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Battle

Started by Chen Zhen, July 13, 2009, 08:44:54 AM

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Kratty256

Quote from: Sleepy Arcade on June 13, 2010, 04:01:37 PM
@Andrew94 try clearing you forum cache?

Yes I did. Both browser and forum.

MATTEK

Quote from: Sleepy Arcade on June 13, 2010, 04:14:37 PM
install it then post up the file Display.template.php   and i can do it for you ? the mod will still work woth out just it wont show stats in post profile

Thank you.
SMF 2.0.1

Like Comics, Books, Movies or T.V. Shows? Read about them here!!

SA™

http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

MATTEK

Quote from: Sleepy Arcade on June 14, 2010, 05:54:27 PM
try attached sir
I'll try when I get home. Thanks so much.   ;D
SMF 2.0.1

Like Comics, Books, Movies or T.V. Shows? Read about them here!!

SA™

#144
sa battle 1.0 rc2-1 rev203 realsed

changes

fixed custom action issues with gold
fixed exp gain issues with fighting
added so you can now use 1 or 5 stat points at a time
optimised upgrade procegder
fixed hard coded text
monsters in admin are now displayed higest atk first
fixed maths in shop nt calculating more than 1 amount
fixed shop history always showing 55 gold no matter how much you pechased
added further checks to shop to check usesrs gold was going minus before
fixed width issues in battle admin with displaying monstwer ,shop, etc
added portal blocks look in sources/battle/battle_blocks.php
added monster list thanks bperry for the idea
added atk def to monster admin
added battle info center showing basic stats and whos in battle that also shows what they are doing via alt="text"
experiance for deafeting a monster and memers is now a maximum exp cap what the user can earn
http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

Bugo

When the maximum pdef or health is up over, in the history is for some reason written about attack up: "Upgraded Their Max Attack" ($txt['battle_hist13'])...

SA™

what do you mean ?
http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

Bugo

$txt['battle_hist14'], $txt['battle_hist15'] etc are not used.

SA™

http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

MeiHwa

I am running SMF 2.0 RC3 and have installed you SA battle mod. The mod seems to run very smoothly but I have noticed a bug in the Custom Explore/Actions. When I set up the outcome actions and rewards, they do not record properly when played in the game. Gold seems to work well, but if you have gold in one outcome and stamina in the other you only receive the gold. If stamina is in the first outcome, and is the outcome that you receive, it will not register anything. If gold is the first outcome and you receive the second outcome, it will register the gold instead.
Any new changes you make to this mod (or any of you other mods) will make my little site even more interesting. Thank you for your time and effort!

SA™

it is fixed in next version hopfully if you cant wait till then here is the fix

http://www.sa-mods.info/index.php?topic=615.msg4275#msg4275
http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

SilverKnight

Im impressed, keep up the good work.

SA™

http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

SilverKnight

Quote from: Sleepy Arcade on September 02, 2010, 02:21:04 PM
thanks :)

Mod still needs alot of work though Sleepy. Here's some of my suggestions;

Quote
A character inventory

Characters should have inventorys so they can store items in both their backpack and armor\clothes on themselves.

Crafting

Find supplies out in the wilderness and craft items\armor for your characters.

Multiple tileset worlds

Having players visit different worlds with different tilesets would be interesting, moving from say, the plains to a barren desert with better monsters.

Achievements

Achievements could be set depending on the players stats - so if they reach level 60 they unlock a achievement with a picture\name. Or they kill a monster.

Mounts

Players could buy mounts\vehicles which will stop the player using up too much energy when traveling. So a horse or a car, depending on the theme.

More than two outcomes

I would like to see at least 4-5 possible settable outcomes to the players actions.

Monster Type

Currently there is no way to show what type of monster it is (Vampire,undead,human,monster,evil) etc.

Tavern

Much like the shoutbox but abit more indepth, talking to players, buying drinks for each other and gambling.

Explore field

I think this could be expanded more, so you could visit a tile and if someone at the same time is there, open up a chat with them.

Characters

Id like to be able to make characters i.e. name, race, avatar\picture of character.

I think it's pretty dum using the profile name, and this way you could have multiple characters.

SA™

some good suggeststions there i have noted these down some of them was planed for 1.1
http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

SilverKnight

Quote from: Sleepy Arcade on September 03, 2010, 06:57:03 PM
some good suggeststions there i have noted these down some of them was planed for 1.1

Can you release a patch in the next few days which fixes the energy exploit? People on my forum when doing quests, just refresh while they are doing a quest so they do not loose any energy, and where you gain exp per quest they level up very fast. Can you fix this please? It's somewhat of a urgent bug that needs to be fixed.

SA™

sure will do this as i have some fixes for the custom explore aswell that i want to get out can you tell me the last part of the url they refresh at
http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

SA™

furthar more can you try this for me cos i just remberd i commented a check out ages ago

in sources/battle/battle_explore.php

find
//if (($_SESSION['just_attacked'] == 1)) { fatal_error($txt['battle_cheatrefresh'], false); }
replace with
if (($_SESSION['just_attacked'] == 1)) { fatal_error($txt['battle_cheatrefresh'], false); }
http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

SA™

new version relased

fixed refresh issuse with custom explore
fixed else funtion in the wrong scope in battle explore.php
http://samods.github.io/SAChatBar/

Xbox Live: smokerthecheese 360 or xbone
My Work
Piano Movers / Delivery service
QuoteMy allies are dead.
I'm 'bout to be too.
Zombies are chasing me.
F*** it, I'm screwed -___-

MaXiForum.cz


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