How to rap text around a image in a topic

Started by GlennLever, April 03, 2013, 07:52:16 PM

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GlennLever

Is there a way to have text rap around an image in a topic post?

TheListener


GlennLever

No way to do it with out a mod, I would like to keep mods to the barest of minimum so that forum software updates are easy.

TheListener

You will have to ask one of the coding gods about that.

I currently have 33 mods installed ( Started the forum today after a 5 month break).

xrunner


Arantor

Well, it's either a mod or you directly make changes to Subs.php yourself...

Eh, 33 small mods or 1 huge mod that's 1/5 the size of SMF again, it's all just logic.

TheListener


GlennLever

I have three mods, and will try an keep it that way. The Sinple Machine software is outstanding and for what I'm doing works just fine as it is.

xrunner

Quote from: Old Fossil on April 03, 2013, 08:03:08 PM
A previous forum I owned had 68.

No way would I ever attempt that. Maybe it's just my experience with the mods I've tried over the years, but - gulp - 68?

Yikes.

You're a better and braver man than I.

Arantor

Quote from: xrunner on April 03, 2013, 08:06:37 PM
Quote from: Old Fossil on April 03, 2013, 08:03:08 PM
A previous forum I owned had 68.

No way would I ever attempt that. Maybe it's just my experience with the mods I've tried over the years, but - gulp - 68?

Yikes.

You're a better and braver man than I.

It sort of depends on what they are.

My most modified SMF forum at present... let's see what the package manager says.

It says 14 installed mods, 1 installed avatar pack and 1 plugin. Aeva Media, Attachments MP3 Player, Dice Roller bbcode, Drafts, Footnotes, Member Color Link, Page Dropdown, RSS Feeder, SimpleDesk, Sortable Packages, Tabular, Tapatalk, Tidy Child Boards, Writing Tools are the mods, xkcd avatars is the avatar package and simply 'Shoutbox' under plugins.

That's the grand total of 16 things through the package manager, but there's a couple of huge mods there - remember SMF weighs in at 110k lines of code, Aeva is about 40k, SimpleDesk is 22k lines. That alone is two mods that makes up more than half the code in SMF.

Point is: it's not the number. It's how much they change.

xrunner

Quote from: Arantor on April 03, 2013, 08:17:43 PM

It sort of depends on what they are

....

Point is: it's not the number. It's how much they change.

Yea I know Arantor - I've been playing with (read-being burned) with mods for a few years.  :)

The problem is the more you install, the more they change the code so that mod #1 can't uninstall itself after you have installed mod #13. It's happened to me time and again. It sucks, because about the time you want to quit for the day, a mod won't uninstall and it ruins your evening. Maybe it's all better now (is it?) I don't know, but like I told you once, after I get 6 - 8 mods installed, I start visibly sweating.

Do you think the situation is better now than in years past. Perhaps I'm carrying a degree of carefulness I should not be ...

Arantor

QuoteMaybe it's all better now (is it?) I don't know

Better - but not by a lot. Tools like Sortable Packages (and Installed Time) help with this kind of thing, sure. Having an architecture that doesn't require edits so much like we saw 2.0 RC4 gain helps an order of magnitude too - SimpleDesk 2.0 did most of it work through hooks and had almost no actual edits left, or least as best as I could manage!

But what's really needed is an architecture around which mods simply do not need to (or even are not allowed to) perform manual edits.

I mentioned a shoutbox. That's a live AJAX shoutbox running on my site. And it was installed even on RC3 with zero edits because it's built onto SimpleDesk which provides some architecture around edit-free plugins.

Over the last couple of years I've played with the edit-free concept a lot, so much so that I dumped the package manager *entirely* in the intervening time. I have a system built around hooks where plugins declare the hooks they want to use and attach to that. Some specialised systems do not have hooks, and are dealt with in other ways, e.g. conventional bbcode, new actions, new permissions, new scheduled tasks.

There's also support for indicating priority of hooks, i.e. that certain hooks should be run first, last or anywhere in between.

I don't have this concern about files being edited any more. It's rather pleasant.

xrunner

Arantor,

Thanks for the info, I don't want to hijack the OP's thread, but I do want to investigate this Mod topic some more from the perspective of Admins that have been though experiences with both SMF 1.x.x and SMF 2.x.x and Mods, and the nasty consequences of their misdeeds working together.

I want to start a new topic in the appropriate area and ask a few questions that might help me (and others) who might fear having too many mods installed. I'll write it up tomorrow.

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