're the #1 support I've probably ever encountered man, so much respect for that. Thank you, and get better soon.

I'll keep this in my siggy for a while just to remind me that someone appreciated what I did while others didn't.
♥ Jess ♥

STOP EDITING MY PROFILE

Offline Mstcool

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Re: SMF 2.0.8 Released
« Reply #110 on: August 21, 2014, 06:43:14 PM »
lol....  I've maxed out at 213 mods installed...   at that point, I started running into overlaps between mod functionlaity


Is there a max mod install limit? Or is it unlimited? :p

Offline Arantor

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Re: SMF 2.0.8 Released
« Reply #111 on: August 21, 2014, 06:45:21 PM »
There are limits internally but you'd never get to them without seriously doing something wrong with your life.

Even automating it would take a seriously insane amount of time. Let us assume you could install a mod and uninstall it a second later. At one per second, you'd be at it for decades.
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline OCJ

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Re: SMF 2.0.8 Released
« Reply #112 on: August 21, 2014, 10:55:29 PM »
Quote
Is there a max mod install limit? Or is it unlimited? :p

The only limit is your sanity. How long you can suffer fixing problems and code edits.  Often mods that edit code already modified.
I try and keep mods to a minimum so they install and uninstall without manual edits.  Now about 30 and that seems ok.

Offline Arantor

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Re: SMF 2.0.8 Released
« Reply #113 on: August 22, 2014, 08:29:00 AM »
No, no, there is a limit in the database too. But you'll never get to it, you will indeed suffer for your sanity before you get there ;)
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline Mstcool

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Re: SMF 2.0.8 Released
« Reply #114 on: August 22, 2014, 11:21:33 AM »
Oh, wow. Lol. :P

Offline Masterd

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Re: SMF 2.0.8 Released
« Reply #115 on: August 22, 2014, 04:03:03 PM »
No, no, there is a limit in the database too. But you'll never get to it, you will indeed suffer for your sanity before you get there ;)

That's how many digits?
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Sugested that too. Hey ho. I'd link you to the original discussion but it's not visible to most people (seekrit team board stuff that is more dangerous than wikileaks).


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Offline Arantor

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Re: SMF 2.0.8 Released
« Reply #116 on: August 22, 2014, 04:04:49 PM »
10 digits. 2^31-1 entries permitted safely. Double that under some circumstances.
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline tranhiep_116

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Re: SMF 2.0.8 Released
« Reply #117 on: August 31, 2014, 05:08:40 AM »
Thanks for the upgrade.