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Author Topic: SMF 2.1 Beta 1 Released  (Read 761886 times)

Offline Jason P

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Re: SMF 2.1 Beta 1 Released
« Reply #80 on: November 23, 2014, 10:38:42 AM »
Well done on the release :)


Check out SMUSH for SMf 2.1

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Offline Nick Whetstone

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Re: SMF 2.1 Beta 1 Released
« Reply #81 on: November 23, 2014, 10:45:34 AM »
I picked a good day to actually log back in for the first time in 2 years :P
Congratulations, team!
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Offline JBlaze

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Re: SMF 2.1 Beta 1 Released
« Reply #82 on: November 23, 2014, 10:47:15 AM »
I picked a good day to actually log back in for the first time in 2 years :P
Congratulations, team!

Welcome back, bud! :)

Offline Arantor

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Re: SMF 2.1 Beta 1 Released
« Reply #83 on: November 23, 2014, 10:47:37 AM »
Been a while, how's it going?
Don’t try to tell me that some power can corrupt a person. You haven’t had enough to know what it’s like.

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Offline manelis

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Re: SMF 2.1 Beta 1 Released
« Reply #84 on: November 23, 2014, 12:19:20 PM »
Congratulations on getting to beta.

I know this is not something you probably have an answer, but how much time is expected to take to get to release version?

I was going to start making a modification do my 2.0.9 instalation to integrate it with my website, that will probably screw up any further updates. However, some of the new features (notifications!) where thing I was going to try to implement, and now I will probably wait for 2.1 release before starting anything.  :)

Offline Arantor

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Re: SMF 2.1 Beta 1 Released
« Reply #85 on: November 23, 2014, 12:20:20 PM »
Quote
I know this is not something you probably have an answer, but how much time is expected to take to get to release version?

As long as it takes, as always.
Don’t try to tell me that some power can corrupt a person. You haven’t had enough to know what it’s like.

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Offline @Bogo

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Re: SMF 2.1 Beta 1 Released
« Reply #86 on: November 23, 2014, 01:17:40 PM »
Nice work!Congrats!

Offline Mstcool

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Re: SMF 2.1 Beta 1 Released
« Reply #87 on: November 23, 2014, 01:38:56 PM »
Ouuu, yay! Congrats! :D

Offline handy1

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Re: SMF 2.1 Beta 1 Released
« Reply #88 on: November 23, 2014, 01:49:46 PM »
"Password hashing has been improved from sha1 to bcrypt."

Makes easier or harder to get bridges working "again"?

Offline Arantor

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Re: SMF 2.1 Beta 1 Released
« Reply #89 on: November 23, 2014, 01:59:06 PM »
That depends on how your bridge worked.

If the bridge did the smart thing and used integration hooks, or relied on SMF doing the session handling by way of something like SSI, odds are you probably don't need to do anything.

If you manually checked passwords, or futzed with sessions manually, you will have to probably rewrite large chunks of it.
Don’t try to tell me that some power can corrupt a person. You haven’t had enough to know what it’s like.

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Offline Dragooon

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Re: SMF 2.1 Beta 1 Released
« Reply #90 on: November 23, 2014, 02:20:29 PM »
"Password hashing has been improved from sha1 to bcrypt."

Makes easier or harder to get bridges working "again"?
As Arantor said, depends on what the bridges do. It's not a whole lot different from the way passwords worked previously except we're now using a different algorithm. So in case the bridge was manually hashing the password, it'd need to update the algorithm it uses to bcrypt.

Offline Arantor

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Re: SMF 2.1 Beta 1 Released
« Reply #91 on: November 23, 2014, 02:25:50 PM »
The hooks did allow for allowing for bridged apps to worry about this stuff; if verify_user got used, it would defer all sense of auth to the bridged app meaning that this stuff would not be something to worry about, for example.
Don’t try to tell me that some power can corrupt a person. You haven’t had enough to know what it’s like.

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Offline Robert.

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Re: SMF 2.1 Beta 1 Released
« Reply #92 on: November 23, 2014, 03:23:24 PM »
Congratulations!!
Software Engineering student
DraiWiki | Project Alpha

Offline Dhayzon

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Re: SMF 2.1 Beta 1 Released
« Reply #93 on: November 23, 2014, 04:09:43 PM »
ohh yeaa !!!

Offline Nick Whetstone

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Re: SMF 2.1 Beta 1 Released
« Reply #94 on: November 23, 2014, 08:58:58 PM »
I picked a good day to actually log back in for the first time in 2 years :P
Congratulations, team!

Welcome back, bud! :)
Thanks man.

Been a while, how's it going?
Indeed, it has. Things are extremely busy with finals coming up, but good overall I'd say. For you?
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Offline Arantor

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Re: SMF 2.1 Beta 1 Released
« Reply #95 on: November 23, 2014, 09:00:10 PM »
It's been an interesting couple of years - but it really is good to see SMF 2.1 coming along nicely :)

Heck, I'm even doing a paid mod at the moment :o (a paid gallery mod, currently working on the Aeva importer which is scary)
Don’t try to tell me that some power can corrupt a person. You haven’t had enough to know what it’s like.

No good deed goes unpunished / No act of charity goes unresented.

Offline Nick Whetstone

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Re: SMF 2.1 Beta 1 Released
« Reply #96 on: November 23, 2014, 09:03:39 PM »
It's been an interesting couple of years - but it really is good to see SMF 2.1 coming along nicely :)

Heck, I'm even doing a paid mod at the moment :o (a paid gallery mod, currently working on the Aeva importer which is scary)
I agree--it really is. It'd be nice if my schedule cleared up enough to where I could get back involved with the community. Nice!
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Offline Oldiesmann

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Re: SMF 2.1 Beta 1 Released
« Reply #97 on: November 24, 2014, 01:27:46 AM »
Good to see you again Haha :D
Michael Eshom
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Offline Humphr3y

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Re: SMF 2.1 Beta 1 Released
« Reply #98 on: November 24, 2014, 03:17:09 AM »
  • A bunch of other stuff!
    • Lots and lots of other internal and external improvements!

Thanks a lot for the great work (the new version seems awsome, can't wait to see it out of Beta status)! If I may ask, will there be anything like this?

Offline Dragooon

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Re: SMF 2.1 Beta 1 Released
« Reply #99 on: November 24, 2014, 03:24:02 AM »
  • A bunch of other stuff!
    • Lots and lots of other internal and external improvements!

Thanks a lot for the great work (the new version seems awsome, can't wait to see it out of Beta status)! If I may ask, will there be anything like this?
Most probably not, we want to avoid adding anything majorly new at this point. But try requesting it in Feature requests and see how it goes.