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Started by niko, November 08, 2008, 12:20:18 PM

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Ramón Cutanda

#220
Hi,

Attached you will find the spanish_es version for 0.5

Regards,

Sudhakar Arjunan

Working on New Mods & Themes for SMF... Will update soon... My Blog page
My Smf forum : Discuss ITAcumens :: My SMF Forum

FounderSim

This project still alive? I been waiting days for an admin to activate my forum over at smfproject.net
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Arantor

'activate your forum'? All it means by having an account on smfproject.net is that you can report bugs. You should still be able to download things as normal...
Holder of controversial views, all of which my own.


~DS~

Quote from: Arantor on February 01, 2011, 08:32:12 AM
'activate your forum'? All it means by having an account on smfproject.net is that you can report bugs. You should still be able to download things as normal...
I think he mean that Niko's site is now set to admin approval upon registration... 
"There is no god, and that's the simple truth. If every trace of any single religion were wiped out and nothing were passed on, it would never be created exactly that way again. There might be some other nonsense in its place, but not that exact nonsense. If all of science were wiped out, it would still be true and someone would find a way to figure it all out again."
~Penn Jillette – God, NO! – 2011

FounderSim

That's what I ment. I add questions regarding project tools as there really isn't a feature list anywhere.

Can projects be hidden?
Can members start there own projects?
If not, can an assigned group start there own project?
oRPG Creator - Create Your Own Browser RPG With No Programming!!

Arantor

Projects being hidden, yes. As for configuration of projects, that's done in the admin panel and I believe - though it's been a long time since I looked - that it's based on having the ability to administrate the forum.
Holder of controversial views, all of which my own.


FounderSim

I got install error:

boardIndex.template.php

find
} echo ' </tbody> <tbody class="divider"> <tr> <td colspan="4"></td> </tr> </tbody>';

before add:
template_boardindex_project($category['id'], 'last');
oRPG Creator - Create Your Own Browser RPG With No Programming!!

Arantor

That's probably because of a custom theme and/or the board index code changing. Either way you'll have to find the nearest appropriate code and use that instead.
Holder of controversial views, all of which my own.


FounderSim

Quote from: Arantor on February 03, 2011, 11:30:20 AM
That's probably because of a custom theme and/or the board index code changing. Either way you'll have to find the nearest appropriate code and use that instead.

I can't find anything remotely close that that line. Anyone know aprox the default line its suppose to be one? Would be easier to find.
oRPG Creator - Create Your Own Browser RPG With No Programming!!

Arantor

The default line it's supposed to be on is the line quoted. Given the way it got posted, you're using Internet Explorer and may have copied the code wrong to search for...
Holder of controversial views, all of which my own.


FounderSim

The line # isn't there. I am using fire fox.
oRPG Creator - Create Your Own Browser RPG With No Programming!!

Arantor

There's a reason the line number isn't there... because it's not done on line numbers but on content.
Holder of controversial views, all of which my own.


FounderSim

Quote from: Arantor on February 03, 2011, 07:24:25 PM
There's a reason the line number isn't there... because it's not done on line numbers but on content.

I know that. I am asking if anyone knows what the default line # would be so I can find something that looks like that line. Without knowing that, theres a 1000+ lines to search through.
oRPG Creator - Create Your Own Browser RPG With No Programming!!

Arantor

In all honesty the default line number is only useful if you have a totally unmodified default theme file. Which by the fact it can't find it... you don't have it.
Holder of controversial views, all of which my own.


FounderSim

Quote from: Arantor on February 04, 2011, 05:57:47 AM
In all honesty the default line number is only useful if you have a totally unmodified default theme file. Which by the fact it can't find it... you don't have it.


You keep telling me things I know EXCEPT having the line number would be USEFULL as it could narrow down finding what I need from a thousand+ lines to a hundred or so.
oRPG Creator - Create Your Own Browser RPG With No Programming!!

Arantor

But it wouldn't! You'd still be possibly a few hundred lines out, which doesn't really help you in the slightest.

Why don't you look for code that looks like the code you're supposed to search for?
Holder of controversial views, all of which my own.


FounderSim

Quote from: Arantor on February 04, 2011, 01:36:54 PMWhy don't you look for code that looks like the code you're supposed to search for?

I am going to as soon as I get aprox line #.
oRPG Creator - Create Your Own Browser RPG With No Programming!!

live627

This is going nowhere fast! Why do you even want a line number? Just dissect the failed search for starters.

FounderSim

Quote from: live627 on February 04, 2011, 10:25:11 PM
This is going nowhere fast! Why do you even want a line number? Just dissect the failed search for starters.

I want the line # to try to find the line I need. the colspan could be 5 6 7 or 2 from the mod's ive installed. If the line was supppose to be there. its altered now, so this would make it easier for me to try to find out what was altered so I can add what needs to be added.
oRPG Creator - Create Your Own Browser RPG With No Programming!!

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