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Author Topic: [DONE] Magic Llama mod  (Read 234863 times)

Offline babylonking

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Re: [DONE] Magic Llama mod
« Reply #140 on: April 08, 2004, 03:07:48 PM »
Quote
the only way I can reproduce this error is to comment out the whole function in karma.php

yes thanks that fixed  :)

Offline 7summits

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Re: [DONE] Magic Llama mod
« Reply #141 on: April 08, 2004, 06:28:43 PM »
Hey Aquilo,

besides the not moving bug I PM'ed you about I noticed that my caught llama totals appear in every users profile?!?
Although it only ads totals right at my own profile:
From my profile:
Quote
Altitude:  12 
Altitude: from Good Yak!:  +20/ Good Yak! Caught: 8 
Altitude: from Evil Yak!!:  -8/ Evil Yak!! Caught: 4 
From random other profile:
Quote
Altitude:  0 
Altitude: from Good Yak!:  +20/ Good Yak! Caught: 8 
Altitude: from Evil Yak!!:  -8/ Evil Yak!! Caught: 4 

???
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Offline 7summits

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Re: [DONE] Magic Llama mod
« Reply #142 on: April 08, 2004, 07:45:28 PM »
The Magic Yak's have been freed!
Catch them to gain altitude!

http://Http://7summits.com/forum

members only, so sign up and post!

 :D


or use test account llama pw: magic
 8)
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Offline ROGUE-Master

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Re: LLAMAS ARE FREED!!!!
« Reply #143 on: April 08, 2004, 10:05:58 PM »
Is there an actual full WORKING version of this with all these bugs fixed?

I repeat my question

Offline 7summits

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Re: [DONE] Magic Llama mod
« Reply #144 on: April 09, 2004, 02:51:51 AM »
Is there an actual full WORKING version of this with all these bugs fixed?

I repeat my question

Well I guess that's one way of increasing your post count.

Shall I just repeat my answer then:
The Magic Yak's have been freed!
Catch them to gain altitude!

http://Http://7summits.com/forum

members only, so sign up and post!

 :D


or use test account llama pw: magic
 8)

Admin screenshot proving Yak's were actually caught and not only by me:
http://7summits.com/forum/llamascreenshot.jpg
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Offline ROGUE-Master

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Re: [DONE] Magic Llama mod
« Reply #145 on: April 09, 2004, 09:13:31 AM »
I SAID LLAMAS NOT YAKS!! WHO CARES ABOUT STUPID YAKS!!!!

WE WANT WORKING LLAMA MOD WITH NONE OF THE ABOVE BUGS!!
« Last Edit: April 09, 2004, 09:16:00 AM by ROGUE-Master »

Offline scottb

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Re: [DONE] Magic Llama mod
« Reply #146 on: April 21, 2004, 11:38:35 PM »
It works well on my board

Offline Acf

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Re: [DONE] Magic Llama mod
« Reply #147 on: April 22, 2004, 02:21:44 AM »
I SAID LLAMAS NOT YAKS!! WHO CARES ABOUT STUPID YAKS!!!!

WE WANT WORKING LLAMA MOD WITH NONE OF THE ABOVE BUGS!!

Hey, cool down man. We don't wand to scare away the llama now do we :P
Sigh...

Offline ROGUE-Master

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Re: [DONE] Magic Llama mod
« Reply #148 on: April 27, 2004, 02:44:39 PM »
So does anyone wanna repost link to bugless llama mod so I don't have to spend 15 seconds of my life searching through this thread?

Offline scottb

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Re: [DONE] Magic Llama mod
« Reply #149 on: April 28, 2004, 12:52:53 AM »
Only bug I find is the one mentioned about your Llama stats showing up in other peoples profiles.

Offline 7summits

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Re: [DONE] Magic Llama mod
« Reply #150 on: April 28, 2004, 04:57:32 AM »
Only bug I find is the one mentioned about your Llama stats showing up in other peoples profiles.
yep, and you can switch that off in settings, so no llamastats are showing.

Id id wonder about another possible bug: I noticed that when registered members go on the forum they get a lot of llama/yaks. Almost seems to me that pagecounts of guests count towards the chances of getting a llama, if you catch my drift?

I mean if 100 guests each view 2 pages, than there should have been 10 llamas (were they registered). But when I view my board after 200 guest page views I think I get those llama's thrown at me, looks like the llama mod is saving them up or something.
Does this make sense, is it true and can it be changed if it is?

ANd Rogue master, relax; if you cannot see the similarity between a working flying llama mod and a working flying yakmod (just one .gif) then it's no use trying to implement it anyway...
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Offline ROGUE-Master

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Re: [DONE] Magic Llama mod
« Reply #151 on: April 28, 2004, 02:25:53 PM »
It just takes too much work to rename a gif!! Ya know?!?!

Offline Justyne

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Re: [DONE] Magic Llama mod
« Reply #152 on: May 21, 2004, 11:31:15 AM »
Notice: Undefined variable: modSettings in /home/magical/public_html/rpg/Themes/theme1/index.template.php on line 266

i keep getting this error. and the lama does not move.
Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better.

Offline 1979Z28

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Re: [DONE] Magic Llama mod
« Reply #153 on: May 24, 2004, 03:40:16 AM »
*brings back dead post*

From the last few posts, it appears as if this is extremely buggy... can anybody confirm if it works, and if so, which download to use for the 1.0 Public Beta? :P

Offline Aquilo

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Re: [DONE] Magic Llama mod
« Reply #154 on: May 24, 2004, 06:00:28 AM »
well reading back past a few posts you'll notice the one to download hey the ones not to download are even distinctly separate from the one to download, there is only one bug that I can think of that is still on a few working installations and there is a built in feature to not show it called a (Work a round), as for that bug I'll fix it when I fix it. sorry to you and Justyne but I know I've pressed The Yabb SE/SMF developers in the past in fun but not with the ignorant attitude like in this thread, I was working hard and putting allot of time into this fixing bugs as they where found while helping install it for those who don't know how to install mods, and one ignorant user burnt that for me, I've had this kind of rude and obnoxious attitude thrown at me from someone happily using free web space from me, and I'm to the point that I will go through list terminating accounts the next obnoxious pm or email I get. sorry but if folks are going to get an ignorant, and obnoxious attitude for something then they can write it or get there own hosting or what ever, I've tired helping this community since a few months after YaBB first came out and have been treated like ****** ever since, so I'll fix it when I fix it, of it don't install for you pay someone who knows how to install mods/ if it don't work right wait to install it till it's fixed/ buy your own hosting/ write the mod your self! I've seen no one other then [unknown] offer any help other then debugging in the beginning but a few offering to help write it during the million topics on it, the fix for the profile stats bug is really quite simple! and to be honest I have no idea if it works with (1.0 beta 5). at this point I'm tired of helping people who have no inclination of helping them selves yet will tell you where your wrong!

Offline scottb

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Re: [DONE] Magic Llama mod
« Reply #155 on: May 25, 2004, 03:42:33 PM »
It works fine on my site

Offline Fizzy

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Re: [DONE] Magic Llama mod
« Reply #156 on: May 25, 2004, 04:43:23 PM »
Hey there Aquilo,
Take a deep breath there matey. I have to agree that some of the posts on this one have been a bit OTT and a few have even been down right rude towards you, but that doesn't mean that the silent majority (such as myself) don't see your efforts for what they are. 
It's obvious that you have worked hard getting this mod together, try not to let the minority get to you.

Keep up the good work and thanks for taking the time to do it.
"Reality is merely an illusion, albeit a very persistent one." - A.E.


Offline BigMike

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Re: [DONE] Magic Llama mod
« Reply #157 on: June 02, 2004, 09:14:06 PM »
That is sooooo fricken awesome Aquilo!!!

I came to SMF to get the upgrade to Beta 5 and for some reason I just decided to search for any news on the Llama script AND BOY WAS I HAPPILY SUPPRISED!!!!

You've out done everyone who scripts by taking this bold move to get the Magic Llama script alive!

I just wanted to let you know that I installed your Llama mod after upgrading to Beta 5 and it works GREAT except for a small bug in the profile. Every member has the same # of good and evil points listed, however the overall point total is unique depending on the captures..


The only thing was a version difference with the Sources/ModSettings.php file.

The lines:
Code: [Select]
array('text', 'karmaSmiteLabel', $karmaLabels[1]),
array('text', 'karmaApplaudLabel', $karmaLabels[2]),

have been changed to:
Code: [Select]
array('text', 'karmaApplaudLabel'),
array('text', 'karmaSmiteLabel'),

So that's the only change that effects the install of your Llama mod onto the new Beta 5 version.

My Llama are running free over at my forum!! Thanks times infinity!

A couple suggestions for any updates (if I have time and the know-how, then I will attempt these myself if thats ok):
- A way to place a cap on the total # of Llama released.
-- Also have this set by the hour too. Like "no more than 10 new llamas per hour" or something...
- Not to release any more Llama's until a % of the currently released amount is captured, or maybe a minimum number of Llamas out type thing.


Thanks again a billion times!!!

You are my hero *swoon*

Regards,
BigMike

Offline BigMike

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Re: [DONE] Magic Llama mod
« Reply #158 on: June 02, 2004, 09:35:59 PM »
Ah, one last thing.. I don't know how to write this so I've gotta request it.

In the Statistics Center I would like it to show the top 10 Karma Point leaders (in this case the Magic Llama points).

I remember on my old YaBB SE I had it working but I dont know how to work with MySQL so well yet...

Thanks again
BigMike

Offline Aquilo

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Re: [DONE] Magic Llama mod
« Reply #159 on: June 03, 2004, 05:18:44 AM »
OK! first Thank you BigMike! 8)

I updated the mod to 0.6 adding BigMike's fix for SMF 1.0 Beta 5 Pubic and fixed the profile bug.

My Profile: http://www.aquilo.us/NorthWinds/index.php?action=profile;u=1
My FireFox bot: http://www.aquilo.us/NorthWinds/index.php?action=profile;u=15


Here is the download link
http://www.xtram.net/index.php?op=download;id=19

I have no problem what so ever installing this! install the db file so you don't get those errors mod and upload the file and poof! it works! this is the only mod on my northwinds forum if you have other mods installed I can't help that, I don't have time to help teach folks how to install mods because I work 12 hours a day if I could make a living installing mods I would work 24 hours a day here at home, my point, you need to learn someday! setup a test forum and learn your way around the code same as I did!
Quote
starting log...
script path: C:\Documents and Settings\Aquilo.XTRAM-ONE\Desktop\northwinds_forum\index.php
detected script: autodetect failed
selected script: SMF 1.0 Beta 5 Pubic
installed mods: 0

--------------------------------------------------------------------------------
now installing: Magic Llama Mod Full 0.6 (Magic_Llama_mod_0.6.mod)
--------------------------------------------------------------------------------

Step 1 ... ok
Step 2 ... ok
Step 3 ... ok
Step 4 ... ok
Step 5 ... ok
Step 6 ... ok
Step 7 ... ok
Step 8 ... ok
Step 9 ... ok
Step 10 ... ok
Step 11 ... ok
Step 12 ... ok
Step 13 ... ok
Step 14 ... ok
Step 15 ... ok
Step 16 ... ok
Step 17 ... ok
Step 18 ... ok
Step 19 ... ok
Step 20 ... ok
Step 21 ... ok
Step 22 ... ok

> finished. modifications successful.