News:

Want to get involved in developing SMF, then why not lend a hand on our github!

Main Menu

[DONE] Magic Llama mod

Started by Aquilo, April 04, 2004, 08:03:55 AM

Previous topic - Next topic

Atomic Blaze

Quote from: SunKing on December 19, 2008, 05:18:07 PM
I'm still waiting for the SMF 2.0 Beta 4 compatible version.  :P

So am I, I need to find some time in the next two weeks to update it
Trick number one, looketh over there. Doth endeth the trick.

Follow me on Twitter!

Party Llama || GitHub

[unplugged]

I  tried converting it unsuccessfully..... >:(
« Next Edit: Tomorrow at 08:34:45 PM by SunKing »   <---- « someone stole my sig... :o »



Atomic Blaze

I almost had it at one point, but I lost the copy I was working on, I've actually gotten most of the install done, working on the db script now.
Trick number one, looketh over there. Doth endeth the trick.

Follow me on Twitter!

Party Llama || GitHub

_Anthony_

Does anyone know what you would need to edit to get a working version for 2.0 beta 4?

BigMike

OK GUYS!!!!

I ****FINALLY*** got around to checking out the updated file for SMF 1.1.5 found on Page 20 Reply #395

and and and............ IT WORKS ON SMF 1.1.9!!!!!!!!!!!!!!!!!!!!!!!!!!

This is one of the happiest days of my life!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thank you Atomic Blaze!!!!

Their is an extra file, "llamas_db.php", which is not needed so don't bother running it. Just install everything else as you normally would and I just verified that it works on my 1.1.9 heavily modified SMF!!!!


TIME TO PARTY!!! DRINKS ON ME!!!

BigMike

Alright guys-

I've got a problem :D

As excited as I am -- and believe me I am excited to have this working -- I have come across a problem.

For some reason only the first 10 or 15 Llamas are being captured. Any successive Llama that is released into the wild is simply added to the Llama Log and any additional Llamas that are actually indeed captured, simply state that the user is too late; they have already been caught by another member.

So for instance, right now, I have 858 Llamas in my Llama Log, and of these, only numbers 1, 2, 3, 4, 8, 9, 14, 19, 21, 26, 28, 30, 32, and 47 have actually been caught. The other remaining 844 Llamas are not being caught. And just today I have seen about 5 Llamas and each time I catch them, they just inform me that they've already been caught.

So is there some code that is limiting which Llamas are currently being released? Like only the first 15 Llamas are monitored and all the rest slip through and are lost in time?

Does anyone else have this problem? I get around 35,000 page views per day so my Llama log quickly reaches 1,000+ of uncaught Llamas, so I often have to "Remove all Llamas" about once every two days.

Technically speaking, until I in fact do remove all Llamas, no one is even able to capture one because they all say they've "been captured".

Thanks
Mike

BigMike

I spent some time over the weekend looking at all the code and I still can't figure this out.

Is this problem occurring for anyone else? :(

BigMike

Quote from: BigMike on June 08, 2009, 04:38:39 PM
I spent some time over the weekend looking at all the code and I still can't figure this out.

Is this problem occurring for anyone else? :(

Anyone? I totally give up :(

BigMike

Ok, I have disabled the Llamas because they do NOT work.



DANG this mod will NEVER work. I am sick and tired of getting my hopes up time and time and time again ALL FOR NOTHING.


Sad,
BigMike

Sabre™

Works perfect for me.
If you do a search of the forum, you'd find one slightly edited from another member.
I tried that one aswell, and it works flawlessly.
Try [HERE] anyways.
But I dont want to get your hopes up ;)
Good luck
Do NOT give admin and/or ftp details to just anybody, see if they are trust worthy first!!  Do your homework ;)


BigMike

Thanks for the tip Sabre™!

I found a problem with my Shout Box and I posted it to the linked thread.

Mike

Sabre™

Oh ok..  well glad youve got it sorted out mate :)
I installed my old version on a new test board, and encountered a slight code alteration(probably due to my extensive tinkering ;) ) but that linked version installed without problems.
It may be exactly the same, but it may also be worth testing on your board :)

Either way, good luck :)
Do NOT give admin and/or ftp details to just anybody, see if they are trust worthy first!!  Do your homework ;)


FireDitto

Is there an RC3 version of this mod anywhere?
Second Pass Weyr<br />An AU Pernse RPG<br /><br />SMF 2.0.6 with SP 2.3.5

mrselnombre

It doesn't look like it.
We love it over at my place. We use it at christmas, easter and so on.
i think it is a sacrifice we will have to make if we upgrade to 2.gold when it is released... :(
(\__/)
(='.'=)This is Bunny. Copy and paste bunny into your
(")_(")signature to help him gain world domination.
Total Twaddle.


mrselnombre

Been requested many times in the past.
(\__/)
(='.'=)This is Bunny. Copy and paste bunny into your
(")_(")signature to help him gain world domination.
Total Twaddle.

kat

Let me ask a few people I know. ;)

BigMike

Nearly 500 replies for this should be enough to prove its stripes.

BigMike

kat

Getting the stripes might not be enough inspiration, though.

I know, from experience, that providing support for a mod can get quite annoying.

It's your mod, so you're expected to provide support for it, yourself.

That can get really time-consuming and bloody annoying, at times, I have to confess.

FireDitto

It's a pity it's not 2x friendly. I'd really love to install it on my site =|
Second Pass Weyr<br />An AU Pernse RPG<br /><br />SMF 2.0.6 with SP 2.3.5

Advertisement: