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Mod Authors: Modification Approval Guidelines

Started by winrules, October 03, 2006, 03:53:01 PM

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Joshua Dickerson

How I have always done and understood it is betas should be feature locked. If they aren't feature locked, they should still be alpha.
Come work with me at Promenade Group



Need help? See the wiki. Want to help SMF? See the wiki!

Did you know you can help develop SMF? See us on Github.

How have you bettered the world today?

Daniel15

Quote from: Chris Curran on March 02, 2007, 09:41:37 PM
Quote from: Daniel15 on March 02, 2007, 07:52:37 PM
Yeah, I agree with that :). My betas are usually incomplete. Their existing features work correctly, but I haven't yet finished adding all the features I'd like to ;)

That's not a beta. It's an incomplete project. :) A beta is the last phase before deployment and should contain all features/functionality that have been scheduled for release. Adding features/functionality during the beta phase returns the project to "alpha" status.


Oops, I guess I should call it an Alpha then ;)
Because my projects are relatively small (compared to SMF itself, and other scrips), my development cycle is usually:
1) Initial private version - Very limited in features, released to only a few people for debugging
2) Public testing version - More features (this is what I called the "beta" in this case)
3) Final release - All the necessary features

I never feature lock my releases... For SMFShop, I've got a development version which is constantly tested by beta testers :)
Daniel15, former Customisation team member, resigned due to lack of time. I still love everyone here :D.
Go to smfshop.com for SMFshop support, do NOT email or PM me!

Joshua Dickerson

Then you add a minor or major revision number. For instance DE is not feature locked, 1.1 RC3 was. A RC is just a fancy name for a public beta.
Come work with me at Promenade Group



Need help? See the wiki. Want to help SMF? See the wiki!

Did you know you can help develop SMF? See us on Github.

How have you bettered the world today?

Chris Curran

Quote from: Daniel15 on March 05, 2007, 02:32:59 AM
I never feature lock my releases...

Ahhh, the beginnings of a nasty affliction called "featuritis".... :)  

karlbenson

Question for the ModTeam.

Looking through my list of currently accepted mods, none of them would pass the standards set out in the original post.
For two reasons, spaces in the ID or for using hardcoded language strings.

I am willing to rectify all of my mods.
However without wanting to create more work for you.
For ID's you say you can't use spaces, are Underscores ( _ ) allowed (and what about other characters ?#:.

Currently I can't change any of the ones with problem ID strings and would have to re submit them.
Obviously I'd be keen not to have them end up in the queue.  Obviously this may need some thought since once I post this, other mod developers may too also want to make their mods compliant to your standards list. And quickly, the mod queue could become a mod conga.

Finally I've noted from two mods I've already removed from the list and resubmitted with complying id strings, they still actually stay there so I can see them, do those get removed?  I renamed one of mine to 'please delete me'.

Thx in advance of your responses.

karl

winrules

The removed ones still show up to you and the mod team, but no one else.


winrules
SMF Developer
               
My Mods
Please do not PM me for support.


HecKel

Hi!

My MOD doesn't remove the uploaded images when I uninstall that..., how can I make this ok?

HecKel
Quote from: Eliana Tamerin on August 23, 2008, 04:10:10 PM
SMF 7 is where it gets good. That has time travel. You can go back and post before the guy who flamed you. :P

winrules



winrules
SMF Developer
               
My Mods
Please do not PM me for support.


karlbenson

I hope you guys don't mind me asking about my 'referrals' mod
Was first submitted May 30th. Although I posted an updated version with a couple of minor fixes on June 14th. (whether that changes its position in the queue???)
http://custom.simplemachines.org/mods/index.php?mod=836

I by no means am asking it to be rushed, just asking that its not be forgotten ;)

I appreciate you guys looking into it for me.

Joshua Dickerson

Karl: I agree, that is a bit long to be waiting. I am personally taking a look at it now. There may be a couple of small things that need to be changed. You will be hearing from the Customization Team soon.
Come work with me at Promenade Group



Need help? See the wiki. Want to help SMF? See the wiki!

Did you know you can help develop SMF? See us on Github.

How have you bettered the world today?

karlbenson

#50
Thanks for responding so soon.

I look forward to hearing from the CT soon. I've no problem with making any changes you require.

*Edit* A big thanks.  The modification has now been approved.

Acf

How do i get a preview image on the mod site? Ive looked around but i could not find the answer.  Should i just upload a example.jpg besides the mod?
Sigh...

winrules

Yes, if you upload images they will be shown as previews.


winrules
SMF Developer
               
My Mods
Please do not PM me for support.


Acf

thanks, i think i am getting the hang of it now :)
Sigh...

Acf

Quote from: winrules on August 15, 2007, 02:03:53 PM
Yes, if you upload images they will be shown as previews.

http://custom.simplemachines.org/mods/index.php?mod=901
I guess I've got a problem then :D I don't see a preview. I reedited the image and the it was gone...
Sigh...

karlbenson

maybe it doesnt preview jpgs, only gifs and pngs.

If so its useful to know, so your images don't always show up and force the actual information down half the page

Acf

Quote from: Aliencowfarm on August 18, 2007, 07:51:11 AM
Quote from: winrules on August 15, 2007, 02:03:53 PM
Yes, if you upload images they will be shown as previews.

http://custom.simplemachines.org/mods/index.php?mod=901
I guess I've got a problem then :D I don't see a preview. I reedited the image and the it was gone...

well... it happens to every image i upload :S and now it also ups the download count, because everybody clicks on it, instead of seeing it as a image.
Sigh...

Adin

Ok, i might be completely blind ... but where do i submit new mods ? o_o

Dragooon

Quote from: Adin on September 09, 2007, 08:15:37 AM
Ok, i might be completely blind ... but where do i submit new mods ? o_o
Go to Mod site and at down there is a option to "Submit New Mod"

Adin

Quote from: Dragooon on September 09, 2007, 09:03:32 AM
Quote from: Adin on September 09, 2007, 08:15:37 AM
Ok, i might be completely blind ... but where do i submit new mods ? o_o
Go to Mod site and at down there is a option to "Submit New Mod"

There seems to be no such link on http://custom.simplemachines.org/mods/ ... ?

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