Advertisement:

Author Topic: problem with submit new mod to site  (Read 3642 times)

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
problem with submit new mod to site
« on: October 20, 2017, 09:00:05 AM »
Hi All

I'm trying to put a modification and get an error:
An Error Has Occurred!
You must upload a package file containing package-info.xml which contains the package id when submitting a mod to this site


What is it?
package id is
Code: [Select]
<id>alex_qrlogin:qrLogin</id>

Offline sǝๅqɯɐɥS

  • SMF Hero
  • ******
  • Posts: 4,511
  • Gender: Male
    • i30 Owners Club
Re: problem with submit new mod to site
« Reply #1 on: October 20, 2017, 09:18:16 AM »
What else is in your package-info.xml file? Can you paste the contents here?

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #2 on: October 20, 2017, 09:37:21 AM »
Code: [Select]
<?xml version="1.0"?>
<!DOCTYPE package-info SYSTEM "http://www.simplemachines.org/xml/package-info">

<package-info xmlns="http://www.simplemachines.org/xml/package-info" xmlns:smf="http://www.simplemachines.org/">
<id>alex_qrlogin:qrLogin</id>
<name>qrLogin</name>
<type>modification</type>
<version>0.9.1</version>

<install for="2.0 - 2.0.99">
<redirect url="?action=qrlogin;qra=page">qrlogin intalled</redirect>
<readme lang="english">ReadMe.txt</readme>
<readme lang="russian-utf8">ReadMe.ru</readme>
<require-file name="qrlogin.php" destination="$sourcedir" />
<require-file name="qrlogin.template.php" destination="$themedir" />
<require-dir name="qrlogin" destination="$themedir" />
<require-file name="qrlogin.english.php" destination="$languagedir" />
<require-file name="qrlogin.russian-utf8.php" destination="$languagedir" />
<modification type="file">qrlogin.xml</modification>
<code type="inline">
<?php
// Settings
$smcFunc['db_query'](''"INSERT IGNORE INTO {db_prefix}settings VALUES ('qrlogin_del_http', '1')");
$smcFunc['db_query'](''"INSERT IGNORE INTO {db_prefix}settings VALUES ('qrlogin_login_timeout', '3')");
$smcFunc['db_query'](''"INSERT IGNORE INTO {db_prefix}settings VALUES ('qrlogin_timeout', '1')");
$smcFunc['db_query'](''"INSERT IGNORE INTO {db_prefix}settings VALUES ('qrlogin_poll_lifetime', '30')");
$smcFunc['db_query'](''"INSERT IGNORE INTO {db_prefix}settings VALUES ('qrlogin_post_timeout', '5')");
$smcFunc['db_query'](''"INSERT IGNORE INTO {db_prefix}settings VALUES ('qrlogin_qrcode_size', '128')");
// Create the qrLogin Table
$smcFunc['db_query'](''"CREATE TABLE IF NOT EXISTS {db_prefix}qrlogin(
    sid varchar(32) NOT NULL default '',
    uid int unsigned NOT NULL default 0,
    result smallint unsigned NOT NULL default 0,
    PRIMARY KEY  (sid)
)"
);
?>

</code>
</install>

<uninstall for="2.0 - 2.0.99">
<readme lang="english">ReadMe.txt</readme>
<readme lang="russian-utf8">ReadMe.ru</readme>
<remove-file name="$sourcedir/qrlogin.php" />
<remove-file name="$themedir/qrlogin.template.php" />
<remove-dir name="$themedir/qrlogin" />
<remove-file name="$languagedir/qrlogin.english.php" />
<remove-file name="$languagedir/qrlogin.russian-utf8.php" />
<modification type="file" reverse="true">qrlogin.xml</modification>
<code  type="inline">
<?php
// Settings
$smcFunc['db_query'](''"DELETE FROM {db_prefix}settings WHERE variable IN ('qrlogin_del_http', 'qrlogin_login_timeout', 'qrlogin_timeout', 'qrlogin_poll_lifetime', 'qrlogin_post_timeout', 'qrlogin_qrcode_size')");
// Delete the qrLogin Table
$smcFunc['db_query'](''"DROP TABLE  {db_prefix}qrlogin");
?>

</code>
</uninstall>
</package-info>

Offline Arantor

  • Resident Overthinker
  • SMF Friend
  • SMF Legend
  • *
  • Posts: 68,062
    • Arantor on GitHub
Re: problem with submit new mod to site
« Reply #3 on: October 20, 2017, 09:40:51 AM »
Can you upload the package here please?
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #4 on: October 20, 2017, 09:42:29 AM »
Just was going to ;D

Offline Arantor

  • Resident Overthinker
  • SMF Friend
  • SMF Legend
  • *
  • Posts: 68,062
    • Arantor on GitHub
Re: problem with submit new mod to site
« Reply #5 on: October 20, 2017, 09:53:20 AM »
Your problem is that you've put it inside a folder. The package-info.xml file really should be in the top level of the zip file rather than in a folder.
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #6 on: October 20, 2017, 10:00:08 AM »
You are sure?
In all the packages that I watched just such a structure ...
Can you confuse the presence inside another nested directory qrlogin?

ps - sorry - i understud)

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #7 on: October 20, 2017, 10:09:09 AM »
changed archive
the result is the same ((

Offline Arantor

  • Resident Overthinker
  • SMF Friend
  • SMF Legend
  • *
  • Posts: 68,062
    • Arantor on GitHub
Re: problem with submit new mod to site
« Reply #8 on: October 20, 2017, 10:25:14 AM »
I'm sure that's how it's supposed to be. SMF doesn't always find it correctly if it's placed inside a folder though it tries - which is why we said several years ago it should always be done that way. (I used to be on the review team... 8 years ago. Eek.)

I'm trying to remember if _ is a valid character in the spec for package ids, but I don't remember for sure. Try taking it out.

Also, as a tip for the approvals process as it currently is, queries inline in the installer aren't recommended, database tables should be added with $smcFunc['db_create_table'] and indicated via a <database> tag so the uninstaller can ask the user whether to remove the data or not (and do it automatically without you having to explicitly have an uninstaller for that)

$smcFunc['db_insert'] is also capable of doing insertions for you, though you could take it further and simply check whether things already exist in $modSettings and then just call updateSettings() for the things that don't during the install.
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #9 on: October 20, 2017, 10:34:22 AM »
Thank you very much for your advice))
I have the experience of smf - 0))

but the problem is not in the "_"
tried to remove - the result is the same ((

Offline SleePy

  • Site Team Lead
  • SMF Master
  • *
  • Posts: 29,941
  • Gender: Male
  • Thats his happy face.
    • jdarwood007 on GitHub
    • @jdarwood on Twitter
    • SleePy Code - My personal site
Re: problem with submit new mod to site
« Reply #10 on: October 20, 2017, 12:26:05 PM »
You are packing it using the built in Mac OS X zip utility.  I've seen it cause problems with package manager and uncompressing archives.  In addition the built in utility also archives the resource fork data as well which really junks up archives.

You should have better luck with a 3rd party zip (or tar gz) program, or using the command line.

Quote
$ unzip -l qrLogin_0.9.1.zip
Archive:  qrLogin_0.9.1.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
     2719  10-20-2017 05:44   package-info.xml
        0  10-20-2017 07:00   __MACOSX/
      212  10-20-2017 05:44   __MACOSX/._package-info.xml
        0  10-20-2017 04:29   qrlogin/
    12224  10-20-2017 04:29   qrlogin/apple-button.svg
        0  10-20-2017 07:00   __MACOSX/qrlogin/
      212  10-20-2017 04:29   __MACOSX/qrlogin/._apple-button.svg
    18797  10-20-2017 04:29   qrlogin/google-button.svg
      212  10-20-2017 04:29   __MACOSX/qrlogin/._google-button.svg
    14097  10-20-2017 04:29   qrlogin/logo.svg
      212  10-20-2017 04:29   __MACOSX/qrlogin/._logo.svg
    33168  10-20-2017 04:29   qrlogin/qrcode.js
      212  10-20-2017 04:29   __MACOSX/qrlogin/._qrcode.js
     3098  10-20-2017 04:29   qrlogin/QRlogin60.png
      212  10-20-2017 04:29   __MACOSX/qrlogin/._QRlogin60.png
      212  10-20-2017 04:29   __MACOSX/._qrlogin
     4346  10-20-2017 04:37   qrlogin.english.php
      212  10-20-2017 04:37   __MACOSX/._qrlogin.english.php
     6819  10-20-2017 04:35   qrlogin.php
      212  10-20-2017 04:35   __MACOSX/._qrlogin.php
     6652  10-20-2017 04:37   qrlogin.russian-utf8.php
      212  10-20-2017 04:37   __MACOSX/._qrlogin.russian-utf8.php
    10601  10-20-2017 04:28   qrlogin.template.php
      212  10-20-2017 04:28   __MACOSX/._qrlogin.template.php
     1219  10-20-2017 04:13   qrlogin.xml
      212  10-20-2017 04:13   __MACOSX/._qrlogin.xml
      908  10-20-2017 05:00   ReadMe.ru
      212  10-20-2017 05:00   __MACOSX/._ReadMe.ru
      545  10-20-2017 04:57   ReadMe.txt
      212  10-20-2017 04:57   __MACOSX/._ReadMe.txt
---------                     -------
   118161                     30 files
Jeremy D — Site Team / SMF Developer
Support the SMF Support team!
Profiles:
GitHub

Offline Arantor

  • Resident Overthinker
  • SMF Friend
  • SMF Legend
  • *
  • Posts: 68,062
    • Arantor on GitHub
Re: problem with submit new mod to site
« Reply #11 on: October 20, 2017, 12:27:34 PM »
I did see the _MACOSX folder but didn't remember if there was still a problem with unpacking those or not. I assumed SMF itself could unpack them because I assumed it had been tested first...
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #12 on: October 20, 2017, 12:31:00 PM »
ohhhh)))
eternal problem with mac)))
Thank you!

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #13 on: October 20, 2017, 12:38:14 PM »
It seems to be removed
And the result does not change ((

Offline sǝๅqɯɐɥS

  • SMF Hero
  • ******
  • Posts: 4,511
  • Gender: Male
    • i30 Owners Club
Re: problem with submit new mod to site
« Reply #14 on: October 20, 2017, 12:43:08 PM »
I downloaded, unzipped then rezipped your package (unchanged) using 7-zip

Try submitting this, just to see.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #15 on: October 20, 2017, 01:25:26 PM »
Yes!!!
Thank you!
Submitted

Offline SleePy

  • Site Team Lead
  • SMF Master
  • *
  • Posts: 29,941
  • Gender: Male
  • Thats his happy face.
    • jdarwood007 on GitHub
    • @jdarwood on Twitter
    • SleePy Code - My personal site
Re: problem with submit new mod to site
« Reply #16 on: October 20, 2017, 07:48:14 PM »
I did see the _MACOSX folder but didn't remember if there was still a problem with unpacking those or not. I assumed SMF itself could unpack them because I assumed it had been tested first...
SMF will ignore the files because they are not needed to install the mod, but it is in general just ugly stuff.

When I do mine, I run:
Code: [Select]
$ cd workdir
$ COPYFILE_DISABLE=1 tar -czf ../archive.tar.gz ./package-info.xml ./other.txt ./files.xml ./specified.png
workdir is where the files are and the archive goes into the parent.

It provides a clean archive without any junk.  Mac likes to include all the stuff.  I didn't bother replacing tar with homebrews version, as I think it has the same issue.
Jeremy D — Site Team / SMF Developer
Support the SMF Support team!
Profiles:
GitHub

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #17 on: October 25, 2017, 02:59:59 AM »
Good afternoon
I have two questions:
1 - how long to wait for the "mod" check? a week? month? and how do I know the result?
2 - can I place somewhere not tested "mod" and get feedback and comments from users?

Offline Antes

  • Evil Black Cat
  • SMF Friend
  • SMF Hero
  • *
  • Posts: 8,649
  • Gender: Male
  • Black cat rulz!
    • Antes on GitHub
    • merta on LinkedIn
    • @antesistan on Twitter
    • Lunarfall
Re: problem with submit new mod to site
« Reply #18 on: October 25, 2017, 03:14:48 AM »
Good afternoon
I have two questions:
1 - how long to wait for the "mod" check? a week? month? and how do I know the result?
2 - can I place somewhere not tested "mod" and get feedback and comments from users?

1) Depends on the que & schedule of the team members.
2) Coding discussion maybe?
Active Project(s): [ SimpleDesk ] # [ Lunarfall ] # [ CoreStore ]

Past Project(s): [ ezPortal ]

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #19 on: October 25, 2017, 03:25:03 AM »
1) Depends on the que & schedule of the team members.
This is understandable)) But I would like to understand more accurately
2) Coding discussion maybe?
Maybe or yes? Or is there a special topic?

Offline Illori

  • Project Manager
  • SMF Master
  • *
  • Posts: 48,087
Re: problem with submit new mod to site
« Reply #20 on: October 25, 2017, 05:06:13 AM »
there is no better answer to when the mod will be approved. the members of the team are volunteers and when they have time to review the mod they will. most of the time the delay in getting mods approved is from the time it takes the mod author to fix the issues that are found.

Online Irisado

  • Doc Coordinator
  • SMF Hero
  • *
  • Posts: 9,022
  • Soñando debajo del arco iris
Re: problem with submit new mod to site
« Reply #21 on: October 25, 2017, 06:06:01 AM »
Regarding question 2, please use the Customisation Development board for that, not Coding Discussion.
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline Illori

  • Project Manager
  • SMF Master
  • *
  • Posts: 48,087
Re: problem with submit new mod to site
« Reply #22 on: October 25, 2017, 06:15:26 AM »
Regarding question 2, please use the Customisation Development board for that, not Coding Discussion.

that means the op has to apply to be a member of that group to post in that board.

Online Irisado

  • Doc Coordinator
  • SMF Hero
  • *
  • Posts: 9,022
  • Soñando debajo del arco iris
Re: problem with submit new mod to site
« Reply #23 on: October 25, 2017, 06:29:16 AM »
Spoiler ;).  I was going to let them see if they could figure out that part :D.
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline Antes

  • Evil Black Cat
  • SMF Friend
  • SMF Hero
  • *
  • Posts: 8,649
  • Gender: Male
  • Black cat rulz!
    • Antes on GitHub
    • merta on LinkedIn
    • @antesistan on Twitter
    • Lunarfall
Re: problem with submit new mod to site
« Reply #24 on: October 25, 2017, 06:40:27 AM »
Regarding question 2, please use the Customisation Development board for that, not Coding Discussion.

That board is not for preview but coding discussion (more like alpha/wip type of stuff)... Only people with proper permission can download in that section, so Coding Discussion is much more fitting considering OP wants to do an Early access / Beta whatever you call it :P
Active Project(s): [ SimpleDesk ] # [ Lunarfall ] # [ CoreStore ]

Past Project(s): [ ezPortal ]

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #25 on: October 25, 2017, 07:05:01 AM »
Thank you for your discussion))
I will place in coding discussion, especially in another topic I have no rights))
And administrators can always move if they decide)

Online Irisado

  • Doc Coordinator
  • SMF Hero
  • *
  • Posts: 9,022
  • Soñando debajo del arco iris
Re: problem with submit new mod to site
« Reply #26 on: October 25, 2017, 07:16:16 AM »
That board is not for preview but coding discussion (more like alpha/wip type of stuff)... Only people with proper permission can download in that section, so Coding Discussion is much more fitting considering OP wants to do an Early access / Beta whatever you call it :P

I would say that it's better to only have those with proper permissions downloading the mod, rather than just about anybody, but it's not up to me.
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #27 on: October 29, 2017, 09:04:00 AM »
Good day, is it normal that for 10 days the validation did not start?

Online Irisado

  • Doc Coordinator
  • SMF Hero
  • *
  • Posts: 9,022
  • Soñando debajo del arco iris
Re: problem with submit new mod to site
« Reply #28 on: October 29, 2017, 09:22:00 AM »
Reviewing mods submitted to the mod site will sometimes take a significant amount of time, as it depends on the number of mods waiting in the queue and the availability of team personnel.  Please also remember that all team members are volunteers.
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #29 on: October 29, 2017, 11:21:53 AM »
I'm aware of all this))) Is there somewhere in the queue list? estimated time?

Online Irisado

  • Doc Coordinator
  • SMF Hero
  • *
  • Posts: 9,022
  • Soñando debajo del arco iris
Re: problem with submit new mod to site
« Reply #30 on: October 29, 2017, 11:30:44 AM »
A member of the Customisation Team will notify you once your mod has been reviewed.  The Team does not provide estimates as to when mod reviews may be completed by.
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #31 on: October 29, 2017, 11:52:46 AM »
everywhere the same story)) we are volunteers, be patient)))

Offline CoreISP

  • Server Admin
  • Server Team
  • SMF Super Hero
  • *
  • Posts: 16,990
  • Gender: Male
  • CoreISP.net
    • liroyvh on LinkedIn
    • @liroyvh on Twitter
    • CoreISP Corporation :: WebHosting, Dedicated Servers, and more!
Re: problem with submit new mod to site
« Reply #32 on: October 29, 2017, 12:58:00 PM »
That's because we *are* volunteers, with limited amount of time. :) Patience is required sometimes.
I'm sure someone will look at your mod as soon as possible. One time it will be approved/you get a response within a day, sometimes it may take a lot longer. It all depends on how much time people have available for the review proces and how many more submissions are pending.

Really all we can do is indeed to ask you to please be patient. :)
Someone will look at it asap.
- CoreISP.net Corporation -
  WebHosting, Colocation, Domain Registration & Network Services
- DedicatedBox.us Servers -
  Low priced Servers in a high-quality Network, the place for all your (advanced) server needs.
  We specialize in hosting big boards. Contact us!

((U + C + I)x(10 − S)) / 20xAx1 / (1 − sin(F / 10))
President/CEO of Simple Machines - Server Manager
Please do not PM for support - anything else is usually OK.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #33 on: October 29, 2017, 01:24:41 PM »
thanks)) I hope this will be))

Offline Antes

  • Evil Black Cat
  • SMF Friend
  • SMF Hero
  • *
  • Posts: 8,649
  • Gender: Male
  • Black cat rulz!
    • Antes on GitHub
    • merta on LinkedIn
    • @antesistan on Twitter
    • Lunarfall
Re: problem with submit new mod to site
« Reply #34 on: October 30, 2017, 05:24:24 AM »
thanks)) I hope this will be))

At this stage Customization team has 2 members, one is Theme creator and does not approve mods so this leaves the whole queue with one person. Also when certain mods goes into real life (such as using your phone) it requires some more testing than usual. It is unfortunate and bit frustrating I understand but there is nothing much you/we can do.
Active Project(s): [ SimpleDesk ] # [ Lunarfall ] # [ CoreStore ]

Past Project(s): [ ezPortal ]

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #35 on: October 30, 2017, 05:46:06 AM »
My mod is small))
In my check should not take more than one hour))
 Well, I'll be patient))

Offline Arantor

  • Resident Overthinker
  • SMF Friend
  • SMF Legend
  • *
  • Posts: 68,062
    • Arantor on GitHub
Re: problem with submit new mod to site
« Reply #36 on: October 30, 2017, 08:24:25 AM »
I strongly disagree on how long or not it would take to review a plugin. Simpler plugins than this might take an hour. If I were reviewing it, I'd give it at least 3 hours, mostly because it tackles security related matters.
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #37 on: October 30, 2017, 09:13:55 AM »
maybe)) although less than 10 functions and less than 500 lines of code))
In php style:
Code: [Select]
    // remove queue from db
    $smcFunc['db_query']('', '
        DELETE FROM {db_prefix}qrlogin
        WHERE sid = {string:sid}',
        array(
            'sid' => $sid,
        )
    );
this is 8 lines)))

Offline Arantor

  • Resident Overthinker
  • SMF Friend
  • SMF Legend
  • *
  • Posts: 68,062
    • Arantor on GitHub
Re: problem with submit new mod to site
« Reply #38 on: October 30, 2017, 09:23:28 AM »
It doesn't matter how many lines it is, security stuff takes longer to review to verify it isn't a risk.

Btw, when I do plugin reviews at work, I allocate a minimum of 8 hours, even for 500 lines of code.
To assume is to hope that those who came before had the presence of mind and capacity to implement the dreams of those who would come after.

You either die a hero or live long enough to see yourself become the villain. It seems you have chosen which, and now I must do the same.

Offline alex_qrlogin

  • Semi-Newbie
  • *
  • Posts: 36
    • qrlogi on Facebook
    • qrLogin
Re: problem with submit new mod to site
« Reply #39 on: October 30, 2017, 09:35:50 AM »
I proceeded in the assessment from the fact that the tester knows the security risks of the forum. And that there will be no problems with understanding the functionality of the plugin.
although I have a sad experience when the tester did not install plugin to website and program to the phone ((( in this mode, the months for "tests"